

Yo guys its me BlazeLatias here with yet another team to show you guys! Recently i've noticed the sheer lack of teams that have mega gyarados which is pretty sad honestly considering how good this thing is. Currently in this meta you got a ton of annoy stuff now i'm talking sableye, and unaware clefable. Mega gyarados has the unique ability to beat both clef and sableye which makes for a really cool stallbreaker which is why i chose to build this team. So far gyarados has proven to be a huge threat as many teams have ultimately forgotten how to properly handle this thing (This is kinda similar to how mega pinsir used to be before it was spammed during this suspect). With this said I present to you OU: The Movie. Now sit down and enjoy the film!
The Building Process




This pretty much is where i started with. The offensive core consists of SD loom and DD sub mega gyarados. The whole point of this core is that breloom softens up a ton of things for gyarados ranging from skarm, to removing pesky stuff like azumaril, manaphy and other annoying water types in the tier. In return gyarados blows past a ton of stuff breloom hates most notably mega sableye and psychic types which tend tend to wall breloom.



The starting point of this team had a ton of issues with amoongus and venusaur-mega which was pretty problematic, on top of this keldeo was a huge threat to this core so i added latios to the team because of how it complete's a Dark/fighting/psychic core while also taking on all 3 of the mentioned pokemon listed above this provided me with defog also which helps a bit considering gyarados is weak to rocks.




Next i wanted Healing wish support and because i wanted latios's power over latias's bulk and HW i went with jirachi. Not only was jirachi capable of providing healing wish support allowing me to play reckless with gyara or loom early game but it also provided me with a fairy resist and dragon resist alongside a cleaner which was generally useful. Its also nice to have something that out speeds mega diancie and tornadus-T.





Next i wanted something that could check bisharp, annoying physical attackers like lopunny and talonflame and have stealth rocks so garchomp naturally fit this role really well. It overall provided good roll compression while also providing useful resistance's that offense teams like to have and the ability to force stuff out with dragon tail and check exca was pretty useful.






Last i wanted a fast revenge killer that could take on serperior which out speeds everything on my team bar jirachi. For this reason i went with Talonflame due to how it quad resists serps stab leaf storm and proceeds to ohko it with acrobatics. It also made for a nice knock off absorber and the priority Acro and roost was just useful in general. This also completes a FWG core which is awesome.











Garry Springer (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Substitute
- Waterfall
Gyarados Serves as the teams Stallbreaker / Wallbreaker that thanks to its great dual stabs makes for a fearsome pokemon being able to set up dragon dances with ease and even bypassing Abilities thanks to moldbreaker. Thanks to Jirachi's Healing wish support gyarados can try to get some solid damage on early game then Come back later game to finish the job or break even more to open up room for breloom or talonflame. Because of how this is a stallbreaker having this support in the back makes the teams match up vs stall much better considering how gyarados has two chances to break stall teams this way. Gyarados's Typing and bulk also allow him to set up on numerous pokemon in the tier such as bisharp, heatran, skarmory lacking whirlwind, hippowdon, slowbro and mega slowbro, sableye-mega, quagsire as well as other steel and water types that cant hit gyarados super effectively. Dragon dance is the main move on this set allowing gyarados to boost his attack and speed stats which allows it to not only threaten defensive teams but also offensive pokemon after getting +1 gyarados becomes pretty hard to stop. Next is substitute which is how gyarados is capable of breaking stall which prevents him from getting hit by status moves allowing him to set up dragon dances without worry. On top of this getting a free sub up vs Offense can be a death sentence for them as this gives gyara free hits or more boosts which can mean game. Crunch serves as gyarados's stab attack which allows him to break psychic types for breloom while also having great neutral coverage overall. In the last slot is waterfall which hits ground types, fire types as well as pokemon that resist dark coverage. When playing gyarados its fine to use this thing to check weavile early game then HW it up later when its time to sweep just don't let gyara faint in the process. Jolly<Adamant nature because being out sped by lop and mane at +1 speed is annoying.
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Substitute
- Waterfall
Gyarados Serves as the teams Stallbreaker / Wallbreaker that thanks to its great dual stabs makes for a fearsome pokemon being able to set up dragon dances with ease and even bypassing Abilities thanks to moldbreaker. Thanks to Jirachi's Healing wish support gyarados can try to get some solid damage on early game then Come back later game to finish the job or break even more to open up room for breloom or talonflame. Because of how this is a stallbreaker having this support in the back makes the teams match up vs stall much better considering how gyarados has two chances to break stall teams this way. Gyarados's Typing and bulk also allow him to set up on numerous pokemon in the tier such as bisharp, heatran, skarmory lacking whirlwind, hippowdon, slowbro and mega slowbro, sableye-mega, quagsire as well as other steel and water types that cant hit gyarados super effectively. Dragon dance is the main move on this set allowing gyarados to boost his attack and speed stats which allows it to not only threaten defensive teams but also offensive pokemon after getting +1 gyarados becomes pretty hard to stop. Next is substitute which is how gyarados is capable of breaking stall which prevents him from getting hit by status moves allowing him to set up dragon dances without worry. On top of this getting a free sub up vs Offense can be a death sentence for them as this gives gyara free hits or more boosts which can mean game. Crunch serves as gyarados's stab attack which allows him to break psychic types for breloom while also having great neutral coverage overall. In the last slot is waterfall which hits ground types, fire types as well as pokemon that resist dark coverage. When playing gyarados its fine to use this thing to check weavile early game then HW it up later when its time to sweep just don't let gyara faint in the process. Jolly<Adamant nature because being out sped by lop and mane at +1 speed is annoying.

