Hatterene (F) @ Rocky Helmet / Leftovers
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Tera Type: Water
Bold Nature
- Psychic Noise
- Draining Kiss
- Pain Split
- Nuzzle
With the combination of Magic Bounce, Pain Split, Psychic Noise, and Nuzzle, Hatterene becomes a strong utility piece that is able to function as hazard control as well as check key threats like Zamazenta, Great Tusk, and Deoxys-S. Psychic Noise is used to block recovery attempts from defensive walls like Clefable and Garganacl, threaten opponents through Substitutes like Zamazenta and Iron Moth, and temporarily inhibits Gliscor's Poison Heal. Draining Kiss is additional recovery, and meaningfully chips Dark-types like Ting-Lu and Hisuian Samurott, and Dragon-types like Dragonite and Raging Bolt. Pain Split allows Hatterene to both gain back health and wear high HP walls like Blissey and Ting-Lu down. Nuzzle lets it spread paralysis against fast opponents like Choice Scarf Gholdengo and Dragapult, which allows opportunities for its teammates to take advantage of. Rocky Helmet allows Hatterene to punish Rapid Spin attempts from Great Tusk and Iron Treads, while it can also punish Hisuian Samurott's Ceaseless Edge. Leftovers can also be used to gain additional longevity, making Hatterene even more difficult to take out. Tera Water gives Hatterene an easier matchup against Cinderace, while it gains a notable Water-type resistance against Walking Wake and Primarina.
Hatterene is used on bulky offense and offense as a hazard control option, while improving the matchup against specific opponents like Zamazenta. Teammates weak to hazards like Assault Vest Tornaudus-T and Kyurem appreciate Hatterene
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Tera Type: Water
Bold Nature
- Psychic Noise
- Draining Kiss
- Pain Split
- Nuzzle
With the combination of Magic Bounce, Pain Split, Psychic Noise, and Nuzzle, Hatterene becomes a strong utility piece that is able to function as hazard control as well as check key threats like Zamazenta, Great Tusk, and Deoxys-S. Psychic Noise is used to block recovery attempts from defensive walls like Clefable and Garganacl, threaten opponents through Substitutes like Zamazenta and Iron Moth, and temporarily inhibits Gliscor's Poison Heal. Draining Kiss is additional recovery, and meaningfully chips Dark-types like Ting-Lu and Hisuian Samurott, and Dragon-types like Dragonite and Raging Bolt. Pain Split allows Hatterene to both gain back health and wear high HP walls like Blissey and Ting-Lu down. Nuzzle lets it spread paralysis against fast opponents like Choice Scarf Gholdengo and Dragapult, which allows opportunities for its teammates to take advantage of. Rocky Helmet allows Hatterene to punish Rapid Spin attempts from Great Tusk and Iron Treads, while it can also punish Hisuian Samurott's Ceaseless Edge. Leftovers can also be used to gain additional longevity, making Hatterene even more difficult to take out. Tera Water gives Hatterene an easier matchup against Cinderace, while it gains a notable Water-type resistance against Walking Wake and Primarina.
Hatterene is used on bulky offense and offense as a hazard control option, while improving the matchup against specific opponents like Zamazenta. Teammates weak to hazards like Assault Vest Tornaudus-T and Kyurem appreciate Hatterene
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