OU Team - Destroyed in Seconds
Well, this is my first ever RMT, but on Shoddy it has been rather succesful at finishing the game quickly, hence the name.
Anyways, as this is my first RMT, it may not be good, but I hope it isn't bad either. The descriptions and such may also be rather crap. Anyways:
The Lead
Gliscor @ Leftovers
Ability: Sand Veil
EV's: 252 HP / 216 Spe / 40 Def
Nature: Impish (+Def / -SpA)
-Earthquake
-Roost
-Stone Edge
-Stealth Rock
Description: To be honest, I've never seen a Gliscor Lead, they're probably out there, but I've never seen one, so I thought it would be fun to try. I start by getting out a quck SR, and then keep Gliscor out as long as possible, since it has 2 rather potent attacks. As soon as even a hint of an Ice-Type hits the field, he's getting out of there! I've used one of the Smogon movesets as a guide, so if you recognize it, that's why.
EV's: Since his HP is mediocre, no more, I invested in max HP, since this guy is the one who will be taking the first few hits of the battle. A bit of Speed is also useful, so it can get SR up quickly, and also do the role of a sweeper later on. As for the SpD EV's, I didn't really have anywhere else to put the, and a bit more endurance is always nice.
The Mixed Sweeper
Infernape @ Life Orb
Ability: Blaze
EV's: 4 Atk / 252 Spe / 252 SpA
Nature: Naive (+Spe / -SpD)
-Nasty Plot
-Fire Blast
-Close Combat
-Grass Knot
Description: Your basic Nasty Plot Infernape. I replaced Salamnce with this guy because this was at least as good, and SR only does 12% here. It's a perfect sweeper, I've experimented on Shoddy, you're knee-deep in do-do if this guy gets just 1 Nasty Plot in there. Fire Blast and Grass Knot cover most types as well.
EV's: A tiny bit of Atk, and otherwise maxed Spe and SpA. That's all I can really say.
The Physical Sweeper
Weavile @ Expert Belt
Ability: Pressure
EV's: 40 HP / 252 Atk / 216 Spe
Nature: Jolly (+Spe / -SpA)
-Ice Shard
-Brick Break
-Swords Dance
-Night Slash
Description: Another of those pokemon almsot born for this role. The Atk and Speed especially leave other pokemon crying, wishing they had the same kind of stats. As for Ice Shard instead of other, more powerful Ice-Type attacks, many pokemon are quicker than this Weavile after an Agility or similar it's also to prevent an immedieate KO after a SD from an opponent or the likes, I stand a chance of KO'ing him first. Another moveset based of Smogon ideas.
EV's: The HP helps prevent, I think it was a Modest Azelf Flamethrower, no SpA EV's, something like that, OHKO him. I think Atk and Speed are rather obvious.
The Special Sweeper
Zapdos @ Life Orb
Ability: Pressure
EV's: 4 HP / 252 Spe / 252 SpA
Nature: Timid (+Spe / -Atk)
-Thunderbolt
-Hidden Power Grass
-Roost
-Heat Wave
Description: That's right, a non-defensive Zapdos! Im suprised why this isn't used as a Special Sweeper more often, it's fantastic! This is one of the finishers on my team, count to 3 and it's swept everything else away. I found a way to make it have Hidden Power Grass now, so Twister is gone now. Again, based losely on Smogon.
EV's: HP was really just for the lulz, as both Speed and SpA were maxed out, to improve it's already godlike sweeping abilities. Short and simple EV description, and it contains everything neccesary;-)
The... Thing
Starmie @ Leftovers
Ability: Natural Cure
EV's: 252 HP / 20 Def / 216 Spe / 20 SpD
Nature: Timid (+Spe / -Atk)
-Surf
-Thunderbolt
-Rapid Spin
-Recover
Description: I suppose it could be a Rapid Spinner, but I'm a noob at this, so I dunno... Anyways, a basic Starmie I suppose. Surf and Thunderbolt to hit opposing poke's, and Recover to well... recover. And of course Rapid Spin to clear the arena of switch-in dangers. Smogon base again.
EV's: HP to give it prolonged survival, and of course some Speed, but that's basic. The remaining 40 I've split between the 2 defences, again to give it prolonged survival.
The Tank
Swampert @ Leftovers
Ability: Torrent
EV's: 240 HP / 216 Def / 52 SpA
Nature: Relaxed (+Def / -Spe)
-Hydro Pump
-Earthquake
-Aqua Tail
-Ice Beam
Description: As you can see, I replaced my CMBliss with this SwampTank. Yeah, I invented that word. Quite a bit of coverage, power too.
EV's: Well, I smacked a load of 'em into Def, so it can survive hits even while asleep. Maxed HP so it can survive for ages (trust me, I tried) and SpA for power.
Threats
I'm too lazy to make a whole list right now, but I can tell you; anything with a tag that says Stealth Rock on it is a big no-no for this team. Ice-Types are also bad news.
Well, this is my first ever RMT, but on Shoddy it has been rather succesful at finishing the game quickly, hence the name.
Anyways, as this is my first RMT, it may not be good, but I hope it isn't bad either. The descriptions and such may also be rather crap. Anyways:
The Lead

