OU team, rates and suggestions welcome

So I figured I would post the team I've been playing with for a bit now. It's gone through several permutations, but I haven't laddered much the last few weeks. I'm currently hovering around 1500 after playing with the most recent version tonight. I'll probably make a push to get to the next rating tier soon and would welcome any suggestions or thoughts to help me get there. So without further ado;

The team has 2 cores; a standard F/W/G core and the more trendy steel/fairy/dragon core. I (and many others) have found that this combination gives an exceptionally good mixture of coverage. The team is actually a bit more offensive than I usually play, but I've really enjoyed the amount of burst damage this team can do. With only one true tank, and no defog/rapid spin, I'm usually limiting my switches and running more of a mini hyper offense, with an emphasis on speed and raw power (hence half of my mons using choice items).



479-wash.png

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Volt Switch
- Thunderbolt
- Trick

The pokemon that nobody actually wants on their team, but everybody is forced to run because it's just too useful to ignore... Rotom generally serves as a lead. Pretty standard scarf set with EV's in attack over HP; I've found that this more offense rotom catches a lot of people off guard. Most non-resistant pokemon will take at least 50% damage from hydro pump (including bulky mons that think they are getting a safe switch in). Considering the amount of switches he promps, he can usually get off two hydro pumps before they can even move, which is often enough to pick up a surprise kill. Thunderbolt is there for the occasional bulky water-resistant mon, when I don't want to switch out of rotom. I should probably be running a coverage move like hidden power ice here, but rotom 2HKO's the dragons anyway with either pump or tbolt. Trick is there for disrupting hard walls or support mons that I can't kill

Pokemon-Shiny-Entei.jpg


Entei @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sacred Fire
- Stone Edge
- ExtremeSpeed
- Bulldoze

The second part of my F/W/G core, sacred fire is an amazing, amazing move. I used heatran for a long time, and I agree that heatran is a better mon generally speaking, but entei fits the up-tempo offense of this team perfectly, dealing large chunks of damage. He serves as a valuable will-o-wisp sponge for pranksters and support mons. Also one can never have too many extreme speed users...


250px-598Ferrothorn.png



Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Power Whip
- Leech Seed
- Thunder Wave
- Stealth Rock

The physical tank and final member of my F/W/G core. He also serves as part of the steel/dragon fairy core, bridging that gap. When I first tried this super offense group I wanted to use 6 offensive pokemon, but it was horrible. Thorn anchors the team by providing a suitable switch in for a variety of attacks. Paralysis/stealth rock support is always appreciated, and Power whip helps handle threats like greninja/rotom-wash. I also have decent answers to his fire weakness with rotom (who can still take a few hits even without investment in bulk) and garchomp (although this is not ideal given how much he hates burns). I do have a bit of a hard time answering fighting types though, since none of my pokemon really like switching into a close combat from even an unboosted mon. In these cases I will often sacrifice him so I can bring in a full strength staraptor or whatever on the next turn.


garchomp.jpg

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Tail
- Outrage
- Earthquake
- Poison Jab

Ahh beloved garchomp, one of the best scarf users around. So dragon tail is a bit odd, but my team didn't have any phasing pokemon, and I found myself having a hard time answering defensive set up mon/baton pass teams. Although these are pretty uncommon they do come up. Dragon tail has the added bonus of going through magic bounce, and it pretty much ends any baton pass team in their tracks. I'm running outrage because I need the power; I don't have a problem avoiding using outrage until all their fairies are dead, thanks to the amount of firepower on my team. I hesitated to use 2 scarfers on my team (I tried alternative sets of both rotom and chomp), but once you get used to playing with that much speed, it's kind of addicting. I've found that the "excessive" amount of speed/priority on the team (everyone ignore ferrothorn) has been essential for pulling off my offensive beat down strategy.


Mega_Mawile-X-and-Y.jpg

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Play Rough

The final part of my steel/fairy/dragon core. Pretty standard build; she finds an opportunity to set up once her checks have been eliminated, and then proceeds to go to town... I try to get away with switching into her off a volt switch or u-turn wherever possible, then dancing on the turn my opponent switches in response. Sucker punch can require good prediction, but fortunately I was obsessed with mega absol for most of December, and I have pretty good sucker punch skills by now :D Iron head is my only anti-fairy move on the team, and therefore I try to get her mega evolved early on in case I need to risk a switch in.


