OU Weatherless Team

This team hasn't been in use a ton simply due to time, but has seen fairly good success. As always, there is probably room for much improvement and I appreciate everyone's feedback!

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Ferrothorn @ Leftovers
Impish Nature
252HP/88Def/168SpD

- Stealth Rock
- Protect
- Leech Seed
- Power Whip

I figured hazards were always fun and useful. I feel Ferrothorn is one of the best hazard setters, and it gives me something to deal with water types in the form of power whip. Protect + Leech Seed + Leftovers offer me fairly reliable recovery. I have been considering switching from leftovers to Rocky Helmet and switch to a more physically defensive inclined set, though the lack of leftovers recovery is a pain and using Protect means one less turn of Rocky Helmet damage.

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Multiscale Dragonite @ Lum Berry
Jolly Nature
252Atk/252Spe/4SpD

- Dragon Dance
- Outrage
- Extremespeed
- Fire Punch

Dragonite has always been one of my favourite Pokemon and dragon dance has always been one of my favourite moves. I chose a Lum berry for Dragonite to either stop paralysis/burn from ruining a sweep, or, if I'm lucky enough to not have any status infliction cast upon me, to let me continue another outrage run without fearing striking myself with confusion. Extremespeed lets me pick off anything weak or to get in a strong quick hit against those hoping to stop my sweep with priority. Fire punch is to deal with Ferrothorn/Skarmory/Scizor etc.

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Thick Fat Mamoswine @ Life Orb
Adamant Nature
252Atk/252Spe/4Def

- Ice Shard
- Icicle Crash
- Earthquake
- Superpower

Dragons scared the living heck out of me, and ice shard has proven to alleviate my fear considerably. This is the main use of my Mamoswine, though superpower has helped against those switching in with scarfed Heatran. Earthquake and icicle crash is for obvious stab coming off of a nice 394 attack. I may considering switching icicle crash to icicle spear to break substitutes, though the unreliable damage has been throwing me off.

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Magic Guard Alakazam @ Focus Sash
Timid Nature
252SpA/252Spe/4HP

- Psyshock
- Shadow Ball
- Focus Blast
- HP Electric

I figured it would benefit me to have a fast revenge killer. Psychic/Psyshock is still a tough choice for me. Psychic allows me to have strong special stab and something to hit Rotom-W hard, but Psyshock is useful against special walls and Terrakion in sand. Shadow Ball and Focus Blast are for obvious coverage. HP Electric was chosen over fire/ice. I have Mamoswine and Heatran (coming up!), so electric was my next choice, as it deals with Gyarados fairly well, which I felt was threatening my team. Focus sash allows me to stay in to either complete a 2HKO if necessary, or so I can revenge kill and then switch out and save for another one.

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Flash Fire Heatran @ Air Balloon
Timid Nature
252SpA/252Spe/4Hp

- Fire Blast
- Earth Power
- HP Grass
- Roar

I wanted another special attacker. Heatran offers many resistances, as well as an immunity to fire, which works well since I can switch out Ferrothorn. Air Balloon allows me to switch into Earthquakes...and not get picked off by them right off the bat. Fire Blast/Earth Power are for STAB. HP Grass offers good damage against water types that will try to switch in, especially rotom-w. Roar is mostly filler, though it has seen uses against those setting up or to use right after a Pokemon has knocked out my air balloon.

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Natural Cure Patrick the Star(mie) @ Life Orb

- Rapid Spin
- Thunderbolt
- Ice Beam
- Hydro Pump

I needed a spinner for Dragonite, as that first set up with Multiscale in tact is key. Life Orb Starmie also packs a nice, fast punch. I figured leftovers and recover weren't needed, as Starmie has very low HP anyways and isn't meant to take many hits. Starmie's speed also works well with getting hazards out before taking a hit. If spinning isn't needed anymore, starmie can also hit hard with the coverage provided by Hydro Pump/Thunderbolt/Ice Beam, backed up by life orb. Starmie can also function as a revenge killer if Alakazam has been taken out or if these particular attacks would be more effective.

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Of course, feedback is always appreciated. I have considered many changes as well. The first being from Starmie to Jellicent and Ferrothorn to Forretress. Jellicent provides me with two immunities, a special wall, and an all around annoying pokemon to face. Forretress provides me with a physical wall, but more importantly, a spinner AND a hazard setter.

