OU Team I'm building

So here's a team I recently made on Showdown. I've played with it a bit, and I've won and lost a few rounds. However, I do feel I can make some improvments, so I'd like to see what I can improve on.

You're a Star (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 10 Def / 232 SAtk / 14 SDef
Bold Nature
- Rapid Spin
- Psychic
- Surf
- Recover
This is mostly my Rapid Spinner, and it has some other moves to try and counter others. I would've given it a scarf to take out stronger enemies, as Starmie doesn't have the best of speed, but I'd rather just use it as a spinner which is mostly just suicide, or trying to deal out some small damage. Plus, I'd rather not get scarfed into Rapid Spin. I'd love this thing to hit hard more, but it's usually just my spinner that I hope can stay in. That's really all this thing does.

Robit (Porygon-Z) @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
My strong attacker, and my scout lead. I use this thing to pretty much just see what's happening, and then I try and Tri Attack or Dark Pulse depending on the typing to deal off some damage. I'm thinking of replacing HA Fighting with HA Psychic / Flying, since it's Porygon-Z's only weakness. I do Nasty Plot if I can fit it in, but I usually don't do that seeing how weak Porygon-Z is.

New Fairy (Togekiss) @ Sky Plate
Ability: Serene Grace
Shiny: Yes
EVs: 216 SDef / 248 HP / 44 Spd
Calm Nature
- Roost
- Air Slash
- Nasty Plot
- Thunder Wave
Mostly just a staller, this thing usually doesn't last long against stronger Pokes. I do try to get off Thunder Waves, and either stay in and stall it with Air Slashes / Nasty Plots, and then if I take enough damage go for Roost, or just switch out to something more powerful. I mostly try to rely on flinches to due Serene Grace, but this thing usually isn't fast enough to get that flinch. I have gotten lucky with Parahax, so this thing does work on my team, but I don't know if I should get rid of it or not.

Jaws Of Life (Mawile) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Fire Fang
- Play Rough
- Sucker Punch
- Substitute
When I use this thing, I mostly just pray that I can get subs up. That's basically the whole point of me even having it on this set, because it allows M-Mawile to take some hits and in return deal out some nice damage. Play Rough is obviously it's STAB move and something you'll always see on M-Mawiles, so I kept it on there. Fire Fang is there to deal with other M-Mawiles or Klefkis, or Scizors and other threats,and Aegislashes are usually what this thing eats for breakfast. (King's Shield? Hah, Sucker Punch.)

Baggy Saggy (Scrafty) @ Leftovers
Ability: Moxie
EVs: 232 HP / 252 Atk / 4 SDef / 20 Spd
Adamant Nature
- Substitute
- Dragon Dance
- Drain Punch
- Crunch
Mostly the same thing as Mawile, this thing requires me to set up a Sub to get it to start working well. This usually works out well in conjunction with Togekiss, because I can easily set up Dragon Dances and then just Drain Punch or Crunch anything in my path. The reason why I chose Leftovers over something like a scarf is because I'd rather not be locked into Substitute (I've done that before and I hated myself). Plus, it can help Scrafty regain some health over Sub. I chose DD over Swords Dance because the speed over +2 attack helps much more, and Moxie already fills in the gap that Swords Dance would fill.

Multi-King (Cloyster) @ King's Rock
Ability: Skill Link
Shiny: Yes
EVs: 4 HP / 250 Atk / 22 SDef / 232 Spd
Serious Nature
- Shell Smash
- Icicle Spear
- Razor Shell
- Hidden Power [Psychic]
I'm thinking of replacing this Cloyster with something else, because what I used to have in mind usually doesn't work. My main idea with this set was to just set up Shell Smash-es and just Icicle Spear, but I've not gotten far with this thing. It usually dies to alot of things, even things it resists, so I'm thinking of replacing this thing. It's mostly just suicide lead, so it's a good scout. Poor Cloyster and it's pitifully weak SpD.

So any ideas on what to replace, what to fix, etc etc?
 
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