Hey guys, this my second try on making an OU team. Through the week, I can see my improvement from not knowing anything about Gen 6(stopped when I basically completed my sinnoh national dex on the DS and I played White 2 on an Emulator)to pretty much be decent enough to go to the OU ladder anywhere. On the DS(if I ever get one again), or on Pokemon Showdown, I will still try to improve myself as much as I can. So you may say that I'm pretty noob.
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance
This is my regular Mega Pinsir, used like every other people, but I noticed that people use Frustration for whatever reason, maybe to be different. This can basically wreck your opponent with the 1 swords dance, which takes some predicting to make because this could get killed easily for whatever reasons. Sometimes I can't use this to the full potential for over predicting, but doing that can also get me some kills that are big.
Deoxys-Defense @ Rocky Helmet
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Superpower
This is my hazard setter that could be also used defensively sometime when I need it. I invested some speed EV's to outspeed some Pokemon and being able to taunt them because those plays might give me a harder time in the future. I use this instead of the Speed one because I feel that I need something to go to mid game just to survive a hit, because this is probably the closest thing to defense in my team.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
This is my Assault Vest Conkeldurr, to increase the Special Defense of this pokemon. I know that Drain Punch wouldn't be that effective with the 252 HP investment, but I'm still trying it out. Knock Off is really useful when you need to get an item out of some Pokemon, and I could just Knock Off if some type of Ghost or Psychic pokemon enters the game with Conkeldurr. I have always been a fan of Conkeldurr anyway, and maybe my love for it will stay for the generation.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
This Talonflame is just sick in it's own ways. It can revenge kill, or just clean some problematic pokemon to pinsir. Choice Band over Sharp Beak because Flare Blitz is also useful to this. Jolly over Adamant because I won't always use Brave Bird. U-turn and Flare Blitz are there too.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall
This baby, is a nice addition to the team. To cover up the fire weakness, it's Belly Drum set is also a pretty dope moveset. With Jolly, even Waterfall can attack fast. One thing I really hate though is Toxic. I don't really have an answer for that, but maybe some answers here can help me with my problem. But in my opinion, Azumarill is a sick pokemon that deserves a spot in my team. Play Rough is to cover up other types.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Substitute
Nasty Plot Thundurus. This pokemon right here was in the uber tier last generation. And it's still pretty strong in the OU game right now. A lot of my pokemon are set ups, and I just came to realize that. It's all about predicting, but substitute here makes it easier for me to setup. Hidden Power Flying because I didn't have any flying move. But really, that's about it. If this baby here can set up, then you're probably most likely going to lose.

Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance
This is my regular Mega Pinsir, used like every other people, but I noticed that people use Frustration for whatever reason, maybe to be different. This can basically wreck your opponent with the 1 swords dance, which takes some predicting to make because this could get killed easily for whatever reasons. Sometimes I can't use this to the full potential for over predicting, but doing that can also get me some kills that are big.

Deoxys-Defense @ Rocky Helmet
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Superpower
This is my hazard setter that could be also used defensively sometime when I need it. I invested some speed EV's to outspeed some Pokemon and being able to taunt them because those plays might give me a harder time in the future. I use this instead of the Speed one because I feel that I need something to go to mid game just to survive a hit, because this is probably the closest thing to defense in my team.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
This is my Assault Vest Conkeldurr, to increase the Special Defense of this pokemon. I know that Drain Punch wouldn't be that effective with the 252 HP investment, but I'm still trying it out. Knock Off is really useful when you need to get an item out of some Pokemon, and I could just Knock Off if some type of Ghost or Psychic pokemon enters the game with Conkeldurr. I have always been a fan of Conkeldurr anyway, and maybe my love for it will stay for the generation.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
This Talonflame is just sick in it's own ways. It can revenge kill, or just clean some problematic pokemon to pinsir. Choice Band over Sharp Beak because Flare Blitz is also useful to this. Jolly over Adamant because I won't always use Brave Bird. U-turn and Flare Blitz are there too.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall
This baby, is a nice addition to the team. To cover up the fire weakness, it's Belly Drum set is also a pretty dope moveset. With Jolly, even Waterfall can attack fast. One thing I really hate though is Toxic. I don't really have an answer for that, but maybe some answers here can help me with my problem. But in my opinion, Azumarill is a sick pokemon that deserves a spot in my team. Play Rough is to cover up other types.

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Substitute
Nasty Plot Thundurus. This pokemon right here was in the uber tier last generation. And it's still pretty strong in the OU game right now. A lot of my pokemon are set ups, and I just came to realize that. It's all about predicting, but substitute here makes it easier for me to setup. Hidden Power Flying because I didn't have any flying move. But really, that's about it. If this baby here can set up, then you're probably most likely going to lose.
My conclusion is that, like any other team, this team is not perfect. I'm pretty contented, but of course, I will appreciate any help and comment. So please, go and help me out!
Replays:
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Replays:
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