Ground/Flying STABs are pretty much impossible to wall in this meta, and LO Bulk Up sets are OHKOing all but the fattest of fatmons at +1 (and the ones that can live a hit, like Bastiodon and Carriguana, can't do enough back to stop you from trading positively). This paired with the fact that Ice type attacks are very rare in the meta (and usually on mons this outspeeds) makes it overtuned for the current meta. You'll need to lower Attack a good bit or remove Bulk Up if you want this to be balanced.![]()
"y'know, Espathra used to be honorable mons back in my day. what happened to fair balance?"
Name: Espathra-Terrestrial (Terrespathra.)
Original Pokémon: Espathra
Typing: Ground / Flying
Abilities: Opportunist / Quick Feet (Sand Force)
Stats: 85/105/61/50/70/110
New Moves: Stomp, Stomping Tantrum, Earthquake, Rock Slide, Stone Edge, Stealth Rock, Dual Wingbeat, Triple Kick, Jump Kick, High Jump Kick, Bulk Up, Blaze Kick, Trop Kick, Lunge.
Removed Moves: Expanding Force, Light Screen, Lumina Crash, Psychic, Stored Power, Trick, Dazzling Gleam, Shadow Ball, (don't ask why it keeps Psyshock.)
Role: Fast Pivot / Physical Breaker with a funny way of dealing with setup-mons
Flavor: so imagine Espathra, but with LEGS. like big legs. workout day. More Cassowary and Emu-like.
While I like the idea of a Rain setter, this is definitely overtuned. Laguna Crash is getting absolutely ridiculous damage numbers with Rain up, with Specs sets guaranteed 2HKOing max SpDef Carracosta and max HP Kabutops. The only fix really is to scrap the move entirely, and just replace it with a different Water attack (preferably not Hydro Pump).![]()
Name: Espathra-Ritual
Original Pokémon: Espathra
Typing: Psychic/Water
Ability: Drizzle/Opportunist/Frisk
Stats: 105/60/60/96/60/100
New Moves: Healing Wish, Laguna Crash (Water type Lumina Crash)
Removed Moves: Calm Mind
Role: Rain setter. This meta is like, super balance/bo focused especially since our only web mon isn't that great rn. By adding a rain setter, especially one with as much fast utility, this can open the door for rain offense, especially due to already present abusers like Servachne. Can also be offensive on it's own with dual crashes, but your only decent speed and paper thin bulk makes that more difficult.
Flavor: With espathra's ancient egyptian origin, them being a literal rain dancer only makes sense, as they have some of the first recorded instances of ritual rain dancing.
Way too much stats on this thing for it to also get Regen and recovery.![]()
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Name: Drednaw-Abyss
Original Pokémon: Drednaw
Typing:/![]()
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Abilities: Shell Armor / Heatproof | Regenerator
Stats: 90/60/80/90/140/25
New Moves:
: Bug Buzz, Flash Cannon, Mud Slap, Power Gem, Scald, Sludge Bomb![]()
: Aqua Ring, Refresh, Wish![]()
Removed Moves:
: Crunch, Earthquake, Head Smash, High Horsepower, Jaw Lock, Rock Blast, Rock Slide, Stone Edge, Throat Chop![]()
: Shell Smash![]()
Role: Spdef steel with recovery as widely requested. It's able to effectively switch into mons like Kabutops and Bastiodon while getting destroyed by strong physical threats like Yizolt and Eleffigy especially with it getting outsped by the entire tier, meaning you have to position it well to get value from it.
Flavor: What started with a crackpot theory from the newest intern at Wedgehurst's Research Lab was found to actually be a surprising truth. Drednaw and Gastrodon both descend from the same species! This parent species is one of the earliest to be seen in the fossil record, and evidence suggests that it lived within volcanic vents deep in the ocean, surviving off of scraps of food that fell into their home as well as the mineral-rich brine that flowed through their habitat. From these minerals, they would build up a shell of iron, magnesium, and other trace elements to protect themselves from the few predators that could stand the pressure and temperature.
