Hi guys, I've been experimenting with many teams, but this one has gotten me quite some wins, until I fight with people with 1300s and up. Can you please give me some pointers?
Metagross @ Leftovers Trait: Clear Body
EVs: 252 Atk / 160 Def / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Zen Headbutt
- Stealth Rock
- Bullet Punch
- Earthquake
Metagross is my stealth rocker that sets up the entry hazards. His other moves can be used to affect damage to the opponent's Pokemon, but normally, I would switch him out. I have a bit of trouble with Swampert starters, because they can quake and OHKO my Metagross. Otherwise, I think he's a great start.
Starmie @ Life Orb Trait: Natural Cure
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Rapid Spin
- Ice Beam
I use this to clear out the stealth rocks because Volcarona needs it...badly. I will switch in Starmie when I predict a water type move coming, and it fits perfectly. Thunder will obliterate the water type, plus the scope improves the accuracy. Ice beam and hydro pump are there for extra damage with my maxed sp atk
Blissey (F) @ Leftovers Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Ice Beam
- Softboiled
- Protect
My staller, or wall. It hangs in there with softboiled and leftovers while toxic and ice beam can add extra damage. Extra useful for ghosts and dragon types, although focus blast does a bit. Its maxed hp is not something easy to get by, though, so I use this to take out as many pokes as I can before switching to the attackers.
Garchomp (M) @ Life Orb Trait: Sand Veil
EVs: 212 Atk / 44 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Crunch
- Outrage
- Fire Blast
- Draco Meteor
My attacker. Main use is for Draco Meteor and claw to take out dragon types like haxorus, but also used to take out things typewise, or to use a strong Draco Meteor to take out something I would otherwise have trouble with.
Volcarona (M) @ Life Orb Trait: Flame Body
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Quiver Dance
- Fiery Dance
- Morning Sun
Weak (defense wise) and incredibly strong (attack wise) This is why my starmie clears the stealth rocks so my Volca can come in and buzz all the pokes down. With swarm, its buzz is tremendously powerful, and the flame dance can not only deal fire damage, but also raise sp. atk! Now, how much more sp. atk does volca need!
Chandelure (M) @ Choice Scarf Trait: Flash Fire
EVs: 4 Hhttp://www.smogon.com/forums/editpost.php?do=editpost&postid=3411545P / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Flamethrower
- Energy Ball
- Hidden Power [Ice]
My revenge killer. Anyone falls, Chandy will probably have a supereffective move, and that move will be super strong with the choice scarf. Once that poke falls, then I would switch my chandy back out accordingly.
Ok, I so lead with Metagross to set up stealth rock and to do some damage. Chandelure is my revenge killer, so whenever a poke goes down, I pick Chandy to come in and take the poke out (hopefully shandy will have a supereffective move that fits with the choice scarf. Otherwise, I switch in Pokes accordingly for supereffective moves, and I use starmie for a nice rapid spin to clear up for my volcarona (stealth rock will do wonders to it). My Salamance's Overconfidence will boost its attack every single time it takes down a poke, so then earthquake, etc will be more powerful. If I need to stall, I"ll go for my Blissey and softboiled. I've had trouble with gengars in the past, which is why I got a metagross. I also took out a grass type (ferroseed I think) for a metagross. Any pointers would be appreciated. Thx!
Side note: Any ideas to exchange shandy for anything?
Metagross @ Leftovers Trait: Clear Body
EVs: 252 Atk / 160 Def / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Zen Headbutt
- Stealth Rock
- Bullet Punch
- Earthquake
Metagross is my stealth rocker that sets up the entry hazards. His other moves can be used to affect damage to the opponent's Pokemon, but normally, I would switch him out. I have a bit of trouble with Swampert starters, because they can quake and OHKO my Metagross. Otherwise, I think he's a great start.
Starmie @ Life Orb Trait: Natural Cure
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Rapid Spin
- Ice Beam
I use this to clear out the stealth rocks because Volcarona needs it...badly. I will switch in Starmie when I predict a water type move coming, and it fits perfectly. Thunder will obliterate the water type, plus the scope improves the accuracy. Ice beam and hydro pump are there for extra damage with my maxed sp atk
Blissey (F) @ Leftovers Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Ice Beam
- Softboiled
- Protect
My staller, or wall. It hangs in there with softboiled and leftovers while toxic and ice beam can add extra damage. Extra useful for ghosts and dragon types, although focus blast does a bit. Its maxed hp is not something easy to get by, though, so I use this to take out as many pokes as I can before switching to the attackers.
Garchomp (M) @ Life Orb Trait: Sand Veil
EVs: 212 Atk / 44 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Crunch
- Outrage
- Fire Blast
- Draco Meteor
My attacker. Main use is for Draco Meteor and claw to take out dragon types like haxorus, but also used to take out things typewise, or to use a strong Draco Meteor to take out something I would otherwise have trouble with.
Volcarona (M) @ Life Orb Trait: Flame Body
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Quiver Dance
- Fiery Dance
- Morning Sun
Weak (defense wise) and incredibly strong (attack wise) This is why my starmie clears the stealth rocks so my Volca can come in and buzz all the pokes down. With swarm, its buzz is tremendously powerful, and the flame dance can not only deal fire damage, but also raise sp. atk! Now, how much more sp. atk does volca need!
Chandelure (M) @ Choice Scarf Trait: Flash Fire
EVs: 4 Hhttp://www.smogon.com/forums/editpost.php?do=editpost&postid=3411545P / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Flamethrower
- Energy Ball
- Hidden Power [Ice]
My revenge killer. Anyone falls, Chandy will probably have a supereffective move, and that move will be super strong with the choice scarf. Once that poke falls, then I would switch my chandy back out accordingly.
Ok, I so lead with Metagross to set up stealth rock and to do some damage. Chandelure is my revenge killer, so whenever a poke goes down, I pick Chandy to come in and take the poke out (hopefully shandy will have a supereffective move that fits with the choice scarf. Otherwise, I switch in Pokes accordingly for supereffective moves, and I use starmie for a nice rapid spin to clear up for my volcarona (stealth rock will do wonders to it). My Salamance's Overconfidence will boost its attack every single time it takes down a poke, so then earthquake, etc will be more powerful. If I need to stall, I"ll go for my Blissey and softboiled. I've had trouble with gengars in the past, which is why I got a metagross. I also took out a grass type (ferroseed I think) for a metagross. Any pointers would be appreciated. Thx!
Side note: Any ideas to exchange shandy for anything?