OU OU Tapu Fini [QC 1/1] [GP 1/1] [DONE]

zinnias

Formerly down, but now I’m up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Metagame Resource Contributoris a Top Contributor
[OVERVIEW]

With its wonderful defensive typing and incredible ability, Tapu Fini is an immense support presence in the tier, being able to check threats like Ash-Greninja and Kommo-o and give its offensive teammates a layer of protection against opposing status. Its great utility movepool includes Defog, letting it clear entry hazards from the likes of Heatran and Ash-Greninja as it threatens them out, and Taunt, which allows Tapu Fini to pester defensive Pokemon like Chansey and Toxapex and further help it in preventing hazards. It can also give hyper offense teams a headache with an offensive Calm Mind set, forcing through the likes of Volcarona one-on-one with boosts. However, Tapu Fini's fatal flaw is its complete lack of consistent recovery, giving it a total reliance on its item for healing and subsequently a vulnerability to Knock Off, meaning it doesn't want to be tasked with handling the otherwise-walled Weavile. Additionally, being a grounded user of Defog has the downside of needing to take, upon switch-in, Stealth Rock, Spikes, and, worst of all, Toxic Spikes, which activate before Misty Terrain and ruin Tapu Fini permanently. Lastly, Tapu Fini isn't entirely safe to switch into Greninja and Kommo-o without prior scouting, as it can be nastily surprised by a Protean set wielding Gunk Shot from the former and Electrium Z or Poisonium Z sets of the latter.

[SET]
name: Utility
move 1: Scald / Nature's Madness / Surf
move 2: Moonblast
move 3: Defog / Nature's Madness / Knock Off
move 4: Taunt
item: Leftovers
ability: Misty Surge
nature: Calm
evs: 248 HP / 92 Def / 32 SpA / 120 SpD / 16 Spe

[SET COMMENTS]
Moves
=========

Scald allows Tapu Fini to hit back at Fire-types like Heatran and Victini and threaten burns against Landorus-T and Tapu Bulu switching in, though Surf can be used to hit harder, pressuring the likes of specially defensive Gliscor and offensive Heatran better; this is sometimes preferable due to Scald not being able to burn many targets. Moonblast is crucial to threaten Ash-Greninja as well as others like Kommo-o and Weavile. Defog can be used on Tapu Fini when it can't be fit elsewhere on the team, allowing it to negate progress with entry hazards from Ash-Greninja and Heatran. Taunt has a wide variety of uses, such as blocking recovery and entry hazards from Chansey, Clefable, and Toxapex. Nature's Madness is another option that can be slotted on instead of Scald or Defog, brutally punishing a variety of targets including Ferrothorn and Assault Vest Magearna as they switch in. Nature's Madness pairs well with Taunt, as it then becomes massively threatening against the likes of Chansey and Clefable when Taunt can block their method of healing the damage off. Knock Off is a safe punishing option that can hurt the longevity of the likes of Celesteela, Ferrothorn, and opposing Tapu Fini by removing their Leftovers.

Set Details
========

92 Defense EVs allow Tapu Fini to always survive +2 Acrobatics from Hawlucha after Stealth Rock, and 32 Special Attack EVs ensure that Moonblast OHKOes it after Stealth Rock. 16 Speed EVs are used to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran. If Tapu Fini is paired with another Hawlucha answer, such as Zapdos, then it's free to shift its EVs around to hit 192 Speed, outspeeding Modest Heatran. Another option for an EV spread is a physically defensive set consisting of 248 HP / 156 Def / 40 SpD / 64 Spe with a Bold nature, suiting Tapu Fini to better handle physical threats like Mega Charizard X and Mega Lopunny, with the Defense EVs letting it survive two Zen Headbutts from Mega Medicham from full health with Leftovers recovery. 64 Speed EVs let Tapu Fini outspeed Adamant non-Mega Tyranitar.

Usage Tips
========

The biggest priority when using Tapu Fini is dodging Knock Off, as without a way to heal, it's virtually finished without Leftovers. The exceptions to this are if Tapu Fini is required to handle Weavile in a pinch or in certain situations where it's favorable enough to trade chip damage against the likes of Landorus-T. Greninja isn't easy at all; if you are unable to deduce whether the foe is Battle Bond or Protean Greninja from team preview and guess wrong, Tapu Fini will be severely damaged by Gunk Shot as it switches in. Grassium Z Heatran is equally as threatening, though once Heatran takes entry hazards and it's revealed to not have Leftovers, you know to be suspicious of it. Tapu Fini should be switched in frequently to set Misty Terrain to neuter opposing Scald and block Will-O-Wisp from the likes of Toxapex, Slowbro, and Rotom-W, providing safer entry for physical attackers like Weavile, Kartana, and Kyurem-B and assisting teammates that use contact moves like Mega Charizard X and the aforementioned Kartana by protecting them from Static from Zapdos and Flame Body from Volcarona. If Tapu Fini is your team's only Hawlucha check, you should generally not use it until it is needed, if possible, considering the small margin for chip damage afforded against +2 Acrobatics. When facing a Toxic Spikes setter with Tapu Fini as your team's Defogger, take note of the amount of turns of Misty Terrain remaining; you have to get Tapu Fini in to clear the Toxic Spikes before the Misty Terrain runs out, or it'll never be able to remove them without braving poison again.

Team Options
========

Tapu Fini primarily finds its home on fast-paced offense teams, which appreciate its immense short-term defensive prowess and especially the Misty Terrain it brings to the field. Physical attackers, including Weavile, Kyurem-B, Kartana, and Mega Scizor, are vitalized by a temporary immunity to burn as well as other effects like Toxic poison and paralysis, giving them bold entry opportunities against the likes of Toxapex, Seismitoad, Rotom-W, and Slowbro. Mega Charizard X is another attacker that appreciates Misty Terrain, as it can freely set up on Toxapex and Slowbro without fear of Toxic while it's active. Secondary or alternative Defoggers like Landorus-T and Kartana can either lift the pressure off of Tapu Fini in the face of Toxic Spikes Toxapex or free up a moveslot for it entirely. Fire-types like Heatran and either Mega Charizard forme can take care of Ferrothorn and other annoying Grass-types like Serperior and Choice-locked Kartana for Tapu Fini, with Tapu Fini providing them a safe switch into Ash-Greninja. Tapu Fini fits well on Mega Charizard Y teams as it's a Water-type that doesn't necessarily require a Water-type STAB move, which would be weakened, as well as its proficiency at weakening Toxapex and Chansey for Mega Charizard Y with its combination of Nature's Madness and Taunt.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Surf
move 3: Moonblast
move 4: Taunt / Defog
item: Wiki Berry / Leftovers
ability: Misty Surge
nature: Modest
evs: 196 HP / 216 SpA / 96 Spe

[SET COMMENTS]
Moves
=========

Holding onto its defensive utility that comes with its great typing and bulk, Tapu Fini's threat as a Calm Mind sweeper lies in how difficult it is to cleanly revenge kill, giving it a great matchup into offensive teams. Calm Mind allows Tapu Fini to boost up alongside and beat Volcarona and, combined with Taunt, turn Toxapex into setup fodder. The Special Defense boosts are great for blunting weaker special attacks like Volt Switch from Rotom-W and Magearna and Moonblast from Clefable. Surf is chosen over Scald due to the Base Power difference becoming more significant with boosts, with one notable advantage being that it cleanly OHKOes Swords Dance Gliscor after a Calm Mind boost and has much better odds to OHKO specially defensive Heatran at +2. Defog can be used over Taunt if Tapu Fini's team really can't fit it anywhere else, still maintaining a threat level without Taunt.

Set Details
========

96 Speed EVs allow Tapu Fini to outspeed Jolly Crawdaunt and Modest Magearna. 216 Special Attack EVs with a Modest nature ensure the 2HKO on Mega Scizor with +1 Surf after Stealth Rock. Wiki Berry synergizes great with this set's main strategy, allowing it to trade damage with the likes of Tapu Koko and Magearna and recoup health immediately. Leftovers is another viable option that sacrifices this to have more consistent early- and mid-game usage.

