OU sun team

Hello Smogon. My name is SuperCharizardMaster. I'm new here, but I’ve used this site as a resource many times.

Who let the sun out?


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Ninetales@ Leftovers
Modest
Drought
144 HP / 252 SpA / 112 Spe
Flamethrower
Solarbeam
Will-o-wisp
Sunny day

Ninetales is here to set up sun, first and foremost. I have Flamethrower because I don’t trust Fire Blast’s accuracy, and Flamethrower + Sun and STAB is still plenty powerful. Will-o-wisp will cripple physical attackers and also help chip away at defensive mons. I carry Sunny Day as a back-up sun inflict, in case I’m fighting a weather war.

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Heatran@Air Balloon
Modest
Flash fire
252 SpA / 4 SpD / 252 Spe
Flamethrower
Dragon pulse
Earth power
Solarbeam

Heatran helps me to sponge off attacks from common sun attackers, with flash fire stealing the metaphorical thunder of anyone using fire moves. Due to his typing, he also takes grass moves such as solarbeam and Horn Leech incredibly well under most circumstances. The Air Balloon allows him to switch into an earthquake or earth power and retaliate with a neutral to Super Effective move the next turn. Dragon pulse allows me to KO nasty dragons mostly in one hit, though, obviously Multiscale Dragonite will give it problems there.

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Venasaur@Black sludge
Naive
Chlorophyll
4 HP / 252 SpA / 252 Spe
Energy balll
HP Fire
Earthquake
Growth

Venusaur is packing a pretty standard special set, with Energy ball serving as a excellent stab attack. I’m running it with Black sludge in order to increase longevity. Growth gives it an even more threatening level of power. Evidently, it does have problems dealing with steel types, but fortunately, I have HP fire. Earthquake for fire types who don't have levitate or air balloon.

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Dugtrio@Expert belt
Jolly
Arena Trap
4 HP / 252 Atk / 252 Spe
Reversal
Earthquake
Stealth rock
Sucker punch

Replacing nidoking is dugtrio running a reversal set. Pretty straight forward really. Special thanks to AB2.

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Espeon@Leftovers
Nature: Timid
Ability: Magic Bounce
252 HP / 4 SpA / 252 Spe
Psychic
Baton pass
Calm mind
HP Fire

Espeon serves to help me with Magic Bounce, allowing me to deflect status moves and entry hazards, for quick return-postage fun. Calm Mind and Baton Pass also help me set up most of my team with a pre-emptive SpAtk boost, allowing for quicker sweeping at minimal cost to the switch-in. Alternately, a couple of Calm Mind boosts will also help Espeon pummel enemies with psychic. HP fire makes a nice replacement to morning sun because I still need baton pass and calm mind for boost. However the biggest threats are chaladure ad Jellicent.

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Dragonite@ Leftovers
Nature: Adamant
Ability: Multiscale
60 HP / 252 Atk / 196 Spe
Dragon claw
Fire punch
Roost
Dragon dance

This is my own take on the Choice Band set, customized to take more advantage of Sun and Dragonite’s bulkiness. Roost makes me able to survive hit a lot more and Dragon dance boosts me for higher speed and phy. attack, finnally fire punch gives me coverage. Serving as a respectable physical attacker, D-Nite also helps me break special walls and clear the way for the remainder of my team to wreak havoc.

All in all, I’m very happy with this team. It works well, and I’ve spent the time to figure it out. Obviously, I run into small problems when facing other Weather-based teams, due to weather wars and such. To prevent this from affecting me as much, I have taken the precaution of teaching Ninetales Sunny Day, but that only goes so far. If you have any suggestions, I’d be glad to hear them. Thanks for your time!

Threat list:

T-tar, Politoad, Hippowdon with their weather summon abilities have got to be the most threatning at the most. Politoad is the most crippling due to fire moves becoming half powered. T-tar is second with a 50% SD boost and hippowdon with natural bulk. However My heatran and nidoking can check them with repestive moves. The reason abomasnow is not on here is beacause of the popularity of fire moves on my team.

Blissey and chansey are another threat to be made against my team. But dragonite is my best bet against them. the only problem is that they may carry ice beam...

More threats to put in the future.
 
Nice sun team. All you need are some item slot changes and minor moveset changes.

I'd first use Leftovers on Ninetales to increase it's longevity, and it is often game changing. Flamethrower isn't going to do much to Politoed or Tyranitar anyways. And then I'd change the nature to Modest since you don't have any physical moves and more bulk is appreciated on everything (except on Dugtrio and Shedinja).

