ORAS OU OU: The Movie [Offense]


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OU: The Movie
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Yo guys its me BlazeLatias here with yet another team to show you guys! Recently i've noticed the sheer lack of teams that have mega gyarados which is pretty sad honestly considering how good this thing is. Currently in this meta you got a ton of annoy stuff now i'm talking sableye, and unaware clefable. Mega gyarados has the unique ability to beat both clef and sableye which makes for a really cool stallbreaker which is why i chose to build this team. So far gyarados has proven to be a huge threat as many teams have ultimately forgotten how to properly handle this thing (This is kinda similar to how mega pinsir used to be before it was spammed during this suspect). With this said I present to you OU: The Movie. Now sit down and enjoy the film!

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The Building Process
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This pretty much is where i started with. The offensive core consists of SD loom and DD sub mega gyarados. The whole point of this core is that breloom softens up a ton of things for gyarados ranging from skarm, to removing pesky stuff like azumaril, manaphy and other annoying water types in the tier. In return gyarados blows past a ton of stuff breloom hates most notably mega sableye and psychic types which tend tend to wall breloom.

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The starting point of this team had a ton of issues with amoongus and venusaur-mega which was pretty problematic, on top of this keldeo was a huge threat to this core so i added latios to the team because of how it complete's a Dark/fighting/psychic core while also taking on all 3 of the mentioned pokemon listed above this provided me with defog also which helps a bit considering gyarados is weak to rocks.

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Next i wanted Healing wish support and because i wanted latios's power over latias's bulk and HW i went with jirachi. Not only was jirachi capable of providing healing wish support allowing me to play reckless with gyara or loom early game but it also provided me with a fairy resist and dragon resist alongside a cleaner which was generally useful. Its also nice to have something that out speeds mega diancie and tornadus-T.

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Next i wanted something that could check bisharp, annoying physical attackers like lopunny and talonflame and have stealth rocks so garchomp naturally fit this role really well. It overall provided good roll compression while also providing useful resistance's that offense teams like to have and the ability to force stuff out with dragon tail and check exca was pretty useful.

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Last i wanted a fast revenge killer that could take on serperior which out speeds everything on my team bar jirachi. For this reason i went with Talonflame due to how it quad resists serps stab leaf storm and proceeds to ohko it with acrobatics. It also made for a nice knock off absorber and the priority Acro and roost was just useful in general. This also completes a FWG core which is awesome.


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The Team at a Glance
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The Team Up Close
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Garry Springer (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Substitute
- Waterfall

Gyarados Serves as the teams Stallbreaker / Wallbreaker that thanks to its great dual stabs makes for a fearsome pokemon being able to set up dragon dances with ease and even bypassing Abilities thanks to moldbreaker. Thanks to Jirachi's Healing wish support gyarados can try to get some solid damage on early game then Come back later game to finish the job or break even more to open up room for breloom or talonflame. Because of how this is a stallbreaker having this support in the back makes the teams match up vs stall much better considering how gyarados has two chances to break stall teams this way. Gyarados's Typing and bulk also allow him to set up on numerous pokemon in the tier such as bisharp, heatran, skarmory lacking whirlwind, hippowdon, slowbro and mega slowbro, sableye-mega, quagsire as well as other steel and water types that cant hit gyarados super effectively. Dragon dance is the main move on this set allowing gyarados to boost his attack and speed stats which allows it to not only threaten defensive teams but also offensive pokemon after getting +1 gyarados becomes pretty hard to stop. Next is substitute which is how gyarados is capable of breaking stall which prevents him from getting hit by status moves allowing him to set up dragon dances without worry. On top of this getting a free sub up vs Offense can be a death sentence for them as this gives gyara free hits or more boosts which can mean game. Crunch serves as gyarados's stab attack which allows him to break psychic types for breloom while also having great neutral coverage overall. In the last slot is waterfall which hits ground types, fire types as well as pokemon that resist dark coverage. When playing gyarados its fine to use this thing to check weavile early game then HW it up later when its time to sweep just don't let gyara faint in the process. Jolly<Adamant nature because being out sped by lop and mane at +1 speed is annoying.





