OU Team v2.0

I got a lot of great feedback from my last post here for my OU team. So now, it's time to show my improvements. But first, some clarifications:

1. This is a Wi-fi team. No IV calculating or any of that. WAY too much math for me.
2. A couple of things (items, moves, etc.) may seem off, but I'm constrained by my game file. I'll point them out if they pop up.

I welcome any and all comments concerning how my team looks. Here we go!

1. Aerodactyl (Rodan)- Hasty- Pressure- Focus Sash

4 HP/ 252 Atk/ 252 Spe

Taunt, Stealth Rock, Rock Slide, Earthquake

-I love this guy. First Pokemon I ever built, on any of my teams. I've ALWAYS been able to lay Stealth Rock, and dish a little damage on the side. Taunt's there for a Bronzong with dual screens, or the like. Hasty may seem odd, but seeing as how this guy's a "suicide lead", any nature that boosts Spe (other than Timid) is acceptable for me.

2. Dragonite (Glaedr)- Mild- Inner Focus- Life Orb

116 Atk/ 192 SpA/ 200 Spe

Superpower, Roost, Draco Meteor, Flamethrower

-My favorite Pokemon deserves a slot on my team. Draco Meteor for neutral destruction, plus Superpower for wallbreaking and Flamthrower for Steel-types. Originally, I had Thunderbolt instead of Roost, but I need the recovery for Life Orb and Sand Stream (see member #4), plus it's great on the defense for Dragonite.

3. Infernape (King Enma)- Naive- Blaze- Life Orb

252 Atk/ 64 SpA/ 192 Spe

Mach Punch, Close Combat, Grass Knot, Overheat

-This one's here for Fighting power, plus Overheat for dual STAB, and Grass Knot against Swampert and other bulky Waters. Straightforward set, but very reliable.

4. Tyranitar (Jap Monstr)- Jolly- Sand Stream- Choice Scarf

4 HP/ 252 Atk/ 252 Spe

Stone Edge, Crunch, Pursuit, Earthquake

-One of the biggest things I got in feedback was the need for a ScarfTar. I was initially skeptical, but I went with it after some thought. Sand Stream doesn't ruin my team all that much, as some members are frail anyway, and others have reliable recovery moves. This is your typical Pursuit trapper with dual STAB, as well as my only team member w/ Earthquake.

5. Starmie (Wet Star)- Timid- Natural Cure- Wise Glasses

136 HP/ 156 Def/ 216 Spe

Surf, Thunderbolt, Rapid Spin, Recover

-My original Rapid Spinner was a Blastoise, but this works out much better. Standard SpinStar w/ STAB and Thunderbolt. Recover is great w/ Sand Stream. Wise Glasses- yes, I need Leftovers, but the only one I have is on member #6, so I chose move liberty and boosting special moves.

6. Roserade (DevilSnare)- Timid- Natural Cure- Leftovers

4 HP/ 252 SpA/ 252 Spe

Toxic Spikes, Spikes, Shadow Ball, Energy Ball

-A dual-spiking Roserade was also suggested to me, after someone pointed out my team's weakness to Swampert. THREE entry hazards would be a Godsend to my team. Shadow Ball's here for two reason: 1. I don't like HP, there's no way to predict its type, and I don't want to spend ridiculous amounts of time to breed even more on a gamble for it, 2. Shadow Ball helps cover against Spin blockers, such as Gengar, who usually boast special attacks. Incidentally, I believe Ghost+Grass is unresisited (except maybe Steel- can someone confirm that?)

Thanks for your time!
 
OK, got this thread unlocked, and THAT won't be happening again! Anyway, there have been a couple changes to my team since last I wrote. Two members have been swapped for others. Here they are:

3. Metagross (Metal Gear)- Naughty- Expert Belt

252 Atk/ 124 SpA/ 132 Spe

Earthquake, Meteor Mash, Grass Knot, Shadow Ball

Infernape is a TERRIBLE partner to Dragonite. Sure, Drag can block for his monkey friend, but it's not the other way around. After reading the Core article in Smog #10, I realized I needed a partner that synce with Drag, and I believe I have. This metal monstrosity is meant as a counter counter- Meteor for STAB, EQ becuase I can, Grass Knot againat bulky Waters, Rocks, and Grounds, and Shadow Ball for Psychic and Ghosts. Plus, he can switch into Rock and Ice, while Drag can switch into Ground, Water, and Fire.

6. Rotom-H (Plasma)- Bold- Leftovers

252 HP/ 168 Def/ 88 Spe

Thunderbolt, Shadow Ball, Overheat, Will-o-Wisp

Now HERE's a support member. Roserade was too fragile, and didn't work out. But now I've got a spinblocker, which I want to help with my disruptive offfense. Three types of attacks means massive coverage, and W-o'-W spreads status and stopping power. This guy walls well, and spinblocks better.

Again, all comments welcome! Thanks for your patience!
 
Sigh... I know I'm talking WAY too much, but there is one thing I gotta point out: I did find a Leftovers for my SpinStar. No problem there.
 
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