XY OU OU Team Post Aegislash

This team was at first made as a 5 minute joke, testing what i at the time, thought were bad ideas, but because i enjoyed it, i tweaked, and made it work in a way that allowed me to go 25-13 (yes, i understand this isnt incredible, but its whatever) over the course of about a month (dont do much OU) but i figured it was time to see what others thought of my teambuilding and whatnot, so, here we go

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(The Reaper) Darmanitan Choice Band
Ability: Sheer force
EVs: 252att/252spe/4hp
Adamant nature
Pokemon @ Item
~ Flare Blitz
~ Earthquake
~ Rock Slide
~ Superpower

First off...
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 0 Def Thick Fat Mega Venusaur: 372-438 (102.1 - 120.3%) -- guaranteed OHKO
Bye-bye big guy
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 276-326 (75.8 - 89.5%) -- guaranteed 2HKO
if he has seeds, and uses synthesis, based on rolls, he can take it, but he doesnt want to, by any stretch, but i dont think i ever even ran into a bold physical def m-venus
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252 Def Thick Fat Mega Venusaur: 306-360 (84 - 98.9%) -- guaranteed 2HKO
This is considerably less comfortably taken by Venus, but this spread is also near nonexistent

This is the first of the "bad" ideas i made this team around, and while making it, i doubted darms true band-ability, but as a played with it, knowing speed+ nature base 87s outspeed allowed me to gauge if i should stay in or get out, but nothing appreciates the blitzing, and the only coverage move i feel the need to justify is superpower over u turn, but i dont like heatran in general, and air balloon would wall me without it, and not just darmanitan, but everyone except greninja.


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(SmogonBird) Talonflame Life Orb
Trait: Gale Wings
EVs: 168 HP/252Att/88Spe
Nature: Jolly Nature
~ Brave Bird
~ Flare Blitz
~ Roost
~ Swords Dance

A hasty replacement for Aegislash, who was my main m-pinsir counter, and carries HP rock which breaks a fair portion of the meta : pinsir, zards, scollipede, etc, another "bad" idea for the team) but i needed a way to not be torn down by m-pinsir that wasnt specs zapdos, and the calcs don't lie,
252 Atk Life Orb Talonflame Brave Bird vs. 0 HP / 4 Def Mega Pinsir: 315-374 (116.2 - 138%) -- guaranteed OHKO
Meanwhile, on the switch, if nessesary
252 Atk Aerilate Mega Pinsir Quick Attack vs. 168 HP / 0 Def Talonflame: 129-153 (38 - 45.1%) -- guaranteed 3HKO
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 168 HP / 0 Def Talonflame: 256-303 (75.5 - 89.3%) -- guaranteed 2HKO
m-Pinsirs never do anything but hammer SD and QA in my experience, so i tailor made this spread to take one, and then outspeed and smash it with a BB, Blitz is for general coverage, priority Roost really increases longevity, and swords dance is for predicted switches to make sweeping with a lowly 261 attack at least somewhat possible, and HP isnt divisible by 4 meaning rocks dont take a full half. This was a hasty replacement, as stated above, so recommendations for this guy especially, would be appreciated

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(Thanderus) Zapdos Choice Specs
Trait:Pressure
EVs: 252SPa/252Spe/4hp
Nature: Timid Nature
~Thunderbolt
~ Heat Wave
~ Hidden Power Ice
~ Extrasensory

Zapdos with choice specs? yeah, i felt the need to try stupid things whenever i was building the team, zapdos was the final random nonsense before everything went all standard, but he has a hard hitting t-bolt and more better coverage imo than thunderus-t.

252 SpA Choice Specs Zapdos Extrasensory vs. 252 HP / 4 SpD Mega Venusaur: 216-256 (59.3 - 70.3%) -- guaranteed 2HKO

252+ SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Zapdos: 169-199 (52.4 - 61.8%) -- guaranteed 2HKO
Zapdos outspeeds standard-saur meaning it can win a 1v1, and eliminate a huge threat in m-venus

252 SpA Choice Specs Zapdos Thunderbolt vs. 0 HP / 0 SpD Mega Pinsir: 470-554 (173.4 - 204.4%) -- guaranteed OHKO
Pinsir doesnt take it, but as the next calc will show, 2 high roll returns will kill, and anything else will maim, meaning zapdos loses the 1v1, or comes out beaten and near unusable

252 SpA Choice Specs Zapdos Heat Wave vs. 4 HP / 0 SpD Excadrill: 430-506 (118.7 - 139.7%) -- guaranteed OHKO
This thing is dead before it hits the ground, so unless its a sand rusher, or i miss, its not a huge issue, orb also kills, i know, but the passive damage without roost isnt good, and i wanted some durability and 4 attacks, so specs seemed more logical

252 SpA Life Orb Zapdos Thunderbolt vs. 4 HP / 0 SpD Tyranitar in Sand: 125-148 (36.5 - 43.2%) -- guaranteed 3HKO
the only thing that completely walls this thing off the top of my head, as we can see, an offensive build doesnt care about tbolt and kills right back with stone edge

i enjoy this set, and it amuses, despite that its probably bad, i dont honestly know my bulky zap vs other stuff calcs, and these were just some of the common guys i saw while laddering

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Skarmory Leftovers
Trait:Sturdy
EVs:252HP/228def/28spe
Nature:Impish
~ Taunt
~ Toxic
~ Defog
~ Brave Bird

Hazards are a problem, Skarmory fixes that, as the most reliable defogger in the entire game, he picks up hazards people try to lay down when they see a fire type, and two flying types, one of whom is sub-fire the everpresent rocks become even more tempting, because it breaks half everything i have. 28 evs in speed beat the standard spread for skarms, outspeed them, and prevent taunts, roosts, toxics, defogs and any other shenanigans they feel obligated to try because they have the physical defense to come in on themselves, and missing one point of def doesn't hurt at all, all in all, just a super good defogger, and while my lack of roost is really very questionable, i dont miss it much thanks to vaporeons MASSIVE wishpassing, while predictable, it patches up the lack of roost, and heals for greater than roost would, and feel that this team needs taunt and toxic to break stall, and defog has no reason to be omitted as thats why its on this team, but i dont enjoy being taunt bait, so i run BB over roost

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(The Vapors)Vaporeon Leftovers
Trait:Water Absorb
EVs:252HP/252Def/4Spa
Nature:Bold
~ Wish
~ Protect
~ Heal Bell
~ Scald

Vaporeon IS this team's win condition 100% of the time, the glue that holds everything together, and generally just a FAT JERK with respectable uninvested spdef and a respectable invested def, it serves as a cleric, healing toxics, burns para's and sleeps, heals things that have been worn down, takes tons of punishment, burns things, and hinges the team, vapeoreons heals are the main reason this team wins so much, because as we can see, nothing on it has reliable recovery, including the skarmory, amazing support-mon who literally runs this team

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(Jiraya) Greninja Focus sash
Trait:Protean
EVs:252Satk/252Spe/4HP
Nature:Timid
~ Hidden Power Grass
~ Dark Pulse
~ Surf
~Ice Beam

Hidden power grass beats rotom wash, who gave this team a huge run for its money back when i ran u-turn dark pulse kills ghosts and whatnot, ice is the best offensive type, kinda hits everything well, and surf is the water coverage for greninja, max speed, max special attack, rather standard





And thats the team, figured as i said above, i would see how the smogon community felt about my team building, any input is appreciated,

Ninja
 
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