Appearance (If the mons ever get sprited): Like a drednaw but with the legs being more stubby like gastrodon's pseudopods, the shell being a dark metal color, the mouth being less pointy, and the horn being a third eye on a stalk
This mon trades way too well into the meta. Calm Mind sets are basically impossible for existing SpDef mons to slow down, Carracosta can't touch you at all, even mons like Combysa can't reliably revenge you at +1, and if you manage to get a Rattled boost you can easily sweep entire teams from there. This mon needs its stats dropped by quite a lot in order to be balanced, particularly its SpAtk and HP.![]()
Name: Rhyperior-Ancient
Original Pokémon: Rhyperior
Typing: Steel/Fighting
Abilities: Rattled / Light Metal
Stats: 115/45/75/130/105/65 (535)
New Moves: Aura Sphere, Vacuum Wave, Calm Mind, Taunt
Removed Moves: Ice Beam, Blizzard, Icy Wind, Ice Punch, Fire Punch, Thunder Punch, Rock Polish, Hammer Arm, Focus Punch, Brick Break
Role: The tank. Abuses Rhyperior's ridiculous existing special movepool to become a powerful bruiser that can trade with the best of 'em, at the cost of having no reliable recovery. It has a way to boost its Speed through Rattled which notably makes it a powerful counter to Knock Off from Carracosta as well as being good U-turn deterrent.
Flavor: Based on the elasmotherium, a rhinoceros ancestor that is popularly depicted with a MASSIVE horn. In Rhyperior's case, this massive horn also served as its way of shooting attacks at enemies, rather than using its arms. This allowed it to return to being on all fours like Rhyhorn, focusing on a shoot-and-run style of fighting. It preferred to use this distance strategy, as while its skin was armored, the soft metal was not quite as durable into strong bites or slashes as modern-day Rhyperior's rocky shell. Elasmotherium's horse-like legs serves as the reasoning for this form being a little more speed-focused as well.
Shore Up is overkill on this mon. It already hardwalls nearly every special attacker in the tier without 67% recovery.Name: Rhyperior-Ancient
Original Pokémon: Rhyperior
Typing: Rock/Steel
Abilities: Sand Stream / Solid Rock | Sheer Force
Stats: 110/110/65/90/120/40 (535)
New Moves: Shore Up, Flash Cannon
Removed Moves:
Role: SpDef Steel type with recovery, but subpar typing and PhysDef. Can potentially act as a mixed wallbreaker as well with Sheer Force.
Flavor: Ancient Rhyperior wandered the deserts. I'm not good at writing this stuff, ngl.
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Name: Drednaw-Abyss
Original Pokémon: Drednaw
Typing:/![]()
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Abilities: Shell Armor / Heatproof | Regenerator
Stats: 90/60/74/90/112/25
New Moves:
: Bug Buzz, Flash Cannon, Mud Slap, Power Gem, Sludge Bomb![]()
: Aqua Ring, Refresh, Wish![]()
Removed Moves:
: Crunch, Earthquake, Head Smash, High Horsepower, Jaw Lock, Rock Blast, Rock Slide, Stone Edge, Throat Chop![]()
: Shell Smash![]()
Name: copperpathra
Original Pokémon:
Typing: psychic / steel
Abilities: Opportunist, Frisk | Filter
Stats: 95/53/70/70/80/113 (508)
New Moves: Flash Cannon, Steel Beam, Iron Head, Defog, Iron Defense, Aura Sphere
Removed Moves: Stored Power
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Name: Rhyperior-Generator
Original Pokémon: Rhyperior
Typing: Electric / Dragon
Abilities: Teravolt / Motor Drive (No Guard)
Stats: 115/125/115/60/80/45
New Moves: Dragon Claw, Sludge Bomb.
