OU Team #2

Hey guys, this my second try on making an OU team. Through the week, I can see my improvement from not knowing anything about Gen 6(stopped when I basically completed my sinnoh national dex on the DS and I played White 2 on an Emulator)to pretty much be decent enough to go to the OU ladder anywhere. On the DS(if I ever get one again), or on Pokemon Showdown, I will still try to improve myself as much as I can. So you may say that I'm pretty noob.

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Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance
This is my regular Mega Pinsir, used like every other people, but I noticed that people use Frustration for whatever reason, maybe to be different. This can basically wreck your opponent with the 1 swords dance, which takes some predicting to make because this could get killed easily for whatever reasons. Sometimes I can't use this to the full potential for over predicting, but doing that can also get me some kills that are big.

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Deoxys-Defense @ Rocky Helmet
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Superpower
This is my hazard setter that could be also used defensively sometime when I need it. I invested some speed EV's to outspeed some Pokemon and being able to taunt them because those plays might give me a harder time in the future. I use this instead of the Speed one because I feel that I need something to go to mid game just to survive a hit, because this is probably the closest thing to defense in my team.

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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
This is my Assault Vest Conkeldurr, to increase the Special Defense of this pokemon. I know that Drain Punch wouldn't be that effective with the 252 HP investment, but I'm still trying it out. Knock Off is really useful when you need to get an item out of some Pokemon, and I could just Knock Off if some type of Ghost or Psychic pokemon enters the game with Conkeldurr. I have always been a fan of Conkeldurr anyway, and maybe my love for it will stay for the generation.

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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
This Talonflame is just sick in it's own ways. It can revenge kill, or just clean some problematic pokemon to pinsir. Choice Band over Sharp Beak because Flare Blitz is also useful to this. Jolly over Adamant because I won't always use Brave Bird. U-turn and Flare Blitz are there too.
azumarill.gif

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall
This baby, is a nice addition to the team. To cover up the fire weakness, it's Belly Drum set is also a pretty dope moveset. With Jolly, even Waterfall can attack fast. One thing I really hate though is Toxic. I don't really have an answer for that, but maybe some answers here can help me with my problem. But in my opinion, Azumarill is a sick pokemon that deserves a spot in my team. Play Rough is to cover up other types.

thundurus.gif

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Substitute
Nasty Plot Thundurus. This pokemon right here was in the uber tier last generation. And it's still pretty strong in the OU game right now. A lot of my pokemon are set ups, and I just came to realize that. It's all about predicting, but substitute here makes it easier for me to setup. Hidden Power Flying because I didn't have any flying move. But really, that's about it. If this baby here can set up, then you're probably most likely going to lose.
My conclusion is that, like any other team, this team is not perfect. I'm pretty contented, but of course, I will appreciate any help and comment. So please, go and help me out!

Replays:
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For your Pinsir, as a physical sweeper, its nature and EV's should be identical to Talonflame's. It is not meant to be very bulky and outspeding midspeed threats is crucial. Frustration is better than Return because Mega Pinsir is ugly and Dittos trying to copycat it will run max happiness and all happiness makes Frustration a very weak attack.

HP Ice is recommended for Thundurus.

Hazards are your team's biggest weakness. Your team cannot remove them if Deoxys does not block them. Three of your Pokemon are weak to Stealth Rock. Second, all Pokemon except Conk have no health recovery method. Switching out is a great disadvantage to your team.
 
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Mega Pinsir is a physical sweeper, so max speed is advised. 105 speed is quite fast. I also think I mentioned somewhere that 252hp assault vest Conkeldurr isn't the most efficient, dividing the EVs from hp into its defenses allows it to have the same bulk while healing more % with drain punch.

Other than that, what Zibbity said. You're quite weak to hazards, and you don't need HP flying on Thundurus considering you already have to strong birds. Electric/ice coverage is better on Thundurus
 
Hi ! Nice team you have here.