Gliscor @ Leftovers
Ability: Sand Veil
EV's: 252 HP / 216 Spe / 40 Def
Nature: Impish (+Def / -SpA)
-Earthquake
-Roost
-Stone Edge
-Stealth Rock
Description: To be honest, I've never seen a Gliscor Lead, they're probably out there, but I've never seen one, so I thought it would be fun to try. I start by getting out a quck SR, and then keep Gliscor out as long as possible, since it has 2 rather potent attacks. As soon as even a hint of an Ice-Type hits the field, he's getting out of there! I've used one of the Smogon movesets as a guide, so if you recognize it, that's why.
EV's: Since his HP is mediocre, no more, I invested in max HP, since this guy is the one who will be taking the first few hits of the battle. A bit of Speed is also useful, so it can get SR up quickly, and also do the role of a sweeper later on. As for the SpD EV's, I didn't really have anywhere else to put the, and a bit more endurance is always nice.
The Mixed Sweeper

Infernape @ Life Orb
Ability: Blaze
EV's: 4 Atk / 252 Spe / 252 SpA
Nature: Naive (+Spe / -SpD)
-Nasty Plot
-Fire Blast
-Close Combat
-Grass Knot
Description: Your basic Nasty Plot Infernape. I replaced Salamnce with this guy because this was at least as good, and SR only does 12% here. It's a perfect sweeper, I've experimented on Shoddy, you're knee-deep in do-do if this guy gets just 1 Nasty Plot in there. Fire Blast and Grass Knot cover most types as well.
EV's: A tiny bit of Atk, and otherwise maxed Spe and SpA. That's all I can really say.
The Physical Sweeper

Weavile @ Expert Belt
Ability: Pressure
EV's: 40 HP / 252 Atk / 216 Spe
Nature: Jolly (+Spe / -SpA)
-Ice Shard
-Brick Break
-Swords Dance
-Night Slash
Description: Another of those pokemon almsot born for this role. The Atk and Speed especially leave other pokemon crying, wishing they had the same kind of stats. As for Ice Shard instead of other, more powerful Ice-Type attacks, many pokemon are quicker than this Weavile after an Agility or similar it's also to prevent an immedieate KO after a SD from an opponent or the likes, I stand a chance of KO'ing him first. Another moveset based of Smogon ideas.
EV's: The HP helps prevent, I think it was a Modest Azelf Flamethrower, no SpA EV's, something like that, OHKO him. I think Atk and Speed are rather obvious.
The Special Sweeper

Zapdos @ Life Orb
Ability: Pressure
EV's: 4 HP / 252 Spe / 252 SpA
Nature: Timid (+Spe / -Atk)
-Thunderbolt
-Hidden Power Grass
-Roost
-Heat Wave
Description: That's right, a non-defensive Zapdos! Im suprised why this isn't used as a Special Sweeper more often, it's fantastic! This is one of the finishers on my team, count to 3 and it's swept everything else away. I found a way to make it have Hidden Power Grass now, so Twister is gone now. Again, based losely on Smogon.
EV's: HP was really just for the lulz, as both Speed and SpA were maxed out, to improve it's already godlike sweeping abilities. Short and simple EV description, and it contains everything neccesary;-)
The... Thing

Starmie @ Leftovers
Ability: Natural Cure
EV's: 252 HP / 20 Def / 216 Spe / 20 SpD
Nature: Timid (+Spe / -Atk)
-Surf
-Thunderbolt
-Rapid Spin
-Recover
Description: I suppose it could be a Rapid Spinner, but I'm a noob at this, so I dunno... Anyways, a basic Starmie I suppose. Surf and Thunderbolt to hit opposing poke's, and Recover to well... recover. And of course Rapid Spin to clear the arena of switch-in dangers. Smogon base again.
EV's: HP to give it prolonged survival, and of course some Speed, but that's basic. The remaining 40 I've split between the 2 defences, again to give it prolonged survival.
The Tank

Swampert @ Leftovers
Ability: Torrent
EV's: 240 HP / 216 Def / 52 SpA
Nature: Relaxed (+Def / -Spe)
-Hydro Pump
-Earthquake
-Aqua Tail
-Ice Beam
Description: As you can see, I replaced my CMBliss with this SwampTank. Yeah, I invented that word. Quite a bit of coverage, power too.
EV's: Well, I smacked a load of 'em into Def, so it can survive hits even while asleep. Maxed HP so it can survive for ages (trust me, I tried) and SpA for power.
Threats
I'm too lazy to make a whole list right now, but I can tell you; anything with a tag that says Stealth Rock on it is a big no-no for this team. Ice-Types are also bad news.