Ou Team (yeah

Hello everyone. This is a team that I have been working on for quite some time with some moderate success. I just want to see exactly what else I could do to help improve this. Lets start with the team building process.

First I began with a Lucario. Him being my favorite pokemon as well as a fairly strong threat who is difficult to counter without knowing movesets. I settled with a standard fare Lucario SD set here. Nothing fancy, but it works.

Next... I wanted someone to be able to hit from the special side, but also be able to cover at least some of Lucario's weaknesses. Immediately the Lati twins came to mind. These two former ubers perfectly cover for Lucarios weaknesses and better yet, Lucario resists all of their weaknesses. Now came the question of which of the Lati twins I should use. I figured since these two were going to form the core of my offense then it would make sense to try and hit as hard as possible. As a result, I picked Latios with its superior offensive capabilities. I decided to go with a Choice Specs variant. Nothing that isn't a pink blob enjoys eating a Specs Draco Meteor from a Latios and this gives me a form of immediate fire power when I need it.

With the offense pretty much covered... I needed a defensive wall to help wear down the opposition. One pokemon that immediately came to mind was Jellicent. This thing is an absolute monster. Its defenses are insane and with 2 immunities...it is ridiculously hard to kill. Add on the usage of Recover and it becomes a huge pain to kill. Particularly if you manage to burn a physical sweeper. In terms of synergy with the rest of the team, Jellicent draws in Grass, Dark and Ghost moves from the foe that Lucario can easily switch into and even get a boost in dark's case. For Electric attacks, Latios can jump in and laugh at the damage and proceed to drop a Meteor on what ever is on the opponent's field. I owe many a games to Jellicent as it creates soo many openings for the rest of the team to take advantage of.

With Jellicent set, there was one big piece of the puzzle that I was missing... Hazards. Hazards as everyone knows, makes anyone's job of sweeping an entire team much easier. Ideally I wanted a defensive hazards setter that Held synergies with the other wall Jellicent. Well, who better than Ferrothorn? Like Latios and Lucario, Jelicent and Ferrothorn cover each other perfectly. In addition, any hazards that Ferrothorn sets up, Jellicent can spin block. It truly is a great combination. Ferrothron also add Leech seed support which can be useful in making sure my two major hitters are able to stay healthy enough to continue fighting. In addition, Ferrothorn absolutely destroys anyone who wants to use Outrage thanks to its ability.

With both the offensive and defensive cores pretty much set I realized that weather is a key part to today's metagame. Sand Storm, Sun and rain are all things I needed to keep track of. Sand isn't a huge issue with two pokemon that are completely immune to it. Sun... is something that I have a huge issue with right now. As a result, I added Heatran. Heatran adds a very nice fire immunity to the team and makes my defensive switches a bit harder to predict. If I have Ferrothorn out, it will attract fire moves for sure. For those I can now either switch to Jelicent or Heatran. If someone mispredicts me going into Jellicent and hits me with a Grass Knot, Dark Pulse, or Shadow Ball, then Heatran take virtually no damage. If they over predict me going into Heatran and use a fighting move like focus miss, then Jellicent gets off Scot free. In addition to the immunities to sand, toxic spikes and fire, Heatran also gives me access to Stealth rock. I dont think I need to tell you how important stealth rock is so I wont even bother. Heatran acts as my sun check. With an Air Balloon, there's really nothing the likes of Venasaur can do to Heatran.

The final member of this team... Is the most tenuous. Currently I have been running a Scarfed Tornadus T. Tornadus-T Stops one pokemon I truly hate in the OU tier... Scarfed Genesect. Usually people lead with this thing and if I see it, I lead with my Scarfed Tornadus T. With base 116 speed, it is just BARELY faster than Szcior's cousin. In addition, Tornadus- T adds something that I can use if Rain is up in the form of Hurricane. Add on momentum adding U-Turn and it is a solid member, but perhaps not the strongest choice.

Enough of my talking, Lets see the team.

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Lucario (F) @ Life Orb Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Swords Dance
- Crunch
- ExtremeSpeed

As stated before, Lucario is the primary sweeper that I use. After a Swords Dance, it very difficult to stop. I am currently using Shadow claw for something to hit Reuniclus hard. Gliscour isn't that difficult for the rest of the team to handle but I need that thing gone before I start hitting with Lucario. Lucario's importance is continued by being the only form of priority on my team. This gives Lucario the job of a Late Game Sweeper.
*EDIT* changed shadow claw for Crunch for more stable damage.



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Tornadus-T (M) @ Choice Scarf
Trait: Regenerator
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Heat Wave
- Focus Blast
- U-turn

This thing is sooo much fun to lead with when the opponent leads with Scarfed Genesect. Its an easy kill with Heat wave. But Heat wave is also very useful for sun teams. Scarfed Tornadus-T is great for hitting Venasaur and the like for hefty damage thanks to the sun. In the rain, I can spam Hurricane to hopefully get some confusion shenanigans going. Despite all of this, Tornadus-T is perhaps the biggest contender for a pokemon to be replaced. It does its job well against a few key threats but against everything else it really falls short from my experience.