Just a few thoughts :
- Timid > Jolly for Deoxys ( you will take less damages from Confusion or Foul Play ) and change the EVs spread to this : 212 HP / 252 Spe / 44 Atk ( 44 Atk to OHKO all the variants of Bisharp with 32 EVs HP or less with Superpower )
- HP Ice > HP Flying for Thundurus ( allows to hit Gliscor and Landorus ) and Thunder Wave is really needed on him. IMO, it's what makes him so incredible. So remove Sub or Nasty Plot for T-Wave.

Hope I helped and good luck for your team !

EDIT: Btw, your team is very weak to Stealth Rock. You should replace Thundurus with Latias to be able to remove the hazards. Like this you will keep the very effective little Flying Spam core between Talonflame and Pinsir.

Latias @ Life Orb / Leftovers
Ability: Levitate
EVs: 252 SpAtk / 252 Spe / 4 HP
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
 
Gonna drop by some thoughts aswell. First of all, Pinsir should always run Jolly as a nature, because that way you are not overly reliant on Quick Attack, as you will be outsped by positive-natured base 92 Speed Pokemon, such as Krookodile and M-Garchomp. Also, the best ability to use on Pinsir is Hyper Cutter, as it makes you immune to Pokemon using Intimidate, such as Lando-T, and it is your best tool in getting past it. You should not use Rocky Helmet on Deo-D, as that is meant for bulky sets only. Your best bet is to use either Mental Herb to prevent Taunt, or Red Card to shuffle opponent's team, thus enabling you to get more hazards on the field. Also, you are not using the Attack EVs you need in order to OHKO Bisharp, so I think your best bet is to use either Thunder Wave or Magic Coat, or invest Attack EVs to OHKO Bisharp. I would advise you to invest Conkeldurr's EVs in Attack and Special Defense, because you need all the SpD EVs you can get to function well as a special pivot. Make sure you invest 20 Speed, as to outspeed Hippowdon, so he can't stall you with Slack Off. Also, I prefer Ice Punch over Stone Edge, as your matchups against Flying-types are quite bad anyway, but with Ice Punch you can avoid Dragon-types setting up on you. Knock Off is a good move to spam when anticipating switches, so that makes Stone Edge even more redundant.

Talonflame should also run Adamant nature, as one of the benefits of using Talonflame as a CB user is that he can afford to run that +Atk nature, while Jolly doesn't really benefit you. Your Azumarill should also run Adamant, as Jolly doesn't let you outspeed anything notable, and Rotom-W, who you would otherwise outspeed, usually invests enough in Speed to always outspeed Azumarill. Adamant is needed to give extra power to Aqua Jet, the move you will be spamming most of the time. Also, I wouldn't use Substitute with Life Orb on Thundurus. You could use Focus Blast or Psychic instead, Focus Blast for Tyranitar, Ferrothorn and Blissey, and with Psychic you can scratch out HP Flying and replace it with HP Ice. I think that an overall problem in your team philosophy is that in order to justify using Deo-D, you really need to have a very much HO team. As of now, Conkeldurr really slows down your momentum, so I would either switch out Conkeldurr to a more offensive Pokemon, or maybe Aegislash for spinblocking, or switch out Deo-D for another hazard using Pokemon, that doesn't require you to run an HO team. If you decide to go the HO way, you could also give Defiant Thundurus a go. That's my two cents, good luck with the team!
 
Most teams are like this, but, I'm not a fan of the 4 physical sweepers and 1 special attacker.
The team has a good start, making it easy to modify and make it better.
 