Staraptor.png

Staraptor @ Choice Band
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- U-turn
- Double-Edge
- Close Combat

The wall breaker of the team. The power of a brave bird from this guy is truly astronomical, it levels almost the entire meta game in 1-2 hits. Although it is rarely used, a well predicted close combat (or double edge on a rotom) can end steel walls quickly and without recoil. But lets be honest, the other three moves might as well be leer, growl, and peck...it comes in and mashes brave bird until it's dead, usually outright killing (or at the very least, massively weakening) the walls that would otherwise give my sweepers problems (especially walls with will-o-wisp, as mawile can't set up on them). Staraptor also does an excellent job of taking out fighting mons (usually after ferrothorn has been sacrificed to bring raptor in safely)



One nice thing about this team is that Mawile, chomp, and even rotom are all capable of finishing a team off with a sweep, thanks to their speed and decent attack. It gives the flexibility to really play with whatever my opponent gives me; between the three of them ONE of them is going to be alive at the end with no one to check them. The team is a bit more physical-skewed than I would like (I've considered replacing staraptor with choice specs latios as my wallbreaker, I gain a few weaknesses but it's not like staraptor was defensively covering for anyone anyway). I'll probably test latios this weekend to see if he fits better. The things is raptor is my only source of fighting and flying moves, which both have their uses (even if close combat is only rarely used). Plus being able to u-turn if no rocks are up is also a nice ploy. I hate using entei and staraptor and not having defog or rapid spin, but I've been able to muscle through it pretty well. Every turn they spend setting up is another turn I'm relentlessly attacking them, and I'm usually able to simply overpower opposing teams in spite of hazards being up (sticky web was actually a bigger problem when I was on my test account, but thankfully it is almost non-existent past 1400).

The team basically boils down to a bunch of pokemon that excel at 1v1 matchups thanks to speed and strength, while they act in synergy as 2 cores to provide good defensive and offensive coverage. The overall lack of bulk is (hopefully) balanced by their impressive blitzkrieg offense, which tries to overwhelm opponents with fast attacks, with the hope that one of my sweepers will be able to finish off their ravaged team at the end. Any suggestions/advice is always appreciated though!
 
Last edited:
Hey Oranos,

Thanks for the rate the other day; since you rated me I might as well reciprocate. Pretty solid team, including a timeless classic in Super Staraptor. (The do just screams Punk Rock!!!) Anyways, as you ladder up further I'm curious to see how you would handle Genesect. (Other than a Ban Hammer) Scarfed Genesect with Ice Beam and Flamethrower decimates half your team and while he will be U-Turning out of Rotom-W and Entei (comical note... Sacred Fire to Genesect does 400% damage... lmao... overkill) Your only prayer would be Garchomp but his current set doesn't have any moves that would OHKO Genesect at Full Health. With that being said, why not drop Poison Jab for Fire Fang. You already mentioned in your description that you usually wait for Fairies to be dead before using Outrage anyway and Mega Maw should be able to handle opposing Fairies with her Iron Head anyway. Finally the calc is as follows

252 Atk Garchomp Fire Fang vs. 0 HP / 0- Def Genesect: 332-392 (117.3 - 138.5%) -- guaranteed OHKO

Hope I made a good rate for you and let me know if you make any adjustments.

Thanks once again for the rate and hope this helps out.
 
As much as i like staraptor, might i suggest replacing it with genesect? (Even though it might be banned soon) This is because genesect works perfectly in conjunction with rotom-wash through its use of u-turn, they combine nicely to build momentum in a voltturn core! I would run a choice scarf genesect and change rotom to a specially defensive set (i've never been a fan of choice scarf rotom-wash) and this core works wonders! Run Iron Head on genesect and you should have no issue dealing with fairies at all!
In regards to mega-mawile, i love this thing, it's fantastic. I've had more success however, running brick break over iron head in personal experience. This is because with brick break, you are no longer walled by ferrothorn or any steel type for that matter. With iron head on genesect you should not miss the loss of iron head on mawile too much.
Choice scarf Garchomp with dragon tail is just a no-no! That's a complete waste of the added speed, especially since it's not a bulky chomp. Might i suggest switching to a life orb Garchomp (hits as hard as megachomp) since it OHKOs shield mode aegislash with Earthquake, if you dont want to get locked into outrage, try dragon claw instead of outrage or even instead of dragon tail and keep outrage for stronger late game sweeping! Poison jab is unnnecessary, use fire fang instead of ferrothorn and perhaps add swords dance instead of outrage or dragon tail.
How is Entei working out for you? I have not yet tested it so I would be interested to know before i can comment :)
Other than these issues, the team concept looks promising.
 
