Hello Smogon. My name is SuperCharizardMaster. I'm new here, but I’ve used this site as a resource many times.
Who let the sun out?
Ninetales@ Leftovers
Modest
Drought
144 HP / 252 SpA / 112 Spe
Flamethrower
Solarbeam
Will-o-wisp
Sunny day
Ninetales is here to set up sun, first and foremost. I have Flamethrower because I don’t trust Fire Blast’s accuracy, and Flamethrower + Sun and STAB is still plenty powerful. Will-o-wisp will cripple physical attackers and also help chip away at defensive mons. I carry Sunny Day as a back-up sun inflict, in case I’m fighting a weather war.
Heatran@Air Balloon
Modest
Flash fire
252 SpA / 4 SpD / 252 Spe
Flamethrower
Dragon pulse
Earth power
Solarbeam
Heatran helps me to sponge off attacks from common sun attackers, with flash fire stealing the metaphorical thunder of anyone using fire moves. Due to his typing, he also takes grass moves such as solarbeam and Horn Leech incredibly well under most circumstances. The Air Balloon allows him to switch into an earthquake or earth power and retaliate with a neutral to Super Effective move the next turn. Dragon pulse allows me to KO nasty dragons mostly in one hit, though, obviously Multiscale Dragonite will give it problems there.
Venasaur@Black sludge
Naive
Chlorophyll
4 HP / 252 SpA / 252 Spe
Energy balll
HP Fire
Earthquake
Growth
Venusaur is packing a pretty standard special set, with Energy ball serving as a excellent stab attack. I’m running it with Black sludge in order to increase longevity. Growth gives it an even more threatening level of power. Evidently, it does have problems dealing with steel types, but fortunately, I have HP fire. Earthquake for fire types who don't have levitate or air balloon.
Dugtrio@Expert belt
Jolly
Arena Trap
4 HP / 252 Atk / 252 Spe
Reversal
Earthquake
Stealth rock
Sucker punch
Replacing nidoking is dugtrio running a reversal set. Pretty straight forward really. Special thanks to AB2.
Espeon@Leftovers
Nature: Timid
Ability: Magic Bounce
252 HP / 4 SpA / 252 Spe
Psychic
Baton pass
Calm mind
HP Fire
Espeon serves to help me with Magic Bounce, allowing me to deflect status moves and entry hazards, for quick return-postage fun. Calm Mind and Baton Pass also help me set up most of my team with a pre-emptive SpAtk boost, allowing for quicker sweeping at minimal cost to the switch-in. Alternately, a couple of Calm Mind boosts will also help Espeon pummel enemies with psychic. HP fire makes a nice replacement to morning sun because I still need baton pass and calm mind for boost. However the biggest threats are chaladure ad Jellicent.
Dragonite@ Leftovers
Nature: Adamant
Ability: Multiscale
60 HP / 252 Atk / 196 Spe
Dragon claw
Fire punch
Roost
Dragon dance
This is my own take on the Choice Band set, customized to take more advantage of Sun and Dragonite’s bulkiness. Roost makes me able to survive hit a lot more and Dragon dance boosts me for higher speed and phy. attack, finnally fire punch gives me coverage. Serving as a respectable physical attacker, D-Nite also helps me break special walls and clear the way for the remainder of my team to wreak havoc.
All in all, I’m very happy with this team. It works well, and I’ve spent the time to figure it out. Obviously, I run into small problems when facing other Weather-based teams, due to weather wars and such. To prevent this from affecting me as much, I have taken the precaution of teaching Ninetales Sunny Day, but that only goes so far. If you have any suggestions, I’d be glad to hear them. Thanks for your time!
Threat list:
T-tar, Politoad, Hippowdon with their weather summon abilities have got to be the most threatning at the most. Politoad is the most crippling due to fire moves becoming half powered. T-tar is second with a 50% SD boost and hippowdon with natural bulk. However My heatran and nidoking can check them with repestive moves. The reason abomasnow is not on here is beacause of the popularity of fire moves on my team.
Blissey and chansey are another threat to be made against my team. But dragonite is my best bet against them. the only problem is that they may carry ice beam...
More threats to put in the future.
Who let the sun out?