I would put Stealth Rock on Heatran over either Solar Beam or Dragon Pulse. Maybe you can add Hidden Power Ice too to stop Dragonite from setting up on your and KOing Gliscors.

Venusaur is far better off with Leftovers than with Wise Glasses. I would also put Hidden Power Fire over Sludge Bomb or Sleep Powder to prevent Scizor from walling you.

And finally, I'd go change Nidoking's nature to Timid and give it a Choice Scarf. Although Venusaur is fast, it can't do anything to Dragonite (except maybe hoping for that 75% hit and hoping that it doesn't have Lum berry) so Nidoking's revenge killing capabilities are greatly appreciated for the team. It also gives you a fast weapon when you lose the weather war, so all hope is not lost when Ninetales dies.
 
Okay to just tell you about this I can only do some of these things: The ninetales's changes sound good to me and perhaps leftovers on venasaur. But the rest I'm going to have to pass on. First of all I feel like the heatran set works and in case rock or any kind trap happens hopefully I can use espeon to bounce back the rocks, HP ice does sound intresting though..... Vena's set could use a little tweaking I guess. And Nido's set will happily stay the same. I hoped and proven that it can sweep teams to my satisfaction. So thanks for the idea's and hopefully this can get some more reviews and your's was beneifitual.
P.s. I actually managed to beat the Sun is Fun! team with only 2 pokemon left on my team. Note: this is not to say this team is unstoppable but it managed to beat that team though I got lucky.:)
 
I have to agree with everything that Mupa97 has suggested. That Ninetales needs major changes as Fire Gem Flamethrower just isn't worth it and the Nature isn't the best.

Heatran definitely wants the HP Ice as it does everything Dragon Pulse does but more. With his Balloon not popped he can easily come in and OHKO Mence/Nite regardless of a few DD, not to mention also OHKO Gliscor. Rocks is also a solid choice since it's great on every Team and hoping only for Espeon to Bounce some back isn't going to consistently happen.

As stated, currently Venu is walled by several Steel Types who don't mind coming in and getting up Hazards or striking back for good damage. HP Fire solves that while Leftovers is just a more solid Item over all.

As for Nido being changed to Choice Scarf, you definitely NEED some kind of Scarfer. Without One, things like Volcarona, Nite, and Mence can just Set Up mid-late Game and you'll have no answer to Outspeed them while they proceed to OHKO your weakened Team.

Also, I can see Nite working better as a DD Variant. You've pretty much got it set up as Dragon Dancer, just missing the actual DD lol.
 
Youre team needs a scarfer badly, use
Scarf moxiemence over dragonite
Salamence@ choice scarf
Evs: 252atk/4 spa/ 252spe
Ability: moxie
-outrage
-dragon claw
-fire blast
-brick break
The great thing about this guy is that he gets more and more powerful after every kill, outrage is for late game spamming d- claw is for when you cant risk being locked in, fire blast kills all steels not named heatran wich is were brick break comes in.
Sorry for the crappy rate but im very tierd, hope i helped
 
Okay so what The QWAZ said does have a point, I do need a scarf moxiemence but it might be kinda hard for me to get one and everything but if anyone is willing to give me one that's female (I'll take a peek into some trading threads). On the other hand, my dnite so far has proven useful. And if you do try to give me one The QWAZ. Please PM me. As for Steel. Storm.: I might try the dragon dance set, I'll look into it. As for HP fire I probably will use that to replace sleep powder, or perhaps sludge bomb, because of similar coverage. Also how do you get outrage on a salamence besides dream world?
 
What makes Nite so deadly is in fact DD. After only a single one, it gives Nite blazing Speed along side enough power to push through many Poke's. If you insist on keeping Roost to abuse Multiscale, I'd suggest going with the Bulky DD Set:

Dragonite @ Lum Berry/Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw/Outrage
- Fire Punch
- Roost
 
Well here's the only problem. Each move has a certain importance to my moveset. Dragon claw for STAB, fire punch for coverage and sun boost, Roost for longveity, and extremespeed for priority so I can hit weaker foes in case their faster then me.
 