Bruce Leaf (Breloom) @ Fist Plate
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
Breloom is the teams main way of taking on some of the many annoying water types in the tier as well as steel types. Thanks to how gyarados removes psychic types and talonflame removing grass types which are brelooms biggest threats breloom has a pretty easy time setting up and getting off massive hits on pokemon. Hell Breloom can even do crazy stuff like ohko av torn-t if it somehow grabs two sd boosts which that alone is pretty crazy. Technician boosts brelooms weak stab attacks too crazy levels making bullet seed stupid strong for example. Brelooms Utility spore is also a huge help for this team allowing stuff like gyarados, talonflame and breloom itself to boost their stats to pressure the opponent. Move wise Swords dance is brelooms way of boosting its attack stat to crazy levels while spore is a solid utility move that pretty much forces people to use something as sleep fauder temporally making them useless until they wake up. Mach punch is brelooms way of out speeding things because of its low speed tier and with the fist plate brelooms mach punch is slightly boosted so that it does more damage. Last is bullet seed which is brelooms main stab attack which does a ton of damage to stuff because of its technician boosted power which dents ground,water and rock types for serious damage. Fist plate over Life orb because you can take weavile's ice shard at full and kill it back with mach punch.

PokeaimMD (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Recover
- Psyshock
- Draco Meteor
Latios Serves as the teams hazard remover which is pretty helpful considering how this team uses both talonflame and gyarados so its really nice to have a way to clear hazards off my side of the field. Aside from being a hazard remover latios is also a wallbreaker capable of drooping huge bombs on the opposing side which is really nice as it allows Talonflame to come in and revenge kill the weakened threats. Latios also provides key resistances allowing it to be a solid offensive check to keldeo which this team really likes having as gyarados does not like switching into specs hydro pump. Naturally latios is walled by steels so having wisp flame and loom in the back is pretty helpful. Move wise the sets pretty standard with defog removing rocks and spikes from the field while roost allows latios to constantly check keldeo and keep healthy throughout the match making it a decent electric check also. Psyshock is stab which hits Venusaur, Amoongus and fighting types in the tier hard while draco meteor allows you to seriously damage all non resists and is a solid move in general to have. Make sure if your opponent has a weavile or bisharp you double into wisp flame its honestly not worth the risk and considering how these two are often paired with keldeo you need latios.

Adelachi (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Healing Wish
Jirachi makes for a really solid late game cleaner and fairy killer thanks to serene grace which allows jirachi to flinch its way past some checks like landorus for example. That aside one of the main reasons i went with scarf rachi was to revenge mega diancie as well as make full use of rachis Healing wish utility allowing her to give gyarados or breloom a second chance to cause havoc on the opposing side which can open up room for talonflame after the teams weakend enough. Jirachi also likes how gyarados and chomp take care of jirachi's biggest counter heatran. Overall its nice having this on the team the only real issue scarf rachi has is that shes over reliant on iron head flinches which means the team must be weakened quite a bit. Iron head is jirachi's main stab attack which hits rock and fairy types in the tier while boasting a 60% chance to flinch the opposing side which is what makes rachi a cool cleaner. U-turn provides momentum giving loom and talon as well as latios free switch in opportunities which is awesome. Fire punch allows jirachi to hit mega scizor, ferrothorn and bisharp for super effective damage while healing wish provides solid utility giving a set up sweeper a second chance to sweep later game. Keep jirachi alive as long as possible so that you can Heal up a sweeper generally this is going to be against more defensive teams where jirachi is just too weak to really do much of anything too more defensive pokemon.