Removed Moves: Drill Run, Rock Blast, Avalanche, Ice Punch, Earthquake
Naphthury is super overstatted for what it brings to the table. Ground/Poison with Earth Eater is insanely good defensively, letting this mon have amazing matchups into mons like Brawlutra and Armaldo. It also means you hard counter Magnestone, which imo is super cringe because Magnestone isn't even a top-tier option in the meta right now. To top that all off, this also gets Slack Off, making it a much better defensive Ground than Carriguana and basically pushing that mon out of the meta entirely. However, this isn't even everything, because you ALSO gave this Dire Claw, an extremely uncompetitive and RNG-dependent move that this mon gets to spam with abandon thanks to its bulk and typing. Suffice to say, this is most definitely VETOED, please remove both Dire Claw and Earth Eater (being a Ground-weak defensive Ground is actually interesting balancing here, especially with Grass Pelt letting it serve as a great option on GTerrain teams).Name: Naphthury (Naphtha + Megatherium + fury)
Prompt: Ground Sloth
Type: Ground/Poison
Ability: Liquid Ooze / Earth Eater | Grass Pelt
Base Stats: 130 / 110 / 70 / 75 / 95 / 25 (505)
Movepool: Poison Fang, Poison Jab, Dire Claw, Gunk Shot, Acid Spray, Venoshock, Sludge Bomb, Sludge Wave, Belch, Acid Armour, Toxic, Bulldoze, High Horsepower, Earthquake, Headlong Rush, Mud Slap, Earth Power, Circle Throw, Drain Punch, Body Press, Hammer Arm, Low Kick, Counter, Focus Blast, Knock Off, Foul Play, Fling, Snarl, Dark Pulse, Hone Claws, Torment, Fire Fang, Fire Punch, Temper Flare, Blaze Kick, Heat Crash, Raging Fury, Fire Spin, Incinerate, Flamethrower, Heat Wave, Fire Blast, Will-O-Wisp, Waterfall, Scald, Surf, Facade, Mega Punch, Body Slam, Mega Kick, Thrash, Giga Impact, Super Fang, Snore, Hyper Voice, Hyper Beam, Encore, Slack Off, Sleep Talk, Stuff Cheeks, Rock Tomb, Rock Slide, Ancient Power, Stealth Rock, Tar Shot, Grassy Terrain, Leech Seed, Gravity, Rest, Trick Room
Role: Trick Room Nido.
Flavour/Design: Based on the ones found within the infamous La Brea Tar Pits of California.
Name: Fervurrost (Fervour + frost)Name: Drosloth (Dross + Sloth)
Type: Rock/Poison
Ability: Gooey / Earth Eater | Truant
Base Stats: 70 / 75 / 55 / 45 / 65 / 60 (370)
Prompt: Sabretooth
Type: Ice/Rock
Ability: Mold Breaker / Permafrost | Padded Paw*
Base Stats: 85 / 125 / 80 / 50 / 80 / 100 (520)
Movepool: Icicle Spear, Ice Shard, Triple Axel, Ice Fang, Ice Spinner, Icicle Crash, Mountain Gale, Icy Wind, Freeze-Dry, Ice Beam, Blizzard, Snowscape, Rock Blast, Accelerock, Stone Axe, Rock Slide, Mighty Cleave, Stone Edge, Power Gem, Sandstorm, Stealth Rock, Stomping Tantrum, Scorching Sands, Brick Break, Upper Hand, Close Combat, Bulk Up, Knock Off, Sucker Punch, Night Slash, Lash Out, Crunch, Throat Chop, Snarl, Dark Pulse, Parting Shot, Taunt, Play Rough, Acrobatics, Aerial Ace, Bounce, Air Slash, Fake Out, Facade, Slash, Extreme Speed, Giga Impact, Super Fang, Uproar, Hyper Beam, Focus Energy, Sleep Talk, Victory Dance, Agility, Rest,
Flavour/Design:
Padded Paw: The user ignores all ongoing field effects (i.e. weather, terrain, entry hazards, rooms, basically anything that can be put on the field) when taking or doing damage and determining if any of its moves can be executed.
