Hi guys, Today i'm gonna share with you my sun team, i've played for a short time but you can give me some ideas to make the team better, you should know this is my 1st sun team.
THE TEAM:
Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Ice]
This is my mega pokemon which can use the sun to break everything after one Nasty Plot, Fire Blast take adventage of the sun, Nasty Plot and Solar Power to do 2HKO to Pokemon like Chansey, Dark Pulse is the secondary STAB move which can hit Dragon Types such as Latios and every Pokemon that resist Fire Blast, I decided to use Hidden Power ice to deal with garchomp after mega evolve because is a great trouble for the team.
Ninetales @ Heat Rock
Ability: Drought
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Fire Blast
- Pain Split
- Will-O-Wisp
- Confuse Ray
Like Tyranitar in a Sand Rush Team, The principal function of this Pokemon is set up the sun for the sweepers, Heat Rock provides more turns to the sun, the EVs and Bold Nature are to take many physicall attackers like Mega Lopunny while can take the special attackers like Rotom-W, Fire Blast is the offensive move that can do heavy damage with the sun, Pain Split is for more longevity in the battle to let it set up the sun, Will-O-Wisp is for cripple physicall attackers, Confuse Ray is for have some annoy in the team.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Brick Break
One of my favorites Fire Pokemon, V-Create has 180 base power which is powered by the STAB and the sun making it useful to break another walls but drop your Defense, Special Defense and Speed leaving it free to be revenge killed or use it to set up, Bolt Stike is a coverage move to deal with bulky Waters like Slowbro, U-Turn keeps the momentum for another pokemon of the team, then brick break is for Tyranitar and Heatran, Choice Scarf, Jolly Nature and the EVs gives the oportunity to outspeed Pokemon like Mega Lopunny and revenge kill it.
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Swords Dance
A friend told me the Fire Spam is more efective in sun teams but i've tried with a chlorophyl sweeper, so i choosed shiftry because it can set up and it is a mixed sweeper that can surprise Pokemon like Hippowdon or Rotom-W, Knock Off is the main STAB that is used to remove the item of the opposing Pokemon and deal heavy damage, Leaf Storm is the second STAB which i use to deal with physically defensive pokemon except Skarmory, Sucker Punch can be used to deal with Pokemon that are more faster before the sun, Swords Dance is to be more destructive under the sun, Lonely Nature is to hit more harder with Leaf Storm while can hit very well with Knock Off, the EVs doesn't need much explanation than 252 to Attack and 252 to Speed to hit as harder possible.
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Flash Cannon
- Toxic
- Defog
Many Pokemon can take adventage seting Stealth Rock on my side of the field, so entry hazard remover is crucial for the team, i use Empoleon because it has a great special defense and has a lot of resistances, Leftovers are for some passive recovery, Torrent is the default ability, Scald is the main STAB and the offensive move that has 30 % chance to burn, Flash Cannon is the second STAB which is for do a lot of damage to Fairy Types, Defog is for remove entry hazards, The EVs are put in HP and special defense to take many attacks as it can be possible.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
I need Stealth Rock for some passive damage so i wanted to use Garchomp because the residual damage that it does is very good, also can deal heavy damage, Earthquake is the main STAB that do a lot of damage to many Pokemon, Dragon Tail prevent Pokemon that want to boost, Fire Blast is powered by the sun and also can hit very well Pokemon such as Scizor, Ferrothorn and Skarmory, The Impish Nature is to take more physical attacks, The Evs in speed are to outspeed every Pokemon that has 70 Base speed while it can take attacks.
THE TEAM IN BATTLE:
Ground Types can deal with everything on the team, Shiftry is very frail and the residual damage that takes of the Life Orb does not help.
Dragon Types are another threat because i can't hit them very well.
THE TEAM:

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Ice]
This is my mega pokemon which can use the sun to break everything after one Nasty Plot, Fire Blast take adventage of the sun, Nasty Plot and Solar Power to do 2HKO to Pokemon like Chansey, Dark Pulse is the secondary STAB move which can hit Dragon Types such as Latios and every Pokemon that resist Fire Blast, I decided to use Hidden Power ice to deal with garchomp after mega evolve because is a great trouble for the team.