Usage Tips
========

Pokemon like Ash-Greninja and Heatran that Tapu Fini checks and threatens out make for a perfect opportunity to set up a free Calm Mind boost. A lot of offensive teams have to rely on Pokemon that can't safely switch directly into Tapu Fini, like Kartana and Tapu Koko, in order to threaten out Tapu Fini after it grabs an early Calm Mind boost, giving it an opportunity to take chunks out of slower pivots like Rotom-W and Magearna as they attempt to bring the revenge killers in. Although Toxapex seems like a straightforward matchup, Toxapex still holds the threat of burning Tapu Fini with Scald after the Terrain runs dry, so this interaction is not something you should charge headfirst into at the start of a match; a better idea is to wait until Toxapex's teammates are too weakened to safely take a hit once Toxapex is forced out by boosted attacks and Taunt. Although Tapu Fini is adept at trading off HP and spreading chip damage, it's best to avoid taking unnecessary hits like Rotom-W's Volt Switch if Tapu Fini's health needs to be preserved to defensively check Ash-Greninja or pose a late-game threat.

Team Options
========

This set fits well onto bulky offensive structures to give them some defensive solidity while also being a threat itself, improving their matchup against opposing offensive teams. Wallbreakers like Mega Charizard X and Kyurem-B can soften up the opposing team to give Tapu Fini an easier time making progress and vice versa, with both of these examples appreciating the temporary status immunity from Misty Terrain when dealing with the likes of Toxapex. Offensive Magearna sets, such as offensive Trick Room, make for interesting partners, as they appreciate Tapu Fini taking the heat off of them defensively against the likes of Greninja and Kommo-o, and they can work away at Fairy-type checks like opposing defensive Magearna, Celesteela, and Toxapex. Cresselia is a great teammate, as it can provide Lunar Dance support, instantly recouping Tapu Fini's HP and giving it more free reign for defensive usage and to trade HP early- to mid-game. Mega Heracross synergizes well with both Tapu Fini and the aforementioned Cresselia, appreciating Misty Terrain preventing Scald burns and Toxic from the likes of Toxapex and Chansey as it switches in as well as Trick Room from Cresselia.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

[SET]
name: Whirlpool Trapper
move 1: Whirlpool
move 2: Taunt
move 3: Nature’s Madness
move 4: Moonblast
item: Leftovers
ability: Misty Surge
nature: Bold
evs: 248 HP / 156 Def / 40 SpD / 64 Spe

[SET COMMENTS]
Moves
========

Whirlpool allows Tapu Fini to lock a passive Pokemon, like Toxapex or Chansey, into a one-on-one, forcibly removing them from the game when used in conjunction with Taunt and Nature's Madness. Taunt prevents healing attempts from Toxapex, Chansey, and Clefable and is essential to their removal. Nature's Madness is the main driving force of Tapu Fini's trapping operation, chipping down its targets with its repeated use. Moonblast is the finishing move in this sequence while giving this set more viability when its targets are not present and allowing Tapu Fini to check Choice Specs Greninja, Kommo-o, and Hawlucha.

Set Details
========

64 Speed EVs allow Tapu Fini to outspeed Adamant non-Mega Tyranitar. 156 Defense EVs let Tapu Fini avoid the 2HKO from Mega Medicham's Zen Headbutt after Leftovers recovery. The remaining EVs are pooled into Special Defense, helping out Tapu Fini with special attackers like Ash-Greninja. Though a physically defensive spread is great for the likes of Mega Charizard X and Mega Lopunny, a specially defensive spread of 248 HP / 92 Def / 32 SpA / 120 SpD / 16 Spe with a Calm nature can be used instead, with the physical bulk letting Tapu Fini dodge the OHKO from +2 Acrobatics from Hawlucha after Stealth Rock, 32 Special Attack EVs ensuring Moonblast OHKOes Hawlucha after Stealth Rock, and 16 Speed EVs to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran.

Usage Tips
========

Tapu Fini has lots of opportunity to switch in during a game using its stellar defensive typing to come in on resisted attacks from the likes of Greninja and Heatran, as well as using Misty Terrain to avoid status from Toxapex or Chansey to switch in unscathed. You should refrain from using Whirlpool until you are faced with one of the aforementioned targets, as revealing Whirlpool too early can dissuade them from switching in. Once Tapu Fini has imprisoned them with Whirlpool, use Taunt immediately, as any time wasted by the opponent being able to heal could result in Whirlpool running out of turns and setting the opposing Pokemon free. Use Nature's Madness until the opposing Pokemon is drained low enough to be finished off by Moonblast. It's important to note that Tapu Fini is essentially trading itself for Chansey due to the high amount of damage it can rack up in response with repeated Seismic Tosses, so consider whether you need Tapu Fini to check an opposing threat before trapping a target. Other than trapping, it supports its teammates with Misty Terrain and uses its defensive typing to handle the likes of Ash-Greninja.

Team Options
========

This variant is a great addition to offense and bulky offense teams, as Tapu Fini wants strong wallbreakers and efficient cleaners to take advantage of the holes it leaves with its forcible removal. Among the Pokemon that take advantage of a team missing Toxapex and Chansey are Mega Charizard Y and Volcarona; (ASC) the former becomes a much more threatening wallbreaking presence and the latter is often left with little to stand up to its sweep. Kartana is a nice idea for a Defogger teammate, as it benefits greatly from Misty Terrain removing the threat of weak Scalds from the likes of Toxapex and Slowbro and adverse contact effects like Zapdos's Static and Volcarona's Flame Body. Heatran can handle Grass-types like Ferrothorn and Serperior for Tapu Fini and appreciates having Chansey and Toxapex handled by something else so that it can drop Taunt with less downsides.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

[STRATEGY COMMENTS]
Other Options
=============
Tapu Fini can run a Choice Scarf set utilizing maximum Special Attack and Speed investment and Trick, using its Speed to either revenge kill or pick up surprise KOs against weakened threats like Tapu Koko and Mega Alakazam, with the extra option of crippling walls like Ferrothorn and Chansey with Trick. Surf is often the Water-type STAB move of choice for this set, giving Tapu Fini the extra power it wants to pick off the aforementioned offensive threats and hit the likes of Heatran and Gliscor harder. Icium Z in conjunction with Haze gives Tapu Fini a one-time burst of healing that can't be spoiled by item removal, though removing Tapu Fini's passive recovery puts it on an exploitable and often short timer.

Checks and Counters
===================

**Grass-types**: Grass-types like Tapu Bulu, Serperior, and Ferrothorn are able to take Tapu Fini's attacks without much bother and threaten it out. Interestingly, since Tapu Bulu sets its own Grassy Terrain to replace Misty Terrain, it must be careful of burn from Scald as it switches in. Kartana is similarly threatening, though its awful special bulk means it's often risky to switch it directly into Tapu Fini.

**Electric-types**: Electric-types like Tapu Koko, Zapdos, and Rotom-W are able to quite straightforwardly threaten to chunk Tapu Fini with super effective Electric-type attacks, though Tapu Koko doesn't love to switch into Tapu Fini's attacks, especially if not carrying Roost.

**Super Effective Coverage**: Super effective coverage rains in from all over the metagame. Grassium Z Heatran, Solar Beam Mega Charizard Y, and Giga Drain Volcarona utilize Grass-type coverage moves, and Mega Charizard Y is able to switch in safely thanks to its Drought weakening Tapu Fini's Water-type moves. Bolt Strike Victini and Thunder Punch Mega Medicham and Mega Mawile wield Electric-type coverage moves, and Gunk Shot Protean Greninja and Poison Jab Kommo-o tech on Poison-type attacks with Tapu Fini in mind.

