SV OU OU U-Turn Team

Hello all! I've been trying to climb with this team, but can't seem to make it past 1500~1600. I was hoping I could get some advice on where I should be looking at.
This was a spin on an old team, and it mainly revolves around cycling through pokemon with U-Turn and Volt Switch until I can get a pick. I feel a bit like I'm missing a win-condition; and while I can usually just break through anyway with stab switches and powerful walls, I struggle at making a comeback if I fall behind.
At the moment, I can deal with most teams, but facing a
gliscor.png
or a Stored Power user feels like an auto-loss, and
moltres.png
and
sneasler.png
tend to be a bit rough too.

As a note, these builds are pretty much all straight from the strategy dex, I'm not too great at delving into the numbers.



meowscarada.png
cinderace.png
slowking-galar.png
dondozo.png
landorus-therian.png
zapdos.png




meowscarada.gif

Meowscarada @
choice-scarf.png

Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Play Rough
- U-turn
- Knock Off
One of the squishy U-Turners, Meowscarada is a specialist who takes care of other glass cannons.
U-Turn deals massive damage to
ogerpon.png
(~80%), very high damage to
rillaboom.png
and
samurott-hisui.png
, and can OHKO
greninja.png
should it show up.
Play Rough will OHKO
iron-valiant.png
,
dragapult.png
, and
roaring-moon.png
. With Choice Scarf, Meowscarada can outspeed both a speed boosted Iron Valiant and Roaring Moon as well, letting it be a good revenge killer or a switch option with a pivot. I'm thinking of removing Flower Trick for something, although I'm not sure entirely with what. Maybe Low Kick?
I don't really Tera with Meowscarada, since losing stab U-Turn hurts a lot.

cinderace.gif

Cinderace @
heavy-duty-boots.png

Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Gunk Shot
- Pyro Ball
- U-turn
My other squishy U-Turner Cinderace is my main way of dealing with hazards + screens as well as being a good physical coverage attacker.
Gunk Shot can OHKO
ogerpon-wellspring.png
, and
I occasionally tera fire Pyro Ball in the late game for increased damage. U-Turn keeps momentum going while also dealing good damage, and generally does the same thing as Meowscarada but with less speed.

slowking-galar.gif

Slowking-Galar @
assault-vest.png

Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 16 Def / 120 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
Future Sight can force switches into
kingambit.png
and
gholdengo.png
to eat a Flamethrower (45~53%, 54~63%), as well as prevent swaps into
great-tusk.png
. It can help in landing a very hard one turn blow to walls as well, leaving them vulnerable.

dondozo.gif

Dondozo @
leftovers.png

Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
There isn't too much to say here, Dondozo does an excellent job dealing with
kingambit.png
and
roaring-moon.png
.

landorus-therian.gif

Landorus-Therian @
rocky-helmet.png

Ability: Intimidate
Tera Type: Ground
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
My defensive pivot, it helps take the edge off of physical attackers while also dealing nice chip damage with rocky helmet. I find I don't often use Stone Edge, since things that can be hit by it will either switch out or have enough damage to force my switch. The main flaw I feel with Landorus is that it can be chipped heavily, either via stealth rock or just damage accumulation. With no way to heal, it always ends up getting sac'd despite its useful stab Earthquake. Even so, I find the chip from Rocky Helmet can make a noticable difference in matchups, making a swap to Leftovers a bit hard. A possibility could be an item swap with Dondozo.

zapdos.gif

Zapdos @
heavy-duty-boots.png

Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Heat Wave
Zapdos does an excellent job as a pivot with good coverage. It can act as a substitute wall, while also dealing strong hits mainly to
kingambit.png
and
gholdengo.png
via Heat Wave. Zapdos does decently against other pokemon like
moltres.png
and
sneasler.png
too, but Hurricane seems to always miss when I need it most.

Any advice would be greatly appreciated!
 
Hey, cool team, like you said, you need a wall breaker, something that really puts the pain in, donzo takes too much momentum from this team, so I'm gonna change it

Big Changes:

:dondozo: ----> :iron valiant:

Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Shadow Ball / Trick
- Thunderbolt / Trick

Iron valiant is fast, and while it requires positioning, you have a lot of pivoters to make it work, this set will deal a lot of damage, consider options between shadow ball, thunderbolt or trick, shadow ball hits most stuff neutrally and ghost for super effective damage. Thunderbolt smacks the birds and the waters, corviknight is a big one, it won't do as much to ogerpon since it's part grass, but you have a lot of ways to deal with him, trick lets you choice lock defensive Pokémon in case you need it, tera fairy is for maximum moonblast damage. 8 SpD allows you to survive a shadow ball from specs pult if no rocks are present

Small changes:

I think on glowking, using Ice Beam over surf might be a good idea, because it lures gliscor, it kills physically defensive gliscor and specially defensive gliscor survives at very low health, he can tera water out of the weakness, but then he becomes weak to both meowscarada and zapdos
 
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Hey, cool team, like you said, you need a wall breaker, something that really puts the pain in, donzo takes too much momentum from this team, so I'm gonna change it

Big Changes:

:dondozo: ----> :iron valiant:

Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Shadow Ball / Trick
- Thunderbolt / Trick

Iron valiant is fast, and while it requires positioning, you have a lot of pivoters to make it work, this set will deal a lot of damage, consider options between shadow ball, thunderbolt or trick, shadow ball hits most stuff neutrally and ghost for super effective damage. Thunderbolt smacks the birds and the waters, corviknight is a big one, it won't do as much to ogerpon since it's part grass, but you have a lot of ways to deal with him, trick lets you choice lock defensive Pokémon in case you need it, tera fairy is for maximum moonblast damage. 8 SpD allows you to survive a shadow ball from specs pult if no rocks are present

Small changes:

I think on glowking, using Ice Beam over surf might be a good idea, because it lures gliscor, it kills physically defensive gliscor and specially defensive gliscor survives at very low health, he can tera water out of the weakness, but then he becomes weak to both meowscarada and zapdos

Ty for the feedback! I'm a bit scared of swapping out dondozo since it shut down kingambit, roaring moon, and dragonite, but I'll give it a try. A wallbreaker should give less opportunities to set up as well after all. As for ice beam over surf, I'll be changing that right now. I had surf for dealing with iron moth, but future sight should give me the win vs it regardless.
 
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