Ninetales @ Heat Rock
Ability: Drought
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Fire Blast
- Pain Split
- Will-O-Wisp
- Confuse Ray
Like Tyranitar in a Sand Rush Team, The principal function of this Pokemon is set up the sun for the sweepers, Heat Rock provides more turns to the sun, the EVs and Bold Nature are to take many physicall attackers like Mega Lopunny while can take the special attackers like Rotom-W, Fire Blast is the offensive move that can do heavy damage with the sun, Pain Split is for more longevity in the battle to let it set up the sun, Will-O-Wisp is for cripple physicall attackers, Confuse Ray is for have some annoy in the team.

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Brick Break
One of my favorites Fire Pokemon, V-Create has 180 base power which is powered by the STAB and the sun making it useful to break another walls but drop your Defense, Special Defense and Speed leaving it free to be revenge killed or use it to set up, Bolt Stike is a coverage move to deal with bulky Waters like Slowbro, U-Turn keeps the momentum for another pokemon of the team, then brick break is for Tyranitar and Heatran, Choice Scarf, Jolly Nature and the EVs gives the oportunity to outspeed Pokemon like Mega Lopunny and revenge kill it.

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Swords Dance
A friend told me the Fire Spam is more efective in sun teams but i've tried with a chlorophyl sweeper, so i choosed shiftry because it can set up and it is a mixed sweeper that can surprise Pokemon like Hippowdon or Rotom-W, Knock Off is the main STAB that is used to remove the item of the opposing Pokemon and deal heavy damage, Leaf Storm is the second STAB which i use to deal with physically defensive pokemon except Skarmory, Sucker Punch can be used to deal with Pokemon that are more faster before the sun, Swords Dance is to be more destructive under the sun, Lonely Nature is to hit more harder with Leaf Storm while can hit very well with Knock Off, the EVs doesn't need much explanation than 252 to Attack and 252 to Speed to hit as harder possible.

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Flash Cannon
- Toxic
- Defog
Many Pokemon can take adventage seting Stealth Rock on my side of the field, so entry hazard remover is crucial for the team, i use Empoleon because it has a great special defense and has a lot of resistances, Leftovers are for some passive recovery, Torrent is the default ability, Scald is the main STAB and the offensive move that has 30 % chance to burn, Flash Cannon is the second STAB which is for do a lot of damage to Fairy Types, Defog is for remove entry hazards, The EVs are put in HP and special defense to take many attacks as it can be possible.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
I need Stealth Rock for some passive damage so i wanted to use Garchomp because the residual damage that it does is very good, also can deal heavy damage, Earthquake is the main STAB that do a lot of damage to many Pokemon, Dragon Tail prevent Pokemon that want to boost, Fire Blast is powered by the sun and also can hit very well Pokemon such as Scizor, Ferrothorn and Skarmory, The Impish Nature is to take more physical attacks, The Evs in speed are to outspeed every Pokemon that has 70 Base speed while it can take attacks.
THE TEAM IN BATTLE:








Ground Types can deal with everything on the team, Shiftry is very frail and the residual damage that takes of the Life Orb does not help.


Dragon Types are another threat because i can't hit them very well.
Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Ice]
Ninetales @ Heat Rock
Ability: Drought
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Fire Blast
- Pain Split
- Will-O-Wisp
- Confuse Ray
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Brick Break
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Swords Dance
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Flash Cannon
- Toxic
- Defog
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Ice]
Ninetales @ Heat Rock
Ability: Drought
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Fire Blast
- Pain Split
- Will-O-Wisp
- Confuse Ray
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Brick Break
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Swords Dance
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Flash Cannon
- Toxic
- Defog
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
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