**Toxapex**: Toxapex completely walls Tapu Fini's STAB combination and sets the most aggravating entry hazard possible for Tapu Fini, Toxic Spikes, making it the bane of Tapu Fini's existence. It can even be especially nasty and carry Knock Off, instantly ruining Tapu Fini's chances at longevity. However, an unsuspecting Toxapex can have the matchup flipped on it by the Whirlpool + Nature's Madness variant.

**Passive Damage**: Passive damage from entry hazards is aggravating to the grounded, recovery-lacking Tapu Fini, which is only exacerbated when its Leftovers are cancelled out by sand or, worse, removed entirely by Knock Off. Though not a straightforward task due to Tapu Fini's ability, it's ruined by poison, which is most commonly inflicted by Toxic Spikes, or burn from Scald after a lengthy stalemate with Toxapex that has outlasted Misty Terrain.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
[OVERVIEW]

With its wonderful defensive typing and incredible ability, Tapu Fini is an immense support presence in the tier, being able to check threats like Ash-Greninja and Kommo-o and give its offensive teammates a layer of protection against opposing status. Its great utility movepool includes Defog, letting it clear entry hazards from the likes of Heatran and Ash-Greninja as it threatens them out, and Taunt, which allows Tapu Fini to pester defensive Pokemon like Chansey and Toxapex and further help it in preventing hazards. It can even give opposing hyper offense teams a headache with an offensive Calm Mind set, forcing through the likes of Volcarona one-on-one with boosts. However, Tapu Fini's fatal flaw is its complete lack of consistent recovery (its bad but z haze exists), giving it a total reliance on its item for healing and subsequently a bad allergy to Knock Off, meaning it doesn't want to be tasked with handling the otherwise walled Weavile. Additionally, being a grounded user of Defog has the downside of needing to take both Stealth Rock and Spikes upon switch-in and, even worse, Toxic Spikes, which activate before Misty Terrain and ruin Tapu Fini permanently. Lastly, Tapu Fini isn't entirely safe to switch into Greninja and Kommo-o without prior scouting, as it can be nastily surprised by Gunk Shot from the former and Electrium or Poisonium Z sets of the latter. (specify gren isnt safe because on the possibility of protein which you dont know until it has attacked since ash gren dont run gunk)

[SET]
name: Utility
move 1: Scald / Nature's Madness / Surf
move 2: Moonblast
move 3: Defog / Natures Madness / Knock Off
move 4: Taunt
item: Leftovers
ability: Misty Surge
nature: Calm
evs: 248 HP / 92 Def / 32 SpA / 120 SpD / 16 Spe

[SET COMMENTS]
Moves
=========

Scald allows Tapu Fini to hit back at Fire-types like Heatran and Victini and threaten burn against Landorus-T and Tapu Bulu switching in. (state why and mention surf being a slightly stronger option if desired) Moonblast is crucial to threaten the obvious Ash-Greninja as well as others like Kommo-o and Weavile. Defog can be used on Tapu Fini when it can't be fit elsewhere on the team, allowing it to negate progress with entry hazards from Ash-Greninja and Heatran. Taunt has a wide variety of uses, such as blocking recovery and hazards from the likes of Chansey and Clefable and preventing Toxic Spikes from Toxapex. Nature's Madness is another option than can be slotted on instead of anything other than Moonblast (i wouldnt suggest dropping taunt for madness), brutally punishing a variety of targets including incoming Ferrothorn and Assault Vest Magearna as they switch in. Nature's Madness is good to pair with Taunt, as it then becomes massively threatening against the likes of Chansey and Clefable when Taunt can block their method of healing the damage off. Knock Off...

Set Details
========

92 Defense EVs allow Tapu Fini to always survive +2 Acrobatics from Hawlucha after Stealth Rock. 32 SpA ensures that Moonblast OHKOes Hawlucha after Stealth Rock. 16 Speed EVs are used to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran. If hawlucha is not an issue, some defense and special defense can be moved into speed to hit 254 speed for modest heatran.

Usage Tips
========

The biggest priority when using Tapu Fini is dodging Knock Off, as without a way to heal, it's virtually finished. The exceptions to this are if Tapu Fini is required to handle Weavile in a pinch or in certain situations where it's favorable enough to trade chip damage against the likes of Landorus-T. Greninja isn't easy at all; if you are unable to deduce whether your opponent is Battle Bond or Protean Greninja from team preview and guess wrong, Tapu Fini will be severely damaged by Gunk Shot as it switches in. Grassium Z Heatran is equally as threatening, though once Heatran takes entry hazards and it's revealed to not have Leftovers, you know to be suspicious of it. Tapu Fini should be switched in frequently to set Misty Terrain to neuter opposing Scald and block Will-O-Wisp from the likes of Toxapex, Slowbro, and Rotom-W, providing safer entry for physical attackers like Weavile, Kartana, and Kyurem-B, and additionally assisting contact move-using teammates like Mega Charizard X and the aforementioned Kartana by protecting them from Static from Zapdos or Flame Body from Volcarona. If Tapu Fini is your team's only Hawlucha check, you should generally not use it until it is needed, if possible, considering the small margin for chip damage afforded against +2 Acrobatics. Be careful of how many terrain turns are left if tspikes are up if fini is the defogger.

Team Options
========

Tapu Fini primarily finds its home on fast-paced offense teams, which appreciate its immense short-term defensive prowess and especially the Misty Terrain it brings to the field. Physical attackers including Weavile, Kyurem-B, Kartana, and Mega Scizor are vitalized by a temporary immunity to burn, as well as other effects like Toxic and paralysis, giving them bold entry opportunities against the likes of Toxapex, Seismitoad, Rotom-W, and Slowbro. Mega Charizard X is another attacker that appreciates Misty Terrain, as it can freely set up on Toxapex and Slowbro without fear of Toxic while it's active. Secondary or alternative Defoggers like Landorus-T and Kartana can either lift the pressure off of Tapu Fini in the face of Toxic Spikes Toxapex or free up a move slot for it entirely. Fire-types like Heatran and either Mega Charizard forme can take care of Ferrothorn and other annoying Grass-types like Serperior and Choice-locked Kartana for Tapu Fini, with Tapu Fini providing them a safe exit out of Ash-Greninja. (Maybe mention fini being particularly good for sun/zardy teams due to being a defensive water that does not require a water move to function as well as being able to get naterues madness off against common zardy answers such as pex and chansey.)

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Surf
move 3: Moonblast
move 4: Taunt / Defog
item: Wiki Berry / Leftovers
ability: Misty Surge
nature: Modest
evs: 196 HP / 216 SpA / 96 Spe

[SET COMMENTS]
Moves
=========

Even while still being able to fulfill a somewhat similar role to its utility set, Tapu Fini's threat as a Calm Mind sweeper lies in how difficult it is to cleanly revenge kill, giving it a great matchup into offensive teams. Calm Mind allows Tapu Fini to boost up alongside and beat Volcarona and, combined with Taunt, turn Toxapex into setup fodder. The Special Defense boosts are great for blunting weaker special attacks like Volt Switch from Rotom-W and Magearna and Moonblast from Clefable. Surf is chosen over Scald due to the base power difference becoming more significant with boosts, with one notable example of the advantage being that it cleanly OHKOes Swords Dance Gliscor after a Calm Mind boost and has much better odds to OHKO specially defensive Heatran at +2. Defog can be used over Taunt if Tapu Fini's team really can't fit it anywhere else, still maintaining a threat level without Taunt.

Set Details
========

96 Speed EVs allow Tapu Fini to outspeed Jolly Crawdaunt and Modest Magearna. 216 Special Attack EVs with a Modest nature ensure the 2HKO on Mega Scizor with +1 Surf after Stealth Rock. Wiki Berry synergizes great with this set's main strategy, allowing it to make trades with the likes of Tapu Koko and Magearna and recoup health immediately. Leftovers is still another viable option that sacrifices this to have more consistent early and midgame usage.

