This is one of my teams that I have been using. I’ve been trying out a bunch of different teams to see what combos are effective. I tried to make a team with some pokemon that could set up spikes and rocks to help my sweepers but still be able to do some damage themselves. I have won my fair share of matches with this team but that might be due to luck and or playing bad players. I would say the ultimate goal is to weaken my opponent so that my attackers can clean them up.
Roserade@focus sash
Natural cure
4HP/252SpA/252Spe
Timid
-toxic spikes
-sleep powder
-HP(ground)
-grass knot
The plan with roserade is to put the other lead to sleep(if it doesn’t miss) and while they are sleeping or getting switched out lay down toxic spikes. Even if it gets hit hard off the bat focus sash keeps the plan in action. HP ground is for Metagross, T-tar, Infernape, etc and for anticipating a fire switch. grass knot is for STAB. Roserade is kind of a suicide lead to get the spikes out there and to put one pokemon to sleep but if it is able to stick around and knock a few pokemon along the way that’s great.
Dragonite@Life Orb
Inner Focus
112Atk/200Spe/196SpA
Rash
-Draco Meteor
-Flamethrower
-Roost
-Superpower
MixNite is very similar to mixmence but its higher defensive stats appeal to me plus having access to superpower is a big plus when dealing with certain T-tars, Heatrans, and blisseys. Draco Meteor for STAB and deals heavy damage to pokemon expecting a physical attack(swampert, hippowdon). Flamethrower is for universal coverage. Roost to recover SR and Life Orb damage. He does get some trouble from faster pokemon naturally but he can take out a few before its all over.
Suicune@Leftovers
Pressure
172HP/216Spe/120SpA
Timid
-Calm Mind
-Hp(electric)
-Ice Beam
-Surf
I bring my offensive Suicune out on pokemon that its super effective against and calm mind on the expected switch. Then ice beam and surf it up. The problem is it’s a waste when a special wall comes out. Then I’m forced to switch. I wanted a bulky water that could still deal some damage. Hp electric is for other waters. I am debating on whether to keep this set or make him a strictly offensive or defensive Cune.
Zapdos@Leftovers
Pressure
248HP/228Def/32Spe
Bold
-Drill Peck
-Roar
-Roost
-T-bolt
Zapdos does a good job as a physical defender. Roar helps me do some damage after my spikes and SR’s are up plus it helps me scout the other team for possible threats and stop set-ups. Roost for healing while roaring. Drill Peck and T-bolt for STAB. It’s a pretty useful member for spreading the spikes and rocks.
Bronzong@Leftovers
Levitate
252HP/84Atk/80Def/92SpD
Sassy
-Earthquake
-Explosion
-Gyro Ball
-Stealth Rock
Standard Wall and does it well. SR’s are a most in this game and combined with toxic spikes my opponents are easily taken care of by Infernape, Dragonite, and sometimes Suicune. Explosion is there to take care of the pokemon that give me trouble. I haven’t found a consistent threat yet. STAB and 0 Spe IV makes gyro ball very effective.
Infernape@Life Orb
Blaze
64Atk/192Spe/252SpA
Naïve
-Close Combat
-Flamethrower
-Grass Knot
-Nasty Plot
Infernape is my sweeper and definitely a wall breaker. The idea is to bring it in on a weak type to it and nasty plot on the switch and go to town. Grass knot is a great surprise to bulky water types. Close combat for wall, T-tar, and Heatran, and Flamethrower is STAB. He is pretty good at his job but not fast enough which causes me to switch to my defenses a lot.
All in all the team is pretty slow. Maybe a scarfer could help my team. It takes all of my pokemon to win. There isn’t a member of my team that can easily take out an entire team by itself. Any and all advice would be great. Don’t be afraid to take any number of pokemon out as needed.

Roserade@focus sash
Natural cure
4HP/252SpA/252Spe
Timid
-toxic spikes
-sleep powder
-HP(ground)
-grass knot
The plan with roserade is to put the other lead to sleep(if it doesn’t miss) and while they are sleeping or getting switched out lay down toxic spikes. Even if it gets hit hard off the bat focus sash keeps the plan in action. HP ground is for Metagross, T-tar, Infernape, etc and for anticipating a fire switch. grass knot is for STAB. Roserade is kind of a suicide lead to get the spikes out there and to put one pokemon to sleep but if it is able to stick around and knock a few pokemon along the way that’s great.

Dragonite@Life Orb
Inner Focus
112Atk/200Spe/196SpA
Rash
-Draco Meteor
-Flamethrower
-Roost
-Superpower
MixNite is very similar to mixmence but its higher defensive stats appeal to me plus having access to superpower is a big plus when dealing with certain T-tars, Heatrans, and blisseys. Draco Meteor for STAB and deals heavy damage to pokemon expecting a physical attack(swampert, hippowdon). Flamethrower is for universal coverage. Roost to recover SR and Life Orb damage. He does get some trouble from faster pokemon naturally but he can take out a few before its all over.

Suicune@Leftovers
Pressure
172HP/216Spe/120SpA
Timid
-Calm Mind
-Hp(electric)
-Ice Beam
-Surf
I bring my offensive Suicune out on pokemon that its super effective against and calm mind on the expected switch. Then ice beam and surf it up. The problem is it’s a waste when a special wall comes out. Then I’m forced to switch. I wanted a bulky water that could still deal some damage. Hp electric is for other waters. I am debating on whether to keep this set or make him a strictly offensive or defensive Cune.

Zapdos@Leftovers
Pressure
248HP/228Def/32Spe
Bold
-Drill Peck
-Roar
-Roost
-T-bolt
Zapdos does a good job as a physical defender. Roar helps me do some damage after my spikes and SR’s are up plus it helps me scout the other team for possible threats and stop set-ups. Roost for healing while roaring. Drill Peck and T-bolt for STAB. It’s a pretty useful member for spreading the spikes and rocks.

Bronzong@Leftovers
Levitate
252HP/84Atk/80Def/92SpD
Sassy
-Earthquake
-Explosion
-Gyro Ball
-Stealth Rock
Standard Wall and does it well. SR’s are a most in this game and combined with toxic spikes my opponents are easily taken care of by Infernape, Dragonite, and sometimes Suicune. Explosion is there to take care of the pokemon that give me trouble. I haven’t found a consistent threat yet. STAB and 0 Spe IV makes gyro ball very effective.

Infernape@Life Orb
Blaze
64Atk/192Spe/252SpA
Naïve
-Close Combat
-Flamethrower
-Grass Knot
-Nasty Plot
Infernape is my sweeper and definitely a wall breaker. The idea is to bring it in on a weak type to it and nasty plot on the switch and go to town. Grass knot is a great surprise to bulky water types. Close combat for wall, T-tar, and Heatran, and Flamethrower is STAB. He is pretty good at his job but not fast enough which causes me to switch to my defenses a lot.
All in all the team is pretty slow. Maybe a scarfer could help my team. It takes all of my pokemon to win. There isn’t a member of my team that can easily take out an entire team by itself. Any and all advice would be great. Don’t be afraid to take any number of pokemon out as needed.