Hi everyone! I thought that I'd make an RMT for one of my better teams that I've been using. By "better" I mean it got over 1700, so it's obviously still not perfect, which is why I'm making this thread. Anyway, Scolipede has always been one of my favorite Pokemon, even before it got speed boost. I just never really got around to using it in OU because it was always sort of lackluster, but this team really makes it work. Anyway, here's the team!
I'm not really gonna go through a team building process, simply because my "process" is trial and error until I get something that works. Anyway, movesets and analysis!
Born_Free (Landorus-Therian) @ Earth Plate
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Stone Edge
Landorus-T brings a lot to this team, most notably stealth rock and wallbreaking potential. I used to have U-turn on this set, but I really, REALLY needed a way to break down walls more efficiently. So, I ran swords dance.I still have problems against stall, but Lando probably puts in the most work against that playstyle- not many things can stomach a +2 adamant earth plate earthquake well. Anyway, he's a solid check to TTar, Excadrill, Non-Ice punch Mlop, and most physical attackers without a Super Effective hit. However, Scar is honestly the member of my team I'd be most open to replacing because his speed is subpar and it kinda flounders against offense.
FusionnnnnHah! (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
The first half of my main wallbreaking core. The set is standard, but I've actually found that roost has been extremely useful, certainly more so than I anticipated. It's one of my only Pokemon keeping Mega Manectric in check, and is awesome at busting through walls hippowdon, quagsire, and even non-cm Mega Sable. It's usually my lead off hitter due to everyone expecting Lando to come out first, allowing it to ravage the opposing team with killer coverage. it does well against stall, obviously, but also puts in work against offense by allowing absolutely no free switch ins. That's about it- FusionnnnnHah!
Tianhe-2 (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Bullet Punch
- Ice Punch
The nickname of this Pokemon comes from the computer Tianhe-2, the most powerful computer in the world. My mega-metagross certainly is a powerful computer, but more like bust-your-skull powerful, not really... Well, you get the idea. Anyway, the EVs are standard, but the set is a little different, though not really uncommon. The coverage it gets from its moves isn't exactly good, but it's tailored to take down threats. (A.K.A. Lando-T and Dragons) The stabs are standard, and bullet punch is absolutely essential. As the only priority priority attack on the team, it koes a ton of weakened threats and lets meta take on weavile, even when I'm weakened. Ice punch smashes the aforementioned lando and co, which Scolipede struggle with. Mega Metagross finds most of his use on my team as a splashable attacker, as it's just the kind of Pokemon that's easy to use and win with.
Police (Magnezone) @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
The second half of my wallbreaking core, the trapper. His nickname stems from magnezone's role in Pokemon mystery dungeon: Explorers of Time/Darkness. Anyway, the set is straight outtaCompton Smogon. Both in the EVs and the moves. Police has one goal: Eradicate Skarmory and Ferrothorn. And it does that quite well. Other than that... Well, it has a slow volt switch and a powerful thunderbolt, and it's a pretty mean fairy killer, too. Flash cannon does a ton of damage to Hippo, who for some reason always tries to switch in. Anyway, that's about it. Magnezone is magnezone.
Polaris (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt
- Rapid Spin
Designated hazard removal. I've enjoyed using starmie in the past, and it's usually either it or Lati@s that removes hazards for me. Although it does spin, it can put in a ton of work against certain teams. In fact, sometimes I don't spin because it's just more effective to attack with its analytic attacks bombing switchins. I don't run psyshock due to its limited coverage. I like how Tbolt hits slowbro, mostly. Rapid spin removes the hazards, hydro pump is Strong STAB, and ice beam nails anything weak to it. I guess being able to hit Mvenu is a draw of psyshock, but Kyurem-Bs ice beam an hit through thick fat due to Teravolt and kill it. Which brings us to the final member of the team...
RedHillZone (Scolipede) (M) @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Earthquake
- Poison Jab
- Protect
The same comes from the first zone in Sonic, The Green Hill Zone. But Scolipede is red, hence the name. Anyway, Scolipede it an excellent late game sweeper, and it's actually pretty strong with a life orb and an adamant nature, as well as a 120 BP STAB. For instance, it can 2HKO rotom-w. The moves are relatively simple. Megahorn is the main STAB, Poison Jab is a secondary STAB move, and protect allows me to get a guaranteed speed boost. Earthquake smashes Megazard X, Mega Diance, and, most importantly, heatran. He certainly has some other coverage options, like rock slide and Aqua tail, but they couldn't find as much use as the other moves on this set. He essentially slays most fast offense teams, especially ones that rely on scarfers. He's the main reason I keep maggy around, because he really struggles with ferro and can't even touch skarmory. Anyway, that's that team!
: What's odd about this Pokemon is that it's not a threat at all unless it has one move: calm mind. It's just so frikin hard to take down. My honest to god best bet if it starts setting up is to switch into Lando and outboost the burn from will-o-wisp. Anyway, it's almost laughable if it doesn't have CM, but if it does-watch out.
: Can be pretty mean under sand, but it's not that bad. Lando does well against it, anyway.
:Fuck.
:Not that much of a threat, but only if it sets up. However, almost every member of my team can apply enough pressure to prevent setup.
I'm sure I'm forgetting a few, but this is what I'm remembering right now.
Please tell me what ya think and comment! Bye!






