Hi there, ^^
So I see that Dreamworld Teams are, well, taking over the pokemon world. So, I wanted to make a team without any of the dreamworld abilities on the pokemon I chose. I am not that great at pokemon, but a little assisstance can go a long way. I think the team I made does have potential, and has gotten decent wins for me, but I know there are many out there who are better than me, so, let's see how much better this can be.
Before we get started, I would like to mention the following:
Metagross@ Air balloon/Occa Berry??
Nature: Adamant
Abilty: Clear Body
EVs: 252 Atk /252 HP / 4 Sp. Def
-Stealth Rock
-Earthquake/Hammer Arm
-Explosion
-Bullet Punch
Metagross is my lead, obviously. His main role is to set up Stealth Rock. however, if the lead is something which directly threatens Metagross, like Heatran, I would use something along the lines of Bullet Punch then Earthquake. Metagross is more of a Tank as well, with the EVs distrubuted. He's more there to take a hit to set up, then hopefully take something down with. I chose explosion in the last slot, which needs prediction, but can punch a whole in anything which could possibly threaten my team badly. I would prefer Earthquake over Hammer Arm, as it's the fire types I have problems with, and Metagross still keeps a decent enough speed. I really can't decide with it's item, whether resistance against fire would be better, then go for a kill, or to completely resist ground type moves *cough earthquake cough*
Forretress@ Leftovers
Nature: Sassy
Ability: Sturdy
EVs: 252 HP / 176 Def / 80 Sp. Def
-Toxic Spikes
-Spikes
-Rapid Spin
-Volt Switch
This guy's role is to live as long as possible (hence the EV spread and nature), set up toxic spikes, then normal spikes, while rapid spinning away any hazards affecting me. I can't be bothered with Gyro ball, so I decided to give it a slight boost in Sp. Def instead with Sassy nature. With Volt Switch, I can run away from any threats which could harm it, as Forretress does need to do it's job as spinner. If necessary though, I will do an all out proper switch as Forretress is a bit slow to use Volt Switch.
Jellicent@ Leftovers
Nature:Calm
Ability:Cursed Body
EVs:248 HP / 116 Def / 44 Spe / 100 Sp.Def
-Surf
-Taunt
-Recover
-Will-o-wisp
So, this is the standard set, apart from the EVs. The reason I changed the EVs is because I already have Metagross and Forretress to make up for a Physical Defence. So, as the summary already explains, 44 Speed to outspeed and burn scizor, taunt for slower pokemon with recovery moves, STAB Surf for more power as I already have Will-o-wisp to burn and Recover for my own healing move. I chose this guy to be on the team as, well, he fits on nearly every single team around. Cursed Body is chosen for those choice users, who are locked in the wrong move. It can also prevent Jellicent from being attacked by a harmful move.
Volcarona@ Leftovers
Nature: Bold
Abilty:Flame Body
EVs:252 HP/ 252 Def/ 4 Sp. Atk
-Quiver Dance
-Fire Blast
-Bug Buzz
-Morning Sun
Don't ask me why I like bulky pokemon, I just do lol. This pokemon to me is treated to me as a sweeper as well as something that wants to live. I chose Fire Blast over Fiery Dance because of the power difference and the fact I am already getting boosts from Quiver Dance. I obviously invest all my Defence EVs into HP and Def as these are the stats Volcarona can't change (unless you count Morning Sun). Bug Buzz is the STAB move for more coverage here, and Morning Sun to keep it alive and dancing. I know this sun does best in the sun, which is why my next pokemon is a sun support.
Infernape@ Heat Rock
Nature:Calm
Ability:Blaze
EVs:100 Sp. Def / 252 HP/ 116 Def ???
-Solarbeam
-Fire Blast
-Sunny Day
-U-Turn
Here he is, my sun support. I don't really need him to live, but he can always hope, right? So, basically, it sets up the sun for 8 turns. If it dies, unlucky, if it doesn't, why not do some damage before running away? So Solarbeam is there, because it doesn't need charge, while Fire blast will have immense power, and even more if Blaze is in effect. U-Turn is if I want a quick getaway to Volcarona to sweep, or whatever necessary. I'm not completely sure about the EVs, so any help there would be appreciated.
Haxorus@ Choice Scarf
Nature: Adamant
Abilty: Mold Breaker
EVs: 252Atk / 252 Spd/ 4HP
-Brick Break
-Dual Chop
-Outrage
-Earthquake
And finally, I introduce to you my physical sweeper. He already has a massive base Attack stat, so I am going with the choice scarf, so his speed can catch up to it's Atk stat. Brick Break is to hit Ferrothorn and other steel types hard, dual chop gets rid of Subs, and deals damage to the pokemon in the process. Outrage hits like a beast, and Earthquake is great, because it even hits levitaters. And that's my team.
Please rate it, and I will consider everything. Take note, even if this team is great, I'm still not that great when it comes down to battling, so yeah. That may be why this team can be dissapointing in it;s battles. Anyway, rate away ^^
So I see that Dreamworld Teams are, well, taking over the pokemon world. So, I wanted to make a team without any of the dreamworld abilities on the pokemon I chose. I am not that great at pokemon, but a little assisstance can go a long way. I think the team I made does have potential, and has gotten decent wins for me, but I know there are many out there who are better than me, so, let's see how much better this can be.
Before we get started, I would like to mention the following:
- The opponent can use Dreamworld pokemon
- I don't like using legendaries, uber or not. I just don't like them for some reason. However, I don't care if my opponent uses them
- Obviously, no Ubers, seeing as this is in an OU RMT sub-forum XD
- Please don't suggest to me to use a dream world abilitied pokemon. I want this team to have no influence from the dream world. And I think that's it. Now, the team

