P2X7 vs. Tavok, provided by your friendly, uncreative ref!

Some were specified, some weren't. I will set all those to normal rules. Someone still needs to decide upon whether or not In-Battle Effect Items are allowed.

3v3 NFE Singles
Switch=OK
Training battle
ASB Arena
Everything else standard

Team tavok:
552.png
Rampage (Krokorok (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

- Anger Point (Passive) (LOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 7/9
MC: 3
AC: 4/5
KOC: 0


Moves:

Level Up

- Leer
- Rage
- Bite
- Sand Attack
- Torment
- Sand Tomb
- Assurance
- Mud Slap
- Embargo
- Swagger
- Crunch
- Dig
- Earthquake

Egg Moves:

- Counter
- Fire Fang
- Focus Energy
- Pursuit
- Thunder Fang

TMs/HMs:

- Roar
- Toxic
- Taunt
- Protect
- Bulldoze
- Rock Slide
- Facade
- Payback

Move Tutor:

- Low Kick
- Stealth Rock

391.png

Ryu (Monferno (M))
Nature: Hasty (+Spe, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Iron Fist (Passive) (LOCKED): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+) (+15% accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5
KOC: 0


Moves:

Level Up (11):

- Scratch
- Leer
- Ember
- Taunt
- Mach Punch
- Fury Swipes
- Flame Wheel
- Nasty Plot
- Torment
- Slack Off
- Flamethrower

Egg Moves (5):

- Counter
- Encore
- Fake Out
- Focus Punch
- Thunderpunch

TMs/HMs (10):

- Toxic
- Sunny Day
- Protect
- Dig
- Brick Break
- Fire Blast
- Flame Charge
- Low Sweep
- Will-O-Wisp
- Endure

Move Tutor: (1)

- Low Kick

305.png

Skull (Lairon (M))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 2
Weight Class: 5 (6 with Heavy Metal)
Base Rank Total: 16

EC: 5/9
MC: 0
AC: 5/5
KOC: 0


Moves:

Level Up (13):

- Tackle
- Harden
- Mud-Slap
- Headbutt
- Harden
- Metal Claw
- Iron Defense
- Roar
- Take Down
- Protect
- Heavy Slam
- Metal Burst
- Double Edge

Egg Moves (5):

- Endeavor
- Head Smash
- Reversal
- Stealth Rock
- Superpower

TMs/HMs (6):

- Toxic
- Earthquake
- Dig
- Sandstorm
- Shadow Claw
- Rock Polish

Move Tutor: (2)
- Endure
- Magnet Rise
Team P2X7:
281.png

Kirlia [Arthur] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic/Fairy
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (43.4) (-10% evasion) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 0
DC: 5/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Taunt
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Telekinesis
Dazzling Gleam

Tutor Moves:
Fire Punch
Ice Punch
Pain Split
Snatch

ArgalisFront_zpsfc72e34f.png

Argalis [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 6/9
MC: 0
DC: 5/5
KOC: 2

Moves:

Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Light Screen

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Megahorn

TM Moves:
Ice Beam
Psychic
Shadow Ball
Reflect
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb
Magic Coat

176.png

Togetic [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 3
Sp.Def: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
MC: 1
DC: 5/5
KOC: 3

Moves:

Level-Up:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow

Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift

TM Moves:
Toxic
Protect
SolarBeam
Shadow Ball
Flamethrower
Thunder Wave
Dazzling Gleam
Fly

Other:
Counter
Endeavor
Endure
tavok sends out + equips
P2X7 sends out + equips + orders
tavok orders​
 
Spr_B2W2_Nate.png


"Let's start off strong!"

176.png

Togetic @ Exp. Share

Dazzling Gleam - Solar Beam - Dazzling Gleam
IF Krokorok is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
 
"We meet again, P2X7, and your team looks stronger this time. While you may win this time, I assure you that if you truly want it to happen, you'll have to give it your best effort, as it will it will not be an easy task."

Stealth Rock - Dig - Roar
 
Pre-round:
552.png

Rampage the Krokorok
HP: 90
EN: 100
Stats: 4/2/1/2/74
SC/WC: 2/3
Abilities: Intimidate, Moxie
Item: Lucky Egg
Other: None
176.png

Vol the Togetic
HP: 90
EN: 100
Stats: 1/4/3/4/40
SC/WC: 1/1
Abilities: Hustle (off), Serene Grace, Super-Luck
Item: Exp. Share
Other: None​
Begin round 1
Action 1:

Order: Krokorok, Togetic

Krokorok used Stealth Rock
-12 Energy
Krokorok energy: 88

Togetic used Dazzling Gleam
Crit(7850): No
Damage: (8+3+4.5-3)(3/2)=18.75
-5 Energy
Krokorok health: 71.25
Togetic energy: 95


Action 2:
Order: Togetic(charge), Krokorok(evaise), Togetic(attack), Krokorok(attack) This is long

Togetic absorbed light!

