OU Wi-Fi RMT - Omg, Mixed Sceptile

Here goes. Yeah, my teams on Wi-Fi so don't suggest Deoxys-S or Celebi or whatever. The basic idea is for Magnezone to get rid of Steels, 'Mence to get rid of Cress etc, for Jirachi to set up SR and for Vaporeon to weaken foes with Toxic so that my mixed Sceptile can come in late game and sweep.

Spiritomb - Careful + Lum Berry
Pursuit
Pain Split
Will - O - Wisp
Taunt
EVs - Hp 252, Def 6, SpDef 252


My lead. Using Lum Berry to counter ScarfGar and Bronzong leads better, goes like this -
Gengar / Bronzong used Hypnosis
Spiritomb recovered with Lum Berry
Spiritomb used Taunt
---
Gengar / Bronzong switched
Spiritomb used Pursuit
---
See?
No need for Atk EVs as I don't have Sucker Punch (Iirc, the EVs are to OHKO Azelf w/ Sucker Punch, but I'm using Pursuit). Pain Split for healing and WoW to cripple physical attackers.

Salamence - Adamant + Choice Band
Dragon Claw
Earthquake
Stone Edge
Crunch
EVs - Hp 6, Atk 252, Spd 252


My physical attacker. Counters the bulky 'mon that Sceptile can't break. No need for DD set as Sceptile is for late game instead. No need for Flamethrower as 'Zone counters Skarm. Using Crunch instead so I can get Cress out of the picture. DC for STAB. QuakeEdge combo for coverage. Using Stone Edge over Rock Slide because I like the extra power and hax has been good to me lately. :)

Magnezone - Modest + Leftovers
Thunderbolt
HP [Ice]
Substitute
Magnet Rise
EVs - Hp 172, SpAtk 252, Spd 84


Here to kill Skarm etc that Sceptile struggles with. Sub + MR means Bronzong & Forry can't do anything back. HP [Ice] to hit Dragons and bulky Grounds. Gets BoltBeam combo for coverage.

Vaporeon - Bold + Leftovers
Surf
Wish
Protect
Toxic
EVs - Hp 188, Def 252, SpAtk 68


Q. Are the 68 SpAtk to OHKO Garchomp w/ Ice Beam? If so I'll put them in SpDef. The bulky water of my team. Surf for STAB. Toxic helps break down my counters. Wish passing is always useful, especially on this team as - Spiritomb = Unreliable recovery, Magnezone + Sceptile = Substitute, Salamence = SR damage. Protect is to scout, to heal with Leftovers / Wish and to deal Toxic damage.

Jirachi - Sassy + Leftovers
Zen Headbutt
U-Turn
Wish
Stealth Rock
EVs - Not sure as I don't know IVs yet.


Wtf? 2 Wish passers? Yes, seeing as Vaporeon would be healing 4 'mon and himself, I figured another passer would be useful. Jirachi completes the MenceChi combo, who support each other perfectly. SR is a must as Sceptile needs it to OHKO Blissey. Zen Headbutt gets STAB and has 20% flinch rate. U-Turn is to pass out the Wish without risking Pursuit etc. The Sassy nature seems odd, but the +SpDef means random HP [Ground] or Earth Powers won't hurt too much and the -Spd means when Jirachi U-Turns, the switch-in won't take a hit.

Sceptile - Naive + Life Orb
Grass Knot
HP [Ice]
Focus Punch
Substitute
EVs - Atk 140, SpAtk 116, Spd 252


Before anyone says anything, I posted this in the creative moveset thread before the ones popping up now :). With SR, Focus Punch OHKOs Blissey :O. Grass Knot gets STAB and OHKOs Gyara w/ SR & Overgrow. HP [Ice] OHKOs all the OU Dragons. Substitute stops status, scouts and lets me pretend to be a SubSeed version. Meant to come in late game when most foes are weakened, otherwise LO recoil, Sand Stream, Spikes and Substitute really hurt his survival.

So yeah, there ya go. Rate please. C&C welcome. :)
 
Here goes. Yeah, my teams on Wi-Fi so don't suggest Deoxys-S or Celebi or whatever. The basic idea is for Magnezone to get rid of Steels, 'Mence to get rid of Cress etc, for Jirachi to set up SR and for Vaporeon to weaken foes with Toxic so that my mixed Sceptile can come in late game and sweep.