Usage Tips
========

Pokemon like Ash-Greninja and Heatran that Tapu Fini checks and threatens out make for a perfect opportunity to set up a free Calm Mind boost. A lot of offensive teams have to rely on Pokemon that can't safely switch directly into Tapu Fini, like Kartana and Tapu Koko, in order to threaten out Tapu Fini while it has a Special Defense boost, giving it an opportunity to take chunks out of slower pivots like Rotom-W and Magearna as they attempt to bring the revenge killers in. Although Toxapex seems like a straightforward matchup, Toxapex still holds the threat of burning Tapu Fini with Scald after the terrain runs dry, so this interaction is not something you should charge headfirst into at the start of a match, with the better idea being to wait until Toxapex's teammates are too weakened to safely take a hit once Toxapex is forced out by boosted attacks and Taunt. ( Is it worth it clicking cm early on in a game or should they just attack; when are you meant to set up and how should you maintain finis health, esp without leftovers.)

Team Options
========

This set fits well onto bulky offensive structures to give them some defensive solidity while also being a threat itself, improving their matchup against opposing offensive teams. Wallbreakers like Mega Charizard X and Kyurem-B can soften up the opposing team to give Tapu Fini an easier time, and vice versa, with both of these examples appreciating the temporary status immunity from Misty Terrain when dealing with the likes of Toxapex. Offensive Magearna sets, such as offensive Trick Room, make for interesting partners, as they appreciate Tapu Fini taking the heat off of them defensively against the likes of Greninja and Kommo-o, and they can work away at Fairy-type checks like opposing defensive Magearna, Celesteela, and Toxapex. lunar dance/tr cress , Mhera is a nice teammate

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[STRATEGY COMMENTS]
Other Options
=============
Tapu Fini can very effectively run a physically defensive spread consisting of 248 HP / 156 Def / 40 SpD / 64 Spe to better handle the likes of Mega Charizard X and Mega Swampert, with 156 Defense EVs allowing it to avoid the 2HKO from Mega Medicham's Zen Headbutt from full health with Leftovers. 64 Speed EVs let Tapu Fini always outspeed Adamant non-Mega Tyranitar. Whirlpool can be used in conjunction with Nature's Madness, Taunt, and Moonblast to allow Tapu Fini to trap and remove certain opposing defensive pieces like Toxapex and Chansey by keeping them Taunted to prevent recovery while it wears them down with a combination of Nature's Madness and Whirlpool chip damage. (Big ask but please make this a full set analysis because it is a very common set and plays somewhat differently to defog since it can force some progress vs defensive teams.)

Tapu Fini can run a Choice Scarf set utilizing maximum Special Attack and Speed investment and Trick, using its Speed to either revenge kill or pick up surprise KO's against weakened threats like Tapu Koko and Mega Alakazam, with the extra option of crippling walls like Ferrothorn and Chansey with Trick. Hydro Pump Surf is often the Water-type STAB move of choice for this set, (You might be delusional) giving Tapu Fini the power it wants to pick off the aforementioned offensive threats and drench the likes of Heatran and Gliscor that were expecting a tepid Scald. 192 Speed EVs allow Tapu Fini to outrun Modest Heatran, though taking that much investment out of Tapu Fini's bulk hurts more than it helps most of the time. and allow it to taunt faster pokemon such as slow rest manaphy to prevent set up, although it reduces bulk significantly. (Mention z-haze as a funny but suboptimal option that makes it able to switch into knock offs but removes the passive recovery from leftovers.)

Checks and Counters
===================

**Grass-types and Grass-type coverage**: Grass-types like Tapu Bulu, Serperior, and Ferrothorn are able to take Tapu Fini's attacks without much bother and threaten it out. Kartana is similarly threatening if it's able to get safe entry, though its awful special bulk means it's often risky to switch it directly into Tapu Fini. (defog switches in fine) Mega Charizard Y is able to switch in safely thanks to its pseudo Water neutrality from sun, and is able to promptly threaten out Tapu Fini with Solar Beam. Interestingly, as Tapu Bulu sets its own Grassy Terrain to replace Misty Terrain, it must be careful of burn from Scald as it switches in. Grassium-z heatran too although maybe just add super effective coverage as its own thing since theres zardy tran victini prot gren pjab kommo-o giga drain volc and even tpunch from medi/maw.

**Electric-types**: Electric-types like Tapu Koko, Zapdos, and Rotom-W are able to quite straightforwardly threaten to chunk Tapu Fini with super effective Electric-type attacks, though Tapu Koko doesn't love to switch into Tapu Fini's attacks, especially if not carrying Roost.

**Toxapex**: Toxapex completely walls Tapu Fini's dual STAB and sets the most aggravating entry hazard possible for Tapu Fini, Toxic Spikes, making it the bane of Tapu Fini's existence. It can even be additionally nasty and carry Knock Off, instantly ruining Tapu Fini's chances at longevity. However, an unsuspecting Toxapex can have the matchup flipped on it by the Whirlpool + Nature's Madness variant.

**Passive Damage**: Passive damage from entry hazards is aggravating to the grounded, reliable recovery-lacking Tapu Fini, which is only exacerbated when its Leftovers are cancelled out by sand or, worse, removed entirely by Knock Off. Though not a straightforward task due to Tapu Fini's ability, it's ruined by poison, which is most commonly inflicted by Toxic Spikes, or burn from Scald after a lengthy stalemate with Toxapex that outlasted Misty Terrain.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
calmy
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
QC 1/1
[OVERVIEW]

With its wonderful defensive typing and incredible ability, Tapu Fini is an immense support presence in the tier, being able to check threats like Ash-Greninja and Kommo-o and give its offensive teammates a layer of protection against opposing status. Its great utility movepool includes Defog, letting it clear entry hazards from the likes of Heatran and Ash-Greninja as it threatens them out, and Taunt, which allows Tapu Fini to pester defensive Pokemon like Chansey and Toxapex and further help it in preventing hazards. It can even give opposing also give hyper offense teams a headache with an offensive Calm Mind set, forcing through the likes of Volcarona one-on-one with boosts. However, Tapu Fini's fatal flaw is its complete lack of consistent recovery, giving it a total reliance on its item for healing and subsequently a bad allergy to Knock Off, meaning it doesn't want to be tasked with handling the otherwise walled Weavile. Additionally, being a grounded user of Defog has the downside of needing to take both Stealth Rock and Spikes upon switch-in and, even worse, Toxic Spikes, which activate before Misty Terrain and ruin Tapu Fini permanently. Lastly, Tapu Fini isn't entirely safe to switch into Greninja and Kommo-o without prior scouting, as it can be nastily surprised by a Protean set wielding Gunk Shot from the former and Electrium or Poisonium Z sets of the latter.

[SET]
name: Utility
move 1: Scald / Nature's Madness / Surf
move 2: Moonblast
move 3: Defog / Nature's Madness / Knock Off (On second thought just keep the mention of knock in the moves section; its prob a bit niche to put on the actual set part.)
move 4: Taunt
item: Leftovers
ability: Misty Surge
nature: Calm
evs: 248 HP / 92 Def / 32 SpA / 120 SpD / 16 Spe

[SET COMMENTS]
Moves
=========

Scald allows Tapu Fini to hit back at Fire-types like Heatran and Victini and threaten burn against Landorus-T and Tapu Bulu switching in, though Surf can be used to hit harder, pressuring the likes of specially defensive Gliscor and offensive Heatran better, which is sometimes preferable due to Scald not being able to burn many targets. Moonblast is crucial to threaten the obvious Ash-Greninja as well as others like Kommo-o and Weavile. Defog can be used on Tapu Fini when it can't be fit elsewhere on the team, allowing it to negate progress with entry hazards from Ash-Greninja and Heatran. Taunt has a wide variety of uses, such as blocking recovery and entry hazards from Chansey, Clefable, and Toxapex. Nature's Madness is another option that can be slotted on instead of Scald or Defog, brutally punishing a variety of targets including incoming Ferrothorn and Assault Vest Magearna as they switch in. Nature's Madness pairs well with Taunt, as it then becomes massively threatening against the likes of Chansey and Clefable when Taunt can block their method of healing the damage off. Knock Off is a safe punishing option that can hurt the longevity of the likes of Celesteela, Ferrothorn, and opposing Tapu Fini by removing their Leftovers.