I'm not really gonna go through a team building process, simply because my "process" is trial and error until I get something that works. Anyway, movesets and analysis!

Born_Free (Landorus-Therian) @ Earth Plate
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Stone Edge
Landorus-T brings a lot to this team, most notably stealth rock and wallbreaking potential. I used to have U-turn on this set, but I really, REALLY needed a way to break down walls more efficiently. So, I ran swords dance.I still have problems against stall, but Lando probably puts in the most work against that playstyle- not many things can stomach a +2 adamant earth plate earthquake well. Anyway, he's a solid check to TTar, Excadrill, Non-Ice punch Mlop, and most physical attackers without a Super Effective hit. However, Scar is honestly the member of my team I'd be most open to replacing because his speed is subpar and it kinda flounders against offense.

FusionnnnnHah! (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
The first half of my main wallbreaking core. The set is standard, but I've actually found that roost has been extremely useful, certainly more so than I anticipated. It's one of my only Pokemon keeping Mega Manectric in check, and is awesome at busting through walls hippowdon, quagsire, and even non-cm Mega Sable. It's usually my lead off hitter due to everyone expecting Lando to come out first, allowing it to ravage the opposing team with killer coverage. it does well against stall, obviously, but also puts in work against offense by allowing absolutely no free switch ins. That's about it- FusionnnnnHah!

Tianhe-2 (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Bullet Punch
- Ice Punch
The nickname of this Pokemon comes from the computer Tianhe-2, the most powerful computer in the world. My mega-metagross certainly is a powerful computer, but more like bust-your-skull powerful, not really... Well, you get the idea. Anyway, the EVs are standard, but the set is a little different, though not really uncommon. The coverage it gets from its moves isn't exactly good, but it's tailored to take down threats. (A.K.A. Lando-T and Dragons) The stabs are standard, and bullet punch is absolutely essential. As the only priority priority attack on the team, it koes a ton of weakened threats and lets meta take on weavile, even when I'm weakened. Ice punch smashes the aforementioned lando and co, which Scolipede struggle with. Mega Metagross finds most of his use on my team as a splashable attacker, as it's just the kind of Pokemon that's easy to use and win with.

Police (Magnezone) @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
The second half of my wallbreaking core, the trapper. His nickname stems from magnezone's role in Pokemon mystery dungeon: Explorers of Time/Darkness. Anyway, the set is straight outta

Polaris (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt
- Rapid Spin
Designated hazard removal. I've enjoyed using starmie in the past, and it's usually either it or Lati@s that removes hazards for me. Although it does spin, it can put in a ton of work against certain teams. In fact, sometimes I don't spin because it's just more effective to attack with its analytic attacks bombing switchins. I don't run psyshock due to its limited coverage. I like how Tbolt hits slowbro, mostly. Rapid spin removes the hazards, hydro pump is Strong STAB, and ice beam nails anything weak to it. I guess being able to hit Mvenu is a draw of psyshock, but Kyurem-Bs ice beam an hit through thick fat due to Teravolt and kill it. Which brings us to the final member of the team...