Snoop Chomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 152 Def / 104 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast
Every good team requires stealth rocks because of how it provides a team with crucial chip damage on threats like weavile, talonflame, charizard x and y and volcarona. It also limits switch-ins. Garchomp serves as the teams tank as well as rocker and in general makes for a fantastic glue to this team taking on talonflame, bisharp , Excadrill and landot thanks to rocky helmet+rough skin damage. With both of these things pokemon tank a massive amount of damage just by coming in contact with garchomp which is great for whittling down threats putting them in range of loom's mach punch or talonflames Acrobatics. Its normally a good idea to keep this alive as long as possible until the mentioned physical threats are sufficiently weakened so don't play this recklessly. The spread on garchomp allows allows you to speed creep jolly bisharp and breloom while also outspeeding pokemon that hit 265 Speed. Earthquake is garchomp's main stab attacking which does solid damage overall hitting steel and fire types in the tier hard. Dragon tail is used to phaze out pokemon that come in on garchomp forcing them to take more stealth rock damage. Stealth rock naturally is used to get nice chip damage off of things. Last is fire Blast which is used to prevent mega scizor from using this as set up fauder and it also hits ferrothorn and skarmory for good damage. After all who wants their scizor check to lose to scizor?

Kim Talondashian (Talonflame)
Ability: Gale Wings
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Will-O-Wisp
- Roost
Last is talonflame who is the teams main revenge killer. Thanks to talonflames priority stab and recovery talonflame makes for a effective win-con being able to set up and heal on quite a few things. I went with wisp flame because of its ability to cripple switch ins such as tyranitar, landorus and hippowdon which can be helpful for jirachi in the long run considering how 2/3 of these pokemon check jirachi so having them burned makes breaking them much less of a challenge. Wisp in general makes for great utility as the constant burn damage and halved attack can make setting up much less of a challenge. I prefer the bulky sd set on this team because talonflames massive speed stat is not as useful on this team and the extra bulk and power is just much more useful overall. Talonflame is also a nice check to keldeo locked into Secret sword and a solid switch in to grass types which again annoying gyara+loom. The evs on taloflame give it quite a bit of bulk while also having enough speed for hydra and Kyurem-black more speed can be run however if you wanna out speed 299 speed pokemon. Set wise Acrobatics is talonflames main stab attack which has a base 110 power with no item making it a slightly weaker brave bird with no drawbacks. Swords dance allows talonflame to boost its attack stat making acrobatics even stronger allowing talon to possibly even break offensive heatrans lacking stone edge. Will-o-wisp allows talon to cripple usual switch ins to talonflame which is cool as it can sometimes prevent these talonflame checks from properly checking talon or other pokemon on the team. Last is roost which thanks to gale wings get priority which allows talon to always heal first which is pretty helpful if for example talonflame is paralyzed as regardless of the speed cut talon goes first.


This overall has been one of my more solid builds that i've come up with and for once is pretty serious compared to some of my other rmt's which had some pretty crazy stuff. Im really content on how this came out in the end. Its overall been becoming less of a challenge building more consistent teams but i think this has more to do with sableye being temporally removed from the meta so it kinda lifts some pressure off of building. Despite this, this team CAN be used assuming mega sableye stays. I think that while it is true this team does hate quite a few things, once the momentum starts to get in your favor its really hard to stop which is what defines a good team i think. Then again this is oras where almost anything, including gogoat can work if you really try.








http://replay.pokemonshowdown.com/oususpecttest-301975856
Vs Mega venusaur Balence
http://pokemonshowdown.com/replay/oususpecttest-301972269
Vs Mega Altaria Offense


Garry Springer (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Substitute
- Waterfall
Bruce Leaf (Breloom) @ Fist Plate
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
PokeaimMD (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Recover
- Psyshock
- Draco Meteor
Adelachi (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 SpA
- Iron Head
- U-turn
- Ice Punch
- Healing Wish
Snoop Chomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 152 Def / 104 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast
Kim Talondashian (Talonflame)
Ability: Gale Wings
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Will-O-Wisp
- Roost


Notable People: (Also HAH i didn't forget you lil luke this time!)
Vertex , AM , bludz , m00ns , Nedor Team Pokepals , Sonired , ArchPhantom , Darkreaper215 , Omegasization , Chillarmy , Zamrock , littlelucario , NotFalse , StarZabRighT , FrozenCold , AD impish john , Prankster , marct25 , Wheezer , Arcanine is Regal , Giagantic , NixHex , Fish1899 , Draeden , Skarmx2 , A_DizzyNinja , Draeden , NixHex
Special Shout out to aim Who showcased three of my teams recently in Shofus Videos (including this team). Thanks and i hope you liked using them! As for everyone else thanks for being my friends on ps and smogon its honestly really nice to go on and see you guys it makes playing the amazing game we call pokemon much more enjoyable and somehow you guys put up with me lol.
Shoutouts to shofu also for using the squad!
[The title is temporary until i get a actual banner]
[The changes to the team will be added the next day]


Latios<Latias
Fire punch jirachi<Ice punch jirachi
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