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Bruce Leaf (Breloom) @ Fist Plate
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance

Breloom is the teams main way of taking on some of the many annoying water types in the tier as well as steel types. Thanks to how gyarados removes psychic types and talonflame removing grass types which are brelooms biggest threats breloom has a pretty easy time setting up and getting off massive hits on pokemon. Hell Breloom can even do crazy stuff like ohko av torn-t if it somehow grabs two sd boosts which that alone is pretty crazy. Technician boosts brelooms weak stab attacks too crazy levels making bullet seed stupid strong for example. Brelooms Utility spore is also a huge help for this team allowing stuff like gyarados, talonflame and breloom itself to boost their stats to pressure the opponent. Move wise Swords dance is brelooms way of boosting its attack stat to crazy levels while spore is a solid utility move that pretty much forces people to use something as sleep fauder temporally making them useless until they wake up. Mach punch is brelooms way of out speeding things because of its low speed tier and with the fist plate brelooms mach punch is slightly boosted so that it does more damage. Last is bullet seed which is brelooms main stab attack which does a ton of damage to stuff because of its technician boosted power which dents ground,water and rock types for serious damage. Fist plate over Life orb because you can take weavile's ice shard at full and kill it back with mach punch.






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PokeaimMD (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Recover
- Psyshock
- Draco Meteor

Latios Serves as the teams hazard remover which is pretty helpful considering how this team uses both talonflame and gyarados so its really nice to have a way to clear hazards off my side of the field. Aside from being a hazard remover latios is also a wallbreaker capable of drooping huge bombs on the opposing side which is really nice as it allows Talonflame to come in and revenge kill the weakened threats. Latios also provides key resistances allowing it to be a solid offensive check to keldeo which this team really likes having as gyarados does not like switching into specs hydro pump. Naturally latios is walled by steels so having wisp flame and loom in the back is pretty helpful. Move wise the sets pretty standard with defog removing rocks and spikes from the field while roost allows latios to constantly check keldeo and keep healthy throughout the match making it a decent electric check also. Psyshock is stab which hits Venusaur, Amoongus and fighting types in the tier hard while draco meteor allows you to seriously damage all non resists and is a solid move in general to have. Make sure if your opponent has a weavile or bisharp you double into wisp flame its honestly not worth the risk and considering how these two are often paired with keldeo you need latios.







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Adelachi (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Healing Wish

Jirachi makes for a really solid late game cleaner and fairy killer thanks to serene grace which allows jirachi to flinch its way past some checks like landorus for example. That aside one of the main reasons i went with scarf rachi was to revenge mega diancie as well as make full use of rachis Healing wish utility allowing her to give gyarados or breloom a second chance to cause havoc on the opposing side which can open up room for talonflame after the teams weakend enough. Jirachi also likes how gyarados and chomp take care of jirachi's biggest counter heatran. Overall its nice having this on the team the only real issue scarf rachi has is that shes over reliant on iron head flinches which means the team must be weakened quite a bit. Iron head is jirachi's main stab attack which hits rock and fairy types in the tier while boasting a 60% chance to flinch the opposing side which is what makes rachi a cool cleaner. U-turn provides momentum giving loom and talon as well as latios free switch in opportunities which is awesome. Fire punch allows jirachi to hit mega scizor, ferrothorn and bisharp for super effective damage while healing wish provides solid utility giving a set up sweeper a second chance to sweep later game. Keep jirachi alive as long as possible so that you can Heal up a sweeper generally this is going to be against more defensive teams where jirachi is just too weak to really do much of anything too more defensive pokemon.





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Snoop Chomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 152 Def / 104 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast

Every good team requires stealth rocks because of how it provides a team with crucial chip damage on threats like weavile, talonflame, charizard x and y and volcarona. It also limits switch-ins. Garchomp serves as the teams tank as well as rocker and in general makes for a fantastic glue to this team taking on talonflame, bisharp , Excadrill and landot thanks to rocky helmet+rough skin damage. With both of these things pokemon tank a massive amount of damage just by coming in contact with garchomp which is great for whittling down threats putting them in range of loom's mach punch or talonflames Acrobatics. Its normally a good idea to keep this alive as long as possible until the mentioned physical threats are sufficiently weakened so don't play this recklessly. The spread on garchomp allows allows you to speed creep jolly bisharp and breloom while also outspeeding pokemon that hit 265 Speed. Earthquake is garchomp's main stab attacking which does solid damage overall hitting steel and fire types in the tier hard. Dragon tail is used to phaze out pokemon that come in on garchomp forcing them to take more stealth rock damage. Stealth rock naturally is used to get nice chip damage off of things. Last is fire Blast which is used to prevent mega scizor from using this as set up fauder and it also hits ferrothorn and skarmory for good damage. After all who wants their scizor check to lose to scizor?