RedHillZone (Scolipede) (M) @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Earthquake
- Poison Jab
- Protect
The same comes from the first zone in Sonic, The Green Hill Zone. But Scolipede is red, hence the name. Anyway, Scolipede it an excellent late game sweeper, and it's actually pretty strong with a life orb and an adamant nature, as well as a 120 BP STAB. For instance, it can 2HKO rotom-w. The moves are relatively simple. Megahorn is the main STAB, Poison Jab is a secondary STAB move, and protect allows me to get a guaranteed speed boost. Earthquake smashes Megazard X, Mega Diance, and, most importantly, heatran. He certainly has some other coverage options, like rock slide and Aqua tail, but they couldn't find as much use as the other moves on this set. He essentially slays most fast offense teams, especially ones that rely on scarfers. He's the main reason I keep maggy around, because he really struggles with ferro and can't even touch skarmory. Anyway, that's that team!
Verses...
STALL-Mediocre: Dispite my regiment of high-powered Pokemon, I still can still struggle against a well-built stall core. My best bet is to soften up the opposing walls as best as possible, and then make one final charge to sweep the team with Lando-T.
HYPER OFFENSE-Good: Mostly due to Scolipede ravaging the team, but metagross's terrific power and starmie's fast and killer coverage certainly do help in these endeavors. HO staples Latios, Mega Manectric, and Mlop are pretty easily handled by my team.
BALENCE-Great: my team does well against this style simply because it has the answers to the usual Pokemon found on them. Kyurem-B, zone, and Lando handle the stall threats, while starmie, Scolipede, and meta fight offense and wall breakers.
RAIN-Bad: UUUUUUGH! I hate facing rain teams. Hey, why don't we add something that doubles a pokemon's speed, increases its STAB By 50%, and is summoned simply by putting a certain Pokemon on the battlefield. Well, at least it's not as broken as it was in Gen 5. Anyway, I don't really know how to find and offensive answer to something like rain that isn't another weather setter, but I'd love to hear suggestions on this one.
STALL-Mediocre: Dispite my regiment of high-powered Pokemon, I still can still struggle against a well-built stall core. My best bet is to soften up the opposing walls as best as possible, and then make one final charge to sweep the team with Lando-T.
HYPER OFFENSE-Good: Mostly due to Scolipede ravaging the team, but metagross's terrific power and starmie's fast and killer coverage certainly do help in these endeavors. HO staples Latios, Mega Manectric, and Mlop are pretty easily handled by my team.
BALENCE-Great: my team does well against this style simply because it has the answers to the usual Pokemon found on them. Kyurem-B, zone, and Lando handle the stall threats, while starmie, Scolipede, and meta fight offense and wall breakers.
RAIN-Bad: UUUUUUGH! I hate facing rain teams. Hey, why don't we add something that doubles a pokemon's speed, increases its STAB By 50%, and is summoned simply by putting a certain Pokemon on the battlefield. Well, at least it's not as broken as it was in Gen 5. Anyway, I don't really know how to find and offensive answer to something like rain that isn't another weather setter, but I'd love to hear suggestions on this one.




I'm sure I'm forgetting a few, but this is what I'm remembering right now.
http://replay.pokemonshowdown.com/ou-278502497
http://replay.pokemonshowdown.com/ou-278839606 -Showcases Scolipede
More upon request.
http://replay.pokemonshowdown.com/ou-278839606 -Showcases Scolipede
More upon request.
Tianhe-2 (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Bullet Punch
- Ice Punch
Born_Free (Landorus-Therian) @ Earth Plate
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Stone Edge
FusionnnnnHah! (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
RedHillZone (Scolipede) (M) @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Earthquake
- Poison Jab
- Protect
Polaris (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt
- Rapid Spin
Police (Magnezone) @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Bullet Punch
- Ice Punch
Born_Free (Landorus-Therian) @ Earth Plate
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Stone Edge
FusionnnnnHah! (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
RedHillZone (Scolipede) (M) @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Earthquake
- Poison Jab
- Protect
Polaris (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt
- Rapid Spin
Police (Magnezone) @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Please tell me what ya think and comment! Bye!
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