So I have been trying out a dfferent kind of team to somehow counter other weather teams. The only reason I have Rain Dance instead of Drizzle is because more than one of the Pokemon on my team have Swift Swim.I also am using a Tyranitar for a little suprise factor.
I am also new to the Smogon Community, but have been reading their guides for a while now, so don't hate on my team. I would like some advice for my team, though.
So here is my team:
Tornadus
Hasty (252 Sp.Atk 4 Sp.Def 252 Spe)
Item: Damp Rock
Ability: Prankster
Moves:
-Rain Dance
-Hurricane
-Hidden Power Ground/Superpower
-U-Turn
This is my lead for setting up Rain Dance. It has Priority +1 RD to at least set one RD before it is knocked out. It is also good with spamming Hurricanes and scouting for its later use in the battle. HP Ground is for dealing with Electric and Rock types that may OHKO it and for Steel types that can wall it, or Superpower can be used instead due to its frailty.
Tyranitar
Sassy (204 HP 48 Def 224 Sp.Atk 32 Sp.Def)
Item: Focus Sash
Ability: Unnerve
Moves:
-Surf
-Thunder
-Blizzard
-Superpower
This variety of Tyranitar can suprise some poeple due to being mostly specially orientated and having Thunder (50% accurate in Sand) and no Sand Stream. Thunder helps against opposing Water-types that may OHKO it, and Surf is a good spamming move, especially in rain.
Blizzard is for taking care of Dragon-types that would otherwise wall it, and
Superpower is it's only physical move to deal with Ferrothorn . The FS allows it to survive at least one Fighting Type move that would otherwise murder it before it could even attack.
Tentacrool
Bold (252 HP 120 Def 136 Spe)
Item: Leftovers
Ability: Rain Dish
Moves:
-Toxic Spikes
-Rapid Spin
-Toxic
-Scald
This is my only spinner on the team and is able to set up some Toxic Spikes while having a 30% chance to burn the opponent with Scalds.
I will submit the rest of the team shortly, I ran out of room.
I am also new to the Smogon Community, but have been reading their guides for a while now, so don't hate on my team. I would like some advice for my team, though.
So here is my team:
Tornadus
Hasty (252 Sp.Atk 4 Sp.Def 252 Spe)
Item: Damp Rock
Ability: Prankster
Moves:
-Rain Dance
-Hurricane
-Hidden Power Ground/Superpower
-U-Turn
This is my lead for setting up Rain Dance. It has Priority +1 RD to at least set one RD before it is knocked out. It is also good with spamming Hurricanes and scouting for its later use in the battle. HP Ground is for dealing with Electric and Rock types that may OHKO it and for Steel types that can wall it, or Superpower can be used instead due to its frailty.
Tyranitar
Sassy (204 HP 48 Def 224 Sp.Atk 32 Sp.Def)
Item: Focus Sash
Ability: Unnerve
Moves:
-Surf
-Thunder
-Blizzard
-Superpower
This variety of Tyranitar can suprise some poeple due to being mostly specially orientated and having Thunder (50% accurate in Sand) and no Sand Stream. Thunder helps against opposing Water-types that may OHKO it, and Surf is a good spamming move, especially in rain.
Blizzard is for taking care of Dragon-types that would otherwise wall it, and
Superpower is it's only physical move to deal with Ferrothorn . The FS allows it to survive at least one Fighting Type move that would otherwise murder it before it could even attack.
Tentacrool
Bold (252 HP 120 Def 136 Spe)
Item: Leftovers
Ability: Rain Dish
Moves:
-Toxic Spikes
-Rapid Spin
-Toxic
-Scald
This is my only spinner on the team and is able to set up some Toxic Spikes while having a 30% chance to burn the opponent with Scalds.
I will submit the rest of the team shortly, I ran out of room.