Metagross@ Air balloon/Occa Berry??
Nature: Adamant
Abilty: Clear Body
EVs: 252 Atk /252 HP / 4 Sp. Def
-Stealth Rock
-Earthquake/Hammer Arm
-Explosion
-Bullet Punch
Metagross is my lead, obviously. His main role is to set up Stealth Rock. however, if the lead is something which directly threatens Metagross, like Heatran, I would use something along the lines of Bullet Punch then Earthquake. Metagross is more of a Tank as well, with the EVs distrubuted. He's more there to take a hit to set up, then hopefully take something down with. I chose explosion in the last slot, which needs prediction, but can punch a whole in anything which could possibly threaten my team badly. I would prefer Earthquake over Hammer Arm, as it's the fire types I have problems with, and Metagross still keeps a decent enough speed. I really can't decide with it's item, whether resistance against fire would be better, then go for a kill, or to completely resist ground type moves *cough earthquake cough*

Forretress@ Leftovers
Nature: Sassy
Ability: Sturdy
EVs: 252 HP / 176 Def / 80 Sp. Def
-Toxic Spikes
-Spikes
-Rapid Spin
-Volt Switch
This guy's role is to live as long as possible (hence the EV spread and nature), set up toxic spikes, then normal spikes, while rapid spinning away any hazards affecting me. I can't be bothered with Gyro ball, so I decided to give it a slight boost in Sp. Def instead with Sassy nature. With Volt Switch, I can run away from any threats which could harm it, as Forretress does need to do it's job as spinner. If necessary though, I will do an all out proper switch as Forretress is a bit slow to use Volt Switch.

Jellicent@ Leftovers
Nature:Calm
Ability:Cursed Body
EVs:248 HP / 116 Def / 44 Spe / 100 Sp.Def
-Surf
-Taunt
-Recover
-Will-o-wisp
So, this is the standard set, apart from the EVs. The reason I changed the EVs is because I already have Metagross and Forretress to make up for a Physical Defence. So, as the summary already explains, 44 Speed to outspeed and burn scizor, taunt for slower pokemon with recovery moves, STAB Surf for more power as I already have Will-o-wisp to burn and Recover for my own healing move. I chose this guy to be on the team as, well, he fits on nearly every single team around. Cursed Body is chosen for those choice users, who are locked in the wrong move. It can also prevent Jellicent from being attacked by a harmful move.

Volcarona@ Leftovers
Nature: Bold
Abilty:Flame Body
EVs:252 HP/ 252 Def/ 4 Sp. Atk
-Quiver Dance
-Fire Blast
-Bug Buzz
-Morning Sun
Don't ask me why I like bulky pokemon, I just do lol. This pokemon to me is treated to me as a sweeper as well as something that wants to live. I chose Fire Blast over Fiery Dance because of the power difference and the fact I am already getting boosts from Quiver Dance. I obviously invest all my Defence EVs into HP and Def as these are the stats Volcarona can't change (unless you count Morning Sun). Bug Buzz is the STAB move for more coverage here, and Morning Sun to keep it alive and dancing. I know this sun does best in the sun, which is why my next pokemon is a sun support.

Infernape@ Heat Rock
Nature:Calm
Ability:Blaze
EVs:100 Sp. Def / 252 HP/ 116 Def ???
-Solarbeam
-Fire Blast
-Sunny Day
-U-Turn
Here he is, my sun support. I don't really need him to live, but he can always hope, right? So, basically, it sets up the sun for 8 turns. If it dies, unlucky, if it doesn't, why not do some damage before running away? So Solarbeam is there, because it doesn't need charge, while Fire blast will have immense power, and even more if Blaze is in effect. U-Turn is if I want a quick getaway to Volcarona to sweep, or whatever necessary. I'm not completely sure about the EVs, so any help there would be appreciated.

Haxorus@ Choice Scarf
Nature: Adamant
Abilty: Mold Breaker
EVs: 252Atk / 252 Spd/ 4HP
-Brick Break
-Dual Chop
-Outrage
-Earthquake
And finally, I introduce to you my physical sweeper. He already has a massive base Attack stat, so I am going with the choice scarf, so his speed can catch up to it's Atk stat. Brick Break is to hit Ferrothorn and other steel types hard, dual chop gets rid of Subs, and deals damage to the pokemon in the process. Outrage hits like a beast, and Earthquake is great, because it even hits levitaters. And that's my team.
Please rate it, and I will consider everything. Take note, even if this team is great, I'm still not that great when it comes down to battling, so yeah. That may be why this team can be dissapointing in it;s battles. Anyway, rate away ^^