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Kim Talondashian (Talonflame)
Ability: Gale Wings
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Will-O-Wisp
- Roost

Last is talonflame who is the teams main revenge killer. Thanks to talonflames priority stab and recovery talonflame makes for a effective win-con being able to set up and heal on quite a few things. I went with wisp flame because of its ability to cripple switch ins such as tyranitar, landorus and hippowdon which can be helpful for jirachi in the long run considering how 2/3 of these pokemon check jirachi so having them burned makes breaking them much less of a challenge. Wisp in general makes for great utility as the constant burn damage and halved attack can make setting up much less of a challenge. I prefer the bulky sd set on this team because talonflames massive speed stat is not as useful on this team and the extra bulk and power is just much more useful overall. Talonflame is also a nice check to keldeo locked into Secret sword and a solid switch in to grass types which again annoying gyara+loom. The evs on taloflame give it quite a bit of bulk while also having enough speed for hydra and Kyurem-black more speed can be run however if you wanna out speed 299 speed pokemon. Set wise Acrobatics is talonflames main stab attack which has a base 110 power with no item making it a slightly weaker brave bird with no drawbacks. Swords dance allows talonflame to boost its attack stat making acrobatics even stronger allowing talon to possibly even break offensive heatrans lacking stone edge. Will-o-wisp allows talon to cripple usual switch ins to talonflame which is cool as it can sometimes prevent these talonflame checks from properly checking talon or other pokemon on the team. Last is roost which thanks to gale wings get priority which allows talon to always heal first which is pretty helpful if for example talonflame is paralyzed as regardless of the speed cut talon goes first.

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Conclusion
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This overall has been one of my more solid builds that i've come up with and for once is pretty serious compared to some of my other rmt's which had some pretty crazy stuff. Im really content on how this came out in the end. Its overall been becoming less of a challenge building more consistent teams but i think this has more to do with sableye being temporally removed from the meta so it kinda lifts some pressure off of building. Despite this, this team CAN be used assuming mega sableye stays. I think that while it is true this team does hate quite a few things, once the momentum starts to get in your favor its really hard to stop which is what defines a good team i think. Then again this is oras where almost anything, including gogoat can work if you really try.


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Threat List
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Weavile: Not that big of a surprise considering how this thing is already hard for offense to deal with in the first place. Gyarados checks if Weavile is missing low kick while Talonflame does check thanks to being Acroflame. still a threat to watch out for.

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Gengar: No switch-ins. Then again its already hard to switch into to begin with. Talonflame should be able to RK it fine however.

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Electric types: While they can be played around with Latios thanks to roost constant chip damage proves to be annoying preventing Latios from checking properly.

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Mega Diancie: This team can remove Diancie pretty easy. Its switching in that can be the issue.


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Replays
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http://replay.pokemonshowdown.com/oususpecttest-301975856
Vs Mega venusaur Balence
http://pokemonshowdown.com/replay/oususpecttest-301972269
Vs Mega Altaria Offense



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Importable
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Garry Springer (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Substitute
- Waterfall

Bruce Leaf (Breloom) @ Fist Plate
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance

PokeaimMD (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Recover
- Psyshock
- Draco Meteor

Adelachi (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 SpA
- Iron Head
- U-turn
- Ice Punch
- Healing Wish

Snoop Chomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 152 Def / 104 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast

Kim Talondashian (Talonflame)
Ability: Gale Wings
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Will-O-Wisp
- Roost



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Shoutouts
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Notable People: (Also HAH i didn't forget you lil luke this time!)