Thanks for the suggestions, I tried genosect and you're right, it does combo better with rotom, although I do miss a bit of the raw power, it also let's me run brick break on mawile, which was another improvement. I knew that scarf+dragon tail was terrible haha, I just really hate not having phasing, but you're right in that it was a bad idea that plays out just as bad as you would think. I do like poison jab for predicting azumarill/togekiss/sylveon switches, but I'll replace d tail with fire fang for better coverage. I also will switch him over to life orb since I'm using scarf genosect. I've tried the bulky rotom but I just find the scarf set to be more beneficial here. I do really like entei, very few pokemon enjoy coming into stab sacred fire, and he can 2hko non balloon heatran with bulldoze. He's no charizard imo, but for a life orb fire user I do prefer him to volcarona (especially on a team without defog ><) Thanks again for the great suggestions!
 
Glad i could help you! If you find Azumarill is still an issue, you /can/ replace swords dance with poison jab if you really need to.
 
As much as i like staraptor, might i suggest replacing it with genesect? (Even though it might be banned soon) This is because genesect works perfectly in conjunction with rotom-wash through its use of u-turn, they combine nicely to build momentum in a voltturn core! I would run a choice scarf genesect and change rotom to a specially defensive set (i've never been a fan of choice scarf rotom-wash) and this core works wonders! Run Iron Head on genesect and you should have no issue dealing with fairies at all!
In regards to mega-mawile, i love this thing, it's fantastic. I've had more success however, running brick break over iron head in personal experience. This is because with brick break, you are no longer walled by ferrothorn or any steel type for that matter. With iron head on genesect you should not miss the loss of iron head on mawile too much.
Choice scarf Garchomp with dragon tail is just a no-no! That's a complete waste of the added speed, especially since it's not a bulky chomp. Might i suggest switching to a life orb Garchomp (hits as hard as megachomp) since it OHKOs shield mode aegislash with Earthquake, if you dont want to get locked into outrage, try dragon claw instead of outrage or even instead of dragon tail and keep outrage for stronger late game sweeping! Poison jab is unnnecessary, use fire fang instead of ferrothorn and perhaps add swords dance instead of outrage or dragon tail.
How is Entei working out for you? I have not yet tested it so I would be interested to know before i can comment :)
Other than these issues, the team concept looks promising.

You can't drop SUPER-STARAPTOR!!!... LOL... naw j/k I agree with your modification of Genesect over Staraptor (much to my dismay) given the synergy and the fact that Oranos is aiming for an Hyper Offense.

For Oranos: I completely overlooked a mon that against your particular team, completely annihilates them:

Landorus-I @ Life Orb
Ability: Sheer Force
EV: 252 SpA / 252 Sp / 4 HP
Timid Nature
Moves:
- Earth Power
- Focus Blast
- HP Ice
- Psychic

If you don't believe me look at the calcs:

252 SpA Life Orb Landorus Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 359-426 (100.2 - 118.9%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 0 SpD Ferrothorn: 356-421 (101.1 - 119.6%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 4 HP / 0 SpD Staraptor: 307-361 (98.3 - 115.7%) -- 87.5% chance to OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Entei: 577-681 (155.1 - 183%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Mega Mawile: 476-562 (156.5 - 184.8%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 4 HP / 0 SpD Rotom-W: 191-226 (78.9 - 93.3%) -- 43.8% chance to OHKO after Stealth Rock


Basically, your relying on either a Rotom-W Hydro Pump for the OHKO or Lando losing 35% of his health before hitting him with Outrage

252 Atk Garchomp Outrage vs. 4 HP / 0 Def Landorus: 214-253 (66.8 - 79%) -- guaranteed 2HKO

Aside from the Genesect for Staraptor modification, if you insist on maintaining this team, you should probably consider changing Ferrothorn's EV Spread to 252 HP / 204 SpD / 48 Def though even that won't help much... below are some calcs:

252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 204 SpD Ferrothorn: 302-356 (85.7 - 101.1%) -- 50% chance to OHKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 204 SpD Ferrothorn: 302-356 (85.7 - 101.1%) -- 6.3% chance to OHKO


So yea... Lando (BANHAMMER) would be even more problematic so I begrudgingly second the Scarfed Genesect for Staraptor modification.
 
Wow how did I overlook Lando so completely in the pre - genosect build...here's to hoping that he doesn't get banned ><
 
Lol.... thats what were here for bro... but far as i'm concern... BAN HAMMER!!!! Sorry, Genesect simply doesn't belong in OU... but so does Lando-I... idk these two are some OP mons.
 
Back
Top