hello everyone, im posting my OU team here again as i recived alot of advice on my first version which helped me alot. please post any suggestions to imporve the team you think of, with no further ado here they are.
nature - ADAMANT
ability - CLEAR BODY
item - OCCA BERRY
evs - 252 HP, 252, ATK, 6 DEF
STEALTH ROCK
METEOR MASH
BULLET PUNCH
EARTHQUAKE
a standard metagross lead for getting rocks down, bullet punch is a nice free hit on the first move it works alot of the time, meter mash and quake are nice bulky physical moves that make metagross a nice defence lead while providing him also with later game capabilites
nature - NAIVE
ability - FLASH FIRE
item - LIFE ORB
evs - 252 Spe, 252, SpA, 6 ATK
EARTH POWER
FIRE BLAST
HP ELECTRIC
EXPLOSION
heatran is my bulky sweeper his fireblast does significant damage on any pokemon in this game, even waters, earth power is perfect for when the opponent switches in his fire pokemon thinking im gonna fire plast, HP is for when waters come in to try and kill heatran, and explosion well is just for those annoying walls i sometimes have trouble with. my only complaint about heatran is he has to many weaknesses and takes alot of dmg. from them, even though he is a bulky type of pokemon.
nature - ADAMANT
ability - INNER FOCUS
item - LUM BERRY
evs - 226 HP, 84 ATK, 200 Spe
DRAGON DANCE
DRAGON CLAW
EARTHQUAKE
ROOST (wanted to use extremespeed instead but its not avaible yet in battle server)
i actually used to use latias instead of dragonite for a while, the reason i switched is because most decent latias move sets involve a choice scarf for it work well and i already have a pokemon with a choice item (described later). i also see that dragonite can take a hit better then latias and stay in for a bit. the only thing i miss about latias was her trick move that would shut down milktanks/bliseys
nature - BOLD
ability - LEVITATE
item - LEFTOVERS
evs - 252 HP, 68 ATK, 190 Spe
WILL O WISP
OVERHEAT
THUNDERBOLT
SHADOW BALL
rotom h gives so much coverage its great, generally i switch rotom in when i see a fighter come out only to have them waste in attack, i use will o wisp on anything and everything, overheat is my way of dealing with scizor or anything else to fire that heatran isnt suited for. thunderbolt and shadowball deals with other ghosts/waters respectively.
nature - BOLD
ability - WATER ABSORB
item - LEFTOVERS
evs - 188 HP, 252 DEF, 68 Spe
PROTECT
TOXIC
SURF
WISH
an excellent supporter for the team, she has decent defence and health so she last a little, her main use is wish just to heal my team. she has the only water move on my team so i occasionally switch her in for attacking, toxic has come in handy and along with rotom will o wisp i basically screw over most the team in the long run.
nature - MODEST
ability - ADAPTABILITY
item - CHOICE SCARF
evs - 6 Def, 252 SpA, 252 Spe
TRI ATTACK
DARK PULSE
HP FIGHTING
ICE BEAM
an amazing special sweeper, it almost always moves first and its moveset most of the time can assure me something will be weak against it. i mainly switch it in for a kill and then pop him out so you could call him a revenger if you want, i did HP fighting because it just happens to cover the 1 or 2 types the other 3 moves dont (even though HP doesnt do that much dmg.)
thanks for reading please rate and comment i need all the feedback i can get

nature - ADAMANT
ability - CLEAR BODY
item - OCCA BERRY
evs - 252 HP, 252, ATK, 6 DEF
STEALTH ROCK
METEOR MASH
BULLET PUNCH
EARTHQUAKE
a standard metagross lead for getting rocks down, bullet punch is a nice free hit on the first move it works alot of the time, meter mash and quake are nice bulky physical moves that make metagross a nice defence lead while providing him also with later game capabilites

nature - NAIVE
ability - FLASH FIRE
item - LIFE ORB
evs - 252 Spe, 252, SpA, 6 ATK
EARTH POWER
FIRE BLAST
HP ELECTRIC
EXPLOSION
heatran is my bulky sweeper his fireblast does significant damage on any pokemon in this game, even waters, earth power is perfect for when the opponent switches in his fire pokemon thinking im gonna fire plast, HP is for when waters come in to try and kill heatran, and explosion well is just for those annoying walls i sometimes have trouble with. my only complaint about heatran is he has to many weaknesses and takes alot of dmg. from them, even though he is a bulky type of pokemon.

nature - ADAMANT
ability - INNER FOCUS
item - LUM BERRY
evs - 226 HP, 84 ATK, 200 Spe
DRAGON DANCE
DRAGON CLAW
EARTHQUAKE
ROOST (wanted to use extremespeed instead but its not avaible yet in battle server)
i actually used to use latias instead of dragonite for a while, the reason i switched is because most decent latias move sets involve a choice scarf for it work well and i already have a pokemon with a choice item (described later). i also see that dragonite can take a hit better then latias and stay in for a bit. the only thing i miss about latias was her trick move that would shut down milktanks/bliseys

nature - BOLD
ability - LEVITATE
item - LEFTOVERS
evs - 252 HP, 68 ATK, 190 Spe
WILL O WISP
OVERHEAT
THUNDERBOLT
SHADOW BALL
rotom h gives so much coverage its great, generally i switch rotom in when i see a fighter come out only to have them waste in attack, i use will o wisp on anything and everything, overheat is my way of dealing with scizor or anything else to fire that heatran isnt suited for. thunderbolt and shadowball deals with other ghosts/waters respectively.

nature - BOLD
ability - WATER ABSORB
item - LEFTOVERS
evs - 188 HP, 252 DEF, 68 Spe
PROTECT
TOXIC
SURF
WISH
an excellent supporter for the team, she has decent defence and health so she last a little, her main use is wish just to heal my team. she has the only water move on my team so i occasionally switch her in for attacking, toxic has come in handy and along with rotom will o wisp i basically screw over most the team in the long run.

nature - MODEST
ability - ADAPTABILITY
item - CHOICE SCARF
evs - 6 Def, 252 SpA, 252 Spe
TRI ATTACK
DARK PULSE
HP FIGHTING
ICE BEAM
an amazing special sweeper, it almost always moves first and its moveset most of the time can assure me something will be weak against it. i mainly switch it in for a kill and then pop him out so you could call him a revenger if you want, i did HP fighting because it just happens to cover the 1 or 2 types the other 3 moves dont (even though HP doesnt do that much dmg.)
thanks for reading please rate and comment i need all the feedback i can get