OverUsed Team

Wife Beater (Infernape) (M) @ Focus Sash

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Trait: Blaze
EVs: 4 HP / 56 Atk / 196 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Nasty Plot
- Flamethrower
- Close Combat
- Grass Knot


My lead. Nasty Plot + Blaze + Flamethrower is a favorite of mine, it hurts pretty bad to anything it hits neutral. Grass knot is for the annoying Swampert leads that I think are only being used on me ( All of them.. ) while Close Combat is for two big reasons. A. I don't like running Focus Blast with the 70 acc. It trolls me. B. HP Fighting and Vaccum Wave both screw me with their low power, so I prefer Close Combat for that power. And the hidden number 3 that I forgot to mention, is for Blissey and Chansey.


The Ripper (Haxorus) (M) @ Liechi Berry

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Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Dragon Dance
- Dragon Claw
- Earthquake

The Ripper! ( Named after a really weird GURPS villian... Anyway! ) I decided to try out the rare Sub hax, and so far it works pretty darn well. Pulling off a sub on the switch, and then D-dancing behind it. I can also keep subbing up for a low hp sweep with +2 attack instead of +1. Dragon Claw and Earthquake for my attacking moves. STAB and coverage.



iSpike (Ferrothorn) (M) @ Leftovers

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Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip


Spikes is to set SOME hazards out there. I mean, I don't like to give sashed a clean switch. I used S-rocks for a while, but I like being able to layer spikes. Leech Seed + Leftovers is really nice. Thunder Wave is to cripple sweepers. While Power Whip is for taunt and the fact that this guy doesn't have that bad of an attack stat.


So Purple =3 (Jellicent) (F) @ Leftovers

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Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Calm Nature (+SDef, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt



Will-O-Wisp is for the guaranteed burn ( if it hits ). While Surf is for STAB. ( I didn't run Scald + Ghost move due to me having horrible luck with Scald's burn rate ) Recover is pretty obvious. While Taunt is for something trying to boost over my defenses and be able to start putting real marks in me.

Landorus (M) @ Choice Band

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Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Stone Edge
- Earthquake
- Brick Break


U-Turn is for scouting. Stone Edge and Earthquake give nice coverage and Earthquake is STAB. Brick break seems out of place due to low power, but I can't decide what to replace it with?


Alakazam (M) @ Life Orb

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Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Shadow Ball
- Focus Blast
- Calm Mind


Psyshock = STAB
Shadow Ball = Coverage
Focus Blast = Coverage
Calm Mind = Boosting.
 
Hi. Unless this team is meant to be used in dream world, liechi berry isn't allowed since it's unreleased

Replace surf on jellicent with scald. The chance of a burn is worth the negligible sacrifice in power.

If you're looking to replace brick break on landorus you could use hammer arm. It does significantly more to pokemon it hits super effectively and the speed drop typically won't matter since landorus is usually forced out after one turn anyway.

Getting rid of spikes on ferrothorn for stealth rock would give your team a much easier time dealing with dragonite and volcarona, the ladder of whom is currently a huge threat to your team. at +1, volcarona has the potential to 6-0 you. In order to rectify that, you could replace band on landorus with scarf, which would also help you in dealing with SD terrakion if alakazam was down.

I think that band scizor would be a huge help to your team. It's able to trap and ko latios and latias, who currently are big threats to your team, and is great for opening up infernape for a sweep, since several of the pokemon bar tentacruel (which is dealt with by landorus) who switch into scizor fear infernape. It will also be able to pick off weakened threats such as opposing landorus with bullet punch. Haxorus is probably the most negotiable spot on your team right now, so I would suggest getting rid of it for scizor.
 
Please expand your descriptions or I'll have to lock this thread. Check out the RMT archive to see the kind of detail we're looking for. Thanks
 
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