OU Team - Destroyed in Seconds

OU Team - Destroyed in Seconds

Well, this is my first ever RMT, but on Shoddy it has been rather succesful at finishing the game quickly, hence the name.

Anyways, as this is my first RMT, it may not be good, but I hope it isn't bad either. The descriptions and such may also be rather crap. Anyways:

The Lead
gliscor.png

Gliscor @ Leftovers
Ability: Sand Veil
EV's: 252 HP / 216 Spe / 40 Def
Nature: Impish (+Def / -SpA)
-Earthquake
-Roost
-Stone Edge
-Stealth Rock

Description: To be honest, I've never seen a Gliscor Lead, they're probably out there, but I've never seen one, so I thought it would be fun to try. I start by getting out a quck SR, and then keep Gliscor out as long as possible, since it has 2 rather potent attacks. As soon as even a hint of an Ice-Type hits the field, he's getting out of there! I've used one of the Smogon movesets as a guide, so if you recognize it, that's why.

EV's: Since his HP is mediocre, no more, I invested in max HP, since this guy is the one who will be taking the first few hits of the battle. A bit of Speed is also useful, so it can get SR up quickly, and also do the role of a sweeper later on. As for the SpD EV's, I didn't really have anywhere else to put the, and a bit more endurance is always nice.


The Mixed Sweeper
infernape.png

Infernape @ Life Orb
Ability: Blaze
EV's: 4 Atk / 252 Spe / 252 SpA
Nature: Naive (+Spe / -SpD)
-Nasty Plot
-Fire Blast
-Close Combat
-Grass Knot

Description: Your basic Nasty Plot Infernape. I replaced Salamnce with this guy because this was at least as good, and SR only does 12% here. It's a perfect sweeper, I've experimented on Shoddy, you're knee-deep in do-do if this guy gets just 1 Nasty Plot in there. Fire Blast and Grass Knot cover most types as well.

EV's: A tiny bit of Atk, and otherwise maxed Spe and SpA. That's all I can really say.


The Physical Sweeper
weavile.png

Weavile @ Expert Belt
Ability: Pressure
EV's: 40 HP / 252 Atk / 216 Spe
Nature: Jolly (+Spe / -SpA)
-Ice Shard
-Brick Break
-Swords Dance
-Night Slash

Description: Another of those pokemon almsot born for this role. The Atk and Speed especially leave other pokemon crying, wishing they had the same kind of stats. As for Ice Shard instead of other, more powerful Ice-Type attacks, many pokemon are quicker than this Weavile after an Agility or similar it's also to prevent an immedieate KO after a SD from an opponent or the likes, I stand a chance of KO'ing him first. Another moveset based of Smogon ideas.

EV's: The HP helps prevent, I think it was a Modest Azelf Flamethrower, no SpA EV's, something like that, OHKO him. I think Atk and Speed are rather obvious.


The Special Sweeper
zapdos.png

Zapdos @ Life Orb
Ability: Pressure
EV's: 4 HP / 252 Spe / 252 SpA
Nature: Timid (+Spe / -Atk)
-Thunderbolt
-Hidden Power Grass
-Roost
-Heat Wave

Description: That's right, a non-defensive Zapdos! Im suprised why this isn't used as a Special Sweeper more often, it's fantastic! This is one of the finishers on my team, count to 3 and it's swept everything else away. I found a way to make it have Hidden Power Grass now, so Twister is gone now. Again, based losely on Smogon.

EV's: HP was really just for the lulz, as both Speed and SpA were maxed out, to improve it's already godlike sweeping abilities. Short and simple EV description, and it contains everything neccesary;-)


The... Thing
starmie.png

Starmie @ Leftovers
Ability: Natural Cure
EV's: 252 HP / 20 Def / 216 Spe / 20 SpD
Nature: Timid (+Spe / -Atk)
-Surf
-Thunderbolt
-Rapid Spin
-Recover

Description: I suppose it could be a Rapid Spinner, but I'm a noob at this, so I dunno... Anyways, a basic Starmie I suppose. Surf and Thunderbolt to hit opposing poke's, and Recover to well... recover. And of course Rapid Spin to clear the arena of switch-in dangers. Smogon base again.

EV's: HP to give it prolonged survival, and of course some Speed, but that's basic. The remaining 40 I've split between the 2 defences, again to give it prolonged survival.


The Tank
swampert.png

Swampert @ Leftovers
Ability: Torrent
EV's: 240 HP / 216 Def / 52 SpA
Nature: Relaxed (+Def / -Spe)
-Hydro Pump
-Earthquake
-Aqua Tail
-Ice Beam

Description: As you can see, I replaced my CMBliss with this SwampTank. Yeah, I invented that word. Quite a bit of coverage, power too.

EV's: Well, I smacked a load of 'em into Def, so it can survive hits even while asleep. Maxed HP so it can survive for ages (trust me, I tried) and SpA for power.



Threats
I'm too lazy to make a whole list right now, but I can tell you; anything with a tag that says Stealth Rock on it is a big no-no for this team. Ice-Types are also bad news.
 
