OU Trick Room
I wanted a non-conventinal team. I thought the idea of Trick Room was under-rated and I wanted a different take on it. Keep in mind I am a beginer and this is for 2vs2 battle but with that I present my OU Trick Room Team:
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 SpD/ 252 HP/ 4 Att
Nature: Sassy (+SpD – Spe)
- Trick Room
- Shadow Punch
- Fire Punch
- Will-O-Wisp
Dusknoir is there to set up my Trick Room. The burn factor from Will-O-Wisp is fairly standard and then type coverage from Fire and Shadow Punch.
Machamp @ Poison Orb
Ability: Guts
EVs: 252 HP/ 252 Att/ 4 Def
Nature: Brave (+Att –Spe)
- Facade
- Ice Punch
- Cross Chop
- Protect
My other lead but not the way I have seen it played. Most go for the No Guard Dynamic Punch but I figure Cross Chop can take out Blissey and Snorlax and with the Poison Orb and Guts Facade becomes a dominant force.
Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 252 HP/ 252 Att/ 4 Def
Nature: Brave (+Att –Spe)
- Rest
- Curse
- Crunch
- Return
Snorlax is the definition of Trick Room, Slow Powerful Bulk. The rest factor is common on a Snorlax and the Curse makes its power and defense go through the roof.
Suicune @ Expert Belt
Ability: Pressure
EVs: 252 HP/ 252 SpA/ 4 Spd
Nature: Quiet (+SpA –Spe)
- Calm Mind
- HP Electric
- Ice Beam
- Hydro Pump
Suicune is known for its defense but my team needed some special attack. With the defense allowing it to take a hit Suicune use Calm Mind and Sweep from there. It does have a pretty good move pool that works well with Clam Mind.
Camerupt @ Muscle Band
Ability: Solid Rock
EVs: 252 Att/ 252 HP/ 4 SpA
Nature: Brave (+Att –Spe)
- Eruption
- Rock Slide
- Earthquake
- Lava Plume
You have probaly never seen this in OU but I can see so much upside with him. He comes in after Trick Room is already set up and he can Revenge Kill alot of common threats and all his moves hit more than one target making it perfect for double battle.
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 Def/ 252 HP/ 4 Att
Nature: Relaxed (+Def –Spe)
- Trick Room
- Gyro Ball
- Earthquake
- Explosion
My second Trick Room set up. He is a good physical wall and once and if he gets close to dying Explosion can change the course of the game.
Thanks for looking at my team and I would appreciate any comments or improvements that you can think of:)
I wanted a non-conventinal team. I thought the idea of Trick Room was under-rated and I wanted a different take on it. Keep in mind I am a beginer and this is for 2vs2 battle but with that I present my OU Trick Room Team:







Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 SpD/ 252 HP/ 4 Att
Nature: Sassy (+SpD – Spe)
- Trick Room
- Shadow Punch
- Fire Punch
- Will-O-Wisp
Dusknoir is there to set up my Trick Room. The burn factor from Will-O-Wisp is fairly standard and then type coverage from Fire and Shadow Punch.

Machamp @ Poison Orb
Ability: Guts
EVs: 252 HP/ 252 Att/ 4 Def
Nature: Brave (+Att –Spe)
- Facade
- Ice Punch
- Cross Chop
- Protect
My other lead but not the way I have seen it played. Most go for the No Guard Dynamic Punch but I figure Cross Chop can take out Blissey and Snorlax and with the Poison Orb and Guts Facade becomes a dominant force.

Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 252 HP/ 252 Att/ 4 Def
Nature: Brave (+Att –Spe)
- Rest
- Curse
- Crunch
- Return
Snorlax is the definition of Trick Room, Slow Powerful Bulk. The rest factor is common on a Snorlax and the Curse makes its power and defense go through the roof.

Suicune @ Expert Belt
Ability: Pressure
EVs: 252 HP/ 252 SpA/ 4 Spd
Nature: Quiet (+SpA –Spe)
- Calm Mind
- HP Electric
- Ice Beam
- Hydro Pump
Suicune is known for its defense but my team needed some special attack. With the defense allowing it to take a hit Suicune use Calm Mind and Sweep from there. It does have a pretty good move pool that works well with Clam Mind.

Camerupt @ Muscle Band
Ability: Solid Rock
EVs: 252 Att/ 252 HP/ 4 SpA
Nature: Brave (+Att –Spe)
- Eruption
- Rock Slide
- Earthquake
- Lava Plume
You have probaly never seen this in OU but I can see so much upside with him. He comes in after Trick Room is already set up and he can Revenge Kill alot of common threats and all his moves hit more than one target making it perfect for double battle.

Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 Def/ 252 HP/ 4 Att
Nature: Relaxed (+Def –Spe)
- Trick Room
- Gyro Ball
- Earthquake
- Explosion
My second Trick Room set up. He is a good physical wall and once and if he gets close to dying Explosion can change the course of the game.
Thanks for looking at my team and I would appreciate any comments or improvements that you can think of:)