Vertex , AM , bludz , m00ns , Nedor Team Pokepals , Sonired , ArchPhantom , Darkreaper215 , Omegasization , Chillarmy , Zamrock , littlelucario , NotFalse , StarZabRighT , FrozenCold , AD impish john , Prankster , marct25 , Wheezer , Arcanine is Regal , Giagantic , NixHex , Fish1899 , Draeden , Skarmx2 , A_DizzyNinja , Draeden , NixHex

Special Shout out to aim Who showcased three of my teams recently in Shofus Videos (including this team). Thanks and i hope you liked using them! As for everyone else thanks for being my friends on ps and smogon its honestly really nice to go on and see you guys it makes playing the amazing game we call pokemon much more enjoyable and somehow you guys put up with me lol.

Also subscribe to chimpact. I swear he didn't tell me to Spread the word about tweaking with chimpact . But seriously check it out a lot of you guys might learn more about building by watching him go over teams and "tweaking" them! Its good practice in general or at least that's my advise.

Shoutouts to shofu also for using the squad!

[The title is temporary until i get a actual banner]
[The changes to the team will be added the next day]

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Change List
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Latios<Latias
Fire punch jirachi<Ice punch jirachi​
 
Last edited:
Hey BlazeLatias, this is honestly a really solid team that I don't think I could change much of without making it worse.

As you said, Electric types, especially Manectric, are huge problems for you. You really don't have much to punish Manectric or Raikou just Volt Switching and HP Icing around your team.

A possible change you can make to make yourself a bit sturdier on this front is to run SDef Toxic Jirachi > Scarf Jirachi. You already have good revenge killing power between Adamant Loom and Talonflame, and both Garchomp and Talonflame take advantage of Scizor and Ferrothorn well enough to afford the loss of Fire Punch. With SDef Jirachi, you can at least put Electric types on a timer while they do pretty much jackshit back, in addition to getting a Diancie and Starmie switch in. You'd lose Healing Wish, but receive Wish in return which can be used to heal your Pokemon without sacking Rachi. This particularly helps Garchomp as it's pressured to switch into quite a few threats for this team with not even Lefties for recovery. You may also find that SDef Jirachi isn't as deadweight against defensive teams as Scarf Jirachi, since it'll have Toxic to wear down defensive threats.
The downside to this change is having a potential momentum sucker on your hands, which isn't very ideal for a relatively offensive team. For this reason, should you choose to try this change you can also try U-Turn > Protect on this set to preserve momentum, which serves the purpose of this team better than Protect does. You could even keep Healing Wish on this set if you'd like.

Set:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Toxic
- Iron Head
- Wish / Healing Wish
- U-turn / Protect

An alternative route to fix this problem is to replace Garchomp with Hippowdon, which has reliable recovery and checks Electrics much better, but you make yourself weaker to Scizor, Talonflame (if you go for Whirlwind > Stone Edge), and Ferrothorn as well as giving offensive Water types like Keldeo and Starmie undesired free switches. Again, not ideal for an offensive team, but still something to perhaps consider.

That's all I have for you, hope I helped.
 
Hey BlazeLatias, this is honestly a really solid team that I don't think I could change much of without making it worse.

As you said, Electric types, especially Manectric, are huge problems for you. You really don't have much to punish Manectric or Raikou just Volt Switching and HP Icing around your team.

A possible change you can make to make yourself a bit sturdier on this front is to run SDef Toxic Jirachi > Scarf Jirachi. You already have good revenge killing power between Adamant Loom and Talonflame, and both Garchomp and Talonflame take advantage of Scizor and Ferrothorn well enough to afford the loss of Fire Punch. With SDef Jirachi, you can at least put Electric types on a timer while they do pretty much jackshit back, in addition to getting a Diancie and Starmie switch in. You'd lose Healing Wish, but receive Wish in return which can be used to heal your Pokemon without sacking Rachi. This particularly helps Garchomp as it's pressured to switch into quite a few threats for this team with not even Lefties for recovery. You may also find that SDef Jirachi isn't as deadweight against defensive teams as Scarf Jirachi, since it'll have Toxic to wear down defensive threats.
The downside to this change is having a potential momentum sucker on your hands, which isn't very ideal for a relatively offensive team. For this reason, should you choose to try this change you can also try U-Turn > Protect on this set to preserve momentum, which serves the purpose of this team better than Protect does. You could even keep Healing Wish on this set if you'd like.

Set:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Toxic
- Iron Head
- Wish / Healing Wish
- U-turn / Protect

An alternative route to fix this problem is to replace Garchomp with Hippowdon, which has reliable recovery and checks Electrics much better, but you make yourself weaker to Scizor, Talonflame (if you go for Whirlwind > Stone Edge), and Ferrothorn as well as giving offensive Water types like Keldeo and Starmie undesired free switches. Again, not ideal for an offensive team, but still something to perhaps consider.