Spiritomb - Careful + Lum Berry
Pursuit
Pain Split
Will - O - Wisp
Taunt
EVs - Hp 252, Def 6, SpDef 252

My lead. Using Lum Berry to counter ScarfGar and Bronzong leads better, goes like this -
Gengar / Bronzong used Hypnosis
Spiritomb recovered with Lum Berry
Spiritomb used Taunt
---
Gengar / Bronzong switched
Spiritomb used Pursuit
---
See?
No need for Atk EVs as I don't have Sucker Punch (Iirc, the EVs are to OHKO Azelf w/ Sucker Punch, but I'm using Pursuit). Pain Split for healing and WoW to cripple physical attackers.
Nice lead, though you wont take out Bronzong straight away and therefore you will need to watch out for Hypnosis whenever Bronzong comes in again. Pursuit on the switch does a mere Damage: 18.34% - 21.60% to a +Def natured 252/128 Bronzong. On top of this, it does Damage: 96.18% - 112.98% to a fleeing Gengar, not a guarunteed OHKO. I would shift 40 EVs from Special Defense to Attack, giving a guarunteed OHKO on a 4/0 Gengar, provided you move those 4 from Defense too. This would give you a spread of 252HP/212SDef/44Atk. You can still survive vital hits such as SpecsMence Draco Meteor, but you will survive with more health than the standard 116SDef, so the opponents Salamence won't lose as much health. I would be very tempted to remove some Special Defense EVs and put them into Defense, so you have an even more modified EV spread of 252HP/132SDef/80Def/44Atk. Of course you can still fiddle about with this a bit, this is just to help reduce the opponent more, while still being bulky.

Salamence - Adamant + Choice Band
Dragon Claw
Earthquake
Stone Edge
Crunch
EVs - Hp 6, Atk 252, Spd 252

My physical attacker. Counters the bulky 'mon that Sceptile can't break. No need for DD set as Sceptile is for late game instead. No need for Flamethrower as 'Zone counters Skarm. Using Crunch instead so I can get Cress out of the picture. DC for STAB. QuakeEdge combo for coverage. Using Stone Edge over Rock Slide because I like the extra power and hax has been good to me lately. :)
Crunch from this does Damage: 49.22% - 57.77% to 20HP/252Def Cresselia, which is basically a 2HKO. However, the problem is the fact that the opponent can then easily switch to something which resists it. The fact that you aren't carrying Leftovers/Life Orb probably gives away you are Choiced, unless they consider Yache Berry etc. I would possibly remove this Salamence, as I have never found it useful, for something like CB Gallade or Scarfed Heracross, simply because I think if you do remove this you are opening a slight Infernape weak, as well as Heatran, as Spiritomb can do nothing to either, leaving it up to Vaporeon. I can see this as a big problem, though its tempting NOT to remove Salamence, I would either remove or modify him.

Magnezone - Modest + Leftovers
Thunderbolt
HP [Ice]
Substitute
Magnet Rise
EVs - Hp 172, SpAtk 252, Spd 84

Here to kill Skarm etc that Sceptile struggles with. Sub + MR means Bronzong & Forry can't do anything back. HP [Ice] to hit Dragons and bulky Grounds. Gets BoltBeam combo for coverage.
Hmm, that typical Magnet Rise. Personally, I would run Metal Sound over Magnet Rise, but again that is personal preferance. I just think it would make Cresselia a lot easier to take down, rather than it turning into a long war if it was 1v1, with Cresselia packing Rest. However, it can't touch you with Ice Beam/Charge Beam/Psychic really, though Charge Beam could be a pain if it stats up. Again, this is a reason to run Metal Sound. Even though you have a slight ground weakness, I think provided you Sub at the right time you will be fine.

Vaporeon - Bold + Leftovers
Surf
Wish
Protect
Toxic
EVs - Hp 188, Def 252, SpAtk 68

Q. Are the 68 SpAtk to OHKO Garchomp w/ Ice Beam? If so I'll put them in SpDef. The bulky water of my team. Surf for STAB. Toxic helps break down my counters. Wish passing is always useful, especially on this team as - Spiritomb = Unreliable recovery, Magnezone + Sceptile = Substitute, Salamence = SR damage. Protect is to scout, to heal with Leftovers / Wish and to deal Toxic damage.
First things first, yes, thats what those EVs are for, but only for the standard 4/0 Garchomp. After a Swords Dance Garchomp can do A LOT to everything on your team, so I think you need to keep those 68EVs. Spiritomb cant really attack back, though it can WoW, yet a Substitute could keep that in check. The Defense EVs we would put in Spiritomb would be helpful too. Yache Chomp could be a huge pain for this team..

