Hey guys,
I put together this team with the suggestions of previous posts, and I am around a 1300 in OU with it. I was hoping you all could make some suggestions to improve it even further. The two things that I wanted to improve on were adding rock- and fire-type moves to my Pokemons’ arsenal. Also, I sometimes get walled by Charizard Mega (both of them). Thanks in advance!
Greninja @ Wise Glasses
Ability: Protean
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Hasty Nature
- Scald
- Dark Pulse
- Ice Beam
- U-turn
Greninja was originally going to be my scout for the team, but it has turned into a powerful attacker, allowing Pokemon like Aegislash and Latios/Latias to be easily disposed of. Ice Beam is for the Dragon types that frequent OU, while Dark Pulse is mainly for the Aegislash. Scald I felt is another great move for Greninja to have, especially with its chance to burn the opponent. Finally, I included U-turn as a method of inflicting damage but safely switching to another Pokemon in my party. Protean allows each move to gain STAB,
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- ExtremeSpeed
- Dragon Claw
- Earthquake
- Dragon Dance
Dragonite is one of my best. He can sweep almost anyone after a Dragon Dance, and his Multiscale allows for him to survive one hit almost every time, which can make a Dragon Dance possible even then. After, that, using his diverse moveset, Dragonite can easily beat almost anybody. Ferrothorn can be taken care of by two EQs, while Dragon Claw is good against almost any type. I use either ES or EQ for Azumarill and other fairies (ex. Mawile).
Metagross @ Muscle Band
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 HP / 252 Def
Adamant Nature
- Earthquake
- Zen Headbutt
- Meteor Mash
- Agility
Metagross can also sweep if given the chance to use Agility once or twice. With nearly 400 Atk and amazing defense, with quickened speed, Metagross can easily dispose of Ferrothorn and other walls, along with other regulars. Meteor Mash is for Azumarill, and its side effect makes it all the better. It also gets stab. Earthquake is for fire types that can do significant damage to Metagross, and Zen Headbutt also deals hefty damage.
Conkeldurr (M) @ Life Orb
Ability: Iron Fist
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Mach Punch
- Drain Punch
- Thunder Punch
- Fire Punch
I included Conkledurr because frankly, I needed a Pokemon that could learn electric and fire moves in a useful manner. All of Conkledurr’s moves get powered up by its ability and held item. Drain Punch is for recovering HP lost with Life Orb, while Mach Punch is for disposing of Tyranitar, Greninja, and other fast Pokemon that can otherwise wreck my team. I chose Thunder Punch and Fire Punch as opposed to Ice Punch because my Greninja already knew Ice Beam. Also, Fire Punch is for Scizor/Ferrothorn/etc, and Thunder Punch is used for Talonflame/Staraptor.
Venusaur @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 161 SDef / 4 HP / 150 SAtk / 193 Def
Calm Nature
- Leech Seed
- Giga Drain
- Sludge Bomb
- Toxic
I repeatedly kept getting walled by Quagsires/Swamperts early on, so I needed a grass Pokemon. I originally had Celebi, but it got defeated too easily. With Megasaur, I have a Pokemon that can withstand many hits, and its Mega ability of Thick Fat makes it virtually have only one weakness. I wanted a Pokemon that could both wall and attack, and Venasaur does that. Giga Drain is to recover HP, and Sludge Bomb is also for fairies.
Espeon
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Heal Bell
- Calm Mind
- Dazzling Gleam
- Psychic
I noticed that my party kept falling subject to status conditions (I once had a battle where everyone was frozen or paralyzed), so I wanted to include a Pokemon that could learn Heal Bell/Aromatherapy. I decided against Chancy because I also wanted a Pokemon that could attack. After a Calm Mind, Espeon becomes a great Sp. Attacker, and Dazzling Gleam can be used to take care of unsuspecting Dragon Types and Steel Types.
Again, please make suggestions. I was wondering how I should incorporate Rock, Fire, and Electric moves in my Pokemon, if necessary. If you guys foresee any Pokemon I could get walled against, please give suggestions. Also, if there are better Pokemon that can do the same role as one listed above, please say so. I am still a beginner (only been in Showdown for one month), so I would love suggestions. Thanks in advance!
