ok this is a wifi battling team that can be prety versitile (however you spell that). it can seem to be pretty weak to some later game sweepers but overall it usually will get the job done.
first of all, the lead
aerodactyl @ focus sash
evs: 252 att 252 speed
jolly nature
ability: pressure
taunt
rock slide
earthquake
stealth rocks
this is my lead. it is able to set up stealth rocks, possibly prevent the opponent from doing the same, and can hurt some other leads. it will sometimes have problems with jirachi though. i will usually set up the rocks and just let aero go down in that case.
next is- jolteon @ choice specs
evs: 252 sp att 252 speed
timid nature
ability: volt absorb
baton pass
thunderbolt
shadow ball
thunderwave, toxic, or hidden power ice
hidden power is the most preferable, but as i am too lazy to breed, toxic or thunderwave will do. this is my main sp attacker and can pack a big punch with specs. baton pass is to see what a switch will be and make my switch accordingly. thunderwave will cripple any fast sweeper, but they will rarely switch into jolt and i will end up thunderwaving a bulky ground instead. so i have chosen toxic as it gives jolt a chance against blissey and many bulky grounds.
gyarados @ life orb
evs: 252 att 252 speed
adamant nature
ability: intimidate
dragon dance
waterfall
stone edge
earthquake
this is my main sweeper and can pack a big hit on almost any pokemon. i use waterfall most of the time as it is his most powerfull attack and gets stab. he makes a good combo with jolteon as jolt takes the electrical attacks for extra healing and gyrados absorbs and quakes coming at jolt. stone edge takes out opposing gyarados and salamence, even ohko with (maybe without) rocks and intimidate even with out a dragon dance. intimidate also helps soften physical hits.
the fourth is my wall
skarmory @ leftovers
evs: 252 hp ~80 att 176 def
impish nature
ability: keen eye
spikes
whirlwind
roost
drill peck
this is my wall. he can take out many phisical threats including physical salamence, metagross, and tyranitar. he also acts as my phaser. he can take 2 electivire thunderpunches and survive to whirlwind him away, useful if i mispredict with jolteons thunderbolt. he is a great spiker in the game, and is a great qhysical wall. although i am considering switching in donphan as he can spin and take out dragons and hit a bit harder.
my clean up sweeper and ass saver
heracross @ choice scarf
evs: 252 att 252 speed
adamant nature
ability: guts
megahorn
close combat
stone edge
persuit
this is a great pokemon to have. he has saved my game several times. he is able to outspeed many pokes and give them massive damage. i usually use mega horn in the early game as it is as powerful as colse combat against many pokes, harder to resist and predict against, and doesnt lower my defenses. close combat hurts and can kill almost any pokemon switching in in the late game, as long as they dont have an immunity. guts can help heracross act as a status absorber and can help completely destroy a team. persuit catches most psycics as they try to flee the beast, and still packs a punch if they don't switch.
last is...
gengar@ focus sash or maybe life orb
evs: 252 sp att 252 speed
timid nature
ability: levitate
shadow ball
thunderbolt
focus blast
destiny bond
this is a great pokemon to have on almost any team. imune to normal, fighting, and ground attacks and absorbs lead fake outs and rapid spin. shadow ball and focus blast hit every pokemon for at least neutral damage and thunderbolt is for extra power and coverage. this set can also take out a gyrados with many dragon dances, although it uses focus sash, which is better tahn losing my whole team. destiny bond is a great move. after i survive an attack with focus sash such as said gyrados, i will destiny bond the next pokemon that comes out and take them out as well. it is a great move overall.
this team is made of most somewhat frail sweepers that hit fast and hard. they all pack a big punch and help eachother out a bit. the biggest problem with them is when other pokes get a speed boost and are then faster than any of my pokes. the same is with scizor using swords dance and bullet punch. so i have thought about replacing gengar with zapdos possibly, although that adds to my rock weakness. so any help would be great.
first of all, the lead
aerodactyl @ focus sash
evs: 252 att 252 speed
jolly nature
ability: pressure
taunt
rock slide
earthquake
stealth rocks
this is my lead. it is able to set up stealth rocks, possibly prevent the opponent from doing the same, and can hurt some other leads. it will sometimes have problems with jirachi though. i will usually set up the rocks and just let aero go down in that case.
next is- jolteon @ choice specs
evs: 252 sp att 252 speed
timid nature
ability: volt absorb
baton pass
thunderbolt
shadow ball
thunderwave, toxic, or hidden power ice
hidden power is the most preferable, but as i am too lazy to breed, toxic or thunderwave will do. this is my main sp attacker and can pack a big punch with specs. baton pass is to see what a switch will be and make my switch accordingly. thunderwave will cripple any fast sweeper, but they will rarely switch into jolt and i will end up thunderwaving a bulky ground instead. so i have chosen toxic as it gives jolt a chance against blissey and many bulky grounds.
gyarados @ life orb
evs: 252 att 252 speed
adamant nature
ability: intimidate
dragon dance
waterfall
stone edge
earthquake
this is my main sweeper and can pack a big hit on almost any pokemon. i use waterfall most of the time as it is his most powerfull attack and gets stab. he makes a good combo with jolteon as jolt takes the electrical attacks for extra healing and gyrados absorbs and quakes coming at jolt. stone edge takes out opposing gyarados and salamence, even ohko with (maybe without) rocks and intimidate even with out a dragon dance. intimidate also helps soften physical hits.
the fourth is my wall
skarmory @ leftovers
evs: 252 hp ~80 att 176 def
impish nature
ability: keen eye
spikes
whirlwind
roost
drill peck
this is my wall. he can take out many phisical threats including physical salamence, metagross, and tyranitar. he also acts as my phaser. he can take 2 electivire thunderpunches and survive to whirlwind him away, useful if i mispredict with jolteons thunderbolt. he is a great spiker in the game, and is a great qhysical wall. although i am considering switching in donphan as he can spin and take out dragons and hit a bit harder.
my clean up sweeper and ass saver
heracross @ choice scarf
evs: 252 att 252 speed
adamant nature
ability: guts
megahorn
close combat
stone edge
persuit
this is a great pokemon to have. he has saved my game several times. he is able to outspeed many pokes and give them massive damage. i usually use mega horn in the early game as it is as powerful as colse combat against many pokes, harder to resist and predict against, and doesnt lower my defenses. close combat hurts and can kill almost any pokemon switching in in the late game, as long as they dont have an immunity. guts can help heracross act as a status absorber and can help completely destroy a team. persuit catches most psycics as they try to flee the beast, and still packs a punch if they don't switch.
last is...
gengar@ focus sash or maybe life orb
evs: 252 sp att 252 speed
timid nature
ability: levitate
shadow ball
thunderbolt
focus blast
destiny bond
this is a great pokemon to have on almost any team. imune to normal, fighting, and ground attacks and absorbs lead fake outs and rapid spin. shadow ball and focus blast hit every pokemon for at least neutral damage and thunderbolt is for extra power and coverage. this set can also take out a gyrados with many dragon dances, although it uses focus sash, which is better tahn losing my whole team. destiny bond is a great move. after i survive an attack with focus sash such as said gyrados, i will destiny bond the next pokemon that comes out and take them out as well. it is a great move overall.
this team is made of most somewhat frail sweepers that hit fast and hard. they all pack a big punch and help eachother out a bit. the biggest problem with them is when other pokes get a speed boost and are then faster than any of my pokes. the same is with scizor using swords dance and bullet punch. so i have thought about replacing gengar with zapdos possibly, although that adds to my rock weakness. so any help would be great.