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Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Surf

If Lucario is the primary footsoldier of my Army, then Latios is my Anti Tank missile. This thing punches holes in teams, creating openings for everyone else. Smashes the likes of Gliscour and Skarmory so that Lucario's counters are reduced. In addition, it provides key resistances and immunities and draws dark attacks that Lucario Loves.

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Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Taunt
- Recover


Jellicent is the wall of walls in my opinion. Taunt stops a whole lot of threats like DD Salamence from getting too huge. Will-O-Wisp puts the nail in the coffin for those physical sweepers. Standard Jellicent... not much more to explain. But this thing forms one corner of my defensive triad and is a key member of this team.

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Ferrothorn (F) @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Power Whip
- Thunder Wave


Ferrothorn is the perfect partner to Jellicent as stated above. Spikes and leech seed are vital as any passive damage makes Latios' and Lucario's job easier. In addition, Ferrothorn acts as a stop to any Outragers. Ferrothorn also stops opposing Jellicents and is usually the thing I let fall asleep against sun teams so Heatran can come in and stomp and destroy every Venasaur in existence. Generally speaking, if its a status condition, then Ferrrothorn doesn't really mind taking it. Para is annoying but with 40 speed, no one really expects him to go first anyway. Burn, again is irritating, but Leech seed and Iron barbs makes up for the damage in most cases. Poison I am immune to. Shed Shell is to prevent trapping stupidity from Magnezone and more often than not nets a free Flash Fire boost for Heatran.

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Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Stealth Rock
- Flamethrower
- Dragon Pulse




Lastly Heatran. Heatran adds Steath Rocks, another poison immunity, a pseudo ground immunity a fire immunity, and more offensive capabilities. A sun check in a shell, this thing has burned many a Plant Dinosaur to death and whos floating rocks let to the fall of many a Ulgamoth. All in all, a great pokemon who rightly was the most used pokemon of a previous generation

Threat I have noticed:

Genesect: If both Tornadus T and Heatran are down and this thing come out I am entering full blown panic mode. I usually have to pray that someone over predicts with it and try and hit it with a status and just wait it out.

Reuniclus: Seriously this thing stops me hard. Especially Calm mind Varients. I have really nothing that I can do to it except hope for a crit with lucarios Shadow call or drop meteors with Latios and pray.

Gengar: Usually, Tornadus T is able to stop this thing with a Hurricane. If not... then I am in trouble. Latios speed ties with it which is a gamble I hate making. Lucario doesn't like taking a Thunderbolt or a Focus Blast at all. Jellicent doesn't like shadow ball and Ferrothron and Heatran hate Focus blast a ton. I Usually do the same thing I do with Genesect here which is pray for an over prediction and hit it with a status.

Sorry for the wall of text... I'm not entirely sure how to add photos. I might do that later. Any feedback would be appreciated.

Edit: Photos should be in. Hope this encourages ratings.
 
Great team. However, lucario feels unnecessary. I don't know what to replace him with though. About the sizing, just use this:



I know, it's not fancy, but it does not need to be.
 
This looks like a pretty solid team. My only comment at the moment (maybe I'll look more closely later) is that Lucario learns Crunch, so you can use that over Shadow Claw (Crunch is stronger).
 
Ah yes. I forgot about crunch. I think I was going for the perfect neutral coverage that Ghost Fighting gives. Crunch would be a more damaging option although the haxs from Shadow claw are a nice thing.

I probably still will change it though... I just need to think it through.
 
Literally the only things that Dark+Fighting doesn't hit super effectively are Heracross, Croagunk and Toxicroak, all of which are rarely seen in OU and taken care of by Tornadus-T.
 
Great team. However, lucario feels unnecessary. I don't know what to replace him with though. About the sizing, just use this:



I know, it's not fancy, but it does not need to be.

Ill try editing that in later. Using an IPAD can be a pain sometimes.

But regarding Lucario, he really is sort of necessary. Being the pokemon I started the team building with he really is actually necessary unless I change a whole lot of the team. He is also the ONE form of priority I have right now and is fairly easy to get a boost either through SD or through Justified. In fact if I see a chansey on the opposing team I see what status move it is using. If its not using T-wave. then Lucario gets a SD and sweeps. Also late game, lucario with its priority at +2 is great at cleaning up any lose ends after they have been worn down by the rest of the team.

Thanks for the concern, but I feel Lucario stays.
 
Out of curiosity how would Replacing Ferrothorn with Szcior workout? It would give me another form of priority, smashes the likes of Gengar and Reuniclus, and has less weaknesses at the cost of less bulk?
 
wow sort your pictures out! there was none. then a massive 8right latios hahaha
http://sprites.pokecheck.org/?gen=5&back
use that link for sprites if you need them

And id try scizor over lucario. Scizor has 8etter priority and 8etter typing. And then your ferro could stay the same or change to a deoxys d? i feel it is the 8est hazard setter in cureent meta game.

gl with the team
 
It might get bullet punch... but that +2 that extremespeed gives has saved me against many other priority users. I was concidering deoxys d but other than setting up hazards... it cant really do anything. Ferrothorn on the other hand can still leech seed/ damage things with Power whip which is my only answer really to things like gastrodon.

