Was bored a few days ago and came up with this team that surprisingly works well, but has a few weak spots. Anyone care to help point something out where I can change things?
Sceptile @ Electric Seed
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Swords Dance
- Substitute
- Leaf Blade
- Drain Punch
Sceptile is based on a Kommo-o build I used before, the only difference being Swords Dance and Leaf Blade in place of Belly Drum and Thunder Punch. Not the BEST set, I know, so, please care to leave suggestions! As for the item, electric seed, is to trigger unburden whilst gaining a defense boost, effectively gaining more protection and being able to outspeed a Specs Regieleki without needing ANY EVs into speed (548 < 552).
Tapu Koko @ Sitrus Berry
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Acrobatics
- U-turn
- Taunt
Tapu Koko is mainly used as backup to support Sceptile's electric seed, so I have what I consider a somewhat simple set. Wild Charge for a good physical electric type move, as Koko doesn't have many options. Whether the opponent used an offensive move or not, Wild Charge will most likely lower Koko's HP to below 50% based on the damage roll, triggering the Sitrus berry and thus boosting the power of acrobatics. U-Turn to catch the opponent into a trap, maybe stopping a normal/fighting move with Polteageist, etc. Taunt to just stop setups/hazards after Zoroark lead if they haven't already.
Polteageist-Antique @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Stored Power
- Giga Drain
- Shadow Ball
Basic Polteageist build, not much explaining needed. Shell Smash to boost stored power, giga drain, and shadow ball. Sash to stop instantly dying, unless hit by toxic or a hazard. Weak Armor to maybe get an extra speed buff for stored power. Kinda just quick setup and sweep half the team role.
Zoroark @ Choice Scarf
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Trick
- U-turn
This is where the fun begins. Lead with Zoroark disguised as Toxicroak and instantly use trick unless the opponent is also a dark type. Psychic types would instantly pounce on the opportunity, and get nullified. Fairy types would run away because of sludge bomb, and Toxicroak's overall poison type moves, and everything else is just well, in between. If neither occur, then it's most likely a setup/hazard lead, and your disguise wouldn't be broken. U-Turn out and progress, as usual, screwing with them every so often. Just be cautious if it's a poison type, may be using black sludge, which would screw over Zoroark.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Vacuum Wave
- Shadow Ball
- Nasty Plot
Pretty basic Toxicroak build in my opinion, and not the best either. Toxicroak's defense is indeed higher than Zoroark's, but Toxicroak's weaknesses are bigger and more common than Zoroark's, so in most cases, you can't even hit off a single nasty plot. Sludge Bomb for STAB, Vacuum Wave for STAB and priority, and shadow ball to deal with psychic types, if you even manage to outspeed them. Toxicroak's speed is the same as the one Kommo-o set I mentioned, however that set had a Salac berry, substitute, and belly drum, so in shorter terms, was faster, which is something Toxicroak doesn't have. Dry Skin is used to catch water types and heal in the process. (I realize I may need to swap to a physical Toxicroak)
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Not going to lie, I just slapped in Excadrill as my third improvement to the team to balance the physical and special attack moves. Previous sets were Starmie and Mr. Rime with Rapid Spin, both of which got destroyed before they could even hit off a rapid spin, usually by sucker punch Bisharp. Now, just gets hit off by Heatran. Basic tank set, and definitely need a new replacement, preferably a physical Defogger.
Overall, the team is missing a few standard immunities but is fun to use. I'll gladly take any suggestions to improve!
Sceptile @ Electric Seed
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Swords Dance
- Substitute
- Leaf Blade
- Drain Punch
Sceptile is based on a Kommo-o build I used before, the only difference being Swords Dance and Leaf Blade in place of Belly Drum and Thunder Punch. Not the BEST set, I know, so, please care to leave suggestions! As for the item, electric seed, is to trigger unburden whilst gaining a defense boost, effectively gaining more protection and being able to outspeed a Specs Regieleki without needing ANY EVs into speed (548 < 552).
Tapu Koko @ Sitrus Berry
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Acrobatics
- U-turn
- Taunt
Tapu Koko is mainly used as backup to support Sceptile's electric seed, so I have what I consider a somewhat simple set. Wild Charge for a good physical electric type move, as Koko doesn't have many options. Whether the opponent used an offensive move or not, Wild Charge will most likely lower Koko's HP to below 50% based on the damage roll, triggering the Sitrus berry and thus boosting the power of acrobatics. U-Turn to catch the opponent into a trap, maybe stopping a normal/fighting move with Polteageist, etc. Taunt to just stop setups/hazards after Zoroark lead if they haven't already.
Polteageist-Antique @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Stored Power
- Giga Drain
- Shadow Ball
Basic Polteageist build, not much explaining needed. Shell Smash to boost stored power, giga drain, and shadow ball. Sash to stop instantly dying, unless hit by toxic or a hazard. Weak Armor to maybe get an extra speed buff for stored power. Kinda just quick setup and sweep half the team role.
Zoroark @ Choice Scarf
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Trick
- U-turn
This is where the fun begins. Lead with Zoroark disguised as Toxicroak and instantly use trick unless the opponent is also a dark type. Psychic types would instantly pounce on the opportunity, and get nullified. Fairy types would run away because of sludge bomb, and Toxicroak's overall poison type moves, and everything else is just well, in between. If neither occur, then it's most likely a setup/hazard lead, and your disguise wouldn't be broken. U-Turn out and progress, as usual, screwing with them every so often. Just be cautious if it's a poison type, may be using black sludge, which would screw over Zoroark.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Vacuum Wave
- Shadow Ball
- Nasty Plot
Pretty basic Toxicroak build in my opinion, and not the best either. Toxicroak's defense is indeed higher than Zoroark's, but Toxicroak's weaknesses are bigger and more common than Zoroark's, so in most cases, you can't even hit off a single nasty plot. Sludge Bomb for STAB, Vacuum Wave for STAB and priority, and shadow ball to deal with psychic types, if you even manage to outspeed them. Toxicroak's speed is the same as the one Kommo-o set I mentioned, however that set had a Salac berry, substitute, and belly drum, so in shorter terms, was faster, which is something Toxicroak doesn't have. Dry Skin is used to catch water types and heal in the process. (I realize I may need to swap to a physical Toxicroak)
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Not going to lie, I just slapped in Excadrill as my third improvement to the team to balance the physical and special attack moves. Previous sets were Starmie and Mr. Rime with Rapid Spin, both of which got destroyed before they could even hit off a rapid spin, usually by sucker punch Bisharp. Now, just gets hit off by Heatran. Basic tank set, and definitely need a new replacement, preferably a physical Defogger.
Overall, the team is missing a few standard immunities but is fun to use. I'll gladly take any suggestions to improve!
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