That's all I have for you, hope I helped.

I really dont want to run hippowdon because of how it kills momentum for this team. as for spD rachi ill have to consider it but losing the scarf makes this team really slow which typically is not ideal for offensive teams. While i do have dual priority thats not enough. Ill definitely think about it however.
 
Hey BlazeLatias, this team is incredibly solid and I can tell you put a lot of thought into every decision you made, but I believe some improvements could be made. First like you said you're pretty electric weak so my first suggestion is to go with Latias instead of Latios, Latias has more bulk than Latios making it a better electric check, while you do lose some power I believe that it's worth it.

Next I would go with focus sash over fist plate on Breloom, while fist plate does boost your mach punches damage but sash gives you a guaranteed spore and since you have SD you're going to be able to hit hard even without fist plate.

Lastly I would go with ice punch over fire punch on Jirachi, while hitting Steels is nice I believe that weakening of Lando-T and Garchomp makes it easier for Gyarados and Talonflame to win and you can handle everything that fire punch hit anyways. Once again really solid team and good luck with your team.
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Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost

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Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance

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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Healing Wish
tl;dr
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<
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Fist Plate < Sash

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Fire Punch < Ice Punch
 
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Well, the man that never posts aka me suggests that if mega Man is one of the biggest problems why not try this baby:

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Rotom-Heat @ Leftovers /Specs/Scarf
Ability: Levitate
EVs: 248 HP / 52 Def / 208 Spe
Timid Nature
- Overheat
- Volt Switch
- Will-O-Wisp / Thunder-Wave (better imo)
- Pain Split / Trick

Replace Talonflame with Rotom and your issue with Manectric is ablated quite a bit. Scarf and Specs can be used over Leftovers if you desire greater offensive pressure and then trick it off at another time to cripple or trade items. It handles Thundurus, Manectric, Ferrothorn, etc... and can status just as well as Talonflame, plus it isn't 4 times weak to rock.
 
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Hey Fren, nice team(before starting sorry for bad english).

As you said Electric types and Starmie with the analytic set are bored for your team and i thought of a Pokèmon that can easily solve these weakness
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Kyurem-Black, with expert belt set it work very good with other members of the team, with its fantastic coverage can help team to kill big and little threat, for example if you use Ice Beam and your oppo switch to Ferrothorn he can think that it's a scarf kyurem and you can click Hp Fire for gain a kill and leave the road free for Gyarados sweep, more is a switch-in against Manaphy.

That's all what i suggest:
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Kyurem-Black>
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Talonflame.


Set:
Kyurem-Black @ Expert Belt
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power / Iron Head
- Fusion Bolt
- Hidden Power [Fire]

Hope i helped :)
 
Hey, really solid team, but I've got a suggestion for you

First off I suggest you replace Jirachi < Klefki. Klefki offers a more lasting Speed Control and offers a solid switch-in to Weavile and Gengar, while being able to snipe Mega Diancie and possibly OHKO Weavile after SR+LO. It also gives you Fairy Lock which is a pretty cash option for your team to use when Klefki's timer has run out. You can trap whatever it was with and get a free switch-in, which your team would absolutely love. Also it synergizes awesomely with TankChomp. You lose out on Healing Wish, but you could just run Latias over Latios if it was that beneficial to your team.

Or you could run Spikes, but Defog makes that pretty unproductive.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Flash Cannon
- Fairy Lock
- Thunder Wave
- Magnet Rise
Klefki does not help at all. yeah it checks weavile etc. But i have a talonflame and gyarados. Spikes synergize horribly on a team that needs hazard off the field not only that but by replacing jirachi with klefki i lose out on momentum that u turn provides and the healing wish support is really important also. If i replace roost on lati for healing wish now im much weaker to keldeo as now i cant properly check it. on top of this it makes my team even slower making this a really slow offensive team which is not very ideal. also replacing rachi for klefki just means i now lose to unaware cm clefable.
Hey Fren, nice team(before starting sorry for bad english).

