XY OU OU Team

Rate my Team, I tried to make an all around solid OU team, I've been looking around the forums and I do now know the descriptions are too short, ill be short to make them longer next time.

Skarmory@*Not Sure*
Bold Nature
Ability:Sturdy
252 HP/232 Def/24 Spe
-Roost
-Stealth Rocks
-Whirlwind
-*(Not Sure)*
Defensive Wall, whirlwild out threats. I choice skarmory mostly for the overall bulk a steel type offers to the team, and as a solid source of stealth rocks.

Mienshao@Assault Vest
Adamant Nature
Ability:Regenerator
252 HP/252 Atk/4 SpD
-Drain Punch
-Fake Out
-U-Turn
-Knock Off
Main physical attacker, bulky to take a hit with drain punch to regain hp or a U-Turn to get out. I like meinshao's ability regenerator, taking advantage of it with U-Turn and gaining additional hp from drain punch helps a lot, along with the added bulk from the assault vest.

Volcarona@Sitrus Berry
Modest Nature
Ability:Flame Body
4 HP/252 SpA/252 Spe *Not to sure if I should give it some bulk or not*
-Bug Buzz
-Quiver Dance
-Fiery Dance
-Protect *or maybe roost?*
Main Special Attacker- starting off with quiver dance to add bulk, have the berry to help after it takes it first hit. Volcarona is one of my favorite pokemon, it is a great pokemon to setup with and gain momentum, it also adds a lot more coverage to my team that no of the others offer.

Venusaur-Mega@Venursaurite
Bold Nature
Ability:Thick Fat
252 HP/252 Def/4 SpA
-Sludge Bomb
-Giga Drain
-Toxic
-Synthesis
Defensive wall/toxic staller. Venusaur is an absolute tank and currently one of my favorite mega. With thick fat venasaur can take some big hits and is a great switch in(once its already mega evolved).

Cloyster@Focus Sash
Adamant Nature
Ability:Skill Link
4 HP/252 Atk/252 Spe
-Rock Blast
-Shell Smash
-Icicle Spear
-Rapid Spin
Fast, potential lead. Deals with dragon and flying type threats. Also like volcarona if the opportunity presents itself you can take advantage and setup with it. Also its the only poke on my team to get rid of hazards.

Dusclops@Leftovers
Calm Careful
Ability:Frisk
252 HP/252 Spd/4 Atk
-Shadow Sneak
-Pain Split
-Protect
-Will-O-Wisp
Main Special Wall, Burn staller, Hp theif, just an all around plain old annoying dusclops.

Thanks for the help.
 
Last edited:
Hello, I have alot of changes to make to your team, you should also elaborate more on their roles, there should be at least 3 sentences.

Improvements are in bold to get you started

Skarmory@Leftovers/Rockey Helment
Impish/
Bold Nature
Ability:Sturdy
252 HP/232 Def/24 Spe
-Roost
-Stealth Rocks
-Whirlwind/taunt/Brave bird/Spikes
-Defog


This is the standard set that skarmory runs, it's a physical wall that sets up and removes hazards, Brave bird is so you don't get completely shut down by taunt. in OU threats include Charizard, Thundurus, Greninja, Keldeo, Any special attacker that hits hard basically, but notabaly electric and fire.

Mienshao@ Choice Scarf
Jolly Nature
Ability:Reckless
252 HP/252 Atk/4 SpD
-Poison Jab
-High Jump Kick
-U-Turn
-Knock Off

only viable sets are LO regenerator and Choice scarf reckless, U-turn is for momentum. This Set will allow you to outspeed many common Scarfers such as Garchomp and Excadrill aswell as outspeeding the lati@s if they aren't scarfed.

Volcarona@Leftovers
Modest Nature
Ability:Flame Body
4 HP/252 SpA/252 Spe
-Bug Buzz
-Quiver Dance
-Fiery Dance
-Giga Drain/roost

Venusaur-Mega@Venursaurite
Modest/Calm
Ability:Thick Fat
252 HP/ 252 SpA 4 def OR 252 HP / 252 SpD/ 4 def
-Sludge Bomb
-Giga Drain
-Leech seed/Hidden power fire
-Synthesis

Venusaur should really take more of a offensive approach in the metagame, Bold venusaur isn't that great and a specially defensive variant is more viable for a wall. allowing it to survive special attackers such as psychic from latios


Cloyster@Focus Sash
Adamant Nature
Ability:Skill Link
4 HP/252 Atk/252 Spe
-Rock Blast
-Shell Smash
-Icicle Spear
-Razor Shell

Dusclops@eviolite
Calm Nature

Ability:Frisk
252 HP/252 Spd/ 4 Def
-Night Shade
-Pain Split
-Protect/Toxic
-Will-O-Wisp

Dusclops can't really deal alot of damage outside of Night shade, it's more of a wall and isn't really used in OU as it is severy outclassed. Eviolite is what makes it bulky and should be used in place of Leftovers.

