OU Team; "The Rosenfeldius"

Good evening everyone, Rosenfeldius here. I previously only had experience in gen V OU doubles, and as such, my transition to gen 6 OU singles was not a smooth one. After much dicking around with new pokemon, mega evolutions, items, etc., and after many losses, I finally came up with what I believe to be my best team yet, and would very much like thoughts/opinions on improvements/possible alternatives. The main focus of this team is to be able to switch into almost any threat and hit back, hard, and possibly set up some entry hazards. And here they are:

Heatran.png

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature
- Stealth Rock
- Flamethrower
- Earth Power
- Roar

Your typical specially defensive Heatran here, nothing is special because nothing needs to be. Heatran's main function is to switch into threats to Roserade, being immune and benefited by fire attacks and tanking all psychic ones, and using this opportunity to set up stealth rock as they switch out into a threat to Heatran, such as Rotom-W, Gastrodon, or Gliscor (among others), which I have planned out with the rest of my team. Roar is there of course to get rid of any attempted stat boosters that could be pesky later on.
Gastrodon.png

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 144 Def / 248 HP / 4 SAtk / 112 SDef
Bold Nature
- Scald
- Ice Beam
- Toxic
- Recover

One of my main switch-ins to Heatran (and vice-versa,) Gastrodon gets a boost from all water attacks that threaten Heatran and is the perfect Rotom-W staller, immune to his standard set and forcing him to switch out. I opted for a more balanced Gastrodon defensively than just specially, since I wouldn't always get the opportunity to be up against only special attackers. And, when grass-types such as Venusaur try to slaughter him, I can switch into Heatran again. They are one of the best pairs out there, in my opinion. But now let's get on to how one deals with other Heatran threats such as the more-popular than ever Azumarill, mega Blastoise, Rotom-W, etc., presenting my next component:
Roserade.png

Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Rest

Roserade can demolish all three of these threats without breaking a sweat, provided Azumarill isn't running Ice Punch. When they inevitably switch out, it is excellent to either lay down a toxic spikes layer or Sleep Powder the enemy and try to get in two. And of course, when a psychic, ice, or fire type tries to kill my dear Roserade, switch in to Heatran once more and tank or absorb the hit.
ROtom.png

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Shadow Ball

Rotom-W fits in seamlessly with my team. The moveset speaks for itself, really, and is quite standard. It functions as my Heatran and Talonflame counters, and can hold its own against a plethora of other threats. With only one weakness, Rotom-W is a huge pain for me to face myself if Roserade has been taken out, and it can be truly lethal, as I'm sure many of you are aware.
Scizor.png

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit

Scizor, the fairy-killer. I don't understand the appeal of Mega-Scizor, although bulkier, he's weaker offensively, and really this is still the #1 Scizor set. Pursuit + technician is one of the deadliest combos out there, and it has worked well for me so far.

Porygon-Z.png

Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 Spd / 136 SAtk / 120 HP
Timid Nature
- Tri Attack
- Ice Beam
- Psychic
- Dark Pulse

My somewhat-of-a wild card, Porygon-Z is my Gliscor-killer, my Conkeldurr-crippler, and with a ghost immunity he makes an optimal switch in to Gengar. While doing serious damage to Conkeldurr, it is a guaranteed suicide, but his unexpectedness often leaves many common OU threats unprepared to face it. That and Adaptability makes Tri-Attack absolutely murderous.



...and there you have it! My main concern is that I might not be using the available movepool to the best of my ability, but if you spot anything else, let me know! Thanks for reading. Cheers!
 
View attachment 8511
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Shadow Ball

View attachment 8513
Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 Spd / 136 SAtk / 120 HP
Timid Nature
- Tri Attack
- Ice Beam
- Psychic
- Dark Pulse

Quoted the weird part. Will talk about it at the end because Smogon hates quoting at the end of posts.

I recommend Protect on Heatran to scout coverage moves and the extra 6.25% per turn helps. (and this is standard unlike what you say for Rotom)

Leaf Storm on a defensive Roserade? Please justify. It outdamages Energy Ball even after 2 turns but after killing a Pokemon the next can very easily setnup on you.

--- Quoted part ---

What do the EVs do? I don't remember Shadow Ball being standard either. Please tell me what it hits and is it worth it over something else?

Psychic is useless and Trick or a better SE type would do better here. P-Z wants max power (and usually does not need Timid) so just run 252+ SpA 252 Spe 4 Def. Also, Download > Adaptability for reasons, but of course this is preference. Also iirc P-Z gets Hyper Voice (if it doesn't ignore that but if it does, obviously use it)
 
Porygon-Z does not get Hyper Voice. Tri-Attack is boosted to a power or 160 with adaptability, so I'll stick with that. Psychic is there because I really couldn't think of much else. I had trick, but I never really got a chance to use it effectively, but I might try again. I could do protect on Heatran I suppose, and I may try with an air balloon. Leaf storm is there because of the extra power, and after using it up I typically rest, then switch back in later if need be b/c natural cure. Also, with Shadow Ball on Rotom, I really just couldn't think of anything else. Suggestons?
 
For Rotom's last move try pain split. It gives you a semi recover move that lets him survive longer and do a little damge. Or replace leftovers with a Chesto Berry and give him rest. It fully recovers his health and the Chesto Berry wakes him up. If you use rest again you'll have to wait two turns though. Your EV spread is a little weird, i'd love to hear why if it works. I just run 252 HP/ 252 SpD/ 4 SpA on mine. Its pretty standard, but pretty effective.
 
I have added pain split, great advice actually! Did the same to porygon

Also, which EV spread is weird, Porygon or Rotom?
 
I have added pain split, great advice actually! Did the same to porygon
For Rotom's last move try pain split. It gives you a semi recover move that lets him survive longer and do a little damge. Or replace leftovers with a Chesto Berry and give him rest. It fully recovers his health and the Chesto Berry wakes him up. If you use rest again you'll have to wait two turns though. Your EV spread is a little weird, i'd love to hear why if it works. I just run 252 HP/ 252 SpD/ 4 SpA on mine. Its pretty standard, but pretty effective.


Ah, for Rotom I wanted him to be able to outspeed certain pokemon, namely other Rotom.
 
Ok thanks. I run a negative speed nature to make sure he is slower than other rotoms. It makes him a great pivot when we both volt switch.
 
Update: Just lost a battle with a Talonflame and my Heatran left. Replaced Earth Power w/ ancient power, should prevent that in the future
 
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