Well, I had been suffering some losses with some of my other teams, so I decided to create a new one. This one is actually pretty effective at what it does.
Tornadus-T w/ Flying Gem
Nature: Jolly
EVs: 6 HP / 252 Atk / 252 Spe
Moves:
-Superpower
-U-turn
-Taunt
-Acrobatics
This is a mix of a physical attacker and a scout(Need a dispenser here). His main job is to shut down Stealth Rock Leads, and to kill weather starters. Superpower helps remove Tyranitar and Ferrothorn, while Acrobatics, thanks to the Flying Gem, can kill Politoed, as well as 2HK/OHK most enemies not resistant. U-turn is to get Tornadus out of there,so Regenerate can activate, as well as help with the VoltTurn strategy.
Thunderus-T w/ Life Orb
Nature:Timid
EVs: 4 HP / 252/ SpA /252 Spe
Moves:
- Volt switch
- HP Ice
- Focus Blast
- Grass Knot
Thundurus is the main Special Attacker. Life Orb is used so he can switch his attacks. Volt Switch and HP Ice ensure that he can neutral hit most of the pokemon in OU, with an impressive base 140 SpA. Grass knot and Focus blast are mainly there for coverage, especially Focus blast to kill Ferrothorn.
Garchomp w/ Choice Scarf
Nature: Jolly
EVs: 252 Atk/ 4 SpD / 252 Spe
Ability:Rough Skin
Moves:
- Outrage
- Stone Edge
- Earthquake
- Fire Fang
Nowadays, now that Garchomp is allowed, he can be very powerful. This is a scarfchomp, Made for revenge killing. Outrage and Earthquake are for a nearly unresisted STAB, Fire Fang is for Scizor, Ferrothorn, and Foretress, and Stone edge hurts flyers like Tornadus-t and Thunderus-T.
Foretress w/ Leftovers
Nature: Bold
EVs:252 HP / 252 Def / 4 SpD
Ability: Sturdy
Moves:
-Stealth Rock
-Toxic Spikes
-Rapid Spin
-Volt Switch
Pretty Generic Hazard setter and Hazard Spinner. Volt switch allows switching out of trappers like Magnezone, Stealth Rock and Toxic spikes are easier to set up than spikes, and hurt badly in the long run, and Rapid spin is to remove Hazards.
Chandelure w/ Lum Berry
Nature: Timid
EVs: 188 HP/ 252 SpA/ 68 Spe
Ability: Flash Fire
Moves:
- Fire Blast
- Shadow Ball
- Energy Ball
- HP Ground
This chandelure fulfills 2 roles. one as a spin blocker, and the other is to kill Things like Breloom, Ferrothorn, Foretress, Scizor, Pokemon like the 4 I just mentioned using fire blast. Energy Ball and Shadow Ball are for coverage, Energy Ball hurting Rain Teams and Shadow Ball hurting psychics, as well as being more reliable than Fire blast. HP Ground is for when Heatran shows up.
The Lum berry allows me to safely switch in to Ferrothorn, as well as go through 1 round of Breloom Spore.
Rotom-W w/ Leftovers
Nature: Calm
EVs: 248 HP / 8 SpA /252 SpD
Moves:
- Volt Switch
- Hydro Pump
- Substitute
- Will-o-wisp
Rotom is the bulky annoyance, thanks to its impressive bulk and Will-o wisp allowing me to cripple physical attackers like Mamoswine. Volt switch is part of volt-turning, while hydro pump is just a plain powerful attack. Substitute and will-o-wisp allow Rotom to tank most physical attackers, as well as for Substitute on an enemy switch-in.
Alright, Any suggestions on how do deal with threats to this team, Improvements I can make to this RMT, anything helpful etc etc. Thanks for Rating.

Tornadus-T w/ Flying Gem
Nature: Jolly
EVs: 6 HP / 252 Atk / 252 Spe
Moves:
-Superpower
-U-turn
-Taunt
-Acrobatics
This is a mix of a physical attacker and a scout(Need a dispenser here). His main job is to shut down Stealth Rock Leads, and to kill weather starters. Superpower helps remove Tyranitar and Ferrothorn, while Acrobatics, thanks to the Flying Gem, can kill Politoed, as well as 2HK/OHK most enemies not resistant. U-turn is to get Tornadus out of there,so Regenerate can activate, as well as help with the VoltTurn strategy.

Thunderus-T w/ Life Orb
Nature:Timid
EVs: 4 HP / 252/ SpA /252 Spe
Moves:
- Volt switch
- HP Ice
- Focus Blast
- Grass Knot
Thundurus is the main Special Attacker. Life Orb is used so he can switch his attacks. Volt Switch and HP Ice ensure that he can neutral hit most of the pokemon in OU, with an impressive base 140 SpA. Grass knot and Focus blast are mainly there for coverage, especially Focus blast to kill Ferrothorn.

Garchomp w/ Choice Scarf
Nature: Jolly
EVs: 252 Atk/ 4 SpD / 252 Spe
Ability:Rough Skin
Moves:
- Outrage
- Stone Edge
- Earthquake
- Fire Fang
Nowadays, now that Garchomp is allowed, he can be very powerful. This is a scarfchomp, Made for revenge killing. Outrage and Earthquake are for a nearly unresisted STAB, Fire Fang is for Scizor, Ferrothorn, and Foretress, and Stone edge hurts flyers like Tornadus-t and Thunderus-T.

Foretress w/ Leftovers
Nature: Bold
EVs:252 HP / 252 Def / 4 SpD
Ability: Sturdy
Moves:
-Stealth Rock
-Toxic Spikes
-Rapid Spin
-Volt Switch
Pretty Generic Hazard setter and Hazard Spinner. Volt switch allows switching out of trappers like Magnezone, Stealth Rock and Toxic spikes are easier to set up than spikes, and hurt badly in the long run, and Rapid spin is to remove Hazards.

Chandelure w/ Lum Berry
Nature: Timid
EVs: 188 HP/ 252 SpA/ 68 Spe
Ability: Flash Fire
Moves:
- Fire Blast
- Shadow Ball
- Energy Ball
- HP Ground
This chandelure fulfills 2 roles. one as a spin blocker, and the other is to kill Things like Breloom, Ferrothorn, Foretress, Scizor, Pokemon like the 4 I just mentioned using fire blast. Energy Ball and Shadow Ball are for coverage, Energy Ball hurting Rain Teams and Shadow Ball hurting psychics, as well as being more reliable than Fire blast. HP Ground is for when Heatran shows up.
The Lum berry allows me to safely switch in to Ferrothorn, as well as go through 1 round of Breloom Spore.

Rotom-W w/ Leftovers
Nature: Calm
EVs: 248 HP / 8 SpA /252 SpD
Moves:
- Volt Switch
- Hydro Pump
- Substitute
- Will-o-wisp
Rotom is the bulky annoyance, thanks to its impressive bulk and Will-o wisp allowing me to cripple physical attackers like Mamoswine. Volt switch is part of volt-turning, while hydro pump is just a plain powerful attack. Substitute and will-o-wisp allow Rotom to tank most physical attackers, as well as for Substitute on an enemy switch-in.
Alright, Any suggestions on how do deal with threats to this team, Improvements I can make to this RMT, anything helpful etc etc. Thanks for Rating.