OU Trick Room

Introduction:
Hello, this is a team I made a while back and have been using it for a while, with 150+ battles under my belt though I would like some help not getting dominated so often at the end of games. But thanks for the feedback if I do get any.

The Team:

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fuzzy jenkins (Ferrothorn) (M) @ Choice Band
Trait: Iron Barbs
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Bulldoze
- Explosion

I really like Choice Banded Ferrothorn, plenty of people who I've played against have expected me to toss up some rocks or something. I believe he does have a very nice attack stat to work with as well as sexy stab moves to abuse, namely Gyro Ball and Power Whip. I use Bull doze sometimes to catch users who switch into Heatran or Magnezone, though I'll be pretty exposed if they choose to stay since I'm locked into bull doze. With his weakness to fighting and fire type moves I chose to use Camerupt and Cofagrigus to cover those. Since Conkeldurr can't really do much do Jellicent, I decided that Ferrothorn would have Jellies for breakfast. However, I get sad when scald or WoW burns me.

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robust cheeseman (Conkeldurr) (M) @ Flame Orb
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs:0 Spd
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch​

I think Conkeldurr is a pretty cool guy, eh faints lots of pokemon and doesn't afraid of anything. But for real though, Conkeldurr is a really awesome guy I haven't been disappointed with him since he nets me some really good KO's. I used Flame orb since I usually stay in for the 4 turns I'm given. If I have a feeling that the opponent will switch pokemon I'll probably use bulk up, but since I don't have that much time with trick room being at the most 4 turns it depends on what point of the battle I'm in. Drain punch is cool since it hits extra hard and allows me to have some recovery. Ice punch is also quite helpful for dragons and Gengars who get in my way. Lastly, mach punch is used if I want to stay in after trick room is done or something. But yeah, Ferrothorn and Conkeldurr are my main means of physical force.

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pinky doo (Slowbro) (F) @ Leftovers
Trait: Regenerator
EVs: 4 Def / 252 HP / 252 SAtk
Relaxed
IVs: 0 Spd
- Fire Blast
- Scald
- Trick Room
- Slack Off​
So I do need a setter at some point, and I picked out Slowbro first cause he's a total bro. He's got some sexy defenses, but I didn't really invest in any since I thought he was bulky enough to take hits and switch out to regain health. Scald and Fire Blast were my main choices for moves, scald is a nice sexy stab for Slowbro, and Fire Blast roasts some portabello brelooms, fried scizors, and burns ferrothorns to the ground. He's my main setter though since my Reinculus isn't the bulkiest thingy around and Cofag has no recovery what so ever. I'm kind of thinking about replacing slack off with psychic or something since I already get recovery through regenerator. Usually I get scizors who switch in on Slowbro here and fire blast knocks em dead. Also, I'm pretty sure my EV's could be placed better in some fashion and I'd like some input for that fur sure, but I put in 252 spa evs for the guaranteed KO on sub seed breloom probably. He's my main course for setting trick room when it runs out during the middle of the battle.

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vishnu tissues (Cofagrigus) (M) @ Leftovers
Trait: Mummy
EVs: 252 SAtk / 248 HP / 8 Def
Quiet Nature
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]​
Alrighty, so I wanted at least 3 trick room setter so I picked out Cofagrigus, I thought about using Jellicent at first, but I did want a pokemon who would pack be packing some heat. The nasty plot set can do really well on its own and has coverage for everything with hp fighting. I usually start off with him when the battle begins and do my initial setting up of trick room and such. He's been a pretty good pokemon for me so far racking up some damage as well as getting trick room started up. I do believe he's the first to faint though, which isn't too good of a thing to have, but he doesn't have that many recovery options for me to use I don't think. But yeah I usually put him in the role of a lead and the initial setter.

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amoeba shiva (Reuniclus) (F) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 252 SAtk / 64 Def
Quiet Nature
IVs: 0 Spd
- Recover
- Shadow Ball
- Psychic
- Trick Room​
Now this fella is pretty swell, I like to bring him out near the end when everything is all clear of stuff that Reuniclus can't really hurt. He hits pretty hard and cleans up nicely, I don't usually let him take hits, although he has recover because I feel like slowbro does a better job of it. I use psychic as a hard hitting stab which eats up things that won't resist or are immune to it. Shadow ball is for coverage and stuffs. I'm thinking about using Focus blast or something over recover since I'm not prone to using recover all that much since I use him at the end.

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camela anderson (Camerupt) (F) @ Life Orb
Trait: Solid Rock
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
- Earth Power
- Fire Blast
- Hidden Power [Rock]
- Stealth Rock
So last but not least is camela anderson, she's got huge lumps if you catch my drift. She's also been quite swell on the team when she gets a chance to whoop ass. Although she doesn't have stellar defenses she only takes neutral damage from stealth rocks which I do enjoy to the max. Also, having a ground and fire stab is kinda sexy, she's removed lots of jirachi's with the time spent on my team, Heatrans without a balloon get pooped on, and she hits hard on neutral attacks too which is extra nice. I don't usually get time to set up rocks with the time given, so I fire off attacks most of the time. If she does get threatened by water attacks Slowbro is there to save the day and helps alleviate that water weakness. I was contemplating switching to Chandelure, but I would have a massive weakness to dark and ghost types.

Conclusion:

Well, that's pretty much it, a few problems I do have when I play other users is the limited time I have to attack and then re set trick room once more. I'm trying to allow my setters to work as attackers so they aren't truly fodder. But they all share a dark weakness that kind of makes me a little nervous If my main physical attackers are dead and gone. Nearing the end of my matches, if I'm down to one or no setters left, I usually lose out to a scarfed user which also makes me sad. I am open to make changes to my team in terms of pokemon choices.

http://pastebin.com/cRY759KJ here is the text for the team if you want to use it.
 
