SS OU Over Toxtricity. (Remade)

My last post was lacking information, so i'm here to redeem myself now on this time.

Toxtricity @ Choice Specs
Ability: Punk Rock
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Snarl
- Overdrive
- Boomburst
For Toxtricity, he works as an offensive dealer from RU, but used too in OU for it's immediate damage thanks to Boomburst boosted with Punk-Rock to strike really hard at Pokemons like Stakataka and Porygon2 and a powerful early-game threat to offensive teams on the tiers. Diancie and Stakataka can switch into Boomburst but hate Electric-type attacks.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Protect
- Leech Seed
- Stealth Rock
- Power Whip
Really used and loved mostly on OverUsed tier, Ferrothorn is a premier hazard to headache Offensive teams thanks to Leech Seed and Stealth Rocks to exerce it's pressure on offensive teams as they switch they pokemons. with his high Defense stats to hold on on Fighting-types, it works as a tank too while pressuring the forced pokemon switches.

Volcarona @ Lum Berry
Ability: Swarm
Shiny: Yes
EVs: 248 HP / 244 SpA / 16 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost
A powerful Bulk pokemon to deal, even with it's Bug weakness, it's a strategic pokemon with it's acess to Quiver Dance, high SpA stats to build even more it's power to deal with Balanced and hard offensive teams, However, it can be pretty slow to users with such Pokemons as Greninja, Ash-Greninja and Mega Pinsir 'cause of they priority moves to counter it.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Moonblast
- Thunder Wave
Bulk, Defensive aspects and reliabçle recovery turn Clefable into a versatile Mon, acting to a solid check against Pokemons like Hawlucha, Garchomp, Mega Medicham, but this time being used more as a Defensive and Offensive function due to steel-types to only force her to Moonblast with Mons such as Magearna and Mega Mawile. Even with it's defensive type, it may be weak to strong wallbreakers such as Mega Medicham and Tapu Lele.

Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Ice Beam
- Future Sight
- Flamethrower
Galarian Slowking works too on a Defensive way and actively offensive pivot potential with it's Future Sight, separating it from special Wall Mons such as Toxapex, Blissey. With a good bulk up coupled with Assault Vest, it can hold back super effective blows such as Mons like Dragapult and Nidoking. With Flamethrower, it can punish Bug, Grass, Steel and Ice-typage and Conjunction to Sludge Bomb annoying to wall Mons, stats and coverage.

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
Carves out a niche on OU as a blanket special wall with various forms of utility that can tank hits from foes like Dragapult and Hydreigon. Flip Turn works at slow pivot that can directly pressure to Defoggers and nice defensive typing against Tapu Koko, Magnezone and Heatran, and additional utility by pushing hazard users such as Mandibuzz, and Zapdos with Toxic.
 
something i’ve noticed is that your team lacks a ground resist, which can be troublesome because the pokemon this team is built around, toxtricity, is 4x weak to ground. i’d opt to replace swampert with landorus-t, as it is also a ground type that sets up stealth rocks but provides your team a defensive counter to ground. and if you still need a water type to use, replace galarian slowking with regular slowking or slowbro, so your team has the water type swampert provided and the future sight support that galarian slowking provided. also, volcarona should absolutely run heavy-duty boots over lum berry, because of its crippling 4x weakness to stealth rocks, and i’d also suggest using giga drain over roost to take down troublesome water and rock types and heals itself while doing so.

hope this helps!
 
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Thanks for the tips, but in your opinion, should i change Galarian Slowking to a normal one or keep it?
i’d say normal slowking. since galarian slowking’s poison typing gives it an overlapping ground weakness with toxtricity, it would be better to get rid of that in favor of using normal slowking
 
I'm thinking about putting a move to remove status conditions to counter Toxic, Posion and other ones. Can i put something on them?
 
I'm thinking about putting a move to remove status conditions to counter Toxic, Posion and other ones. Can i put something on them?
are you talking about moves such as heal bell or aromatherapy? not sure if any members of your team can learn either of those moves, but let me know if they do or if you’re talking about something else.
 
In the future, be sure to put rmts in the right place. This confused me for a while because it's in SS OU but this is a natdex team.
 
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