Thank you for the pictures!
 
On Latios, try running Roost over HP Fire and LO over Specs. I seriously hate more than one choiced Pokemon, and HP Fire guranatees you lose speed tie with opposing Lati@s and Gengar, when that may be handy to win. You have Heatran for Genesect, but since U-turn breaks balloon, try Shed Shell in it's place. I would try Sleep Talk over Heat Wave on Torn-T if only to make it a better Breloom switch in. Heat W is generally a shitty move to lock yourself into. Try crunch on Luke too. The only thing I hate is that you don't have a dedicated lead, and generally Gene lead. Try Sash on Lucario to make it an anti lead, since it can set up the SD and dent a bunch of threats early game. Might want to try Bullet Punch over ESpeed if opposing Terrak become a problem for denting early game, or Ice Punch to hit Dragons. GL
 
Never thought of using sash on Lucario. Sleep talk is an interesting choice on Tornadus... however, I usually lead with Tornadus when I see a genesect since most lead genesects are scarfed, my scarfed Tornadus can catch them by surprise.
As for specs latios... Ive been thinking about trying roost and life orb for awhile now, i just hate getting walled by ferrothorn.
 
It might get bullet punch... but that +2 that extremespeed gives has saved me against many other priority users. I was concidering deoxys d but other than setting up hazards... it cant really do anything. Ferrothorn on the other hand can still leech seed/ damage things with Power whip which is my only answer really to things like gastrodon.

Thank you for the pictures!

Hmm ino your dilema. Personally if your keeping ferro, i wouldnt go with scizor. If your keeping lucario, i think i would run SD, CC, BP, And ES this covers all angels, but is more risky. Ive never tried it, just tryin to help.
 
Erhm... why bullet punch? Other than the odd Mammoswine... Which I should really pray to god lucario never has to face, its weaker than an Espeed...
 
Howdy

The synergy's looking fine but there are a couple things that I think could help your team work more efficiently. Firstly your team has a pretty hard time vs standard sun (Genesect / Venu / Dug) so I'm prioritizing that along with the weaknesses you listed. To make the game easier, I would recommend lowering Jellicent's defense EVs to 188 and putting the remainder in speed to have an all around decent lead for Scarf Genesect which no longer gets a special attack boost. Secondly, I recommend compressing Ferro's set into SR / Spikes / Power Whip / Gyro Ball so you have room for Flame Charge on Heatran over SR. With a set of Flame Charge / Fire Blast / Earth Power / HP Ice you can go to town on sun and weatherless teams. This also gives you an alternate lead against Gene + Dug on sun.

Lastly, I'd recommend ScarfTar over Tornadus to help out with Gengar and cut off Rain / Sun. Gengar will never leave a battle with Ferro with a sub up so by killing it it will have to be sacked, possibly opening up a Lucario sweep. I am sure you will find other positive side effects with TTar in that slot, such as a decent check to Thund-T and a slight reduction of the Deo-D weakness.

It may sound kind of gimmicky but I'd also recommend Rest over Taunt on Jellicent. Because stall died months ago, there's no stall to break. However, SubToxic Tentacruel in rain is very popular and very capable of getting spins. I find it very worth it to drop that slot in order to keep my hazards up, and even when asleep Jellicent can be a huge Scarf Keldeo check with Water / Fighting immunities.

Good luck!
 
Hmm interesting choices. Sun really hasn't been that huge of an issue for this team. Between Heatran and it utterly destroying 95% of sun teams on its own + Tornadus T with heatwave I really haven't had too big of an issue.

I haven't really used scarfed tar before. I have tried banded tyranitar to poor success. Looking at the team now, My team could easily be used in Sand now that I realize it. It will be a tad awkward adjusting to it but I will manage. You are right in saying that it would allow me to have an easier time checking opposing gengars and even lati twins.

Rest over taunt is something that refuse to do after dealing with several Crocune style pokemon. Its a cool trick but even if Tentacruel does rapid spin away my hazards, I normally still have ferrothorn to try again. Also wouldn't having recover and rest a tad redundant? Regarding Jellicent being a lead I dont really follow. Could you explain that a bit more? I usually lead off with either my Latios or my Tornadus-T to deal a ton of damage early game or to KO what I think is a scarfed genesect. I dont see how jelicent being a lead does anything to help with the early momentum neccessary to this game.

Flame charge on heatran... I never thought about that. I assume it would be the same set up that I currently have EV wise given the shit damage that Flame charge does. Nevertheless, Ill give that a shot.
 
The flame charge heatran can really wreck things if it works. Scarfed tar at the cost of my Tornadus seems to leave me too vulnerable to Fighting types for my tastes... maybe im just bad lol.
 
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