Hey, this is my first post on the forum and it's in order to present my new OU team. Usually I pick teams which are already created but I decide to finally make my own.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
Not very original but I wanted a mon which can deal a lot of damage to my opponent team. Choice scarf is here to outspeed most of the ou metagame. As this set hits super effectively a lot of mons kart can Ohko after stealth rock many mons. Furthermore it become stronger a after each kill thanks beast boost. His high defensive stat allow me in some situations to place him but I try not to hardswitch too many times. Knock off is a great move which can deal with chansey, celesteela, assault vest megearna... Sacred sword threaten all steel types which can be annoying : other non scarf kart, or ferrothorn. The high crit ratio of leaf blade is game changer and smart strike is a stab to hit popular fairy types.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Hydro Pump
- Dark Pulse
- Water Shuriken
As kart can be wall by strong physical defensive mons it's important to have a special sweeper. Choice specs allows been to make an insane amount of damage even before transformation. Stab hydro pump can remove annoying fire types for kartana. Dark pulse is a very good stab especially when fairy types are removed from the game by kartana. Spikes are here to cheap away the other team and to guarantee some Ohko. I rarely use water shuriken before transformation if I'm not sure to ko, but late game after tranformation it's very devastating.
Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
Garchomp fits very well on this team. Due to electric weakness of gren, pex and tornadus I needed a ground type. I also need a stealth rock user so garchomp was the best solution. As garchomp forces switches, I can easily set up a sword dance. Continental crush is very good to remove two commons defogger tornadus and Zapdos. Earthquake is a very powerful stab hitting steel types and dealing with pex. Rough skin is very good in order to cheap away and make opposing threat in range of my other sweeper.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic
I needed a mon to switch into strong special sweeper, and wall them. Black sludge recovery and regenerative give to toxapex an insane staying power. As greninja already run spikes I use toxic on pex which forces other wallbreaker to switch after few turns. Haze prevents other mon to set up on toxapex and then destroy my team. With the 30% chance of burning scald enable toxapex to deal with strong physical mons. As I have 3 other sweepers I just want toxapex to burn/poison other moms and not deal dammages.
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Every team needs a defogger mine is tornadus. He provides momentum with u-turn and is a second knock-off user for the team. Rocky helemet is here to cheap away, again in order to enable my wallbreakers to Ohko. I don't use hurricane that much because it misses too often and doesn't deal a lot of damage except in some situations. He is just a pivot and an utility no in my team.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Zen Headbutt
- High Jump Kick
- Ice Punch
Finally the mega. As kartana and greninha are both late game sweeper I need someone to make damage early game. I just love fakeout because I can do free damage. I run ice punch because otherwise I couldn't deal with Dragon types and the very common landorus. High jump kick is an incredibly powerful stab and Zen headbut can be very powerful too if I hit super effective. Usually I try to bring medicham on steel types in order to force the switch, then a takeout to do free damages and if the opponent mon isn't a threat to pex I bring him to poison.
Thank you for listening and sorry for my bad English. I'm waiting for your feedbacks, thanks.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
Not very original but I wanted a mon which can deal a lot of damage to my opponent team. Choice scarf is here to outspeed most of the ou metagame. As this set hits super effectively a lot of mons kart can Ohko after stealth rock many mons. Furthermore it become stronger a after each kill thanks beast boost. His high defensive stat allow me in some situations to place him but I try not to hardswitch too many times. Knock off is a great move which can deal with chansey, celesteela, assault vest megearna... Sacred sword threaten all steel types which can be annoying : other non scarf kart, or ferrothorn. The high crit ratio of leaf blade is game changer and smart strike is a stab to hit popular fairy types.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Hydro Pump
- Dark Pulse
- Water Shuriken
As kart can be wall by strong physical defensive mons it's important to have a special sweeper. Choice specs allows been to make an insane amount of damage even before transformation. Stab hydro pump can remove annoying fire types for kartana. Dark pulse is a very good stab especially when fairy types are removed from the game by kartana. Spikes are here to cheap away the other team and to guarantee some Ohko. I rarely use water shuriken before transformation if I'm not sure to ko, but late game after tranformation it's very devastating.
Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
Garchomp fits very well on this team. Due to electric weakness of gren, pex and tornadus I needed a ground type. I also need a stealth rock user so garchomp was the best solution. As garchomp forces switches, I can easily set up a sword dance. Continental crush is very good to remove two commons defogger tornadus and Zapdos. Earthquake is a very powerful stab hitting steel types and dealing with pex. Rough skin is very good in order to cheap away and make opposing threat in range of my other sweeper.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic
I needed a mon to switch into strong special sweeper, and wall them. Black sludge recovery and regenerative give to toxapex an insane staying power. As greninja already run spikes I use toxic on pex which forces other wallbreaker to switch after few turns. Haze prevents other mon to set up on toxapex and then destroy my team. With the 30% chance of burning scald enable toxapex to deal with strong physical mons. As I have 3 other sweepers I just want toxapex to burn/poison other moms and not deal dammages.
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Every team needs a defogger mine is tornadus. He provides momentum with u-turn and is a second knock-off user for the team. Rocky helemet is here to cheap away, again in order to enable my wallbreakers to Ohko. I don't use hurricane that much because it misses too often and doesn't deal a lot of damage except in some situations. He is just a pivot and an utility no in my team.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Zen Headbutt
- High Jump Kick
- Ice Punch
Finally the mega. As kartana and greninha are both late game sweeper I need someone to make damage early game. I just love fakeout because I can do free damage. I run ice punch because otherwise I couldn't deal with Dragon types and the very common landorus. High jump kick is an incredibly powerful stab and Zen headbut can be very powerful too if I hit super effective. Usually I try to bring medicham on steel types in order to force the switch, then a takeout to do free damages and if the opponent mon isn't a threat to pex I bring him to poison.
Thank you for listening and sorry for my bad English. I'm waiting for your feedbacks, thanks.