OU Team Suggestions Wanted

I've only started playing the Pokemon metagame recently, so this is my first OU team. I've tried a few variations with the team, and usually it either goes fails spectacularly after a certain point or does well enough to make people quit quickly. I'd just like some input on my team and maybe some advice on what to do with it. Note that some of the Ev's were done relatively quickly so a lot are just maxed out in a stat or two or just not played with much at all. The team is as follows:

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Rotom-F: @Leftovers.
Levitate
255 speed Ev's, 255 SpA Ev's
Modest nature
Thunder
Shadow Ball
Rest
Sleep Talk

As far as moveset and items are concerned, I really like Rotom. He's very reliable aside from the occasional miss from thunder, and can usually take out a few opposing Pokemon before being KO'd. He's my opener and seems to do well in the position. Usually, he has problems with Gengar due to its speed but I don't think there's much to do about that.

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Forretress: @Shed Shell.
Sturdy
255HP Ev's, 255 Defense Ev's
Impish Nature
Explosion
Toxic Spikes
Stealth Rock
Rapid Spin

I used to have an attack-based Feraligatr instead of this guy, but he really wasn't all that useful at all so I got Forretress. When he gets the chance to do his job, he's great. Explosion usually gets rid of an opponent so long as they aren't overly defensive or a ghost. Otherwise, I've wondered about whether or not he should have spikes or stealth rock. Stealth rock seems more efficient, especially in forcing the opponent to choose certain Pokemon in an effort to not have them take extra damage due to typing, but once I have both Stealth Rock and Toxic Spikes on the field Forretress becomes kinda predictable. This lets the opponent bring in someone to block his explosion or I need to switch. With spikes I can randomly choose to stop stacking them should I feel the need to explode. It's a minor thought though.

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Blissey: @Leftovers
Natural Cure
255 Defense Ev's, 255 SpD Ev's.
Calm Nature
Aromatherapy
Softboiled
Toxic
Seismic Toss

I don't think those defense Ev's are doing anything really. Maybe I should allocate some to HP and/or speed? Also, Seismic Toss used to be Ice Beam, and it only seems like a minor improvement. I'm thinking of replacing that or Toxic with Wish. Blissey doesn't usually get her chance to shine considering she's usually just in time for a physical attacker, but that's probably just bad judgement on my part.

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Arcanine: @Life Orb.
Intimidate
255 Attack Ev's, 255 Speed Ev's.
Hasty Nature
Flare Blitz
Thunder Fang
Toxic
Extremespeed

Before I just checked his Ev's, I noticed they were really odd looking and changed them up. They were something like 113 attack, 87 Def, 55 SpD. Anyway, before changing them up Arcanine has been slightly useful. I dunno if he really needs that Toxic, but it can't hurt (unless it should be switched for Crunch or something.) At best, he can take out an opposing Pokemon or two before being Ko'd, but that's only if he's really lucky. At worst, he's dead in a single turn.
I like him a lot better than both Heatran and Infernape, the only two OU fire types. I really want to avoid using legendaries, even if they aren't Ubers, and I just don't like Infernape at all (or many of the 4th gen Pokemon design-wise, but that's another story entirely.) He at least has Extremespeed if his speed lets him down, but he's pretty much here to do as much as he can before his inevitable KO.

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Metagross: @Choice Band.
Clear Body
252 HP Ev's, 236 Attack Ev's, 12 defense Ev's, 10 speed Ev's
Adamant Nature
Bullet Punch
Meteor Mash
Earthquake
Explosion

Metagross can deal damage really well with the current set-up, though I rarely use Bullet Punch and Earthquake. Bullet Punch has priority, but I usually either can't use it without switching out and in, or don't need it since he has full/near full HP and will kill his opposition in a single hit with Meteor Mash. I'm thinking it's almost like an unused slot, really. Earthquake just always seems risky due to flying-types switching in often and since Meteor Mash is also getting STAB it just seems like a better idea. Oddly enough, Metagross' Meteor Mash misses more often than Rotom's Thunder. I've thought about having Zen Headbutt or something since that gets STAB for a type he doesn't have the ability to attack with at the moment instead of Bullet Punch or maybe Earthquake. Explosion is nice since nothing it has hit has survived yet.