Jirachi - Sassy + Leftovers
Zen Headbutt
U-Turn
Wish
Stealth Rock
EVs - Not sure as I don't know IVs yet.

Wtf? 2 Wish passers? Yes, seeing as Vaporeon would be healing 4 'mon and himself, I figured another passer would be useful. Jirachi completes the MenceChi combo, who support each other perfectly. SR is a must as Sceptile needs it to OHKO Blissey. Zen Headbutt gets STAB and has 20% flinch rate. U-Turn is to pass out the Wish without risking Pursuit etc. The Sassy nature seems odd, but the +SpDef means random HP [Ground] or Earth Powers won't hurt too much and the -Spd means when Jirachi U-Turns, the switch-in won't take a hit.
This is the slot that looks least needed to me. While Stealth Rock is kinda vital for a team like this, I can't see Jirachi doing as much as it should..Personally, I would change it to a Yanmega, who helps rip apart offensive teams. It would probably need Hidden Power Ice too.

Sceptile - Naive + Life Orb
Grass Knot
HP [Ice]
Focus Punch
Substitute
EVs - Atk 140, SpAtk 116, Spd 252

Before anyone says anything, I posted this in the creative moveset thread before the ones popping up now :). With SR, Focus Punch OHKOs Blissey :O. Grass Knot gets STAB and OHKOs Gyara w/ SR & Overgrow. HP [Ice] OHKOs all the OU Dragons. Substitute stops status, scouts and lets me pretend to be a SubSeed version. Meant to come in late game when most foes are weakened, otherwise LO recoil, Sand Stream, Spikes and Substitute really hurt his survival.
Right, this is where SR is needed, to help turn those 2HKO's into OHKO's. However, I think you could have something more bulky here, at the moment you have absolutely nothing that can really take status [Lum Berry only works once..], so I would put a RestTalker in here. Also, you could IMO do with some help against other Gyarados, so I would put in your own RestTalk Stone Edge/Waterfall Gyara, or something like Machamp. Some kind of Swampert could be good..though you might have to sacrifice the RestTalk, but I am more worried about the TWave which he takes anyway.

:) Nice to see you around Zeromus (Y)

So yeah, there ya go. Rate please. C&C welcome. :)
 
Woo, Twash :)

Alrighty, I'll lurk around a bit more and modify the team later on.

Cheers :)

Edit: Just realised, 'Tomb outspeeds 'Zong, so providing I don't switch in on a Hypnosis, 'Zong will constantly have to switch out to stop 'Tomb's faster Taunt. :)
 
I'm a little iffy on the Heracross and Lucario coverage here, CBMence isn't really a reliable counter to both of them having no recovery and Wish does not grant it immediate recovery.

For starters I would say Mixmence over CBMence. CBMence isn't as good as it was in Advance due to the presence of more powerful Choice Banders and superior sets. Use Roost on it for the last slot for a semi-reliable switchin to Heracross and Lucario, so here goes:

Salamence @ Life Orb
Rash (+SpA -SpD)
4 Attack/252 Speed/252 SpA

Draco Meteor
Fire Blast
Brick Break
Roost

I would say put ScarfHeatran > Jirachi, since you already have a Wishpasser in Vaporeon, and ScarfHeatran can revenge-kill Lucario and Garchomp, as well as having the added advantage of being able to switch into Fire Fang/Outrage/Dragon Claw from Garchomp over Sceptile. Heatran resists Extremespeed and Bullet Punch and KOs Lucario as well as being able to switch into Megahorns from Hera and hit back hard.

Heatran @ Choice Scarf
Modest (+SpA -Attack)
20 HP/252 SpA/236 Speed

Fire Blast
Earth Power
Hidden Power [Ice]/Dragon Pulse
Explosion

Vaporeon needs Hidden Power [Electric] over Toxic, to deal with Gyarados. Yes, the 68 SpA EVs are to OHKO Garchomp but putting them into SpD isn't really the right thing to do, investing them into HP may be preferable.

For Spiritomb, I don't like the set since it can't do much except when leading and is mostly dead weight in my opinion in the rest of the match. If you can, replace Spiritomb with LumZong as it basically does the same thing, and provides a good switchin to Garchomp.

Bronzong @ Lum Berry
Relaxed, 252 HP/152 Attack/8 Def/96 SpD (0 IV in speed, or as low as possible)

Gyro Ball
Hypnosis
Stealth Rock
Explosion

Lastly, I hate to rain on your parade but I believe SubSeed Sceptile does the job much better, not needing to sacrifice EVs in SpA. LO + Sub isn't really a great idea due to it draining your HP fast.
 
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