Sorry I'm fairly busy right now, but something I just wanted to point out quickly was an excess of psychic types. It is a strong type, and I know it is tough to avoid in trick room teams, but you may consider a replacement for one of the three
 
Hey Lawrence I know you're a nub so I'll help you out :P

Full out TR is a hard strategy to play, so nice job taking the initiative. However, this team has some flaws that I think some changes could potentially fix. First off, this team lacks bulk. Trick Room doesn't last forever; and during those turns you don't have TR set up on the field, your team is extremely easy to sweep as you lack dedicated walls / defensive synergy. Opponents with decent bulk and powerful STAB moves can tear this team apart, especially Rain sweepers such as Tornadus-I or Sand sweepers such as Lando-I. Your pokemon all have relatively little bulk, and share some pretty common weaknesses that no team should have. For example, Lead Breloom can simply just mow down this team, as it can put one pokemon to sleep, set up, and then just kill things. CM Keldeo in the Rain can also do this- as it can spam Hydro Pump and OHKO a majority of your team. I think the best way to improve this team is to try a different strategy- instead of bulky offense, I think this team should try for defensive / stall type TR, as with status / hazard aid it will be harder for your opponent to pick you off during your weak and exposed turns. It's hard for TR to play offensive because most setters are fairly weak and need boosting moves to set up, which in turn cuts down on the amount of coverage moves that are possible.

I really suggest you switch out Camerupt for another Fire type, most preferrably Bulky Offensive Heatran. Camerupt really doesn't do anything for this team except remove steel types, which Heatran is much better at doing, because it has higher SpA and better defenses. Its steel typing will also let you tank hits from Sun and Sand sweepers while TR is down, and it'll also help set hazards and phaze too, so you're not as weak to set up sweepers as you are right now. Heatran is great because it doesn't really rely on Trick Room to function- either way, it can still support its team with Rocks, phazing, and its extremely powerful Fire Blasts. It walls the shit out of Sun too, so you don't have as much to worry about when facing pokemon like Volcarona, Venasaur, or Lilligant.

To help against Rain, I suggest you make Ferrothorn a Standard Ferrothorn instead of your CB version. CBand Ferrothorn is a very subpar set this gen, because even with Bulldoze Magnezone and Heatran still have the bulk to take it on and kill it. It's also easily set up on, easily punished, and easily revenged even if TR is up. In my opinion, just running a standard support Ferrothorn would be a great help to this team, so you have another bulkier pokemon to tank Water type attacks as well as Leech Seed and Spikes support. It still has enough power to manage pokemon like Keldeo or Lando-I with Power Whip and Gyro Ball respectively, too. A bulkier Ferrothorn can also provide you with an answer to a variety of Sand sweepers too, especially Tyranitar or Stoutland, whom you currently lack solid answers to.

Because this team lacks powerful, bulky set up sweepers, I suggest you try Calm Mind and Leftovers instead of Recover and Life Orb on Reuniclus. With Calm Mind, you gain the ability to set up easily in Trick Room, and sweep easily once TR is gone. Calm Mind also gives Reuniclus a quick power boost, letting it hit foes even harder than it did with a Life Orb. Because you lose your recovery option when you opt for Calm Mind, Leftovers lets Reuniclus gradually heal off any damage it takes as it sets up. Reuniclus also causes a lot of switches, especially once people find out that 'oh fuck it's TR!', giving you plenty of opportunities to set up. If Calm Mind doesn't float your boat, you can also try Focus Blast over Recovery with Life Orb. Focus Blast is needed coverage on this team as it lets you defeat Dark types, Steel types, and Rock types, all of whom can be troublesome for this team to deal with.

I also think some of your Trick Roomers can be a little bit more defensive as opposed to offensive, in order to support your main sweeper, Reuniclus. On Cofagrigus, I suggest you use a Defensive set as opposed to an offensive one, to help you cripple your opponents while you have the chance in TR. With WoW, you can easily shut down setup physical sweepers as well as choiced pokemon, making it much easier for you to keep your field effect up. Added Defense also lets you use Cofagrigus to tank a few hits here or there, and let you gain enough momentum back to sustain your TR.

Finally, one last change. I'd give Slowbro Psyshock over Fire Blast or Slack Off on Slowbro, just so that you can nail Fighting types hard without having to switch Reuniclus in. It also lets you hit Tentacruel, Keldeo, and Toxicroak hard, three Rain threats that could potentially damage this team. I feel as if Fire Blast is quite unnecessary, as it hits nothing except Ferrothorn and Scizor, both of whom are handled by Heatran anyway.

I know it's a lot of changes, but after testing it a bit, I think these changes helped a lot. Good luck, Lawrence! :D

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(Ferrothorn) (M) @ Rocky Helmet
EVs: 252 HP / 88 Def / 168 SDef / Relaxed Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Leech Seed
- Spikes


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(Cofagrigus) (M) @ Leftovers
EVs: 248 HP / 252 Def / 8 SDef / Relaxed Nature
- Will-O-Wisp
- Trick Room
- Shadow Ball
- Pain Split


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(Heatran) (F) @ Leftovers
EVs: 252 HP / 252 SAtk / 4 SDef / Quiet Nature
IVs: 30 Def / 30 SDef / 30 Spd
- Earth Power
- Fire Blast
- Roar
- Stealth Rock


Recover --> CM on Reuniclus
Fire Blast --> Psyshock on Slowbro
 
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