Hello all! I've been trying to climb with this team, but can't seem to make it past 1500~1600. I was hoping I could get some advice on where I should be looking at.
This was a spin on an old team, and it mainly revolves around cycling through pokemon with U-Turn and Volt Switch until I can get a pick. I feel a bit like I'm missing a win-condition; and while I can usually just break through anyway with stab switches and powerful walls, I struggle at making a comeback if I fall behind.
At the moment, I can deal with most teams, but facing a
or a Stored Power user feels like an auto-loss, and
and
tend to be a bit rough too.
As a note, these builds are pretty much all straight from the strategy dex, I'm not too great at delving into the numbers.
Meowscarada @
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Play Rough
- U-turn
- Knock Off
One of the squishy U-Turners, Meowscarada is a specialist who takes care of other glass cannons.
U-Turn deals massive damage to
(~80%), very high damage to
and
, and can OHKO
should it show up.
Play Rough will OHKO
,
, and
. With Choice Scarf, Meowscarada can outspeed both a speed boosted Iron Valiant and Roaring Moon as well, letting it be a good revenge killer or a switch option with a pivot. I'm thinking of removing Flower Trick for something, although I'm not sure entirely with what. Maybe Low Kick?
I don't really Tera with Meowscarada, since losing stab U-Turn hurts a lot.
Cinderace @
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Gunk Shot
- Pyro Ball
- U-turn
My other squishy U-Turner Cinderace is my main way of dealing with hazards + screens as well as being a good physical coverage attacker.
Gunk Shot can OHKO
, and
I occasionally tera fire Pyro Ball in the late game for increased damage. U-Turn keeps momentum going while also dealing good damage, and generally does the same thing as Meowscarada but with less speed.
Slowking-Galar @
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 16 Def / 120 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
Future Sight can force switches into
and
to eat a Flamethrower (45~53%, 54~63%), as well as prevent swaps into
. It can help in landing a very hard one turn blow to walls as well, leaving them vulnerable.
Dondozo @
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
There isn't too much to say here, Dondozo does an excellent job dealing with
and
.
Landorus-Therian @
Ability: Intimidate
Tera Type: Ground
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
My defensive pivot, it helps take the edge off of physical attackers while also dealing nice chip damage with rocky helmet. I find I don't often use Stone Edge, since things that can be hit by it will either switch out or have enough damage to force my switch. The main flaw I feel with Landorus is that it can be chipped heavily, either via stealth rock or just damage accumulation. With no way to heal, it always ends up getting sac'd despite its useful stab Earthquake. Even so, I find the chip from Rocky Helmet can make a noticable difference in matchups, making a swap to Leftovers a bit hard. A possibility could be an item swap with Dondozo.
Zapdos @
Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Heat Wave
Zapdos does an excellent job as a pivot with good coverage. It can act as a substitute wall, while also dealing strong hits mainly to
and
via Heat Wave. Zapdos does decently against other pokemon like
and
too, but Hurricane seems to always miss when I need it most.
Any advice would be greatly appreciated!
This was a spin on an old team, and it mainly revolves around cycling through pokemon with U-Turn and Volt Switch until I can get a pick. I feel a bit like I'm missing a win-condition; and while I can usually just break through anyway with stab switches and powerful walls, I struggle at making a comeback if I fall behind.
At the moment, I can deal with most teams, but facing a



As a note, these builds are pretty much all straight from the strategy dex, I'm not too great at delving into the numbers.







Meowscarada @

Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Play Rough
- U-turn
- Knock Off
One of the squishy U-Turners, Meowscarada is a specialist who takes care of other glass cannons.
U-Turn deals massive damage to




Play Rough will OHKO



I don't really Tera with Meowscarada, since losing stab U-Turn hurts a lot.

Cinderace @

Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Gunk Shot
- Pyro Ball
- U-turn
My other squishy U-Turner Cinderace is my main way of dealing with hazards + screens as well as being a good physical coverage attacker.
Gunk Shot can OHKO

I occasionally tera fire Pyro Ball in the late game for increased damage. U-Turn keeps momentum going while also dealing good damage, and generally does the same thing as Meowscarada but with less speed.

Slowking-Galar @

Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 16 Def / 120 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
Future Sight can force switches into




Dondozo @

Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
There isn't too much to say here, Dondozo does an excellent job dealing with



Landorus-Therian @

Ability: Intimidate
Tera Type: Ground
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
My defensive pivot, it helps take the edge off of physical attackers while also dealing nice chip damage with rocky helmet. I find I don't often use Stone Edge, since things that can be hit by it will either switch out or have enough damage to force my switch. The main flaw I feel with Landorus is that it can be chipped heavily, either via stealth rock or just damage accumulation. With no way to heal, it always ends up getting sac'd despite its useful stab Earthquake. Even so, I find the chip from Rocky Helmet can make a noticable difference in matchups, making a swap to Leftovers a bit hard. A possibility could be an item swap with Dondozo.

Zapdos @

Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Heat Wave
Zapdos does an excellent job as a pivot with good coverage. It can act as a substitute wall, while also dealing strong hits mainly to




Any advice would be greatly appreciated!