Hello! It's been awhile since I've done one of these. I didn't care for the new Kalos Pokemon at first but I slowly started incorporating them making my first legit OU team of this generation. This team is consistent but has a lot of flaws and errors that I need help fixing because it turns out the new metagame is pretty cool.
So offer up any changes you want, moves, Pokemon, items or otherwise, here we go!
Ereptomai (Salamence) Lum Berry
Moxie
Naive (+Spe, -SpD)
252 Atk/ 4 SpA/ 252 Spe
- Outrage
- Flamethrower
- Earthquake
- Dragon Dance
This is one Pokemon that I don't want to change, this guy is my favorite Pokemon and it's usually more fun to play with your favorites. Dragon Dance offers a nice boost in speed and after one Pokemon is taken down, x2 attack on him is nothing to mess around with. Lum Berry ensures that I won't be confused after Outrage and when facing a Jirachi I don't have to worry about being paralyzed and can attack at full speed both times, doing a decent amount of damage that I can cover with another Pokemon or KOing it.
Takhys (Tentacruel) Leftovers
Liquid Ooze
Bold (+Def, -Atk)
252 HP/ 240 Def/ 16 Spe
- Rapid Spin
- Toxic
- Scald
- Toxic Spikes
Their main purpose is to take a hit, remove hazards that cripple my other Pokemon, and lay down a status or some spikes. I feel like the toxic/toxic spikes combo is a little redundant in the moveset, but it can come in handy. It's also my counter for Ferrothorn. Liquid Ooze stops its ability to regain health and if I can lay down a burn with Scald (which does a decent amount of damage anyway) Ferrothorn's usually gone within a few turns.
Valdus (Charizard) Charizardite Y
Blaze
Timid (+Spe, -Atk)
4 HP/ 252 SpA/ 252 Spe
- Solar Beam
- Flamethrower
- Air Slash
- Dragon Pulse
Solar Beam without having to charge up in one word: Awesome. Water types, ground types, step aside because your typing is a burden now. I feel pretty comfortable sending him out against pretty much anything his move set can cover. Drought after he goes mega also helps to eliminate any weather patterns that hinder my team.
Soldarius (Aegislash) Focus sash
Stance Change
Adamant (+Atk, -SpA)
252 HP/ 252 Atk/ 4 SpD
- King's Shield
- Shadow Sneak
- Sacred Sword
- Swords Dance
Sword's Dance is what I normally begin with, a x2 priority move is pretty great. Sacred Sword provides good coverage, and King's Shield cripples offensive attackers that I wouldn't be able to handle as easily such as Garchomp. Focus Sash offers insurance that I'll have a second attempt to attack. (Edit: Actually looking at it just now I forgot to input the EVs, I've been doing fantastic with him so far and he wasn't even at full strength). Overall I'm pretty satisfied with this 'mon.
Vallum (Rhyperior) Leftovers
Solid Rock
Adamant (+Atk, -SpA)
252 Atk / 252 HP / 4 SDef
- Aqua Tail
- Stone Edge
- Stealth Rock
- Earthquake
My physical wall. Solid Rock lessens the damage done by super-effective attacks by 25%, which really comes in handy. With the extra bulk I can take hits and deliver moves I shouldn't have been able to. Stealth Rock gets set up for hazards and then I use whatever move accordingly.
Helmer (Talonflame) Shell Bell
Gale Wings
Jolly (+Spe, -SpA)
4 HP / 252 Atk / 252 Spd
- Brave Bird
- Flare Blitz
- Taunt
- U-turn
Priority Brave Bird is great, Flare Blitz can be powered up by the sun Charizard leaves behind, Taunt to stop other 'mons from setting up and U-turn to get the heck out when things turn bad. Normally I'll use it to switch in to Rhyperior while facing Jirachi, getting a nice super-effective hit in and absorbing the thunder wave.
So that's my team! Please help in whatever way you can. Have a great day/night!
So offer up any changes you want, moves, Pokemon, items or otherwise, here we go!

Ereptomai (Salamence) Lum Berry
Moxie
Naive (+Spe, -SpD)
252 Atk/ 4 SpA/ 252 Spe
- Outrage
- Flamethrower
- Earthquake
- Dragon Dance
This is one Pokemon that I don't want to change, this guy is my favorite Pokemon and it's usually more fun to play with your favorites. Dragon Dance offers a nice boost in speed and after one Pokemon is taken down, x2 attack on him is nothing to mess around with. Lum Berry ensures that I won't be confused after Outrage and when facing a Jirachi I don't have to worry about being paralyzed and can attack at full speed both times, doing a decent amount of damage that I can cover with another Pokemon or KOing it.

Takhys (Tentacruel) Leftovers
Liquid Ooze
Bold (+Def, -Atk)
252 HP/ 240 Def/ 16 Spe
- Rapid Spin
- Toxic
- Scald
- Toxic Spikes
Their main purpose is to take a hit, remove hazards that cripple my other Pokemon, and lay down a status or some spikes. I feel like the toxic/toxic spikes combo is a little redundant in the moveset, but it can come in handy. It's also my counter for Ferrothorn. Liquid Ooze stops its ability to regain health and if I can lay down a burn with Scald (which does a decent amount of damage anyway) Ferrothorn's usually gone within a few turns.

Valdus (Charizard) Charizardite Y
Blaze
Timid (+Spe, -Atk)
4 HP/ 252 SpA/ 252 Spe
- Solar Beam
- Flamethrower
- Air Slash
- Dragon Pulse
Solar Beam without having to charge up in one word: Awesome. Water types, ground types, step aside because your typing is a burden now. I feel pretty comfortable sending him out against pretty much anything his move set can cover. Drought after he goes mega also helps to eliminate any weather patterns that hinder my team.

Soldarius (Aegislash) Focus sash
Stance Change
Adamant (+Atk, -SpA)
252 HP/ 252 Atk/ 4 SpD
- King's Shield
- Shadow Sneak
- Sacred Sword
- Swords Dance
Sword's Dance is what I normally begin with, a x2 priority move is pretty great. Sacred Sword provides good coverage, and King's Shield cripples offensive attackers that I wouldn't be able to handle as easily such as Garchomp. Focus Sash offers insurance that I'll have a second attempt to attack. (Edit: Actually looking at it just now I forgot to input the EVs, I've been doing fantastic with him so far and he wasn't even at full strength). Overall I'm pretty satisfied with this 'mon.

Vallum (Rhyperior) Leftovers
Solid Rock
Adamant (+Atk, -SpA)
252 Atk / 252 HP / 4 SDef
- Aqua Tail
- Stone Edge
- Stealth Rock
- Earthquake
My physical wall. Solid Rock lessens the damage done by super-effective attacks by 25%, which really comes in handy. With the extra bulk I can take hits and deliver moves I shouldn't have been able to. Stealth Rock gets set up for hazards and then I use whatever move accordingly.

Helmer (Talonflame) Shell Bell
Gale Wings
Jolly (+Spe, -SpA)
4 HP / 252 Atk / 252 Spd
- Brave Bird
- Flare Blitz
- Taunt
- U-turn
Priority Brave Bird is great, Flare Blitz can be powered up by the sun Charizard leaves behind, Taunt to stop other 'mons from setting up and U-turn to get the heck out when things turn bad. Normally I'll use it to switch in to Rhyperior while facing Jirachi, getting a nice super-effective hit in and absorbing the thunder wave.
So that's my team! Please help in whatever way you can. Have a great day/night!