I got a lot of great feedback from my last post here for my OU team. So now, it's time to show my improvements. But first, some clarifications:
1. This is a Wi-fi team. No IV calculating or any of that. WAY too much math for me.
2. A couple of things (items, moves, etc.) may seem off, but I'm constrained by my game file. I'll point them out if they pop up.
I welcome any and all comments concerning how my team looks. Here we go!
1. Aerodactyl (Rodan)- Hasty- Pressure- Focus Sash
4 HP/ 252 Atk/ 252 Spe
Taunt, Stealth Rock, Rock Slide, Earthquake
-I love this guy. First Pokemon I ever built, on any of my teams. I've ALWAYS been able to lay Stealth Rock, and dish a little damage on the side. Taunt's there for a Bronzong with dual screens, or the like. Hasty may seem odd, but seeing as how this guy's a "suicide lead", any nature that boosts Spe (other than Timid) is acceptable for me.
2. Dragonite (Glaedr)- Mild- Inner Focus- Life Orb
116 Atk/ 192 SpA/ 200 Spe
Superpower, Roost, Draco Meteor, Flamethrower
-My favorite Pokemon deserves a slot on my team. Draco Meteor for neutral destruction, plus Superpower for wallbreaking and Flamthrower for Steel-types. Originally, I had Thunderbolt instead of Roost, but I need the recovery for Life Orb and Sand Stream (see member #4), plus it's great on the defense for Dragonite.
3. Infernape (King Enma)- Naive- Blaze- Life Orb
252 Atk/ 64 SpA/ 192 Spe
Mach Punch, Close Combat, Grass Knot, Overheat
-This one's here for Fighting power, plus Overheat for dual STAB, and Grass Knot against Swampert and other bulky Waters. Straightforward set, but very reliable.
4. Tyranitar (Jap Monstr)- Jolly- Sand Stream- Choice Scarf
4 HP/ 252 Atk/ 252 Spe
Stone Edge, Crunch, Pursuit, Earthquake
-One of the biggest things I got in feedback was the need for a ScarfTar. I was initially skeptical, but I went with it after some thought. Sand Stream doesn't ruin my team all that much, as some members are frail anyway, and others have reliable recovery moves. This is your typical Pursuit trapper with dual STAB, as well as my only team member w/ Earthquake.
5. Starmie (Wet Star)- Timid- Natural Cure- Wise Glasses
136 HP/ 156 Def/ 216 Spe
Surf, Thunderbolt, Rapid Spin, Recover
-My original Rapid Spinner was a Blastoise, but this works out much better. Standard SpinStar w/ STAB and Thunderbolt. Recover is great w/ Sand Stream. Wise Glasses- yes, I need Leftovers, but the only one I have is on member #6, so I chose move liberty and boosting special moves.
6. Roserade (DevilSnare)- Timid- Natural Cure- Leftovers
4 HP/ 252 SpA/ 252 Spe
Toxic Spikes, Spikes, Shadow Ball, Energy Ball
-A dual-spiking Roserade was also suggested to me, after someone pointed out my team's weakness to Swampert. THREE entry hazards would be a Godsend to my team. Shadow Ball's here for two reason: 1. I don't like HP, there's no way to predict its type, and I don't want to spend ridiculous amounts of time to breed even more on a gamble for it, 2. Shadow Ball helps cover against Spin blockers, such as Gengar, who usually boast special attacks. Incidentally, I believe Ghost+Grass is unresisited (except maybe Steel- can someone confirm that?)
Thanks for your time!
1. This is a Wi-fi team. No IV calculating or any of that. WAY too much math for me.
2. A couple of things (items, moves, etc.) may seem off, but I'm constrained by my game file. I'll point them out if they pop up.
I welcome any and all comments concerning how my team looks. Here we go!
1. Aerodactyl (Rodan)- Hasty- Pressure- Focus Sash
4 HP/ 252 Atk/ 252 Spe
Taunt, Stealth Rock, Rock Slide, Earthquake
-I love this guy. First Pokemon I ever built, on any of my teams. I've ALWAYS been able to lay Stealth Rock, and dish a little damage on the side. Taunt's there for a Bronzong with dual screens, or the like. Hasty may seem odd, but seeing as how this guy's a "suicide lead", any nature that boosts Spe (other than Timid) is acceptable for me.
2. Dragonite (Glaedr)- Mild- Inner Focus- Life Orb
116 Atk/ 192 SpA/ 200 Spe
Superpower, Roost, Draco Meteor, Flamethrower
-My favorite Pokemon deserves a slot on my team. Draco Meteor for neutral destruction, plus Superpower for wallbreaking and Flamthrower for Steel-types. Originally, I had Thunderbolt instead of Roost, but I need the recovery for Life Orb and Sand Stream (see member #4), plus it's great on the defense for Dragonite.
3. Infernape (King Enma)- Naive- Blaze- Life Orb
252 Atk/ 64 SpA/ 192 Spe
Mach Punch, Close Combat, Grass Knot, Overheat
-This one's here for Fighting power, plus Overheat for dual STAB, and Grass Knot against Swampert and other bulky Waters. Straightforward set, but very reliable.
4. Tyranitar (Jap Monstr)- Jolly- Sand Stream- Choice Scarf
4 HP/ 252 Atk/ 252 Spe
Stone Edge, Crunch, Pursuit, Earthquake
-One of the biggest things I got in feedback was the need for a ScarfTar. I was initially skeptical, but I went with it after some thought. Sand Stream doesn't ruin my team all that much, as some members are frail anyway, and others have reliable recovery moves. This is your typical Pursuit trapper with dual STAB, as well as my only team member w/ Earthquake.
5. Starmie (Wet Star)- Timid- Natural Cure- Wise Glasses
136 HP/ 156 Def/ 216 Spe
Surf, Thunderbolt, Rapid Spin, Recover
-My original Rapid Spinner was a Blastoise, but this works out much better. Standard SpinStar w/ STAB and Thunderbolt. Recover is great w/ Sand Stream. Wise Glasses- yes, I need Leftovers, but the only one I have is on member #6, so I chose move liberty and boosting special moves.
6. Roserade (DevilSnare)- Timid- Natural Cure- Leftovers
4 HP/ 252 SpA/ 252 Spe
Toxic Spikes, Spikes, Shadow Ball, Energy Ball
-A dual-spiking Roserade was also suggested to me, after someone pointed out my team's weakness to Swampert. THREE entry hazards would be a Godsend to my team. Shadow Ball's here for two reason: 1. I don't like HP, there's no way to predict its type, and I don't want to spend ridiculous amounts of time to breed even more on a gamble for it, 2. Shadow Ball helps cover against Spin blockers, such as Gengar, who usually boast special attacks. Incidentally, I believe Ghost+Grass is unresisited (except maybe Steel- can someone confirm that?)
Thanks for your time!