Set Details
========

92 Defense EVs allow Tapu Fini to always survive +2 Acrobatics from Hawlucha after Stealth Rock. 32 SpA ensures that Moonblast OHKOes Hawlucha after Stealth Rock. 16 Speed EVs are used to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran. If Tapu Fini is paired with another Hawlucha answer, such as Zapdos, then it's free to shift its EVs around to hit 192 Speed, outspeeding Modest Heatran. (Put the psydef spread in here as an alternative and explain it briefly)

Usage Tips
========

The biggest priority when using Tapu Fini is dodging Knock Off, as without a way to heal, it's virtually finished. The exceptions to this are if Tapu Fini is required to handle Weavile in a pinch or in certain situations where it's favorable enough to trade chip damage against the likes of Landorus-T. Greninja isn't easy at all; if you are unable to deduce whether your opponent is Battle Bond or Protean Greninja from team preview and guess wrong, Tapu Fini will be severely damaged by Gunk Shot as it switches in. Grassium Z Heatran is equally as threatening, though once Heatran takes entry hazards and it's revealed to not have Leftovers, you know to be suspicious of it. Tapu Fini should be switched in frequently to set Misty Terrain to neuter opposing Scald and block Will-O-Wisp from the likes of Toxapex, Slowbro, and Rotom-W, providing safer entry for physical attackers like Weavile, Kartana, and Kyurem-B, and additionally assisting contact move-using teammates like Mega Charizard X and the aforementioned Kartana by protecting them from Static from Zapdos or Flame Body from Volcarona. If Tapu Fini is your team's only Hawlucha check, you should generally not use it until it is needed, if possible, considering the small margin for chip damage afforded against +2 Acrobatics. When facing a Toxic Spikes setter with Tapu Fini as your Defogger, take note of the amount of turns of Misty Terrain remaining; you have to get Tapu Fini in to clear the Toxic Spikes before the Misty Terrain runs out, or it'll never be able to remove them without braving poison again.

Team Options
========

Tapu Fini primarily finds its home on fast-paced offense teams, which appreciate its immense short-term defensive prowess and especially the Misty Terrain it brings to the field. Physical attackers including Weavile, Kyurem-B, Kartana, and Mega Scizor are vitalized by a temporary immunity to burn, as well as other effects like Toxic and paralysis, giving them bold entry opportunities against the likes of Toxapex, Seismitoad, Rotom-W, and Slowbro. Mega Charizard X is another attacker that appreciates Misty Terrain, as it can freely set up on Toxapex and Slowbro without fear of Toxic while it's active. Secondary or alternative Defoggers like Landorus-T and Kartana can either lift the pressure off of Tapu Fini in the face of Toxic Spikes Toxapex or free up a move slot for it entirely. Fire-types like Heatran and either Mega Charizard forme can take care of Ferrothorn and other annoying Grass-types like Serperior and Choice-locked Kartana for Tapu Fini, with Tapu Fini providing them a safe exit out of Ash-Greninja. Tapu Fini fits well on Mega Charizard Y teams as it's a Water-type that doesn't necessarily require a Water-type STAB move, which would be weakened, as well as its proficiency at weakening Toxapex and Chansey for Mega Charizard Y with its combination of Nature's Madness and Taunt.

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Surf
move 3: Moonblast
move 4: Taunt / Defog
item: Wiki Berry / Leftovers
ability: Misty Surge
nature: Modest
evs: 196 HP / 216 SpA / 96 Spe

[SET COMMENTS]
Moves
=========

Even while still being able to fulfill a somewhat similar role to its utility set, Tapu Fini's threat as a Calm Mind sweeper lies in how difficult it is to cleanly revenge kill, giving it a great matchup into offensive teams. Calm Mind allows Tapu Fini to boost up alongside and beat Volcarona and, combined with Taunt, turn Toxapex into setup fodder. The Special Defense boosts are great for blunting weaker special attacks like Volt Switch from Rotom-W and Magearna and Moonblast from Clefable. Surf is chosen over Scald due to the base power difference becoming more significant with boosts, with one notable example of the advantage being that it cleanly OHKOes Swords Dance Gliscor after a Calm Mind boost and has much better odds to OHKO specially defensive Heatran at +2. Defog can be used over Taunt if Tapu Fini's team really can't fit it anywhere else, still maintaining a threat level without Taunt.

Set Details
========

96 Speed EVs allow Tapu Fini to outspeed Jolly Crawdaunt and Modest Magearna. 216 Special Attack EVs with a Modest nature ensure the 2HKO on Mega Scizor with +1 Surf after Stealth Rock. Wiki Berry synergizes great with this set's main strategy, allowing it to make trades with the likes of Tapu Koko and Magearna and recoup health immediately. Leftovers is still another viable option that sacrifices this to have more consistent early and midgame usage.

Usage Tips
========

Pokemon like Ash-Greninja and Heatran that Tapu Fini checks and threatens out make for a perfect opportunity to set up a free Calm Mind boost. A lot of offensive teams have to rely on Pokemon that can't safely switch directly into Tapu Fini, like Kartana and Tapu Koko, in order to threaten out Tapu Fini after it grabs an early Calm Mind boost, giving it an opportunity to take chunks out of slower pivots like Rotom-W and Magearna as they attempt to bring the revenge killers in. Although Toxapex seems like a straightforward matchup, Toxapex still holds the threat of burning Tapu Fini with Scald after the terrain runs dry, so this interaction is not something you should charge headfirst into at the start of a match, with the better idea being to wait until Toxapex's teammates are too weakened to safely take a hit once Toxapex is forced out by boosted attacks and Taunt. Although Tapu Fini is adept at trading off HP and spreading chip damage, its best to avoid taking unnecessary hits like Rotom-W's Volt Switch if Tapu Fini's health needs to be preserved for defensively checking Ash-Greninja or to pose a lategame threat.

Team Options
========

This set fits well onto bulky offensive structures to give them some defensive solidity while also being a threat itself, improving their matchup against opposing offensive teams. Wallbreakers like Mega Charizard X and Kyurem-B can soften up the opposing team to give Tapu Fini an easier time, and vice versa, with both of these examples appreciating the temporary status immunity from Misty Terrain when dealing with the likes of Toxapex. Offensive Magearna sets, such as offensive Trick Room, make for interesting partners, as they appreciate Tapu Fini taking the heat off of them defensively against the likes of Greninja and Kommo-o, and they can work away at Fairy-type checks like opposing defensive Magearna, Celesteela, and Toxapex. Cresselia is a great teammate as it can provide Lunar Dance support, instantly recouping Tapu Fini's HP and giving it more free reign for defensive usage and to trade HP early to midgame. Mega Heracross synergizes well with both Tapu Fini and the aforementioned Cresselia, appreciating Misty Terrain preventing Scald burns and Toxic from the likes of Toxapex and Chansey as it switches in as well as Trick Room from Cresselia.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
someone probably
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[SET]
name: Whirlpool Trapper
move 1: Whirlpool
move 2: Taunt
move 3: Nature’s Madness
move 4: Moonblast
item: Leftovers
ability: Misty Surge
nature: Bold
evs: 248 HP / 92 Def / 36 SpA / 112 SpD / 20 Spe Just to put the physdef set somewhere properly, put it here and mention the spdef set in set details :)

[SET COMMENTS]
Moves
========

Whirlpool allows Tapu Fini to lock a passive Pokemon, like Toxapex and Chansey, into a one-on-one, forcibly removing them from the game when used in conjunction with Taunt and Nature's Madness. Taunt prevents healing attempts from Toxapex, Chansey and Clefable, and is essential to their removal. Nature's Madness is the main driving force of Tapu Fini's trapping operation, chipping down its targets with its repeated use. Moonblast is the finishing move in this sequence, while also giving this set more viability when its targets are not present and allowing Tapu Fini to check Choice Specs Greninja, Kommo-o, and Hawlucha.

