[OU] Vaceletran

[OU] Team Vvap

Team Vvap

385.png
373.png
94.png
251.png
490.png
134.png


Note: As my art of battling is getting better I'm looking forward to just settling down and using one team. This is one of the big candidates for such.
==================================================

Solid Lead / Steel
jirachi.jpg

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spe
Jolly nature (+Spd, -SAtk)
- Iron Head
- Trick
- Stealth Rock
- Fire Punch

---
Considering Metagross without explosion instead. This thing has been working pretty good and its ability to help out later in the game is much appreciated. I don't like how it relies on prediction but it still does pretty good. I'm considering Ice Punch over U-turn so it can kill dragons. That makes me vulnerable to Magnezone but seriously if Magnezone wants to kill this thing there is little I can do about it. Magnezone is a very good pokemon!
Here is the Metagross I'm considering:
Metagross @ Occa Berry | Adamant
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
Stealth Rock / Bullet Punch / Meteor Mash / Earthquake
Also Bronzong can be considered for the lead but I don't like him nearly as much because he can be taunted and half his worth comes from his move explosion but I'm looking for durability. Whatever lead I use I want it to meet two conditions. I want it to be steel and I want it to be useful later on in the game. Steel is just an important type for defense.


Wall Breaker / Rogue
anime373.jpg

Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spe/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost

---
This thing will break almost any wall that doesn't have an ice attack. I gave it roost because its purpose is to take down walls and I find many times I can do a lot of damage to a wall while they are doing damage to me and then suddenly roost and all their hard work is gone. This thing has been working pretty dang well but, once again, walls with ice attacks are the only real issue for it.

Revenge Killer
gengar.png

Gengar (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spe/252 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Substitute
- Focus Punch
- Hidden Power [Ice]

---
I don't know why I have Gengar on this team. I saw an open slot for one more pokemon and thought I'd put in a good sweeper. With Gengar I get to add another pursuit weakness to the team. It's true that he is a fierce sweeper but he just seems flawed. Focus punch is for Blissey and others, and I think it is very useful. I'm considering a Weavile with expert belt or my own Blissey for this team spot. One will make wall breaking and revenge killing easier while the other will make my defensive core extremely powerful.

Defensive Core Part 1
celebi.jpg

Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP/36 Spe/240 SAtk
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Rest

---
I wanted a Celebi that could pose a threat while also remaining very defensive and this was the answer. Leaf storm does good damage even to steel type pokemon and HP fire deals with any fire weak pokemon but especially Scizor who loves to switch in. Thunder wave is extremely important for the team because when I thunderwave sweepers it allows all my pokemon like Heatran and Vaporeon to move faster while also damaging their accuracy. The thing that makes this Celebi durable is that it has rest. When I'm done doing damage and t-waving I simply rest and switch out and natural cure will heal my sleep status. I'm very happy with this Celebi.

Defensive Core Part 2 / Sub
485heatran.gif

Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spe/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Explosion / Toxic ?

---
Sub Heatran is my Heatran of choice. The main thing people like to switch into this thing is Gyarados who I should be using toxic on but I just like the move explosion a lot. Toxic would probably be better truth be told but I don't know. Leftovers for recovery because I want durability. This thing has been serving me well and I like him more than scarftran but that's just me. More difficult to use than scarftran but bigger pay off and still not that difficult to use. Easing prediction is always good too.

Defensive Core Part 3 / Standard
Vaporeon.jpg

Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spe
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]

---
Vaporeon is my choice for a bulky water to finish off the defensive trio. Other possible choices were Suicune, who lacks good recovery, and Swampert, who lacks good recovery and dies to a leaf. Gyarados is a possibility but thunderbolt and stealth rock are major issues for him. Empoleon is vulnerable to earthquake and lacks recovery I believe. Tentacruel is cool but I don't see what much he would do. Then you come to Vaporeon and not only does he have even better recovery but also the ability to pass wish to my teamates who much appreciate it. Since he counters so much it often isn't very difficult to pass wishes multiple times during a game. HP electric is for Gyarados who this thing outright counters. Surf is to wear my opponent down by chunking 20%s and 35%s from their HP. Quite happy with this one.
==================================================

Team Formula:
Solid Lead + Wall Breaker + Sweeper + Celetran + Bulky Water
Considering replacing Sweeper with "Wall Breaker #2" or Blissey. Also I'm considering replacing it with CB Scizor and then replacing my Jirachi lead with a solid non-steel lead such as Swampert or something. Things might get shuffled a bit but it could work out.

