I'm trying to see if there is room for improvement in my most frequently used OU team. It uses Speed Boost Scolipede with Baton Pass to set up sweeps. This is the team so far. Any assistance to help improve the team would be much appreciated.
Scolipede w/ Focus Sash
Ability: Speed Boost
Adamant nature
EV Spread: 4 HP 252 Attack 252 Speed
Moves: (Baton Pass) (Poison Jab) (Protect) (Swords Dance)
Scolipede is the team member that sets up everyone else for sweeping. Protect in combination with Speed Boost is really good. There also has to be an offensive move that can utilize his own set up. These can be Rock Slide, Poison Jab, EQ or Megahorn. I go with Jab for Fairy coverage and STAB. The best thing is that if Scolipede faints, it isn't the end of the world, because there are excellent back-up members on the team like Terrakion and Medicham.
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Talonflame w/ Life Orb
Ability: Gale Wings
Adamant nature
EV Spread: 252 HP 252 Attack 4 Speed
Moves: (Brave Bird) (Flare Blitz) (Tailwind) (Steel Wing)
No explanation needed for Talonflame. Priority Brave Bird/Tailwind is really good. If he is about to get KO'd, I just set up that Tailwind and keep the momentum going. As for the EV spread, the HP and Speed EV's could get switched just to make sure your priority moves go first. But with priority, you don't need to worry about speed quite as much.
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Gliscor w/ Toxic Orb
Ability: Poison Heal
Adamant nature
EV Spread: 252 Attack 52 Defense 204 Speed
Moves: (Earthquake) (Substitute) (Protect) (Toxic)
Gliscor...such a defensive tank. Base 125 Defense is extremely good in combination with Poison Heal and Toxic Orb. The Swords Dance/Speed Boost setup can also make his EQ hit REALLY hard. 317 Attack at Lv100 with +2 Attack on top of it puts his Attack stat off the charts. Combine that with his physical bulk, and if your opponent has only physical attackers, they will have a REALLY hard time bringing him down.
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Terrakion w/ Choice Band
Ability: Justified
Jolly nature
EV Spread: 252 Attack 4 SP DEF 252 Speed
Moves: (Sacred Sword) (Close Combat) (Stone Edge) (Earthquake)
Terrakion is the most feared among the "ion" trio. Base 129 Attack and 108 Speed make it a sensational physical sweeper. With a Choice Band and some setup from Scolipede, Terrakion becomes a complete juggernaut. All you have to worry about are priority moves at that point. CC is for raw power, and SS completely ignores any defensive setup your opponent may try to get going.
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Medicham w/ Medichamite
Ability: Pure Power
Jolly nature
EV Spread: 4 HP 252 Attack 252 Speed
Moves: (Drain Punch) (Fake Out) (Psycho Cut) (Ice Punch)
Mega Medicham is on this team because of its ability Pure Power. Basically a free Swords Dance right off the bat just for showing up. I opted to go with the accurate moveset over raw power because HJK can really mess you up if you're against an opponent that runs Protect. Ice Punch for coverage paired with Psycho Cut and Drain Punch for STAB and recovery, and Fake Out for that extra priority damage.
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Dragonite w/ Leftovers
Ability: Multiscale
Adamant nature
EV Spread: 4 HP 252 Attack 252 Speed
Moves: (Iron Head) (Dragon Dance) (Extremespeed) (Dragon Claw)
Dragonite is the clean-up crew for the team, if you will. Base 134 Attack can be really scary after even just one DD. Extremespeed is a very good +2 priority move, and then for STAB, I opted with Dragon Claw because I didn't want to be locked in to Outrage only to see a Fairy-type switch-in. Iron Head provides Fairy coverage, and DD sets up the sweep.
Scolipede w/ Focus Sash
Ability: Speed Boost
Adamant nature
EV Spread: 4 HP 252 Attack 252 Speed
Moves: (Baton Pass) (Poison Jab) (Protect) (Swords Dance)

Scolipede is the team member that sets up everyone else for sweeping. Protect in combination with Speed Boost is really good. There also has to be an offensive move that can utilize his own set up. These can be Rock Slide, Poison Jab, EQ or Megahorn. I go with Jab for Fairy coverage and STAB. The best thing is that if Scolipede faints, it isn't the end of the world, because there are excellent back-up members on the team like Terrakion and Medicham.
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Talonflame w/ Life Orb
Ability: Gale Wings
Adamant nature
EV Spread: 252 HP 252 Attack 4 Speed
Moves: (Brave Bird) (Flare Blitz) (Tailwind) (Steel Wing)

No explanation needed for Talonflame. Priority Brave Bird/Tailwind is really good. If he is about to get KO'd, I just set up that Tailwind and keep the momentum going. As for the EV spread, the HP and Speed EV's could get switched just to make sure your priority moves go first. But with priority, you don't need to worry about speed quite as much.
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Gliscor w/ Toxic Orb
Ability: Poison Heal
Adamant nature
EV Spread: 252 Attack 52 Defense 204 Speed
Moves: (Earthquake) (Substitute) (Protect) (Toxic)

Gliscor...such a defensive tank. Base 125 Defense is extremely good in combination with Poison Heal and Toxic Orb. The Swords Dance/Speed Boost setup can also make his EQ hit REALLY hard. 317 Attack at Lv100 with +2 Attack on top of it puts his Attack stat off the charts. Combine that with his physical bulk, and if your opponent has only physical attackers, they will have a REALLY hard time bringing him down.
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Terrakion w/ Choice Band
Ability: Justified
Jolly nature
EV Spread: 252 Attack 4 SP DEF 252 Speed
Moves: (Sacred Sword) (Close Combat) (Stone Edge) (Earthquake)

Terrakion is the most feared among the "ion" trio. Base 129 Attack and 108 Speed make it a sensational physical sweeper. With a Choice Band and some setup from Scolipede, Terrakion becomes a complete juggernaut. All you have to worry about are priority moves at that point. CC is for raw power, and SS completely ignores any defensive setup your opponent may try to get going.
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Medicham w/ Medichamite
Ability: Pure Power
Jolly nature
EV Spread: 4 HP 252 Attack 252 Speed
Moves: (Drain Punch) (Fake Out) (Psycho Cut) (Ice Punch)

Mega Medicham is on this team because of its ability Pure Power. Basically a free Swords Dance right off the bat just for showing up. I opted to go with the accurate moveset over raw power because HJK can really mess you up if you're against an opponent that runs Protect. Ice Punch for coverage paired with Psycho Cut and Drain Punch for STAB and recovery, and Fake Out for that extra priority damage.
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Dragonite w/ Leftovers
Ability: Multiscale
Adamant nature
EV Spread: 4 HP 252 Attack 252 Speed
Moves: (Iron Head) (Dragon Dance) (Extremespeed) (Dragon Claw)

Dragonite is the clean-up crew for the team, if you will. Base 134 Attack can be really scary after even just one DD. Extremespeed is a very good +2 priority move, and then for STAB, I opted with Dragon Claw because I didn't want to be locked in to Outrage only to see a Fairy-type switch-in. Iron Head provides Fairy coverage, and DD sets up the sweep.
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