Ninetales@ Leftovers
Modest
Drought
144 HP / 252 SpA / 112 Spe
Flamethrower
Solarbeam
Will-o-wisp
Sunny day
Ninetales is here to set up sun, first and foremost. I have Flamethrower because I don’t trust Fire Blast’s accuracy, and Flamethrower + Sun and STAB is still plenty powerful. Will-o-wisp will cripple physical attackers and also help chip away at defensive mons. I carry Sunny Day as a back-up sun inflict, in case I’m fighting a weather war.

Heatran@Air Balloon
Modest
Flash fire
252 SpA / 4 SpD / 252 Spe
Flamethrower
Dragon pulse
Earth power
Solarbeam
Heatran helps me to sponge off attacks from common sun attackers, with flash fire stealing the metaphorical thunder of anyone using fire moves. Due to his typing, he also takes grass moves such as solarbeam and Horn Leech incredibly well under most circumstances. The Air Balloon allows him to switch into an earthquake or earth power and retaliate with a neutral to Super Effective move the next turn. Dragon pulse allows me to KO nasty dragons mostly in one hit, though, obviously Multiscale Dragonite will give it problems there.

Venasaur@Black sludge
Naive
Chlorophyll
4 HP / 252 SpA / 252 Spe
Energy balll
HP Fire
Earthquake
Growth
Venusaur is packing a pretty standard special set, with Energy ball serving as a excellent stab attack. I’m running it with Black sludge in order to increase longevity. Growth gives it an even more threatening level of power. Evidently, it does have problems dealing with steel types, but fortunately, I have HP fire. Earthquake for fire types who don't have levitate or air balloon.

Dugtrio@Expert belt
Jolly
Arena Trap
4 HP / 252 Atk / 252 Spe
Reversal
Earthquake
Stealth rock
Sucker punch
Replacing nidoking is dugtrio running a reversal set. Pretty straight forward really. Special thanks to AB2.

Espeon@Leftovers
Nature: Timid
Ability: Magic Bounce
252 HP / 4 SpA / 252 Spe
Psychic
Baton pass
Calm mind
HP Fire
Espeon serves to help me with Magic Bounce, allowing me to deflect status moves and entry hazards, for quick return-postage fun. Calm Mind and Baton Pass also help me set up most of my team with a pre-emptive SpAtk boost, allowing for quicker sweeping at minimal cost to the switch-in. Alternately, a couple of Calm Mind boosts will also help Espeon pummel enemies with psychic. HP fire makes a nice replacement to morning sun because I still need baton pass and calm mind for boost. However the biggest threats are chaladure ad Jellicent.

Dragonite@ Leftovers
Nature: Adamant
Ability: Multiscale
60 HP / 252 Atk / 196 Spe
Dragon claw
Fire punch
Roost
Dragon dance
This is my own take on the Choice Band set, customized to take more advantage of Sun and Dragonite’s bulkiness. Roost makes me able to survive hit a lot more and Dragon dance boosts me for higher speed and phy. attack, finnally fire punch gives me coverage. Serving as a respectable physical attacker, D-Nite also helps me break special walls and clear the way for the remainder of my team to wreak havoc.
All in all, I’m very happy with this team. It works well, and I’ve spent the time to figure it out. Obviously, I run into small problems when facing other Weather-based teams, due to weather wars and such. To prevent this from affecting me as much, I have taken the precaution of teaching Ninetales Sunny Day, but that only goes so far. If you have any suggestions, I’d be glad to hear them. Thanks for your time!
Threat list:
T-tar, Politoad, Hippowdon with their weather summon abilities have got to be the most threatning at the most. Politoad is the most crippling due to fire moves becoming half powered. T-tar is second with a 50% SD boost and hippowdon with natural bulk. However My heatran and nidoking can check them with repestive moves. The reason abomasnow is not on here is beacause of the popularity of fire moves on my team.
Blissey and chansey are another threat to be made against my team. But dragonite is my best bet against them. the only problem is that they may carry ice beam...
More threats to put in the future.