Letherium is pretty solid, people haven't talked about Burn-immune physmons in a little while but it's still pretty much an unfilled niche, and this guy definitely punishes teams that are overrelying on status. Not being able to hit Aero without coverage is a little sad but at least standard Aero sets can't hit you back either, so it evens out. Definitely don't give this Slack Off, it's way too bulky for that.Name: Letherium (Lethargic Megatherium)
Prompt: Megatherium / Ground Sloth
Typing: Normal / Ground
Abilities: Comatose
Stats: 101/120/86/88/105/50 (550 BST)
Movepool: After You, Amnesia, Ancient Power, Assurance, Astonish, Attract, Bide, Bite, Body Slam, Brick Break, Bulldoze, Captivate, Charm, Chip Away, Copycat, Covet, Crunch, Crush Claw, Curse, Double Hit, Double Slap, Double-Edge, Drain Punch, Dynamic Punch, Earth Power, Earthquake, Echoed Voice, Endeavor, Endure, Facade, False Swipe, Flail, Fling, Focus Energy, Frustration, Fury Swipes, Giga Impact, Growl, Gunk Shot, Headbutt, Headlong Rush, Hidden Power, High Horsepower, Hone Claws, Hyper Beam, Ice Punch, Iron Head, Knock Off, Lash Out, Last Resort, Metal Claw, Natural Gift, Odor Sleuth, Payback, Play Rough, Protect, Quash, Rage, Rest, Retaliate, Return, Reversal, Rock Climb, Rock Slide, Sand Attack, Sand Tomb, Scratch, Screech, Seed Bomb, Shadow Claw, Skull Bash, Slam, Smack Down, Stomp, Stomping Tantrum, Stone Edge, Strength, Substitute, Superpower, Tackle, Take Down, Tera Blast, Thrash, Toxic, Trailblaze, Yawn, Zen Headbutt
Considering: Slack Off
Role: Funky Vest-mon and Status sink. also PLEASE don't add sleep talk to this guy. just for balance reasons.
Flavor: komala but good. also in-lore related to komala even though that's stupid when you think about it more
Name: Woolehemoth
Prompt: Woolly Mammoth
Typing: Bug
Abilities: Shield Dust / Thick Fat // Stall
Stats: 126/109/100/76/89/30
Movepool: Absorb, Acrobatics, Aerial Ace, Air Cutter, Air Slash, Attract, Body Slam, Bug Bite, Bug Buzz, Calm Mind, Captivate, Curse, Defend Order, Defog, Double-Edge, Earth Power, Earthquake, Electroweb, Endure, Energy Ball, Facade, Fairy Wind, Fell Stinger, First Impression, Fury Cutter, Giga Drain, Giga Impact, Gust, Hidden Power, Horn Attack, Hyper Beam, Icy Wind, Infestation, Iron Head, Knock Off, Leech Life, Lunge, Mega Drain, Megahorn, Mud-Slap, Ominous WInd, Peck, Pin Missile, Protect, Psych Up, Quiver Dance, Rage Powder, Rest, Roost, Round, Shadow Ball, Signal Beam, Silver Wind, Slack Off, Slam, Sleep Talk, Snore, String Shot, Struggle Bug, Stun Spore, Substitute, Tailwind, Take Down, Taunt, Tera Blast, Throat Chop, Toxic, Twister, Whirlwind, Yawn
Role: Fatass Bug. Adds two very unique buges to the Metagame, like a cool package-deal.
Flavor: A funny aversion of classical tropes..