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Machamp: @Focus Sash
No Guard.
85 HP Ev's, 255 Attack Ev's, 170 Speed Ev's
Adamant nature
Dynamicpunch
Thunder Punch
Payback
Sleep Talk

Machamp can usually KO one or two opposing Pokemon, and if not that at least takes out a good amount of their HP. The HP Ev's may be slightly less useful with that Focus Sash, but I like having that item since it lets him get at least one hit in. Dynamicpunch is there for obvious reasons. Payback lets him hit ghosts nicely. Thunder Punch is mostly there so I can hit water-types, and sometimes helps against foes like Gyarados. My team doesn't have many options for taking those out save for Rotom, who, since he is the opener, is usually KO'd by the time the foe takes out their water-type. Sleep Talk may seem odd, but I put it there since I was tired of being Spore'd to death. Machamp doesn't particularly need anything direly important as far as I know in that fourth slot anyway.

So, in short, I have a Rotom-f, Forretress, Blissey, Metagross, Arcanine and Machamp.

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The team works very nicely in certain situations, but sometimes has problems with others. I think the biggest threat is Heatran, who is simply too prevalent in OU metagame to be ignored. Upon checking the sticky in this forum, I've noticed that I can usually adequately deal with every other threat with little to no fuss, except maybe Empoleon, who I've somehow managed to not encounter once yet to my memory. Any suggestions and comments are appreciated. Aside from the demeaning ones. Those aren't really appreciated at all. Thanks for any help. =)
 
6. Formatting. Make your post readable. If the format is messy and illegible you will not be likely to receive help and may have your thread locked. Adding pictures to your post can make it more visually appealing too, but pay attention to rule 11. Here is a guideline on how to post each Pokemon.

Pokemon @ Item
Ability:
EVs:
Nature:
- move
- move
- move
- move

*Detailed description of the Pokemon's purpose to the team*

This is not set in stone, but the above example or a slight variation thereof makes for a much "cleaner" post.

Alternately, you can use Shoddy's "Export to Text" feature under Tools, which gives you a simple, clean format similar to the one above with all the information already filled in for you. Again, though, make sure to add descriptions of each Pokemon.

I suggest you format your movesets like the example above. It will make for a much easier read, and will encourage viewers to actually read through your thread, rather than taking a first glance and being put off by the way you have displayed your team.
 
Nice team there About Blissey she is not that good with that set this one is Da best:

Blissey @Leftovers
Ability: Natural Cure
Evs:252Def/252Spd/6HP
Nature:Impish
Moves:
Wish
Protect
Fire blast/Seismic Toss
Toxic

1)Impish Nature Because Blissey's Def is Low While Spd on the other hand is pretty good
2)I Prefer Fire blast over seismic toss because They Both Hit Steel For Super Effective but Seismic toss hits poison 50% Which makes it Not better than Fire blast and remember that Both Poison and Steel resist Toxic Wish and protect are pretty good cause you Use Wish Then on The next Turn you get free healing from Leftovers and wish while your Enemy Is suffering from Toxic
3)Toxic is for Damaging your Enemy while Your healing or Hitting him

Hope You Like this suggestion
 
This is my moveset for azelf since I have never seen this anywhere and still wondering why I have never seen it 'til now...

Azelf @ Life Orb
Ability: Levitate
Evs: 252 speed / 128 atk. / 128 sp.atk.
Nature:Naive
Moves:
Flamethrower
Ice punch
Shadow Ball
U-turn / Thunderpunch

With this EV spread azelf reaches 361 speed and 413 both offenses which is very impressive to me only disadvantage here is 10% recoil by life orb and causing this already frail pokemon to be even more easier to take down but with good prediction Azelf can work like wonders for your team. Flamethrower is for bug and steel types especially Scizor, or Jirachi/Metagross who would love to set up. Ice punch is for the dragons who think they can set up commonly Salamence, Latias. Shadow Ball is there for obviously opposing ghosts such as Gengar which is an unexpected switch-in against Azelf but anyway.. Lastly u-turn is good as a safe switch-out or make some decent damage to dark/psychic types if you can risk losing Azelf and if your team has problems with water types Thunderpunch is also a good option.
 