Team Results:
So far this team has done very good. It has won a lot of games where things were looking bad, such as one game where I took three meaningful critical hits in the beginning of the game and had to switch out each time. I feel like there are a lot of serious threats to the team like Latias, Starmie, Kingdra, and others. My team has so far worked very well to bring big threats down but I'm thinking with Weavile or Blissey and a few tweaks it might become even easier.

Advice will be appreciated.
Comments are welcome.
Thanks in advance!


Note: I deleted the threat list and everything I previously had for this team because the presentation was just very unappealing and confusing. Hopefully this one looks a lot nicer and is more readable. Also I know I did post an RMT not too long ago but this is not a consistent thing. Over the past few months I have only done a very moderate amount of RMTs and these two happened to be close together simply because I was working on this one a lot. This will be the last one I do for a while and I am hoping to just make this my official team and start practicing rating other people's teams more.


Okay here are a few variations I've made. I'm just curious which one you think is the best and if there is anything immediate you see that you would change about it. The changes are in bold.

Version 1:
260.png
373.png
212.png
251.png
490.png
134.png

Swampert (F) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Surf
- Stealth Rock

---
Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
---
Scizor (F) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

---
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP/36 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Rest
---
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Explosion
---
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]
---
Comments: This one replaces Gengar with Scizor and Jirachi with Swampert. The change from Jirachi to Swampert actually isn't necessary so I suppose you could say either could work there. With Jirachi half my team is weak to fire and half my team is resistent to fire. Scizor replaces Gengar for scouting and doing serious damage with CB u-turns all over the place as well as trapping and killing ghosts. The only problem here is that I have wall breaking troubles and I'm not sure how good of a wall breaker Scizor could be.
==================================================

Version 2:
260.png
373.png
395.png
251.png
490.png
134.png

Swampert (F) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Surf
- Stealth Rock

---
Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Overheat
- Close Combat
- Grass Knot
- Hidden Power [Ice]

---
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP/36 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Rest
---
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Explosion
---
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]
---
Comments: Okay once again Jirachi doesn't have to be replaced with Swampert. Instead of replacing Gengar with Scizor I replace him with a pokemon with less utility but more wall breaking abilities, Infernape. Note the speed EVs on Infernape allow him to outrun all non speed natured base 100 speed pokemon as well as Superachi (who could kill him). Overheat is for better wall breaking and he is fast and packs a huge punch. I like this version a lot. I honestly haven't ever used Scizor before so I'm not sure how good he would work on the team.
==================================================

Version 3:
376.png
373.png
466.png
251.png
490.png
134.png

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Bullet Punch
- Meteor Mash
- Earthquake

---
Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
---
Weavile (M) @ Expert Belt
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Ice Punch
- Night Slash
- Brick Break

---
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP/36 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Rest
---
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Explosion
---
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]
---
Comments: Here I replaced Jirachi with a Metagross lead for slightly better resistences. This Metagross lead doesn't have explosion so he works a little differently. He covers more early threats and can also be used later in the game. I replace Gengar with Weavile who covers all oif my dragon weaknesses and also revenge kills ghosts and the such. He makes an okay wall breaker but face it Weavile gets killed really easily. No swords dance but I might add it in over ice punch or something if I think it is necessary. I'm not in love with this version but it does cover up weaknesses better and is probably a better version of the team than the one with Gengar.
==================================================

Version 4:
376.png
373.png
242.png
251.png
490.png
245.png
v4.1
---------------------------OR--------------------------------
376.png
373.png
242.png
251.png
490.png
130.png
v4.2
---------------------------OR--------------------------------
260.png
373.png
242.png
251.png
490.png
245.png
v4.3
---------------------------OR--------------------------------
260.png
373.png
242.png
251.png
490.png
130.png
v4.4
Metagross @ Occa Berry OR Swampert
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Bullet Punch
- Meteor Mash
- Earthquake

---
Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Ice Beam
- Toxic
- Softboiled

---
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP/36 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Rest
---
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Explosion
---
Gyarados (F) @ Leftovers OR CM Rest Talk Suicune
Ability: Intimidate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Waterfall
- Stone Edge
- Rest
- Sleep Talk