Set Details
========

20 16 Speed EVs allow Tapu Fini to outspeed Adamant Crawdaunt. 36 SpA lets Tapu Fini OHKO Hawlucha after Stealth Rock. 92 Defense EVs allow Tapu Fini to survive +2 Acrobatics from the aforementioned Hawlucha after Stealth Rock. The rest is put into Special Defense so that Tapu Fini can switch into special attackers like Choice Specs Greninja and Heatran.

Usage Tips
========

Tapu Fini has lots of opportunity to switch in during a game using its stellar defensive typing to come in on resisted attacks from the likes of Greninja and Heatran, as well as using Misty Terrain to avoid status from Toxapex or Chansey to switch in unscathed. You should refrain from using Whirlpool until you are faced with one of the aforementioned targets, as revealing Whirlpool too early can dissuade them from switching in. Once Tapu Fini has imprisoned them with Whirlpool, use Taunt immediately, as any time wasted by the opponent being able to heal could result in Whirlpool running out of turns and setting the opposing Pokemon free. Use Nature's Madness until the opposing Pokemon is drained low enough to be finished off by Moonblast. (tbh could just mention that it acts p much like a normal fini w/o fog but has the threat of trapping. also say by trapping chansey you often losse most of its hp so be wary if fini is required as a check to something else on the team)

Team Options
========

This variant is a great addition to the arsenal of offense and bulky offense teams, as Tapu Fini wants strong wallbreakers and efficient cleaners to take advantage of the holes it leaves with its forcible removal. Among the Pokemon licking their lips at the prospect of facing a team missing Toxapex and Chansey are Mega Charizard Y and Volcarona, the former becoming a much more threatening wallbreaking presence and the latter often left with little to stand up to its sweep. Kartana is a nice idea for a Defogger teammate, as it benefits greatly from Misty Terrain removing the threat of weak Scalds from the likes of Toxapex and Slowbro and adverse contact effects like Zapdos's Static and Volcarona's Flame Body. Heatran can handle Grass-types like Ferrothorn and Serperior for Tapu Fini, and appreciates having Chansey and Toxapex handled by something else so that it can drop Taunt with less downsides.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
that reuni guy
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[STRATEGY COMMENTS]
Other Options
=============
Tapu Fini can very effectively run a physically defensive spread consisting of 248 HP / 156 Def / 40 SpD / 64 Spe to better handle the likes of Mega Charizard X and Mega Swampert, with 156 Defense EVs allowing it to avoid the 2HKO from Mega Medicham's Zen Headbutt from full health with Leftovers. 64 Speed EVs let Tapu Fini always outspeed Adamant non-Mega Tyranitar. (Put in the trapper fini analysis) Tapu Fini can run a Choice Scarf set utilizing maximum Special Attack and Speed investment and Trick, using its Speed to either revenge kill or pick up surprise KO's against weakened threats like Tapu Koko and Mega Alakazam, with the extra option of crippling walls like Ferrothorn and Chansey with Trick. Hydro Pump Surf (Still delusional) is often the Water-type STAB move of choice for this set, giving Tapu Fini the power it wants to pick off the aforementioned offensive threats and drench the likes of Heatran and Gliscor that were expecting a tepid Scald. Icium Z in conjunction with Haze gives Tapu Fini a one-time burst of healing that can't be spoiled by item removal, though removing Tapu Fini's passive recovery puts it on an exploitable, often short, timer.

Checks and Counters
===================

**Grass-types**: Grass-types like Tapu Bulu, Serperior, and Ferrothorn are able to take Tapu Fini's attacks without much bother and threaten it out. Kartana is similarly threatening if it's able to get safe entry, though its awful special bulk means it's often risky to switch it directly into Tapu Fini. Mega Charizard Y is able to switch in safely thanks to its pseudo Water neutrality from sun, and is able to promptly threaten out Tapu Fini with Solar Beam. Interestingly, as Tapu Bulu sets its own Grassy Terrain to replace Misty Terrain, it must be careful of burn from Scald as it switches in.

**Electric-types**: Electric-types like Tapu Koko, Zapdos, and Rotom-W are able to quite straightforwardly threaten to chunk Tapu Fini with super effective Electric-type attacks, though Tapu Koko doesn't love to switch into Tapu Fini's attacks, especially if not carrying Roost.

**Super Effective Coverage**: Super effective coverage rains in from all over the metagame, with Grassium Z Heatran, Solar Beam Mega Charizard Y, and Volcarona wielding Grass-type coverage, Bolt Strike Victini and Thunder Punch Mega Medicham and Mega Mawile wielding the Electric-type, and Gunk Shot Protean Greninja and Poison Jab Kommo-o teching on Poison-type attacks with Tapu Fini in mind.

**Toxapex**: Toxapex completely walls Tapu Fini's dual STAB and sets the most aggravating entry hazard possible for Tapu Fini, Toxic Spikes, making it the bane of Tapu Fini's existence. It can even be additionally nasty and carry Knock Off, instantly ruining Tapu Fini's chances at longevity. However, an unsuspecting Toxapex can have the matchup flipped on it by the Whirlpool + Nature's Madness variant.

**Passive Damage**: Passive damage from entry hazards is aggravating to the grounded, reliable recovery-lacking Tapu Fini, which is only exacerbated when its Leftovers are cancelled out by sand or, worse, removed entirely by Knock Off. Though not a straightforward task due to Tapu Fini's ability, it's ruined by poison, which is most commonly inflicted by Toxic Spikes, or burn from Scald after a lengthy stalemate with Toxapex that outlasted Misty Terrain.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
calmy
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
:pmd/tapu fini:

add remove comment

[OVERVIEW]

With its wonderful defensive typing and incredible ability, Tapu Fini is an immense support presence in the tier, being able to check threats like Ash-Greninja and Kommo-o and give its offensive teammates a layer of protection against opposing status. Its great utility movepool includes Defog, letting it clear entry hazards from the likes of Heatran and Ash-Greninja as it threatens them out, and Taunt, which allows Tapu Fini to pester defensive Pokemon like Chansey and Toxapex and further help it in preventing hazards. It can also give hyper offense teams a headache with an offensive Calm Mind set, forcing through the likes of Volcarona one-on-one with boosts. However, Tapu Fini's fatal flaw is its complete lack of consistent recovery, giving it a total reliance on its item for healing and subsequently a bad allergy vulnerability to Knock Off, meaning it doesn't want to be tasked with handling the otherwise walled otherwise-walled Weavile. Additionally, being a grounded user of Defog has the downside of needing to take, (AC) upon switch-in, (AC) both Stealth Rock, (AC) and Spikes, (AC) upon switch-in and, even worse worst of all, Toxic Spikes, which activate before Misty Terrain and ruin Tapu Fini permanently. Lastly, Tapu Fini isn't entirely safe to switch into Greninja and Kommo-o without prior scouting, as it can be nastily surprised by a Protean set wielding Gunk Shot from the former and Electrium Z or Poisonium Z sets of the latter.

[STRATEGY COMMENTS]
Other Options
=============
Knock Off is an option for the utility set as a safe punishing option that can hurt the longevity of the likes of Celesteela, Ferrothorn, and opposing Tapu Fini by removing their Leftovers. (Consulted in Discord DMs) Tapu Fini can run a Choice Scarf set utilizing maximum Special Attack and Speed investment and Trick, using its Speed to either revenge kill or pick up surprise KO's KOs against weakened threats like Tapu Koko and Mega Alakazam, with the extra option of crippling walls like Ferrothorn and Chansey with Trick. Surf is often the Water-type STAB move of choice for this set, giving Tapu Fini the extra power it wants to pick off the aforementioned offensive threats and hit the likes of Heatran and Gliscor harder. Icium Z in conjunction with Haze gives Tapu Fini a one-time burst of healing that can't be spoiled by item removal, though removing Tapu Fini's passive recovery puts it on an exploitable (RC) and often short (RC) timer.

