[OU] VolcWash Team

I found a common pair that popped up in my teams was the fire moth and op washing machine, so I went ahead and made a team around that I think it came out alright and I'm doing well in matches, but what do you guys say?

volcarona.gif


Volcarona @ Leftovers
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Psychic

Description Crowning jewel. I went for the standard, but differing a bit in the fourth moveslot. I preffer Psychic, as it grants you the ability to SE damage Mega Venusaur, Conks and confident Keldeos and hit opposing fire types for neutral (and nape x2). I found those 2 things to be more useful than double STAB (with kind of redundant coverage anyway) or the ability to hit through subs.

rotom-wash.gif


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Description Talonflame/Mega Pinsir counter. Once those two are off the field, and I've paralyzed the fastest threats in the opposing team, Volcarona is almost free to sweep anytime. Not to mention, it's typing fits real nice with Volcaronas's ability to deal with Excadrill, Breloom (due to Fiery Dance) and Mega Venusaur (due to Psychic). Not to mention, because of Rotom-Wash's slowish Volt Switch, it'll give plenty of free switch ins.

thundurus.gif


Thundurus @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt

Description Dragon slayer and Anti lead. I use him for taunting incoming SR, paralyzing a foe trying to set up and being a nuisance overall. HP Ice will deal with ground types that it's Thunderbolt won't hit, along with dealing with dragons when bringing in Conkeldurr just isn't convenient, helping out Volcy and Rotom-Wash. I use the weird IVs to minimize Foul Play damage from too confident Mandibuzz or Umbreons but still get HP Ice.


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Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave
- Roost
- Defog

Description Obligatory defogger to Volcarona and Thundy, as well as most of the special bulk in the team. Thunder Wave may seem redundant at first, seeing as how Thundurus already has TWave+Prankster, but Thundurus seems to always die quite early in the match, while Togekiss stays around for much longer. I also found Dazzling Gleam to be subpar in my testing, at least in this team, as Conk/Rotom/Thundy will usually handle dragons pretty well. But you can never have too much speed support for Bisharp, or too many flinchax.

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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch

Description Heatran/Pink blob killer. Heatran is a HUGE issue to Volcarona, Togekiss and Bisharp, so I just use Drain Punch on it from this fella, and he's dealt with. Another huge issue that I'd have without Conkeldurr, is Chansey and Blissey. They could have a field trip on my special attackers, and even though Bisharp can Knock Off Chansey, it just isn't enough to handle stall teams. With Guts, it can also sponge in coming status moves, so its always nice.

bisharp.gif


Bisharp @ Leftovers
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Substitute
- Sucker Punch
- Iron Head
- Knock Off

Description Revenge Killer. If Volcarona has succesfully set up a few Quiver Dances, and left a huge dent on the team, Bisharp likes to come in and clean things up. I preffer Sub over Swords Dance, which will serve double purpose protecting me from Will-O-Wisp/Thunder Wave and it'll force the opponent to damage you, making it safe to spam Sucker Punch.
 
Hello soeri, I am here to rate your team. I will start off by saying that it is fairly synergetic. However, a few of the sets need work. On Volcarona, take out the 4 hp evs and reinvest them somewhere else. Reason being, you'll be able to switch into stealth rocks three times, rather than two. Psychic is a very nice niche for your last move since at first glance, your team does struggle with Mega Venusaur. Throw those 0 atk ivs in on Volc as well since I've noticed you did it with Rotom-W.

The next area of business is Rotom-w. I would move the 4 evs out of speed somewhere else. Personally, I find the slower volt turn to be more beneficial. I would also use the spread 248 hp 216 def 44 spe to outpace jolly belly drum Azumarill. While the usage has dropped, it does a huge chunk to your team. Move the 4 hp off Thundurus as well for the extra stealth rocks switch in.

On Conkeldurr, I prefer to use SpD rather than HP because you gain more hp recovery off drain punch. I know it may sound redundant since Togekiss is your SpD wall, but it pays off more in the long run. The spread is 252 atk, 12 def, 244 spdef if you go this route.

On Bisharp, I like your choice of Substitute. However, it's not going to accomplish much without speed evs. A spread of 64 hp, 252 atk, and 192 speed peaks 224 speed, which outspeeds most non-scarf Rotom, Heatran(for knock off purposes if needed), and a few others. Not sure how leftovers is working out, but you could switch to blackglasses for the extra 20% boost without recoil damage. Although, leftovers will give you more substitutes. 64 hp is also a good leftovers number.

I hope I was able to help your team out a decent amount and give you insight on my choices. I would recommend posting a few replays and an importable so people can better analyze your weaknesses, suggest changes, and get a feel for how the team plays. Have a good day and best of luck. Feel free to PM me if you need anymore help.
 
Hey, gonna give a quick rate to the team. First of all, I'd try a different spread on Volcarona. It's just so hard to sweep with it, since even at +1 it fails to OHKO things, and it isn't hard to check, seeing as there are plenty of powerful Scarfers who just laugh at Volcarona's speed. I'd suggest going a bit more bulky with Volcarona. I think this spread is much more useful, because you can gather more boosts under your belt, which Volcarona really needs. The Speed lets you outspeed Greninja at +1, and the bulk enables you to check and boost against physical attackers, that lack supereffective coverage. Roost gives you more longevity. Also, consider running 44 Speed on Rotom-W, as to always outspeed Azumarill. Also, use 248 HP on Togekiss to neutralize SR damage. I also seriously recommend putting the HP EVs to SpDef on Conkeldurr, as without them your special bulk is still a bit lacking, and it makes it hard to switch into offensive Heatrans. Also, 20 Speed Conkeldurr to outspeed Hippowdon. Also, definitely use 252 Speed on Bisharp, you don't want to get outsped by practically everything. You could also consider BlackGlasses on Bisharp, as it's a recoilless boost to your moves, and it should work pretty well with Substitute. Good luck with the team!
move 1: Quiver Dance
move 2: Bug Buzz
move 3: Fiery Dance
move 4: Roost
ability: Flame Body
item: Leftovers
nature: Bold
evs: 248 HP / 192 Def / 68 Spe
 
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