As you said Electric types and Starmie with the analytic set are bored for your team and i thought of a Pokèmon that can easily solve these weakness
kyurem-black.png
Kyurem-Black, with expert belt set it work very good with other members of the team, with its fantastic coverage can help team to kill big and little threat, for example if you use Ice Beam and your oppo switch to Ferrothorn he can think that it's a scarf kyurem and you can click Hp Fire for gain a kill and leave the road free for Gyarados sweep, more is a switch-in against Manaphy.

That's all what i suggest:
kyurem-black.png
Kyurem-Black>
talonflame.png
Talonflame.


Set:
Kyurem-Black @ Expert Belt
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power / Iron Head
- Fusion Bolt
- Hidden Power [Fire]

Hope i helped :)


By running kyurem-B over talonflame i lose out on talons priority and utility with wisp. On top of this i lose out on a ground immunity and a fairy resist. Talonflames utility is much more important then a wallbreaker because of how it cripples both of breloom,talon and gyarados's switch ins.
 
you already have Jirachi as fairy resist that is enough in a Hyper Offensive team and Mach Punch as priority more gyarados and breloom works also as ground resist.
 
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you already have Jirachi as fairy resist that is enough in a Hyper Offensive team and Mach Punch as priority more gyarados and breloom works also as ground resist.

This is not hyper Offense. Its just offense. Also Breloom is a offensive check to exca not a proper check in the slightest. Having multiple priority users is really important considering how this teams not very fast. On top of this talonflame is a great Revenge killer/cleaner. Im not running tripple dragon types because i dont have the right support for them and making the right support completely changes the whole team. like lord wallace said changing too much would make the team worse. Adding a kyurem-b over talon or klefki over rachi does just that. Scalds recommendation was really helpful as it fixed the issue with electric types. Also if you watched the live its more then possible for this team to play around it. Yeah its weak to weavile but adding klefki does not help.
 
Hey BlazeLatias, thanks for the shoutout fren n_n. Just wanna suggest a few mons to add to the threatlist and ill leave an in-depth rate later.

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- lol this shit ohkos every member of your team if it's running knock off and waterfall still does a metric fuckton vs jirachi, assuming it's banded.

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- It's HO and you don't have anything for kingdra or pert lol.

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- Offensive variants of this thing pretty much rip your team in half.

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- If this gets to +1 vs your team, you can't click anything aside from the x button, or maybe gyarados if it's still regular.
 
Ganlon Berry Talonflame is a huge threat to this team if it gets +2 you literally just lose unless you can make a god play and go into jirach on the ngift same thing with zardx but you can sorta deal with that since u have your own ddancer
 
Ganlon Berry Talonflame is a huge threat to this team if it gets +2 you literally just lose unless you can make a god play and go into jirach on the ngift same thing with zardx but you can sorta deal with that since u have your own ddancer
Talonflame Item usage:
Items | | Leftovers 32.438% | | Sharp Beak 29.217% | | Choice Band 18.804% | | Nothing 11.638% | | Life Orb 2.516% | | Sky Plate 1.782% | | Other 3.606%

does anyone else notice 0 berries?
 
Healing wish latias > Latios
Focus sash breloom with rock slide > your current set
And landorus-t > Rocky helmet garchomp

Breloom can kill everything on your threatlist so i don't know why you're not running sash(especially when your only rk is jirachi)
Deffensive landorus-t would help your team by actually checking zard x
Gyarados loves healing wish support, as well as breloom if you decide to make these changes.
 
Healing wish latias > Latios
Focus sash breloom with rock slide > your current set
And landorus-t > Rocky helmet garchomp

Breloom can kill everything on your threatlist so i don't know why you're not running sash(especially when your only rk is jirachi)
Deffensive landorus-t would help your team by actually checking zard x
Gyarados loves healing wish support, as well as breloom if you decide to make these changes.

Latias was already suggested (and added) and jirachi already has healing wish.
I dont like sash loom because its weak as hell so i run fist plate. dont plan on changing that.
I dont really know if defensive landot is the best idea. Yeah it checks excadrill better as well as zard-x but garchomps ability to punish talon better just seems better overall not to mention garchomp resists rocks. Also rockslide breloom????? second im keeping sd loom its ability to break down threats is better in general.
 