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Sturdy Forretress @ Custap Berry
Relaxed Nature
0 Spe IV
252HP/252Def/4SpD

- Stealth Rock
- Rapid Spin
- Gyro Ball
- HP Ice/Spikes/Toxic Spikes

I saw a set similar to this and it intrigued me at how it can lay down multiple layers of hazards. I like Forretress as it can spin and lay hazards, occupying two niches. However, I wasn't sure on which hazards to focus on, and if HP Ice would be good to tank outrages and strike back with it. Toxic Spikes are nice and would free up a slot on Jellicent for Ice Beam, though it may be quite difficult to get Stealth Rock and two layers of Toxic Spikes.

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Water Absorb Jellicent @ Leftovers
Calm Nature
252HP/36Def/220SpD

- Scald
- Toxic/Will-o-Wisp/Ice beam (only if toxic spikes are used)
- Recover
- Shadow Ball

I like the combination of Toxic + Recover, especially against special attackers, as this set is a special wall set, though I am considering will-o-wisp. Scald will be used against physical attackers, hoping for a burn. I feel that shadow ball is a bit unexpected as opposed to ice beam. I do not fear grass types as i have Heatran and Dragonite. Shadow Ball would be used to hit alakazam coming in on the switch who would hopefully expect ice beam in place of it. Alakazam would not fear the scald burn/toxic due to magic guard. Jellicent's ability to absorb water moves and take fighting hits all day was really intriguing as well.

I guess that's all! Thanks everyone​
 
Hey. This is a cool weatherless team, but I feel that you're selling yourself short with some of your team choices. First off, I don't think Ferrothorn is a beneficial member of your team, as it just sits there, sapping at your team's momentum and leaving you open for assaults from mons such as Terrakion and Lucario. Since your team seems to like hazards and momentum, I'd recommend using a Custap Lead Skarmory over your Ferrothorn. This gives your team a much faster hazard setter, which is more fitting to your team's offensive pace. Scarf Keldeo also seems like a problem for your team to face, as it can 2HKO every member of your team under the rain. To fix this, I'd recommend using a Life Orb Latias over your Alakazam, whose role as a fast revenge killer seems to be occupied by Starmie, Mamoswine, and Dragonite. Meanwhile, Latias gives your team another dragon that can break down teams for Dragonite, beat Keldeo and Thundurus-T, and act as a potent offensive pivot for the rest of your team.

Now, for a few nitpicks. First off, Dragonite should really be running an Adamant nature over the Jolly nature you're running at the moment, since the power boost granted by Adamant is more useful overall. Also, I don't think anything notable aside from maybe ScarfTran is outsped by using a Jolly nature on Dragonite. Also, to complement the offensive nature of your team, I'd recommend trying out Analytic over Natural Cure on Starmie. This complements Starmie's ability to force threats out, making attacks that hit its switch-ins hurt much more than the usual attacks. Natural Cure is also so common that many players on the ladder don't bother trying to status Starmie, reducing those worries. Finally, I'd recommend using Toxic over Roar on Heatran. Heatran draws in bulky waters looking to force a switch, making Toxic a great way to cripple them. This helps Dragonite, who has trouble breaking opposing bulky waters, as well as Mamoswine, which suffers from the same issue. A summarized list of changes can be found below.

Sets:
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Skarmory @ Custap Berry | Sturdy
Jolly | 252 Atk / 4 Def / 252 Spe
Stealth Rock | Spikes | Brave Bird | Taunt


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Latias @ Life Orb | Levitate
Timid | 112 HP / 144 SpA / 252 Spe | 2 Atk / 30 SpA / 30 Spe
Draco Meteor | Psyshock | Hidden Power | Roost


Nitpicks
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    ====»
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  • 65.png
    ====»
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  • 149.png
    • Jolly nature ====» Adamant nature
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    • Natural Cure ====» Analytic
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    • Roar ====» Toxic

Hope this helps. Good luck!
 
Hey I really like these tips you gave, I'll definitely switch it up. Thanks! I especially like the Latias change.
Noticed I forgot to list the EVs on starmie, I hope everyone assumed 252speed/252spa/4spd
 
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