I suggest you format your movesets like the example above. It will make for a much easier read, and will encourage viewers to actually read through your thread, rather than taking a first glance and being put off by the way you have displayed your team.

Sorry about that. I edited my original post and formatted it as you had suggested. I'll go check the sticky just to make sure I don't miss anything else.

I'll try that set for Blissey, TDK. I think the Wish/Protect combination should work better than Softboiled.

I also like the Azelf set tello14 suggested, though I still don't wanna use legendaries unless it comes down to it. Still looks like it could do some good damage though. I'd also need to choose someone on my team to switch out for the Azelf. I think it'd probably have to be Arcanine, but I'm not too sure.
 
This team is too stuck in the mindset of having designated Physical Wall, Special Wall, Physical Sweeper, Special Sweeper positions. That way of designing a team no longer works, and usually leads to teams such as this one that have no clear goal. Your team looks right now like half a Stall team and half an offensive team, so you will have to replace about half of your Pokemon. Now let's look at the Pokemon individually to see how well they are doing.

Rotom-f: Your Rotom-f does not have a reliable way to stop your opponent from getting up Stealth Rock, nor can it set up rocks of its own. While it can 2HKO or wall all the top five leads, most opponents will set up SR against you. However, Rotom-f works well when in a non-lead position. Thunderbolt would work better than Thunder, because Thunder is just too inaccurate to work effectively outside of Rain or Gravity. Your EVs are also ill-suited to a Rest-Talk set, and miss out on one point anyway because they are 255/255 instead of 252/252/6. A better spread of EVs is one that would increase Rotom's defensive ability, since that is the main concern when using a Rest-Talk set. Bold 252 HP / 120 Def / 136 SpD maximizes Rotom-f's defensive potential and is better suited to a walling set like this one.

Forretress: Forretress is standard, except that it is missing one stat point because it has a 255/255 EV spread. If you change your lead to something that can set up Stealth Rock (which you should), then it would be best to replace Stealth Rock with Spikes so that you don't have a useless move if you have already SRed. A defensive team needs to be able to set up as many entry hazards as possible.

Blissey: This is good except for the EVs. Using the spread Calm 24 HP / 252 Def / 232 SpD lets you reach a Leftovers number, increasing Blissey's survivability by giving it more HP over the long run. Also, since you are using Toxic Spikes, you already have a way to inflict the Poison status. Thunder Wave would be better than Toxic, because your team should have diverse forms of status and because the Pokemon that are immune to Toxic Spikes are usually vulnerable to Paralysis.

The other three Pokemon do not fit with a defensive team and should be replaced. One Pokemon that you should consider is a Skarmory, which can shuffle with Whirlwind to inflict entry hazard damage, and can set up more entry hazards. This would help your team because defensive teams absolutely need some way to make Pokemon switch into entry hazards, and some way to set up entry hazards reliably. Since Skarmory walls so many Pokemon, it fits both those criteria. Another thing your team should use is a bulky lead that can set up Stealth Rock. With Rotom-f no longer being your lead, it would be necessary for you to lead with something, and a lead that can set up Stealth Rock is an effective way to get entry hazards up early. Third, you could use a bulky sweeper that can take advantage of entry hazards. Stall teams do not need to be completely defensive, and they usually benefit from having some Pokemon that can sweep when the opponent's team has been worn down by entry hazards. A bulky sweeper would be the best Pokemon for this job, since you do not want your only cleaner to be quickly knocked out. Some Pokemon that do this job well are CM Jirachi, CM Suicune, and CM Raikou.

I know I have a lot of suggestions for this team, but if you try them out you will greatly benefit from them.
 
A lot of useful advice.

That's some good input, and I'm glad to see it. I'm hesitant to get rid of Machamp and Metagross (Arcanine sadly not so much,) but I definitely see where you're coming from. Also, oddly, I didn't originally make this team with specific goals or even roles in mind. I just kinda found Pokemon I knew were efficient and that I liked and played with them to see how they fared in the metagame (I started on Netbattle and switched to Shoddy after two weeks or so.)

I'm going to make a new team in the vein of your suggestion and see how I like it. I'll also have my old team on backup for comparison. Thank you for that explanation. =)
 
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