Uh, i meant rock tomb, appologies.
The ability to "punish" talonflame with garchomp seems not worth it over the cost of instantly losing to a threat such as zardx
Offense needs a couple of emergency buttons, you have none, which is why i suggested sash loom over your current set(again, it kills every single pokemon present your, quite big, threat list)
But yea, just tryna help, feel free to disagree of course
Gl
EDIT: i didn't see that rachi had healing wish nor have i read the other suggestions, appologies for that as well
 
If ur having trouble with electrics on offense the based lord Stunfisk is always there to guide you...

In all seriousness, have you tried Yache Berry Chomp over your current set? It allows you to have a reliable answer to Electric-types while retaining the ability to lay rocks without killing momentum like Hippo does. Chomper allows you to retain a little pressure on Talonflame with Rough Skin, so I'd recommend that given the needs you seem to bring up regarding Talon that it'd be a better choice than Lando for this squad. Really though this change is very subjective and comes down to how urgent you think the electric situation is tbh.

Anyway this team looks very solid. I'm definitely gonna mess around with it some.
 
hy, nice team, but there a few things i would change.
i feel like your teams doesn't have a way do break venu squads, which is like the biggest threat to gyarados imo. that's why i suggest you ice fang > substitute. i don't think you really need substitute, your matchup vs offense is good anyways and gyarados is often healed back by healing wish anyways since you need it to switch in weavile etc. next thing is breloom, which i suggest you to change to jolly life orb with rock tomb. your breloom set atm isn't really breaking something, which my suggested set you can lure latis and also gengar, which likes to switch in a predicted stab too. not really necessary, but i think it would work better than your actual set. also i would use latias > latios, which wouldn't only help you vs. electrics, also it's a "better healing wish user" (jirachi is just too useful vs. like mega garde matchups). on jirachi, i can see zen headbutt or even trick working instead of healing wish, trick gives somes freeturn to setup and zen headbutt is zen headbutt. i think talonflame is the weak spot of the team, but your matchup vs some fairys isn't the best so i guess it's fine

gl with your team!
 
Latias was already added like yesterday. Is anyone even reading other rates. Also what is with everyone hateing on fist plate breloom. Tagging bludz because he uses this. Also if latias runs HW then i cant effectively check keldeo which i stated droping roost on latias means i cant effectively check keldeo. how does this team not break mega venu teams i even showed my team breaking it with ease AND i even beat bc wish killers balence team which also uses venu. Not to mention i have latias as well. Trick would be pointless on rachi as gyarados stallbreaks perfectly fine. on top of this scarf HW is more reliable then hw latias on this team because it wont be outsped by scarf tar and killed. Also who says im sacing rachi before mega garde is removed.
 
Uh yeah I don't think anyone hated on Fist Plate but were making suggestions which they thought were better for the build (often the case even if a set is viable). That said LO is counterproductive on a team so weak to Weavile and I'm not a huge fan of Sash Loom but that suggestion makes a bit of sense.

RMTs can be made to show off the team but you don't have to refute every suggestion made as people are just trying to help. I like scald's suggestions the best although some of the other rates offer more counterplay for Weavile.

Would definitely try Jolly on Loom though
 
did you readed my rate? never said something again fist plate breloom, just that my suggested set might be better. also "user 123 uses this set, it must be good" is really a bad argument. also your replay don't really show how to break venusaur; your opponent choked saccing rotom and heatran for nothing and lost to talonflame afterwise. having super effective attacks doesn't really mean you can break it but w/e. the keldeo thing is actually an good argument, didn't thought about it. trick jirachi isn't really to stallbreak, it can give you freeturns to setup with gyarados. about healing wish latias, it's more an personal thing. also scarf jira locked on fire punch can be pursuited too?_? like now you'll answer that you won't lock yourself into fire punch, but if you play smart with latias you won't be trapped too. all about how smart you play.

also, i didn't try to be offensive, but as i said, they're suggestions. i really try to be nice to everyone, but if i read something like this, i'm a bit mad.
 
??? i tagged bludz because he used the set as well. Im not using it because he uses it lol. Also ice punch >fire punch as shown in the change logs. Im sorry if your upset because there was a misunderstanding on my part. Again i dont agree with HW lati because i prefer having a consistant switch in to keldeo. Its just slightly annoying how nobody noticed i changed fire punch to ice punch and latios to latias day 1 of the rmt.
 
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