Checks and Counters
===================

**Grass-types**: Grass-types like Tapu Bulu, Serperior, and Ferrothorn are able to take Tapu Fini's attacks without much bother and threaten it out. Kartana is similarly threatening if it's able Interestingly, since Tapu Bulu sets its own Grassy Terrain to get safe entry replace Misty Terrain, though its awful special bulk means it's often risky to switch it must be careful of burn from Scald as it directly into Tapu Fini switches in. Mega (Moved right next to the sentence that mentions Tapu Bulu.) Kartana Charizard Y is able to similarly threatening (Redundant with the point you're about to make.), (AC) though switch in safely thanks to its pseudo Water neutrality from sun, and is able awful special bulk means it's often risky to promptly threaten out switch it directly into Tapu Fini with Solar Beam. Interestingly, as Tapu Bulu sets its own Grassy Terrain to replace Misty Terrain, it must be careful of burn from Scald as it switches in (RP). (AP)

**Electric-types**: Electric-types like Tapu Koko, Zapdos, and Rotom-W are able to quite straightforwardly threaten to chunk Tapu Fini with super effective Electric-type attacks, though Tapu Koko doesn't love to switch into Tapu Fini's attacks, especially if not carrying Roost.

**Super Effective Coverage**: Super effective coverage rains in from all over the metagame (RC). (AP) with Grassium Z Heatran, Solar Beam Mega Charizard Y, and Volcarona wielding wield Grass-type coverage moves, and Mega Charizard Y is able to switch in safely thanks to its Drought weakening Tapu Fini's Water-type moves. (AP) (Moved here from the "Grass-types" section because it is more relevant here than there.) Bolt Strike Victini and Thunder Punch Mega Medicham and Mega Mawile wielding the Electric-type wield Electric-type coverage moves, and Gunk Shot Protean Greninja and Poison Jab Kommo-o teching tech on Poison-type attacks with Tapu Fini in mind.

**Toxapex**: Toxapex completely walls Tapu Fini's dual STAB combination and sets the most aggravating entry hazard possible for Tapu Fini, Toxic Spikes, making it the bane of Tapu Fini's existence. It can even be additionally especially nasty and carry Knock Off, instantly ruining Tapu Fini's chances at longevity. However, an unsuspecting Toxapex can have the matchup flipped on it by the Whirlpool + Nature's Madness variant.

**Passive Damage**: Passive damage from entry hazards is aggravating to the grounded, reliable recovery-lacking Tapu Fini, which is only exacerbated when its Leftovers are cancelled out by sand or, worse, removed entirely by Knock Off. Though not a straightforward task due to Tapu Fini's ability, it's ruined by poison, which is most commonly inflicted by Toxic Spikes, or burn from Scald after a lengthy stalemate with Toxapex that has outlasted Misty Terrain.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
:pmd/tapu fini:

add remove comment

[SET]
name: Utility
move 1: Scald / Nature's Madness / Surf
move 2: Moonblast
move 3: Defog / Nature's Madness / Knock Off
move 4: Taunt
item: Leftovers
ability: Misty Surge
nature: Calm
evs: 248 HP / 92 Def / 32 SpA / 120 SpD / 16 Spe

[SET COMMENTS]
Moves
=========

Scald allows Tapu Fini to hit back at Fire-types like Heatran and Victini and threaten burn burns against Landorus-T and Tapu Bulu switching in, though Surf can be used to hit harder, pressuring the likes of specially defensive Gliscor and offensive Heatran better (RC) which; (ASC) this is sometimes preferable due to Scald not being able to burn many targets. Moonblast is crucial to threaten the obvious Ash-Greninja as well as others like Kommo-o and Weavile. Defog can be used on Tapu Fini when it can't be fit elsewhere on the team, allowing it to negate progress with entry hazards from Ash-Greninja and Heatran. Taunt has a wide variety of uses, such as blocking recovery and entry hazards from Chansey, Clefable, and Toxapex. Nature's Madness is another option that can be slotted on instead of Scald or Defog, brutally punishing a variety of targets including incoming Ferrothorn and Assault Vest Magearna as they switch in. Nature's Madness pairs well with Taunt, as it then becomes massively threatening against the likes of Chansey and Clefable when Taunt can block their method of healing the damage off. Knock Off is a safe punishing option that can hurt the longevity of the likes of Celesteela, Ferrothorn, and opposing Tapu Fini by removing their Leftovers.

Set Details
========

92 Defense EVs allow Tapu Fini to always survive +2 Acrobatics from Hawlucha after Stealth Rock (RP), (AC) and 32 SpA ensures Special Attack EVs ensure that Moonblast OHKOes Hawlucha it after Stealth Rock. 16 Speed EVs are used to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran. If Tapu Fini is paired with another Hawlucha answer, such as Zapdos, then it's free to shift its EVs around to hit 192 Speed, outspeeding Modest Heatran. Another option for an EV spread is a physically defensive set consisting of 248 HP / 156 Def / 40 SpD / 64 Spe with a Bold nature, suiting Tapu Fini to better handle physical threats like Mega Charizard X and Mega Lopunny, with the Defense EVs to letting it survive two Zen Headbutts from Mega Medicham at from full health with Leftovers recovery. 64 Speed EVs let Tapu Fini outspeed Adamant non-Mega Tyranitar.

Usage Tips
========

The biggest priority when using Tapu Fini is dodging Knock Off, as without a way to heal, it's virtually finished without Leftovers. The exceptions to this are if Tapu Fini is required to handle Weavile in a pinch or in certain situations where it's favorable enough to trade chip damage against the likes of Landorus-T. Greninja isn't easy at all; if you are unable to deduce whether your opponent the foe is Battle Bond or Protean Greninja from team preview and guess wrong, Tapu Fini will be severely damaged by Gunk Shot as it switches in. Grassium Z Heatran is equally as threatening, though once Heatran takes entry hazards and it's revealed to not have Leftovers, you know to be suspicious of it. Tapu Fini should be switched in frequently to set Misty Terrain to neuter opposing Scald and block Will-O-Wisp from the likes of Toxapex, Slowbro, and Rotom-W, providing safer entry for physical attackers like Weavile, Kartana, and Kyurem-B (RC) and additionally assisting teammates that use contact move-using teammates moves like Mega Charizard X and the aforementioned Kartana by protecting them from Static from Zapdos or and Flame Body from Volcarona. If Tapu Fini is your team's only Hawlucha check, you should generally not use it until it is needed, if possible, considering the small margin for chip damage afforded against +2 Acrobatics. When facing a Toxic Spikes setter with Tapu Fini as your team's Defogger, take note of the amount of turns of Misty Terrain remaining; you have to get Tapu Fini in to clear the Toxic Spikes before the Misty Terrain runs out, or it'll never be able to remove them without braving poison again.

