Bliss (Blissey) @ Leftovers (healing)
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Wish
- Protect
- Thunder Wave
Blissey has has bulk ands support that I really like for super strong special attackers.
I gave it shadow ball to surprise said ghost types instead of seismic toss.
Wish protect to give health to my team and thunder wave so that toxapex
can easily haze and good support for the team.
Kutter (Kartana) @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Knock Off
- Sacred Sword
Kartana is a good cleaner and a potential sweeper because of its good attack
and speed helped with choice scarf. I gave it knock off so that it has some use
early game, STABs as its strongest moves and sacred sword to bypass boosts
for terrifying pokemon like Corviknight dealing about 40% at defensive variants I think
Toxic (Toxapex) (F) @ Black Sludge (healing)
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Carolina (Volcarona) (F) @ Heavy-Duty Boots (4x weak to stealth rock;-;)
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Flamethrower
- Psychic
Volcarona is a sweeper that can really punch a hole at a team when not dealt with properly.
It has one STAB, flamethrower and some coverage to deal with its nemeses water types with giga drain
and psychic just for Toxapex. I haven't really found a way to give Volcarona a chance to hit hard at Heatran
not unless Heatran's ability is flame body, And lastly of course Quiver Dance, a move you really see a lot in
Volcarona, so it's really cool when you see other variants, sadly no as effective tho from what I have seen.
Zero (Zeraora) @ Air Balloon (um obviously for its only weakness)
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Plasma Fists
- Volt Switch
- Play Rough
Zeraora is the fastest non scarfer in OU, which is pretty good, and also not needing a ground type
due to its ability volt absorb. It has acrobatics for a niche when the air balloon is popped, plasma fists
for some good STAB damage, volt switch being my only switch move as electric sucks but, if it only had U-turn
then play rough for dragons especially a pick that I keep seeing lately on my showdown rank, Garchomp.
Rem (Kyurem) @ Life Orb (to hit harder)
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Freeze-Dry
- Substitute
- Roost
My coverage guy, dealing at least neutral damage to a lot of pokemon through ground ice coverage.
substitute to block status and roost to heal
All my EVs is just what showdown suggests because they aren't bad but sadly also not good.
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Wish
- Protect
- Thunder Wave
Blissey has has bulk ands support that I really like for super strong special attackers.
I gave it shadow ball to surprise said ghost types instead of seismic toss.
Wish protect to give health to my team and thunder wave so that toxapex
can easily haze and good support for the team.
Kutter (Kartana) @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Knock Off
- Sacred Sword
Kartana is a good cleaner and a potential sweeper because of its good attack
and speed helped with choice scarf. I gave it knock off so that it has some use
early game, STABs as its strongest moves and sacred sword to bypass boosts
for terrifying pokemon like Corviknight dealing about 40% at defensive variants I think
Toxic (Toxapex) (F) @ Black Sludge (healing)
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Carolina (Volcarona) (F) @ Heavy-Duty Boots (4x weak to stealth rock;-;)
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Flamethrower
- Psychic
Volcarona is a sweeper that can really punch a hole at a team when not dealt with properly.
It has one STAB, flamethrower and some coverage to deal with its nemeses water types with giga drain
and psychic just for Toxapex. I haven't really found a way to give Volcarona a chance to hit hard at Heatran
not unless Heatran's ability is flame body, And lastly of course Quiver Dance, a move you really see a lot in
Volcarona, so it's really cool when you see other variants, sadly no as effective tho from what I have seen.
Zero (Zeraora) @ Air Balloon (um obviously for its only weakness)
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Plasma Fists
- Volt Switch
- Play Rough
Zeraora is the fastest non scarfer in OU, which is pretty good, and also not needing a ground type
due to its ability volt absorb. It has acrobatics for a niche when the air balloon is popped, plasma fists
for some good STAB damage, volt switch being my only switch move as electric sucks but, if it only had U-turn
then play rough for dragons especially a pick that I keep seeing lately on my showdown rank, Garchomp.
Rem (Kyurem) @ Life Orb (to hit harder)
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Freeze-Dry
- Substitute
- Roost
My coverage guy, dealing at least neutral damage to a lot of pokemon through ground ice coverage.
substitute to block status and roost to heal
All my EVs is just what showdown suggests because they aren't bad but sadly also not good.