A pretty generic OU team, I suppose. Still in the works, been testing pretty well thus far on PS! Here is the team at a glance:
I started the team with MegaZardY in mind for the main offensive force, and with Charizard comes the need of the ability to remove Stealth Rocks. So, next I figured I would cast some worthy team mates that fit the roll; Defog Latios and Donphan. Latios is not only great for Defog, but it also resists a few of ZardY's weaknesses, which could be crucial for switches. It also gives the team more offensive presence. Donphan is a good defensive Pokemon but in testing I would like to find an alternative to him as he usually doesn't accomplish much outside of getting rocks up and potentially spinning if Latios can't safely get in for Defog. The next defensive member is Blissey, who I chose to tank special attacks, spread paralysis and cure the team of status. The last two members are the physical side of the of the offense; Bisharp and Conkeldurr. I think they offer great offensive options, both having priority and they hit hard.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 208 Atk / 48 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
This guy is just awesome. Having access to Knock Off and Ice Punch after bank released made this guy an instant favorite of mine in the meta. Priority in the form of Mach Punch makes him /so/ much more scary. His coverage is brilliant and he hits like a truck. I opted for Assault Vest for the item so he can tank special hits given that he is so bulky, and can usually survive super effective hits as a result. Guts for the ability to soak up and take advantage of status, especially burns that may otherwise hinder him. All in all, a great offensive pokemon.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance (was trying Pursuit, too)
Another offensive monster sporting Knock Off; but this time with STAB. The EV spread was something recommended to me to outspeed 44 spe EV Rotoms and Jolly Azumarill. Defiant allows him to laugh off intimidate or other stat drops, and Life Orb gives an extra POW behind each of his hits. Sucker Punch is devastating STAB priority that can really psych the opponent out, which can let you capitalize on the last move which is Swords Dance. This guy can win games for the team on his own if used correctly.
->
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Dragon Pulse (more than likely going to change to Air Slash)
The motive behind this team's creation; MegaZardY. I love Charizard, I always have. And so, it would be a shame if I didn't use its new forms in this generations meta game. Fortunately for me, MegaZard is an absolute beast. Both MegaZard X and Y are complete threats and the ability to make the opponent think about what one it is can be an additional advantage (although sort of obvious to someone familiar with the meta). I opted for Timid Nature over Modest for the nice 100 base speed tier, which isn't that great but still not laughable. The moves were in the air for a while but I decided to go for coverage. I didn't know if I wanted to use Dragon Pulse, Earthquake (with Naive nature [for Heatran mostly]) or Roost to heal up. This may still change but I'm not sure yet.
Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Defog
Probably my favorite Legendary in OU. This thing hits so hard. I usually prefer to have a Choice item on this guy, but having the option to Defog is crucial for this team. The other moves are just for coverage, pretty standard. Life Orb to hit particularly hard. 0 Attack IVs to take less damage from opposing Foul Play attacks. Latios is a great partner for MegaZardY and together they bring the pain.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Atk / 240 Def
Impish Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
He is here as defensive utility. Takes hits, potentially revenge kills, spins away hazards and sets up rocks. Earthquake for STAB damage. Not much to say here really. Went with Impish instead of Adamant to better take hits. The EV spread is actually random, and I haven't run any calcs. I do know that Ice Shard with this spread with 2HKO Salamence and Dragonite after SR damage. Leftovers for recovery and Sturdy to help insure its utility can be available.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Soft-Boiled
- Thunder Wave
- Seismic Toss
While Chansey is great, I don't see why so many people have been using her over Blissey. LEftovers offers additional recovery and with Knock Off becoming more popular, Chansey becomes more vulnerable with Eviolite getting removed. Standard build for Blissey, really. Cleric and Special Wall, a great asset to any team, really.
Will update for Threats List**






I started the team with MegaZardY in mind for the main offensive force, and with Charizard comes the need of the ability to remove Stealth Rocks. So, next I figured I would cast some worthy team mates that fit the roll; Defog Latios and Donphan. Latios is not only great for Defog, but it also resists a few of ZardY's weaknesses, which could be crucial for switches. It also gives the team more offensive presence. Donphan is a good defensive Pokemon but in testing I would like to find an alternative to him as he usually doesn't accomplish much outside of getting rocks up and potentially spinning if Latios can't safely get in for Defog. The next defensive member is Blissey, who I chose to tank special attacks, spread paralysis and cure the team of status. The last two members are the physical side of the of the offense; Bisharp and Conkeldurr. I think they offer great offensive options, both having priority and they hit hard.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 208 Atk / 48 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
This guy is just awesome. Having access to Knock Off and Ice Punch after bank released made this guy an instant favorite of mine in the meta. Priority in the form of Mach Punch makes him /so/ much more scary. His coverage is brilliant and he hits like a truck. I opted for Assault Vest for the item so he can tank special hits given that he is so bulky, and can usually survive super effective hits as a result. Guts for the ability to soak up and take advantage of status, especially burns that may otherwise hinder him. All in all, a great offensive pokemon.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance (was trying Pursuit, too)
Another offensive monster sporting Knock Off; but this time with STAB. The EV spread was something recommended to me to outspeed 44 spe EV Rotoms and Jolly Azumarill. Defiant allows him to laugh off intimidate or other stat drops, and Life Orb gives an extra POW behind each of his hits. Sucker Punch is devastating STAB priority that can really psych the opponent out, which can let you capitalize on the last move which is Swords Dance. This guy can win games for the team on his own if used correctly.


Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Dragon Pulse (more than likely going to change to Air Slash)
The motive behind this team's creation; MegaZardY. I love Charizard, I always have. And so, it would be a shame if I didn't use its new forms in this generations meta game. Fortunately for me, MegaZard is an absolute beast. Both MegaZard X and Y are complete threats and the ability to make the opponent think about what one it is can be an additional advantage (although sort of obvious to someone familiar with the meta). I opted for Timid Nature over Modest for the nice 100 base speed tier, which isn't that great but still not laughable. The moves were in the air for a while but I decided to go for coverage. I didn't know if I wanted to use Dragon Pulse, Earthquake (with Naive nature [for Heatran mostly]) or Roost to heal up. This may still change but I'm not sure yet.

Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Defog
Probably my favorite Legendary in OU. This thing hits so hard. I usually prefer to have a Choice item on this guy, but having the option to Defog is crucial for this team. The other moves are just for coverage, pretty standard. Life Orb to hit particularly hard. 0 Attack IVs to take less damage from opposing Foul Play attacks. Latios is a great partner for MegaZardY and together they bring the pain.

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Atk / 240 Def
Impish Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
He is here as defensive utility. Takes hits, potentially revenge kills, spins away hazards and sets up rocks. Earthquake for STAB damage. Not much to say here really. Went with Impish instead of Adamant to better take hits. The EV spread is actually random, and I haven't run any calcs. I do know that Ice Shard with this spread with 2HKO Salamence and Dragonite after SR damage. Leftovers for recovery and Sturdy to help insure its utility can be available.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Soft-Boiled
- Thunder Wave
- Seismic Toss
While Chansey is great, I don't see why so many people have been using her over Blissey. LEftovers offers additional recovery and with Knock Off becoming more popular, Chansey becomes more vulnerable with Eviolite getting removed. Standard build for Blissey, really. Cleric and Special Wall, a great asset to any team, really.
Will update for Threats List**
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