Gonna drop by some thoughts aswell. First of all, Pinsir should always run Jolly as a nature, because that way you are not overly reliant on Quick Attack, as you will be outsped by positive-natured base 92 Speed Pokemon, such as Krookodile and M-Garchomp. Also, the best ability to use on Pinsir is Hyper Cutter, as it makes you immune to Pokemon using Intimidate, such as Lando-T, and it is your best tool in getting past it. You should not use Rocky Helmet on Deo-D, as that is meant for bulky sets only. Your best bet is to use either Mental Herb to prevent Taunt, or Red Card to shuffle opponent's team, thus enabling you to get more hazards on the field. Also, you are not using the Attack EVs you need in order to OHKO Bisharp, so I think your best bet is to use either Thunder Wave or Magic Coat, or invest Attack EVs to OHKO Bisharp. I would advise you to invest Conkeldurr's EVs in Attack and Special Defense, because you need all the SpD EVs you can get to function well as a special pivot. Make sure you invest 20 Speed, as to outspeed Hippowdon, so he can't stall you with Slack Off. Also, I prefer Ice Punch over Stone Edge, as your matchups against Flying-types are quite bad anyway, but with Ice Punch you can avoid Dragon-types setting up on you. Knock Off is a good move to spam when anticipating switches, so that makes Stone Edge even more redundant.

Talonflame should also run Adamant nature, as one of the benefits of using Talonflame as a CB user is that he can afford to run that +Atk nature, while Jolly doesn't really benefit you. Your Azumarill should also run Adamant, as Jolly doesn't let you outspeed anything notable, and Rotom-W, who you would otherwise outspeed, usually invests enough in Speed to always outspeed Azumarill. Adamant is needed to give extra power to Aqua Jet, the move you will be spamming most of the time. Also, I wouldn't use Substitute with Life Orb on Thundurus. You could use Focus Blast or Psychic instead, Focus Blast for Tyranitar, Ferrothorn and Blissey, and with Psychic you can scratch out HP Flying and replace it with HP Ice. I think that an overall problem in your team philosophy is that in order to justify using Deo-D, you really need to have a very much HO team. As of now, Conkeldurr really slows down your momentum, so I would either switch out Conkeldurr to a more offensive Pokemon, or maybe Aegislash for spinblocking, or switch out Deo-D for another hazard using Pokemon, that doesn't require you to run an HO team. If you decide to go the HO way, you could also give Defiant Thundurus a go. That's my two cents, good luck with the team!

Any ideas on a replacement for conkeldurr?

Hi ! Nice team you have here.

Just a few thoughts :
- Timid > Jolly for Deoxys ( you will take less damages from Confusion or Foul Play ) and change the EVs spread to this : 212 HP / 252 Spe / 44 Atk ( 44 Atk to OHKO all the variants of Bisharp with 32 EVs HP or less with Superpower )
- HP Ice > HP Flying for Thundurus ( allows to hit Gliscor and Landorus ) and Thunder Wave is really needed on him. IMO, it's what makes him so incredible. So remove Sub or Nasty Plot for T-Wave.

Hope I helped and good luck for your team !

EDIT: Btw, your team is very weak to Stealth Rock. You should replace Thundurus with Latias to be able to remove the hazards. Like this you will keep the very effective little Flying Spam core between Talonflame and Pinsir.

Latias @ Life Orb / Leftovers
Ability: Levitate
EVs: 252 SpAtk / 252 Spe / 4 HP
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Thanks for the feedback! I'm surely going to try out the edits. Including the Latias.
 
Well, it's a tough one to decide what could replace Conkeldurr. From an HO archetype point of view, your team lacks a spinblocker, who can salvage the situation if you lose precious momentum. Air Balloon, 4 attacks Aegislash could work, as he can spinblock against everything, and with Shadow Ball / Shadow Sneak / Sacred Sword / Iron Head or Flash Cannon you can start putting down pressure instantly, and don't need to set up. You could also try to transform your Thundurus to a physical Defiant abuser with Wild Charge / Superpower / Knock Off / HP Ice, who can take care of Defog users. The most important thing to remember when replacing Conkeldurr is to try to use an attacker that doesn't need to setup in order to be dangerous, but if you decide to use a Choiced attacker, make sure it's an attacker that doesn't risk losing momentum even while being Choiced to a move. U-turn and Volt Switch help to keep momentum on your side. Also, try not to use an attacker that's weak to SR, as you most likely can't include hazard removal, and Talonflame and Thundurus already add to your SR weakness.
 
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