Krokorok dug underground.

Togetic used Solar Beam
The attack missed

-8 Energy
Togetic energy: 87

Krokorok used Dig
It had no effect!

-9 Energy
Krokorok energy: 79


Action 3:
Order: Togetic, Krokorok

Togetic used Dazzling Gleam
Crit(2254): No
Damage: (8+3+4.5-3)(3/2)=18.75
-5 Energy
Krokorok health: 52.5
Togetic energy: 82

Krokorok used Roar
Togetic was Roared
-7 Energy
Krokorok energy: 72

Togetic was forced out!
Teammate sent in(1): Ralts
Post-round:
552.png

Rampage the Krokorok
HP: 52
EN: 72
Stats: 4/2/1/2/74
SC/WC: 2/3
Abilities: Intimidate, Moxie
Item: Lucky Egg
Other: None
Field effects:
Stealth Rock(P2X7)​
281.png

Arthur the Ralts
HP: 78
EN: 100
Stats: 3/2/3/2/43
SC/WC: 1/2
Abilities: Synchronize, Trace, Telepathy
Item: Unequipped
Other: -10 Evasion

176.png

Vol the Togetic
HP: 90
EN: 82
Stats: 1/4/3/4/40
SC/WC: 1/1
Abilities: Hustle (off), Serene Grace, Super-Luck
Item: Exp. Share
Other: None
tavok orders
P2X7 equips+orders​
 
Last edited:
Taunt - Dig - Dig
IF Fairy-type combo, THEN Protect and push actions back.
IF Grass-type combo, THEN Protect and push actions back.
 
I had seen the Roar coming from the moment I ordered, but I assumed that I would be able to deal with it. Hopefully I'm correct. So hopefully, in fact, that I've decided to dust off the narrative portion of my flavor, which I always end up meta gaming in, but maybe not this ti-...oops.

Spr_B2W2_Nate.png


"This should work."

281.png

Kirlia @ Exp. Share

[Activate Trace (Intimidate)] [Activate Intimidate] Teleport (Evasive) - Telekinesis (Self) - Double Team (4 Clones)

(Note: I'm pretty sure that I should be able to activate Trace/Intimidate, as even though I'm ordering second, this is technically send-out for Kirlia)
 
Last edited:
P2X7 I found the following flaws in your order:
Specify how you are using Teleport.
Given as Trace mentions nothing about activating the ability acquired, and Intimidate says nothing upon activating upon the ability being obtained, I shall decide that Intimidate does not automatically activate upon being acquired via Trace. Therefore, using Intimidate would require use of an action.

I shall let you change your orders accordingly.
 
I'm pretty sure you are able to activate Intimidate upon tracing it.

Also, if Teleport use is not specified, it uses the "flee" effect AFAIK.

You could ask these things in IRC or in the "Simple Questions" thread...
 
I assume that you two are waiting for my response, as otherwise this round (probably) would have been reffed, so...I am fine with the battle continuing without me editing my orders. I made a mistake, and I don't mind suffering the consequences.

Edit:

  1. tavok Go edit your orders. Everyone makes mistakes, and this isn't a serious match or anything. Just something for both of us to keep in mid for next time.
    2 minutes agoDelete
    Comment
As shown in the above profile post (I know that it didn't copy correctly, but you can check my profile for proof that it happened), tavok wants me to edit my orders, so I have done so.
 
Last edited:
I can ref this now!

Pre-round:
552.png

Rampage the Krokorok
HP: 52
EN: 72
Stats: 4/2/1/2/74
SC/WC: 2/3
Abilities: Intimidate, Moxie
Item: Lucky Egg
Other: None
Field effects:
Stealth Rock(P2X7)​
281.png

Arthur the Ralts
HP: 78
EN: 100
Stats: 3/2/3/2/43
SC/WC: 1/2
Abilities: Synchronize, Trace, Telepathy
Item: Unequipped
Other: -10 Evasion

176.png

Vol the Togetic
HP: 90
EN: 82
Stats: 1/4/3/4/40
SC/WC: 1/1
Abilities: Hustle (off), Serene Grace, Super-Luck
Item: Exp. Share
Other: None
Begin round 1:
Action 1:
Order: Kirlia, Krokorok

Kirlia traced intimidate
Kirlia activated Intimidate.

Kirlia used Teleport (evasive)
-6 Energy
Kirlia energy: 94

Krokorok used Taunt
The attack missed!