Uh... you should have either hidden power ice or grass in zapdos...since your zapdos is timid for grass it's 2 Atk / 30 SpA and ice it's 22 Atk / 30 Def and the rest are 31, i suggest grass inorder to hit swampert and you don't lose much coverage.... only latias and pure dragons... so you only have to worry about latias.
Uh... why do you have speed evs on blissey... it's not going too outspeed anything in the first place and umm... why the heck is it calm!!!! it should be bold instead and if it's CMBliss you don't need max SpD... and you should always have a recovery move on a Blissey or any wall in fact. And is starmie a wall... or something because you shuld always have more than one wall on a team or just go all out offensive but i agree that you should have a rapid spinner because 3 of your pokes are weak to stealth rock which is never good... If you want to go all out offensive replace blissey with swampert it can take a hit and dish out some it also has a resistance to rock which you are very weak to...
 
blissy wants soft boild over toxic for recovery and also would want natural cure over grace so you have something that can take status other then starmie and you want to move alot of those Sdef ev's into HP so you can take physical hits better with you boosting your Sdef anyway theres no need for them
 
Gliscor should have Stone Edge instead of Aerial Ace. Stone Edge could actually hit Ice-types (if needed, you still shouldn't be in on them at all)
 
Why have you used Speed on Blissey? I doesn't need/use it effectively. You won't be outspeeding anything really important, and it can be best spent elsewhere.
Those 4 EVs should go into HP, and you really need investment in it's mediocre Special Attack rather than it's already colossal Special Defense (which is already being boosted even further. You don't need investment in SpD).
Edit//It should also have either a +SpA nature or a +Def nature as well.

Adamant SDLuke is a large problem for your team. If it gets an SD off, it can rip through four members of your team at the very least, unless you can prevent Stealth Rock going up.
Gliscor helps, but if it takes too much damage before hand through switch-ins (and against other leads, such as Infernape and Azelf), it won't be able to take many hits, and certainly won't be able to switch in. As for his EVs, what do you mean you didn't have anywhere to put those last 40? Slap them into Defense.

I would change Zapdos to a more Physically defensive set (Twister? Why? Flinching is nice, but it isn't going to do any favors with a 40 Base Power), so it can at lest switch in on an Extremespeed (more EVs in Defense and HP needed to do this) and outspeed and KO most variants with Heat Wave.

In my opinion, anyway. :]
 
You have 3 weaknesses to Rock. While you do have a Rapid Spinner, say CBTar can OHKO each one your Rock weaks with Stone Edge and your Rapid Spinner could be revenged by Pursuit (Pursuit always OHKOs, even if you stay in, whereas Surf never KOs). Salamence's Intimidate will be useful, but Stealth Rock, Life Orb and Sandstorm whittle it down quickly and it obviously can't switch in to Stone Edge. Tyranitar is also almost always paired with Scizor, and a Swords Dancer makes quick work of Gliscor (cannot be 2HKOd by Earthquake, so +6 ATT is not hard) and Swampert just has no attacking ability at all against Scizor. Gyarados can also give your team a bit of trouble, as it outspeeds everything after a DD and nothing likes a +1 Waterfall (or Earthquake in Starmie's case).

Zapdos can keep Scizor in check, but particularly a CBScizor can keep you on edge with U-Turn, while SDScizor rips Gliscor to shreds. To fix this, you can use a Magnezone. Magnezone can trap Scizor, and unless it predicts and OHKOs with Superpower or U-Turns out, its pretty much a free KO. You need Choice Scarf to outspeed it, though.

To counter Tyranitar, I say you use Infernape over Salamence. You already have Weavile to SDsweep, and Infernape's Rock neutrality means he isnt fainting as fast as Salamence with only 12% of his HP cut from SR. Bronzong and Jirachi (on an Outrage) make nice switches to the dragon, whereas Infernape threatens them both with STAB Fire Blast.

To overpower Gyarados, you can keep your 'SwampTank,' but make a few changes. Give it a Modest (-Atk, +SpA) nature with Ice Beam and Hidden Power Electric for the job, Ice/Electric gains almost perfect coverage. HP Electric does a nice job of leashing Gyarados and Ice Beam still gets coverage on Celebi (not as much as HP [Bug], but still you shouldn't be switching in on Celebi.)
 
You just gave me a good idea. Expect another update today.

EDIT: Do you mean to replace Zapdos with magnezone?
 
To be honest, some of your EVs are quite random. Your Starmie doesn't need to switch into special hits at all (barring Heatran which you have Pert for) or Ape, in which case you can bait HP Ice or Close Combat.

Use the spread 136 HP / 156 Def / 216 Spe for Starmie. It gives it more Defence which will assist in the long run and prolong your ability to stay in and wall things like Bulky Gyarados.

Why doesn't Ape have max special attack? Your losing out on 32 Special Attack points everytime you nasty plot, which is bad. I'm also wondering what is up with the HP EVs? Your losing 10% of your health each turn and Ape is one of the frailest sweepers in the metagame. Blissey is OHKO'd by Close Combat every time with Stealth Rock down, so tbh i don't see much of a point in using attack evs.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Nasty Plot

Nasty Plot Grass Knot + Fire Blast rip through most everything, Salamence can even be OHKO'd by +2 Fire Blast with SR down iirc. Grass Knot hits bulky waters.

The next problem is Swampert. Why HP Electric? You have Starmie, a perfectly capable Gyara counter. Just use Mixpert, it walls CBTar (your current spread gets 2HKO'd with SR down by Crunch), and it also walls DDMence (current spread OHKO'd by +1 LO Outrage with SR down again).

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Hydro Pump
- Roar
 
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