HeartlessAngel bringing yet another team to everyone (Which, like most of my teams, will probably get ignored, but hey, might as well try). This is....well its an interesting team brought together by the want of trying a couple of Pokemon, and it resulted in this. I think it can be classified as a Stall Team of sorts, but I'm not really sure. Well, without further Ado, I bring you...this!
Dusclops (M) @ Eviolite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Night Shade
- Infestation
- Toxic
- Rest
Dusclops is an awesome physical wall that can really screw with the opponent in a few ways. First, Evolite raises Dusclops Defense and Special Defense since it can still evolve, raises its already decent bulk. Make EV investments in HP and Defense ensures that Dusclops will take most unboosted attacks with ease. Night Shade is Dusclops' STAB move, providing decent damage on opposing Pokemon. Infestation is meant to trap any Pokemon I wish to trap and whittle away. Toxic pairs extremely well with Infestation, adding more and more damage to the Infestation. As Toxic racks up, it opponent is unable to get away due to Infestation trapping them in, slowly destroying their HP while Dusclops takes hits. Rest is Dusclops source of recovery as the opponent is forced to watch in horror as their Pokemon falls.
Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Poison Jab
Assault Vest Conkeldurr is another set I've wanted to try out. Giving Conkeldurr some great special bulk, allowing it to hit really hard while taking hits. Knock Off is great against Psychic-types, as well as any Pokemon that rely on items. Mach Punch provides both STAB and priority, while Drain Punch allows for Recovery. Poison Jab is great because it allows Conkeldurr to hit Fairy-types hard. The Guts ability gives Conkeldurr a boost if it is burnt or what not. The EV spread gives Conkeldurr power and bulk.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Roost
Latios acts as a Special Sweeper for the team. Life Orb giving it tremendous power without locking it into a single attack like Specs. Max EVs in Special Attack and Speed make Latios hard to catch and survive an attack from, as long as you don't resist it. Draco Meteor is the most obvious move here, being legendary on Latios. Psyshock is the secondary STAB here, destroying Special Walls looking to block Latios. Surf provides Decent coverage, while Roost is used as Recovery, which is, I find, what gives this set, a slight edge to the Choice Specs set.
Sableye (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Taunt
- Knock Off
- Recover
- Will-O-Wisp
Sableye is another Pokemon meant to screw with the opponent. Prankster gives all but one of Sableye's moves priority. Taunt stops Hazard Setters, Baton passers, and others like that, in their tracks. Will-O-Wisp cripples physical Pokemon, Recover keeps Sableye healthy, while Knock Off is Sableye's means of dealing direct damage. Investments in HP and Special Defense gives Sableye Special Bulk, allowing it do be, in a way, a Special mirror of Dusclops.
Forretress (F) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Forretress. Everyone's favorite Rapid Spinner and Hazard setter. Not really much to say about this one, as it is pretty standered. EV sets make it Physically Defensive, and combined with Sturdy, gives Forretress a great chance to Spin away any Hazards on my field, and set up my own. I find Stealth Rocks over Spikes is great on Forretress, and threats like Talonflame an Charizard lose a whopping half their heath upon switch in. Gyro Ball is a surprisingly effective Anti-Fairy tool on Forretress, while Volt Switch gives Forretress switch out capabilities.
Pinsir (M) @ Pinsirite
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Quick Attack
- Return
- Earthquake
- X-Scissor
And last, but not least, is the feared Mega Pinsir. With Max Attack and Speed Investments, this is one bug you do not want to underestimate. Aerielate Quick Attack and Return is Devastating, Earthquake allows Pinsir to hit Pokemon like Heatran and Excadrill, and X-Scissor is a great STAB move to use against Dark and Psychic types. Pinsir is meant to be a late game sweeper, picking up the weakened Pokemon left behind by my pranksters and trouble makers.

Dusclops (M) @ Eviolite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Night Shade
- Infestation
- Toxic
- Rest
Dusclops is an awesome physical wall that can really screw with the opponent in a few ways. First, Evolite raises Dusclops Defense and Special Defense since it can still evolve, raises its already decent bulk. Make EV investments in HP and Defense ensures that Dusclops will take most unboosted attacks with ease. Night Shade is Dusclops' STAB move, providing decent damage on opposing Pokemon. Infestation is meant to trap any Pokemon I wish to trap and whittle away. Toxic pairs extremely well with Infestation, adding more and more damage to the Infestation. As Toxic racks up, it opponent is unable to get away due to Infestation trapping them in, slowly destroying their HP while Dusclops takes hits. Rest is Dusclops source of recovery as the opponent is forced to watch in horror as their Pokemon falls.

Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Poison Jab
Assault Vest Conkeldurr is another set I've wanted to try out. Giving Conkeldurr some great special bulk, allowing it to hit really hard while taking hits. Knock Off is great against Psychic-types, as well as any Pokemon that rely on items. Mach Punch provides both STAB and priority, while Drain Punch allows for Recovery. Poison Jab is great because it allows Conkeldurr to hit Fairy-types hard. The Guts ability gives Conkeldurr a boost if it is burnt or what not. The EV spread gives Conkeldurr power and bulk.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Roost
Latios acts as a Special Sweeper for the team. Life Orb giving it tremendous power without locking it into a single attack like Specs. Max EVs in Special Attack and Speed make Latios hard to catch and survive an attack from, as long as you don't resist it. Draco Meteor is the most obvious move here, being legendary on Latios. Psyshock is the secondary STAB here, destroying Special Walls looking to block Latios. Surf provides Decent coverage, while Roost is used as Recovery, which is, I find, what gives this set, a slight edge to the Choice Specs set.

Sableye (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Taunt
- Knock Off
- Recover
- Will-O-Wisp
Sableye is another Pokemon meant to screw with the opponent. Prankster gives all but one of Sableye's moves priority. Taunt stops Hazard Setters, Baton passers, and others like that, in their tracks. Will-O-Wisp cripples physical Pokemon, Recover keeps Sableye healthy, while Knock Off is Sableye's means of dealing direct damage. Investments in HP and Special Defense gives Sableye Special Bulk, allowing it do be, in a way, a Special mirror of Dusclops.

Forretress (F) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Forretress. Everyone's favorite Rapid Spinner and Hazard setter. Not really much to say about this one, as it is pretty standered. EV sets make it Physically Defensive, and combined with Sturdy, gives Forretress a great chance to Spin away any Hazards on my field, and set up my own. I find Stealth Rocks over Spikes is great on Forretress, and threats like Talonflame an Charizard lose a whopping half their heath upon switch in. Gyro Ball is a surprisingly effective Anti-Fairy tool on Forretress, while Volt Switch gives Forretress switch out capabilities.

Pinsir (M) @ Pinsirite
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Quick Attack
- Return
- Earthquake
- X-Scissor
And last, but not least, is the feared Mega Pinsir. With Max Attack and Speed Investments, this is one bug you do not want to underestimate. Aerielate Quick Attack and Return is Devastating, Earthquake allows Pinsir to hit Pokemon like Heatran and Excadrill, and X-Scissor is a great STAB move to use against Dark and Psychic types. Pinsir is meant to be a late game sweeper, picking up the weakened Pokemon left behind by my pranksters and trouble makers.