-9 Energy
Krokorok energy: 63


Action 2:
Order: Krokorok(evasive), Kirlia, Krokorok (attack)

Krokorok dug underground

Kirlia used Telekinesis
Kirlia lifted itself into the air
-6 Energy
Kirlia energy: 88

Krokorok used Dig
The attack missed

-9 Energy
Krokorok energy: 54


Action 3:
Order: Krokorok(evasive), Kirlia, Krokorok (attack)

Krokorok dug underground

Kirlia used Double Team
Kirlia created 4 clones
-16 Energy
Kirlia energy: 72

Krokorok used Dig
The attack missed

-15 Energy
Krokorok energy: 39
Post-round:
552.png

Rampage the Krokorok
HP: 52
EN: 39
Stats: 4(-1, permanent)/2/1/2/74
SC/WC: 2/3
Abilities: Intimidate, Moxie
Item: Lucky Egg
Other: None
Field effects:
Stealth Rock(P2X7)​
281.png

Arthur the Ralts
HP: 78
EN: 72
Stats: 3/2/3/2/43
SC/WC: 1/2
Abilities: Synchronize, Trace(Intimidate, 3a), Telepathy
Item: Exp. Share
Other: -10 Evasion, Telekinesis (4 actions), Double Team (4)

176.png

Vol the Togetic
HP: 90
EN: 82
Stats: 1/4/3/4/40
SC/WC: 1/1
Abilities: Hustle (off), Serene Grace, Super-Luck
Item: Exp. Share
Other: None
P2X7 orders
tavok orders​
 
Last edited:
(Krokorok should be at -1 Attack because of Intimidate)

Spr_B2W2_Nate.png


"That worked out nicely. Let's see what we can do now."

Dazzling Gleam - Ice Punch - Dazzling Gleam
IF Krokorok is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
IF Krokorok uses Roar AND you are not Taunted, use Taunt that action instead and push back, but only once.
 
Pre-round:
552.png

Rampage the Krokorok
HP: 52
EN: 39
Stats: 4(-1, permanent)/2/1/2/74
SC/WC: 2/3
Abilities: Intimidate, Moxie
Item: Lucky Egg
Other: None
Field effects:
Stealth Rock(P2X7)​
281.png

Arthur the Ralts
HP: 78
EN: 72
Stats: 3/2/3/2/43
SC/WC: 1/2
Abilities: Synchronize, Trace(Intimidate, 3a), Telepathy
Item: Exp. Share
Other: -10 Evasion, Telekinesis (4 actions), Double Team (4)

176.png

Vol the Togetic
HP: 90
EN: 82
Stats: 1/4/3/4/40
SC/WC: 1/1
Abilities: Hustle (off), Serene Grace, Super-Luck
Item: Exp. Share
Other: None
Begin round 3
Action 1:

Order: Krokorok, Kirlia

Krokorok used Pursuit
Hit(27005): Clone
-4 Energy
Kirlia clones: 3
Krokorok energy: 35

Kirlia used Dazzling Gleam
Crit(1753): No
Damage: (8+3+4.5-3)(3/2)=18.75
-5 Energy
Krokorok health: 33.25
Kirlia energy: 67


Action 2:
Order: Kirlia, Krokorok

Kirlia used Ice Punch
Crit(3113): No
Effect(4719): No
Damage: (8+4.5-3)(3/2)=14.25
-6 Energy
Krokorok health: 19
Kirlia energy: 61

Krokorok used Counter
Hit(12424): Clone
-13.125 Energy
Kirlia clones: 2
Krokorok energy: 21.875


Action 3:
Order: Krokorok, Kirlia

Krokorok used Torment
Hit(20428): Clone
-9 Energy
Kirlia clones: 1
Krokorok energy: 22.875

Kirlia used Dazzling Gleam
Damage: (8+3+4.5-3)(3/2)=18.75
-5 Energy
Krokorok health: .25
Kirlia energy: 56
Post-round:
552.png

Rampage the Krokorok
HP: KO
EN: KO
Stats: 4/2/1/2/74
SC/WC: 2/3
Abilities: Intimidate, Moxie
Item: Lucky Egg
Other: None
Field effects:
Stealth Rock(P2X7)​
281.png

Arthur the Ralts
HP: 78
EN: 56
Stats: 3/2/3/2/43
SC/WC: 1/2
Abilities: Synchronize, Trace, Telepathy
Item: Exp. Share
Other: -10 Evasion, Telekinesis (1 actions), Double Team (1)

176.png

Vol the Togetic
HP: 90
EN: 82
Stats: 1/4/3/4/40
SC/WC: 1/1
Abilities: Hustle (off), Serene Grace, Super-Luck
Item: Exp. Share
Other: None
tavok sends out + equips + orders
P2X7 orders​
 
Last edited:
What numbers do you roll for hit? Because I see rolls higher than 10,000, and if you're rolling for 100,000, then Counter should have hit. I also feel stupid for not double checking Pursuit's description.
 