Team Options
========

Tapu Fini primarily finds its home on fast-paced offense teams, which appreciate its immense short-term defensive prowess and especially the Misty Terrain it brings to the field. Physical attackers, (AC) including Weavile, Kyurem-B, Kartana, and Mega Scizor, (AC) are vitalized by a temporary immunity to burn (RC) as well as other effects like Toxic poison and paralysis, giving them bold entry opportunities against the likes of Toxapex, Seismitoad, Rotom-W, and Slowbro. Mega Charizard X is another attacker that appreciates Misty Terrain, as it can freely set up on Toxapex and Slowbro without fear of Toxic while it's active. Secondary or alternative Defoggers like Landorus-T and Kartana can either lift the pressure off of Tapu Fini in the face of Toxic Spikes Toxapex or free up a move slot moveslot for it entirely. Fire-types like Heatran and either Mega Charizard forme can take care of Ferrothorn and other annoying Grass-types like Serperior and Choice-locked Kartana for Tapu Fini, with Tapu Fini providing them a safe exit out of switch into Ash-Greninja. Tapu Fini fits well on Mega Charizard Y teams as it's a Water-type that doesn't necessarily require a Water-type STAB move, which would be weakened, as well as its proficiency at weakening Toxapex and Chansey for Mega Charizard Y with its combination of Nature's Madness and Taunt.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
:pmd/tapu fini:

add remove comment

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Surf
move 3: Moonblast
move 4: Taunt / Defog
item: Wiki Berry / Leftovers
ability: Misty Surge
nature: Modest
evs: 196 HP / 216 SpA / 96 Spe

[SET COMMENTS]
Moves
=========

Holding onto its defensive utility that comes with its great typing and bulk, Tapu Fini's threat as a Calm Mind sweeper lies in how difficult it is to cleanly revenge kill, giving it a great matchup into offensive teams. Calm Mind allows Tapu Fini to boost up alongside and beat Volcarona and, combined with Taunt, turn Toxapex into setup fodder. The Special Defense boosts are great for blunting weaker special attacks like Volt Switch from Rotom-W and Magearna and Moonblast from Clefable. Surf is chosen over Scald due to the Base Power difference becoming more significant with boosts, with one notable example of the advantage being that it cleanly OHKOes Swords Dance Gliscor after a Calm Mind boost and has much better odds to OHKO specially defensive Heatran at +2. Defog can be used over Taunt if Tapu Fini's team really can't fit it anywhere else, still maintaining a threat level without Taunt.

Set Details
========

96 Speed EVs allow Tapu Fini to outspeed Jolly Crawdaunt and Modest Magearna. 216 Special Attack EVs with a Modest nature ensure the 2HKO on Mega Scizor with +1 Surf after Stealth Rock. Wiki Berry synergizes great with this set's main strategy, allowing it to make trades trade damage with the likes of Tapu Koko and Magearna and recoup health immediately. Leftovers is still another viable option that sacrifices this to have more consistent early- and midgame mid-game usage.

Usage Tips
========

Pokemon like Ash-Greninja and Heatran that Tapu Fini checks and threatens out make for a perfect opportunity to set up a free Calm Mind boost. A lot of offensive teams have to rely on Pokemon that can't safely switch directly into Tapu Fini, like Kartana and Tapu Koko, in order to threaten out Tapu Fini after it grabs an early Calm Mind boost, giving it an opportunity to take chunks out of slower pivots like Rotom-W and Magearna as they attempt to bring the revenge killers in. Although Toxapex seems like a straightforward matchup, Toxapex still holds the threat of burning Tapu Fini with Scald after the Terrain runs dry, so this interaction is not something you should charge headfirst into at the start of a match (RC) with the ; (ASC) abetter idea being is to wait until Toxapex's teammates are too weakened to safely take a hit once Toxapex is forced out by boosted attacks and Taunt. Although Tapu Fini is adept at trading off HP and spreading chip damage, its it's best to avoid taking unnecessary hits like Rotom-W's Volt Switch if Tapu Fini's health needs to be preserved for to defensively checking check Ash-Greninja or to pose a lategame late-game threat.

Team Options
========

This set fits well onto bulky offensive structures to give them some defensive solidity while also being a threat itself, improving their matchup against opposing offensive teams. Wallbreakers like Mega Charizard X and Kyurem-B can soften up the opposing team to give Tapu Fini an easier time (RC) making progress and vice versa, with both of these examples appreciating the temporary status immunity from Misty Terrain when dealing with the likes of Toxapex. Offensive Magearna sets, such as offensive Trick Room, make for interesting partners, as they appreciate Tapu Fini taking the heat off of them defensively against the likes of Greninja and Kommo-o, and they can work away at Fairy-type checks like opposing defensive Magearna, Celesteela, and Toxapex. Cresselia is a great teammate, (AC) as it can provide Lunar Dance support, instantly recouping Tapu Fini's HP and giving it more free reign for defensive usage and to trade HP early- to midgame mid-game. Mega Heracross synergizes well with both Tapu Fini and the aforementioned Cresselia, appreciating Misty Terrain preventing Scald burns and Toxic from the likes of Toxapex and Chansey as it switches in as well as Trick Room from Cresselia.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
:pmd/tapu fini:

add remove comment

[SET]
name: Whirlpool Trapper
move 1: Whirlpool
move 2: Taunt
move 3: Nature’s Madness
move 4: Moonblast
item: Leftovers
ability: Misty Surge
nature: Bold
evs: 248 HP / 156 Def / 40 SpD / 64 Spe (This is a QC thing, but you can put the specially defensive EV spread here if you would like.)

[SET COMMENTS]
Moves
========

Whirlpool allows Tapu Fini to lock a passive Pokemon, like Toxapex and or Chansey, into a one-on-one, forcibly removing them from the game when used in conjunction with Taunt and Nature's Madness. Taunt prevents healing attempts from Toxapex, Chansey, (AC) and Clefable (RC) and is essential to their removal. Nature's Madness is the main driving force of Tapu Fini's trapping operation, chipping down its targets with its repeated use. Moonblast is the finishing move in this sequence (RC) while also giving this set more viability when its targets are not present and allowing Tapu Fini to check Choice Specs Greninja, Kommo-o, and Hawlucha.

Set Details
========

64 Speed EVs allow Tapu Fini to outspeed Adamant non-Mega Tyranitar. 156 Defense EVs let Tapu Fini avoid the 2HKO from Mega Medicham's Zen Headbutt after Leftovers recovery. The remaining EVs are pooled into Special Defense, helping out Tapu Fini with special attackers like Ash-Greninja. Though a physically defensive spread is great for the likes of Mega Charizard X and Mega Lopunny, the a specially defensive spread of 248 HP / 92 Def / 32 SpA / 120 SpD / 16 Spe with a Calm nature can be used instead, with the physical bulk letting Tapu Fini dodge the OHKO from +2 Acrobatics from Hawlucha after Stealth Rock, 32 SpA Special Attack EVs ensuring Moonblast OHKOes Hawlucha after Stealth Rock, and 16 Speed EVs to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran.

Usage Tips
========

Tapu Fini has lots of opportunity to switch in during a game using its stellar defensive typing to come in on resisted attacks from the likes of Greninja and Heatran, as well as using Misty Terrain to avoid status from Toxapex or Chansey to switch in unscathed. You should refrain from using Whirlpool until you are faced with one of the aforementioned targets, as revealing Whirlpool too early can dissuade them from switching in. Once Tapu Fini has imprisoned them with Whirlpool, use Taunt immediately, as any time wasted by the opponent being able to heal could result in Whirlpool running out of turns and setting the opposing Pokemon free. Use Nature's Madness until the opposing Pokemon is drained low enough to be finished off by Moonblast. It's important to realise note that Tapu Fini is essentially trading itself for Chansey due to the high amount of damage it can rack up in response with repeated Seismic Tosses, so consider whether you need Tapu Fini to check an opposing threat before trapping it a target. Other than trapping, it plays similarly to supports its utility set, supporting teammates with Misty Terrain and using uses its defensive typing to handle the likes of Ash-Greninja.

Team Options
========

This variant is a great addition to the arsenal of offense and bulky offense teams, as Tapu Fini wants strong wallbreakers and efficient cleaners to take advantage of the holes it leaves with its forcible removal. Among the Pokemon licking their lips at the prospect that take advantage of facing a team missing Toxapex and Chansey are Mega Charizard Y and Volcarona (RC); (ASC) the former becoming becomes a much more threatening wallbreaking presence and the latter is often left with little to stand up to its sweep. Kartana is a nice idea for a Defogger teammate, as it benefits greatly from Misty Terrain removing the threat of weak Scalds from the likes of Toxapex and Slowbro and adverse contact effects like Zapdos's Static and Volcarona's Flame Body. Heatran can handle Grass-types like Ferrothorn and Serperior for Tapu Fini (RC) and appreciates having Chansey and Toxapex handled by something else so that it can drop Taunt with less downsides.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
Back
Top