Thing is, after 1 DD you'll Outspeed most things (excluding Scarfers of course, but most of those carry Draco Meteor or HP Ice to kill you off regardless) which pretty much takes away the need for E-Speed... not to Mention you gain extra power with it as well
 
Ive just noticed 5/6 pokemon are Special based sweepers which will give you problems against lets say Chansey.
So i suggest a mixed venasaur mainly because its a great growth abuser.
Im saying change its set because not all of its moves are reliable.
Sleep powder is great if it hits and its a good idea to keep but i dont like solar beam abuse on every pokemon seen as its not reliable in a change of weather so i prefer power whip.
Earthquake is also good but hp fire also covers allot.
Just a suggestion you may as well make use of both offence stats doubled.
 
First of all..... that's actually seems like a pretty good idea, were you thinking of this because I just thought of this.

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Venasaur@Black sludge
Naive
Chlorophyll
4 HP / 252 SpA / 252 Spe
Energy ball
HP Fire
Seed bomb
Growth
 
Yep this was kind of what i had in mind. :)
But im not so sure on the 2 stab combo, only one is needed.
I would personally use

Venasaur
@black sludge
Naive
Chlorophyll
4hp 252spatk 252speed
Power whip
Hp fire
Growth
Earthquake

or

Giga drain
solar beam or power whip
growth
hp fire
If you like the dual stab

Power whip or seed bomb are optional
Petal dance will wreck havock if you prefer that to solar beam as it works in all weathers.

Im not a sun guy though i prefer to hang round of hail so dont hate the moveset :P
 
Venu cannot have this DW Ability and Giga Drain as it's an Egg Move. Power Whip is also a terrible choice compared to the usual Energy Ball due to Acc., whereas Solar Beam is what you want if you're confident you can stay in control of the Weather.

Really the only Phy. Move I've seen used on Venu is EQ... which makes sense considering Energy Ball/Solar Beam + HP Fire is pretty good coverage, except for Mr. Heatran. Thus why EQ is a solid pick to round out the Set.
 
Oops my bad on giga drain part didnt check it on po first but ive seen allot of power whips on venusaurs and the acc isnt that bad but i see your point for the solar beam part, i just prefer a move that can work in all weathers.
As for equake as i used in the first set is very usefull and as you said is very common.
 
Energy Ball also works in all Weathers, but is the most consistent as it's 100% Acc, does actually have a chance to Lower the Opponents SpDef, and goes off of Venu's higher base Attack Stat: Spec. Atk. Thus why it's over all the best Choice for a Grass STAB if you're not wanting Solarbeam.
 
Hey nice team, although at the moment I think that you really struggle with tyranitar. On a sun team, you should definitely have a dedicated way to handle threats such as tyranitar / opposing heatran so that you are sitting around trying to sponge random moves the entire match. Volcarona looks like it could be a problem in theory as well. Dragonite does ok, but if it packs hp rock, then you can't really do anything but let it get free set up on your own heatran. I think nidoking is really the weakest member of this team. It doesn't seem to be contributing to your strategy in any way, and is probably more dead weight than anything. I'd drop nidoking and run dugtrio instead. Since you have baton pass on espeon, luring in tyranitar and dry passing out will allow you to easily trap opposing tyranitar / heatran, which espeon attracts quite a lot. This allows espeon to actually come into tyranitar quite easily. If you send espeon into tyranitar, then either a) it will set up stealth rock and you bounce it back, or b) it crunches you, while you preceed to send in dugtrio and trap it as they lose their weather starter.

Teams like this desperately need stealth rock anyways, so running a set like stealth rock / eq / reversal / substitute, with maximum attack and speed, jolly nature, focus sash, and a 21 hp iv so that you can make the most out of reversal. Volcarona seems like a problem to this team. For a quick fix, it would be worth your while to run roar > solarbeam on heatran. Now that you have stealth rock, you can easily take care of most volcarona with roar. You might even want to consider running stealth rock on heatran so that you can run hone claws on dugtrio, which allows it to trap stuff like forretress / blissey with ease. It is probably worth your while to test a choice band variant of dragonite over the dragon dance version. Choice band dragonite lures in steel types such as skarmory, bronzong, and heatran which makes it a lot easier for venusaur to sweep. Speaking of venusaur, I'd definitely run sleep power > seed bomb / earthquake in your third slot. Although it's nice to have earthquake and everything, if you're going to run hp fire on venusaur, then sleep powder is the right way to go.
 
Venusaur is a great sun abuser...but have you considered Victreebell?
Has Ice coverage from HP ice, fire from weather ball, wich will still hit ttar hard in sand, and can actually use gigadrain.. Its also faster than venu i believe and has growth just the same. It can also beat chansey or blissey 1v1, and abuses sun probably better than venu also sharing the same typing... Just something to mull over, overall nice team though:)
 
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