Therefore I recconmend you change your dusclops completely with a chansey.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish/Soft boiled
- Protect/toxic/thunder wave
- Seismic Toss
- Heal bell/aromatherapy

Chansey is much better to support than dusclops. It has access to heal bell and aromatherapy which can free your team of status's that may cripple it Also its able to Wish pass to team mates that might need the support and overly glues together the team.

Futhermore your team could do with a answer to talonflame, it is insanely weak to it and electric type coverage greatly So I suggest you run Thundurus Over Volcarona

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Taunt

this is the standard set that thundurus runs, with thunder wave you will be able to cripple any talonflame or greninja that decides to switch in. thundurus also has access to prankster taunt that is very useful in sitautions to help prevent pokemon setting up against you. It also takes 25% from stealth rocks and isn't hazard prone as such like volcanrona

These are the changes you should make to your team if this is the team you plan on running remember to expand on all your pokemon roles in your RMT, I hope you take these changes into consideration.
 
Last edited:
Thanks a lot for the suggestions, and sorry my descriptions were a little short. I really like most of your ideas for the team and I'm going to opt for the chancy instead of dusclops, I totally forgot about eviolite. The only thing I'm not fond of is using a Thundurus, I want to work on making this team in game as well and I'm somewhat against using legendaries, if you have any better ideas for a volcaronia replacement I'm all ears. My idea instead of volc was possibly a Tyrannitar because it can counter Talon Flame and shut down psychic flying fire and electric types my team would struggle with, the only problem with a tyranitar is can meinshao handle the threat of a greninja with a high jump kick?
Tyrannitar Set@Air Ballon
Ability:Unnerve
Adamant Nature
252 HP/252 Atk/4 Def
-Crunch
-Earthquake/thunder punch?
-Rock Slide
-thunder wave/protect/toxic/hone claws?
Not to sure on a solid T-tar set,
Thanks again for the help.
 
Thanks a lot for the suggestions, and sorry my descriptions were a little short. I really like most of your ideas for the team and I'm going to opt for the chancy instead of dusclops, I totally forgot about eviolite. The only thing I'm not fond of is using a Thundurus, I want to work on making this team in game as well and I'm somewhat against using legendaries, if you have any better ideas for a volcaronia replacement I'm all ears. My idea instead of volc was possibly a Tyrannitar because it can counter Talon Flame and shut down psychic flying fire and electric types my team would struggle with, the only problem with a tyranitar is can meinshao handle the threat of a greninja with a high jump kick?
Tyrannitar Set@Air Ballon
Ability:Unnerve
Adamant Nature
252 HP/252 Atk/4 Def
-Crunch
-Earthquake/thunder punch?
-Rock Slide
-thunder wave/protect/toxic/hone claws?
Not to sure on a solid T-tar set,
Thanks again for the help.


Greninja doesn't get High jump kick, but T-tar can survive a Hydro pump when the sand is up.

If you want to run a tyranitar offensive set, heres a good one. I would replace this with cloyster if you intend to keep Volcarona in this case. Since tyranitar and Volcarona perform different roles

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Crunch

This turns tyranitar into a threatening sweeper, Mega t-tar is able to out pace ninja after 1 dragon dance, however priority moves like bullet punch and mach punch are a issue.
 
I meant like can meinshao's high jump kick be a viable option to take out greninja? But I agree with replacing cloyster, t-tar and volc do have very different roles on my team. Also with that T-tar set is all that speed needed if I'm banking on d-dance? Would some hp investment be more valuable? And also what about venasaur, I think venasaur having it's mega is more important than t-tar.
 
I meant like can meinshao's high jump kick be a viable option to take out greninja? But I agree with replacing cloyster, t-tar and volc do have very different roles on my team. Also with that T-tar set is all that speed needed if I'm banking on d-dance? Would some hp investment be more valuable? And also what about venasaur, I think venasaur having it's mega is more important than t-tar.

Yes, with a choice scarf, Mienshao can threaten greninja with a High jump kick or U-turn out if you feel its going to switch, if you want you can run Leftovers on your Tyranitar if you wanna run Mega venusaur. sorry I overlooked that mega. If you wanna run mega t-tar however, you could replace Venusaur with a bulky water type such as Swampert or suicune or azumarill (if you wanna take a more offensive approach) this would also make your team less weak to talonflame. Swampert is probably more widely available however and resists rock due to it's ground typing
 
Last edited:
Thanks for all the suggestions, I'm going to try staying with mega-v and see how it works out, because venasaur can shut down those bulky water types for the most part(i went with the defensive set).
 
Back
Top