I put together this team with the suggestions of previous posts, and I am around a 1300 in OU with it. I was hoping you all could make some suggestions to improve it even further. The two things that I wanted to improve on were adding rock- and fire-type moves to my Pokemons’ arsenal. Also, I sometimes get walled by Charizard Mega (both of them). Thanks in advance!
Greninja @ Wise Glasses
Ability: Protean
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Hasty Nature
- Scald
- Dark Pulse
- Ice Beam
- U-turn
Greninja was originally going to be my scout for the team, but it has turned into a powerful attacker, allowing Pokemon like Aegislash and Latios/Latias to be easily disposed of. Ice Beam is for the Dragon types that frequent OU, while Dark Pulse is mainly for the Aegislash. Scald I felt is another great move for Greninja to have, especially with its chance to burn the opponent. Finally, I included U-turn as a method of inflicting damage but safely switching to another Pokemon in my party. Protean allows each move to gain STAB,
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- ExtremeSpeed
- Dragon Claw
- Earthquake
- Dragon Dance
Dragonite is one of my best. He can sweep almost anyone after a Dragon Dance, and his Multiscale allows for him to survive one hit almost every time, which can make a Dragon Dance possible even then. After, that, using his diverse moveset, Dragonite can easily beat almost anybody. Ferrothorn can be taken care of by two EQs, while Dragon Claw is good against almost any type. I use either ES or EQ for Azumarill and other fairies (ex. Mawile).
Metagross @ Muscle Band
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 HP / 252 Def
Adamant Nature
- Earthquake
- Zen Headbutt
- Meteor Mash
- Agility
Metagross can also sweep if given the chance to use Agility once or twice. With nearly 400 Atk and amazing defense, with quickened speed, Metagross can easily dispose of Ferrothorn and other walls, along with other regulars. Meteor Mash is for Azumarill, and its side effect makes it all the better. It also gets stab. Earthquake is for fire types that can do significant damage to Metagross, and Zen Headbutt also deals hefty damage.
Conkeldurr (M) @ Life Orb
Ability: Iron Fist
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Mach Punch
- Drain Punch
- Thunder Punch
- Fire Punch
I included Conkledurr because frankly, I needed a Pokemon that could learn electric and fire moves in a useful manner. All of Conkledurr’s moves get powered up by its ability and held item. Drain Punch is for recovering HP lost with Life Orb, while Mach Punch is for disposing of Tyranitar, Greninja, and other fast Pokemon that can otherwise wreck my team. I chose Thunder Punch and Fire Punch as opposed to Ice Punch because my Greninja already knew Ice Beam. Also, Fire Punch is for Scizor/Ferrothorn/etc, and Thunder Punch is used for Talonflame/Staraptor.
Venusaur @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 161 SDef / 4 HP / 150 SAtk / 193 Def
Calm Nature
- Leech Seed
- Giga Drain
- Sludge Bomb
- Toxic
I repeatedly kept getting walled by Quagsires/Swamperts early on, so I needed a grass Pokemon. I originally had Celebi, but it got defeated too easily. With Megasaur, I have a Pokemon that can withstand many hits, and its Mega ability of Thick Fat makes it virtually have only one weakness. I wanted a Pokemon that could both wall and attack, and Venasaur does that. Giga Drain is to recover HP, and Sludge Bomb is also for fairies.
Espeon
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Heal Bell
- Calm Mind
- Dazzling Gleam
- Psychic
I noticed that my party kept falling subject to status conditions (I once had a battle where everyone was frozen or paralyzed), so I wanted to include a Pokemon that could learn Heal Bell/Aromatherapy. I decided against Chancy because I also wanted a Pokemon that could attack. After a Calm Mind, Espeon becomes a great Sp. Attacker, and Dazzling Gleam can be used to take care of unsuspecting Dragon Types and Steel Types.
Again, please make suggestions. I was wondering how I should incorporate Rock, Fire, and Electric moves in my Pokemon, if necessary. If you guys foresee any Pokemon I could get walled against, please give suggestions. Also, if there are better Pokemon that can do the same role as one listed above, please say so. I am still a beginner (only been in Showdown for one month), so I would love suggestions. Thanks in advance!