I roll to 10,000 normally. In the event of clones being up, I roll to 10,000(1+# of clones). For those rolls, whether or not it hit is based off of roll%10,000, and what it hit is based off of FLOOR(roll/10,000), with 0 being the target pokemon for that. For some rolls where 10,000 would not be even (like Sleep and multi-hit moves), I would roll to a different number instead.

I also fixed forgeting Stealth Rock.
 
Well, I'm screwed.

391.png
@ Lucky Egg


I highly doubt I can win this one, but let's try it anyway.

Taunt - Fire Blast - Flamethrower
IF Kirlia is not taunted when you would move AND you are not taunted AND Imprison is not in effect AND Taunt is not Disabled, THEN Taunt and push actions back.
IF Psychic type move and NOT in a combo, THEN Dig the first instance, Fake Out the second and Dig the third, pushing actions back every time.
IF Psychic type combo, THEN Protect and push actions back.
 
Spr_B2W2_Nate.png


"Let's try this."

Thunderbolt - Dazzling Gleam - Thunderbolt
IF you are not Taunted when you would act a1, replace your actions with the string Encore - Psyshock - Psychic.
IF Monferno is Paralyzed a2, use Psyshock that action instead and push back.
 
Actually, this is 2 subs... So, you may consider other options, as my third sub will be ignored. Pike playing with my mind -.-
 
Pre-round:
391.png

Ryu the Monferno
HP: 100
EN: 100
Stats: 3/1/3/2/94
SC/WC: 2/3
Ability: Blaze
Item: Lucky Egg
Other: +15% Accuracy
552.png

Rampage the Krokorok
HP: KO
EN: KO
Stats: 4/2/1/2/74
SC/WC: 2/3
Abilities: Intimidate, Moxie
Item: Lucky Egg
Other: KOed
Field effects:
Stealth Rock(P2X7)​
281.png

Arthur the Ralts
HP: 78
EN: 56
Stats: 3/2/3/2/43
SC/WC: 1/2
Abilities: Synchronize, Trace, Telepathy
Item: Exp. Share
Other: -10 Evasion, Telekinesis (1 actions), Double Team (1)

176.png

Vol the Togetic
HP: 90
EN: 82
Stats: 1/4/3/4/40
SC/WC: 1/1
Abilities: Hustle (off), Serene Grace, Super-Luck
Item: Exp. Share
Other: None
Begin round 4
Action 1:

Order: Monferno, Kirlia

Monferno used Taunt
Hit(129): Yes
Kirlia was taunted
-10 Energy

Kirlia used Thunderbolt
Crit(347): Yes
Effect(3048): No
Damage: (8+3+4.5-3)=13.5
-7 Energy
Monferno health: 86.5
Kirlia energy: 49


Action 2:
Order: Monferno, Kirlia

Monferno used Fire Blast
Crit(9095): No
Effect(3303): No
Damage: (11+3+4.5-3)=15.5
-7 Energy
Kirlia health: 62.5
Monferno energy: 83

Kirlia used Dazzling Gleam
Crit(8888): No
Damage: (8+3+4.5-3)=12.5
-5 Energy
Monferno health: 74
Kirlia energy: 44


Action 3:
Order: Monferno, Kirlia

Monferno used Flamethrower
Crit(657): No
Effect(1088): No
Damage: (9+3+4.5-3)=13.5
-6 Energy
Kirlia health: 49
Monferno energy: 77

Kirlia used Thunderbolt
Crit(7325): No
Effect(1001): No
Damage: (8+4.5-3)=10.5
-7 Energy
Monferno health: 63.5
Kirlia energy: 37
Post-round:
391.png

Ryu the Monferno
HP: 63
EN: 77
Stats: 3/1/3/2/94
SC/WC: 2/3
Ability: Blaze
Item: Lucky Egg
Other: +15% Accuracy
552.png

Rampage the Krokorok
HP: KO
EN: KO
Stats: 4/2/1/2/74
SC/WC: 2/3
Abilities: Intimidate, Moxie
Item: Lucky Egg
Other: KOed
Field effects:
Stealth Rock(P2X7)​
281.png

Arthur the Ralts
HP: 49
EN: 37
Stats: 3/2/3/2/43
SC/WC: 1/2
Abilities: Synchronize, Trace, Telepathy
Item: Exp. Share
Other: -10 Evasion, Taunt(3a)

176.png

Vol the Togetic
HP: 90
EN: 82
Stats: 1/4/3/4/40
SC/WC: 1/1
Abilities: Hustle (off), Serene Grace, Super-Luck
Item: Exp. Share
Other: None
P2X7 orders
tavok orders​
 
Last edited:
Spr_B2W2_Nate.png


"Keep the pressure on!"

Psyshock - Psychic - Psyshock
IF Monferno is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
IF Monferno uses Dig outside of a combo, AND you are not under the effects of Torment, use Static Bolt (Thunderbolt + Thunder Wave combo) that action instead and push back, but only once.
 
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