






I really don't post most of my teams here, but using this team has inspired me to. I have many alts on PS (which I don't want to mention at the current moment), and this is by far one of my best teams. It's gotten me 1900+ on both the OU current and suspect ladder (yeah, not that high, but I mark it as an achievement).
I really just made this team on a whim. I was really getting bored of the rainy days. Rain, rain, rain. I was catching a cold. Sandstorm seemed like the next best option, so yeah. 4 Offensive Mons + 2 Walls is usually my formula, and what I used for this team - stall is boring. If I had to find a weakness, I would say lack of a scarfer/Toxicroak in rain. Well, let's dig in!
Teambuilder: I literally built the above team first try without any changes. I guess I'm just perfect like that :D
~In Depth~
~Tyranitar~

I know man, you're powerful as shit. too bad a punch to the face usually kills you

Rainy Boah (Tyranitar) (M) @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 108 Spd / 148 HP
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Do not underestimate Choice Band Tyranitar, for even a Pursuit from it wrecks shit. This thing is so powerful, the only thing holding it back is its low speed (which doesn't really matter considering the 1.5 Spec. Def Boost from sand). Frailer pokemon are OHKO'd by the correct STAB move, while others take a huge chunk of damage.
As a team player, Tyranitar sets up Sand, which Terrakion benefits from, but that's really all that Sandstorm does, besides fucking with rain. Trapping Latias and Latios is a nice bonus on top of that. Crunch, Pursuit, and Stone Edge are obvious STAB moves, dealing huge damage with the correct one. Superpower rounds off the coverage by hitting Steels super effectively, as well as fighting types. The EV spread is also obvious, maxing out attack, 108 speed (i just really like that number) and the rest in HP. When I bring in Tyranitar safely, no one likes what comes next.
Potential Changes: The only thing I can really change is Superpower, as my STAB's are necessary. The only fitting thing would be Aqua Tail, but that leaves me helpless against Ferrothorn so it wouldn't be that useful. I could change the entire set into a SR set and change Terrakion, but I prefer this.
~Terrakion~

look at my handsome face bitches

Red Bull (Terrakion) @ Focus Sash
Trait: Justified
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
Lead Terrak is one of my favorite Pokemon in OU. Focus Sash guarantees Stealth Rock to be up, and after that, it can usually nab a KO for me after (though I might save it for later). Jellicent is quite a reliable spinblocker so I usually don't have to set it up twice.
Stealth Rock, Close Combat, And Stone Edge are no-brainers for this set. Taunt might seem weird, but I can't tell you how much it's helped me in many battles. Smeargle leads are incapacitated because they can't spore, and I can SR on the switch. Lead Cloysters (lol) are actually quite common, and I can taunt them before a shell smash and then go for the CC. Same goes for many other Lead SR's. Overall, Terrakion is an excellent team player that usually ends up leaving me 5-5with SR up, giving me an early game advantage.
Potential Changes: On the Focus Sash Set, Taunt/Swords Dance maybe, but Taunt's utility has helped me too many times. I could go scarfed (seeing as this team lacks one) but then I would have to make Tyranitar be a SR set. I prefer it this way, but that's what RMT is for.
~Ferrothorn~

yeaaaa I can use Thunderbolt for some reason

#@%$! (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Gyro Ball
- Power Whip
- Leech Seed
This is just your standard Ferrothorn set, setting up spikes. Ferrothorn walls the shit out of many rain attackers, a trait dearly needed on my team. The EV spread is pretty standard, nothing special. Leftovers are for recovery, blah blah blah. I run Spikes... just for that extra damage upon switching in. It helps. In the past I've only utilized one of Gyro Ball/Power Whip, and of course regretted which one I picked in certain battles. So now I just run both.
Leech Seed is just for more recover because Leftovers usually isn't enough. Ferrothorn, alongside Jellicent, form a combo that is almost too good to be true. But it is. Each resist each others weaknesses, and Ferrothorn sets up spikes while Jellicent spinblocks. Awesome.
Potential Changes: Not much, really. I can exchange one of my attacking moves for Thunder Wave/Protect, but my reasoning for not doing this is above. Maybe I could replace it with Celebi?
~Jellicent~