---
Comments: Here I replaced Jirachi with Swampert or Metagross. The idea behind Swampert is to give the team an electric sponge since it gets pretty good neutral coverage on my team and is great against Gyarados. The reason I still think Metagross is fine is because Blissey will most likely be my electric sponge. I tried the interesting idea of giving my team Blissey, so big time defense, with aroma therapy to cure my team of status which is pretty much necessary if I'm going to be this defensive. Then I combined this idea with a rest talker Gyarados or Suicune for the bulky water. If need be I can switch out and aroma therapy to cure the sleep faster, which actually doesn't waste time. The other synergy produced with this is that Gyarados and Suicune can both serve as excellent defensive walls while Blissey serves the special wall. Lastly, eventually once my opponent loses the right pokemon Gyarados or Suicune can come in and set up until they have enough attack power to take out any walls. This version of the team also gives me an excellent option against Latias with Blissey and that is the primary reason Blissey has ice beam. DD Salamence is dangerous but not unstoppable in the least. DD Kingdra, who used to be a significant threat, is still pretty dangerous (especially if behind a sub) but honestly I'm not that worried about it. I think I could find a tweak or two to deal with it.


So which of these do you like the best and are there any recommendations for the one you like the best? Are there any recommendations for a version of the team that might be better?

 
24 Hour bump (actually 6 seconds too soon but by my clock it was on time.)

I know this team has a lot of things that could be fixed! I redid the whole presentation so hopefully it is a lot easier and more appealing to rate.
 
Problems:

Lack of firepower to rip through Stall Teams
CM Latias

How to fix it:

This team is actually solid with no significant weakness but the lack overwhelming offense is going to struggle against good stall teams. A couple of switch ins and switch outs and those residual damage will pile up soon. Jirachi makes a decent lead but I think Metagross would fit the role better because he adds more power but handles the same threats. The standard Metagross should be good in that slot, try it out sometime, In theory I actually think it would be a good. It also checks CM Latias and can take Surf and strike back with a STAB Meteor Mash. Salamence can tweak its moveset a bit with the standard Dragon Dance set.

Salamence
@ Life Orb
Naughty
232 Atk / 24 SpA / 252 Spe

- Dragon Dance
- Outrage
- Earthquake
- Dragon Claw / Fire Blast

This improves your offense and without that pesky Scizor (multiple checks) ruining your parade, Salamence can run out of control and is a Stall breaker. Its simple by now, boost your attack and strike with Outrage. Dragon Claw is my favorite 4th option confusing my opponents, but that's a personal choice. If you feel that Skarmory or Empoleon needs adressing then Fire Blast is welcoming. +1 speed can outspeed Latias which is good.

CM Latias can do a number to your team if you don't handle it right. Refresh / Recover / CM / Dragon Pulse is tough but Heatran can handle it IF you choose Explosion as an option over Toxic. If it is running Recovery / CM / Dragon Pulse / Surf, your best bet is to Thunder Wave the dragon (assuming it comes on your Leaf Storm) and let Salamence or Gengar finish the job. Its not a big time threat but it could go out of hand if you don't adress it right.

Summary:


Tweak Salamence
Change Jirachi to Metagross
Consider Explosion on Heatran
 
Drop trick for fire punch and that would help with magnezone. I have not come across magnezone but I see how he could be a threat. I had a jirachi trick lead myself and it was pointed out to me on how jirachi would work better with fire punch. Tab recomended body slam over ice punch but I agree with keeping it for dragons and grass types.
 
Magnezone (well me anyways) generally expect a trick on the first turn, and as such will usually just switch into a Jirachi lead to get it infinitely stuck on trick, while 2/3hko'ing it with T-bolt.
I second the nomination for Fire punch, come to think about it, you could always get rid of the Choice Scarf for a Shed Shell or Leftovers and use wish over one of the current moves, but I have never tried that out so I don't know if its a good idea or not :X
Nice team.
 
For your Jirachi lead, I highly suggest keeping it. I use a Jirachi lead and it always does a great job. I would drop U-turn/Ice Punch and go with Fire Punch to deal with Magnezone and other Steel Type Pokemon that will switch in on Iron Head (bar Heatran).

In regards to your Heatran, Explosion has some advantages (like kicking Blissy's ass) but Toxic is definitely the better choice. Toxic allows Heatan a way to stop intimidating sweepers like Gyarados and Salamence from setting up and inflicting a whole world of pain on your team.

Also, if you're going to keep Gengar try giving it the standard Choice Scarf set:

Gengar (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spe/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]


I know your team is defensive based, but having a potent revenge killer like Gengar can easily give you some quick and unexpected OHKOs. Focus Blast takes care of Heatran, outspeeding it (even if it has a Choice Scarf) and OHKOing all but the most Defensive Heatran. Focus Blast also OHKOs Tyranitar, Weavile, and Lucario. Thunderbolt hits water types hard, and easily KOs any Gyarados even with a Dragon Dance under its belt. Shadow Ball is for obvious STAB and a quick KO on Azelf and Starmie. It also does massive damage to other Psychic Type Pokemon. And of course, HP Ice is for the lovely dragon family. Almost always OHKOing Salamence, Flygon, and Garchomp.