Bow before my mighty moustache

Pringles (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 152 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Taunt
- Will-O-Wisp
Jellicent is sort of like a glue to my team. It takes care of a lot of physical attakcers the others have trouble with, like Scizor or Toxicroak (it can be trouble if it sets up substitutes though). I also needed a spinblocker because it's annoying to have to set up entry hazards twice. The only problem I have is with T-bolt Starmie, but I can usually just revenge kill it with Alakazam after anyways.
Leftovers gives me durability (sort of needed because of the sandstorm damage) and Water Absorb is better than Cursed Body IMO because Cursed body is situational, and the immunity to water helps a lot to prevent things like Scald burns. The EV's are physically defensive because most spinners are physical, and the speed is so I can taunt certain things before they can move (credit to Vertex for the spread). BTW on all special attackers, I put 0 Attack IV's to minimize Foul Play and Confusion damage. Scald deals damage while being able to burn, Recover gives me durability, Taunt prevents things from setting up, and Will-O-Wisp has a 75% chance to burn rather than 30%.
Potential Changes: Perhaps Toxic over Will-O-Wisp? I find the that the chance to burn assuredly is more useful, but it could stall out many attackers. A specially defensive set, maybe, but I find Forretress's and Donphan's more common than the others.
~Latios~

don't make me unleash my draco meteor

Buisness (Latios) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Sleep Talk
Fuck yeah! Fast and strong, Choice Specs Latios is one of my favorite pokemon in OU. The only thing that can tank it's Draco Meteor is Specially Defensive Jirachi and Tyranitar, anything else gets wrecked. Anything that doesn't have above average special bulk/resists Latios's moves will probably get OHKO'd. This thing is just that powerful.
Max Special Attack and Speed is necessary to hit as hard and fast as possible. Again, I use 0 Attack IV's to reduce confusion and foul play damage. Draco Meteor is obvious, a 140 Base Power STAB move that wrecks everything that doesn't resist it. Psyshock hits on the defense, which helps a lot. Surf hits a majority of Steel types for neutral damage, and Sleep Talk tops it off so that I'm a surefire Breloom check, with a 66% chance of rolling Draco Meteor or Psyshock (credit to McBarrett). The only thing that completely resists this set is Ferrothorn, but I have other teammates to deal with it. I have to be careful when using Latios, because after a Special Attack Drop, it's extremely prone to being revenged killed. Despite this, I laugh when Cloyster tries to set up on me after, because Draco Meteor STILL OHKO'S.
Potential Changes: Choice Scarf > Choice Specs maybe, but the extra power from Choice Specs is pretty awesome. HP Fire > Sleep Talk can be used to hit Ferrothorn and other steels, but the lowered Speed and utility of Sleep Talk usually isn't worth it.
~Alakazam~

hai this is my everyday life

Kazam! (Alakazam) (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Focus Blast
- Signal Beam
- Hidden Power [Ice]
The revenge killer of this team. Alakazam is such a threat late game, with its Focus Sash + Magic Guard combination. I usually send him out to revenge kill when I know it'll OHKO, then I'll switch out and save it for later. This thing has won so many games for me. It's low bulk usually doesn't even matter because of the Focus Sash.
Alakazam obviously needs max speed and Special Attack to revenge kill. Focus Sash + Magic Guard guarantees it 2 lives (except for multi-hit moves of course) because any moderately powerful attack will usually OHKO it. Psyshock hits on defense side, which usually helps on things like Jellicent or Jolteon. Focus Blast, even though it has bad accuracy, has good coverage alongside Psyshock. Signal Beam hits Psychic types hard, like Celebi, while HP Ice eliminates Dragon Types and Flying types.
Potential Changes: Shadow Ball>Signal Beam, but I've found that hitting Psychic types and Dark types harder is more useful than hitting Ghost types, most of which are decimated by Psyshock anyways. Maybe HP Fire > HP Ice, but again, that one speed point matters. Also, hitting dragons is usually more useful than hitting steels.
Last Looks






Overall, this is one of the best teams I've ever made. Feel free to try it out, and please rate, that's what I posted this for. THANKS FOR READING!
Import/Export
Rainy Boah (Tyranitar) (M) @ Choice Band
Trait: Sand Stream
EVs: 148 HP / 252 Atk / 108 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Red Bull (Terrakion) @ Focus Sash
Trait: Justified
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
#@%$! (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
Pringles (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 152 Def / 108 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Taunt
- Will-O-Wisp
Buisness (Latios) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Sleep Talk
Kazam! (Alakazam) (M) @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Focus Blast
- Signal Beam
- Hidden Power [Ice]