I hope this was helpful!
:D

 
Okay so people seem to think my defensive core is fine for the most part. It's just the first three pokemon that there is some turbulence with.

Here are some possible combination of fixes I see:
---
Jirachi with ice punch.
MixMence / MixNite.
Blissey / Gengar.
Reason: Jirachi becomes the dragon slayer. Magnezone + Salamence will kill this strategy though.
---
Jirachi with fire punch or u-turn.
MixMence / MixNite.
Scarf Gengar / Weavile.
Reason: Jirachi gets the help against Magnezone while Scarf Gengar or Weavile protects the team from dragons, and MixNite does the wall breaking.
---
Jirachi with fire punch or u-turn.
DD Salamence.
Weavile / Gengar.
Reason: Jirachi gets the help against Magnezone. DD Salamence provides some speed and cover and Weavile or Gengar assist.

Here are my thoughts on the pokemon. First of all MixNite for some reason slipped my mind and I'm starting to favor him as a wall breaker over MixMence because of bulkier stats. I'm just trying to figure out if there are any walls that might outspeed him and OHKO with an ice attack and it seems like there is quite a nest of things that could do that so I'm going to stick with MixMence.
MixMence > MixNite

Now the battle between fire punch, u-turn, and ice punch on Jirachi. Fire punch and u-turn both handle Magnezone in their own individual ways. From my calculations it seems as though fire punch will usually give me the upper hand against Magnezone unless it has a scarf and I have no scarf, in which case it will be close but I'll probably lose. U-turn, however, is a good scouting move so it is a close call. I'll go with fire punch over u-turn though.

I really don't like the idea of DD Salamence on this team because, while it is true that he is more offensive, that doesn't mean he is a better wall breaker. DD Salamence is a sweeper threat but has no durability and there are many pokemon that can stop him in his tracks. Also Draco Meteor gives me a good option for doing massive damage straight away. However what was said about CM Blissey is more than true which brings me to...

Scarf Gengar.
Honestly this thing sounds vulnerable as hell to pursuit and I already have a pursuit weakness but the idea is good. I'm going to give scarf Gengar a try and I'll see how things work out.

Thanks everyone. If anyone else has suggestions I am still more than open to them.

Changes:
Jirachi gets fire punch over u-turn.
Gengar replaced with scarf Gengar.
Trying toxic on Heatran.

Still considering:
Weavile, Blissey, Bulky DD Salamence, CB Scizor.
 
24 hour bump. I added some different versions of how I think the team might work out and just wanted some feedback on which might be the best and any additional advice I can get. I hope I'm not breaking any rules by asking for large-scale strategic help as I think the details are easier to work out in this case. Most of the variations are basically the same team just with a different lead that provides better resistences and a replacement for Gengar. The only major alteration is the one with Blissey where the strategy actually changes a bit but if that is going over the RMT line then I could delete it or a mod could edit it out and if it suddenly disappears I'll know what happened. I still think it isn't as dramatic as it looks because I already know what roles and what sets I need just not which pokemon to put there. All the changes are based on the replacement of Gengar so really it is just 16.7% of the team that has an issue but once you change that you need to twiddle a few other things as well. I'm really just looking for people's opinions on which version is the best version.
 
Uh... I think you're trying to improve your team and I applaud your effort in trying to do so, however, I can't understand your opening post anymore. You have several different teams all quite different in the way that they would have to be played. It looks like you really don't have a solid team anymore and are back to the team building stage.
 
Okay, I'm still looking over your Team(s) and I think Version 1 is your best of them all. I think Weavile and Inferape are too fragile for a team like yours.

Weavile's best purpose is to be able to take down dragons with STAB Ice Shard but you already have Swampert for that. HOWEVER, you HAVE to make sure your Swampert stays alive long enough to get rid of DDmence because I could see him sweeping your whole team otherwise. And Inferape just sucks imo. He gets OHKO'd by anything with a backbone. He is good at getting KO's, but it's a two way street there, remember that if you choose to use him.

CB Scizor is just a monster. His U-turn can make for an effective check against other pokemon, and his priority move Bullet Punch, which essentially has 90 base power will rarely let you down. He's the most used Pokemon in OU for a good reason. Another good point in Scizor's favor is that his only weakness, fire type attacks, can be re-directed to Heatran for a flash fire boost.

I hope some of this helps you!
 
Back
Top