Name: Lepiwool
Prompt: Woolly Mammoth
Typing: Bug / Flying
Abilities: Shield Dust / Tinted Lens // Compound Eyes
Stats: 50/45/40/90/60/110 (395 BST)
Movepool: Absorb, Acrobatics, Aerial Ace, Air Cutter, Air Slash, Attract, Bug Bite, Bug Buzz, Calm Mind, Captivate, Defend Order, Defog, Earth Power, Electroweb, Endure, Energy Ball, Facade, Fairy Wind, Fell Stinger, First Impression, Fury Cutter, Giga Drain, Gust, Hidden Power, Horn Attack, Icy Wind, Infestation, Knock Off, Leech Life, Lunge, Mega Drain, Mud-Slap, Ominous WInd, Pin Missile, Protect, Psych Up, Quiver Dance, Rage Powder, Rest, Roost, Round, Shadow Ball, Signal Beam, Silver Wind, Sleep Talk, Snore, String Shot, Struggle Bug, Stun Spore, Substitute, Tailwind, Take Down, Tera Blast, Throat Chop, Toxic, Twister, Whirlwind
Role: Quiver Dancer. Adds two very unique buges to the Metagame, like a cool package-deal. Banned from LC because lol lmao
Flavor: A funny aversion of classical tropes. Small mothy design with a woolly mammoths.. head.Name: TBD. :D![]()
Prompt: Smilodon
Typing:
Abilities:
Stats:
Movepool: Toxic, Take Down, Protect, Rest, Sleep Talk, Substitute, Hidden Power, Tera Blast, Snore, Round, Facade, Endure, Attract, Captivate, Hyper Beam, Giga Impact
Role: offensive freak
Flavor: (optional)
This mon seems fine, my main complaint though is that it's never going to run Prismatic Fangs when Strong Jaw-boosted Bright Bite hits like a truck and its coverage does enough damage with Strong Jaw to not need the Prismatic Fangs boost (not to mention the whole once-per-switch restriction). Our Fairy resists are pretty limited, so SD sets can make mad progress into weakened teams (pretty much only Omastar consistently beats you at +2), and obviously this mon will be insanely good in Sun, but imo it would be a lot cooler if it didn't have Strong Jaw and Prismatic Fangs was buffed to activate more than once per switch.Name: Feliumen (Felis + Gladius + Lumen)
Prompt: Smilodon
Typing:![]()
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Abilities: Dazzling / Strong Jaw | Prismatic Fangs
Stats: 60/85/70/50/70/112 [447 BST]
Movepool:
: Bite, Bright Bite, Crunch, Dragon Claw, Dragon Tail, Fire Fang, Ice Fang, Play Rough, Poison Fang, Psychic Fangs, Scale Shot, Spirit Break, Thunder Fang![]()
: Dazzling Gleam, Disarming Voice, Draco Meteor, Dragon Breath, Twister![]()
: Attract, Charm, Flash, Misty Terrain, Moonlight, Parting Shot, Protect, Rest, Sleep Talk, Substitute, Swords Dance, Toxic![]()
Role: So I heard you like coverage. This mon can do that, with any of it's plethora of biting moves being boosted by its signature Prismatic Fangs ability! Or, if you want a bit more consistent STAB power, you can use Strong Jaw along with it's powerful Bright Bite. And if neither of those are to your taste, you can try running Dazzling for priority immune setup with Scale Shot and Swords Dance, but good luck getting set up with bulk like this!
Flavor: In recent digsites where semi-fossilized remains of some felid ancestor of pokemon like Shinx and Meowth have been found, there has been a new discovery. One very well-preserved specimen where instead of the normal greyish stone material that fossilized teeth are made of, there were two long and sharp shards of a crystalline substance. From preliminary testing, researchers have come to the conclusion that this substance may have given the Pokemon who had it some rudimentary control over their Type Energy, allowing their bites to be particularly lethal during hunts.
Changes the Pokemon's secondary type to the type of the Biting move it's about to use. This works only once each time the Pokémon enters battle. Boosts the power of Biting moves by 20%Type: Fairy
Category: Physical
PP: 15 (max. 24)
Power: 85
Accuracy: 100%
Biting Move
Deals an additional 50% damage in the Harsh Sunlight
This mon is pretty much exclusively an HO tool, as it's too much of a matchup fish to function on bulkier teams. If the opponent is running a Fire type, the whole "Bulk Up then eat an attack to transform and get infinite Speed" gimmick just isn't going to work, since their attack will just OHKO you. It's also very weak to Burn, but these weaknesses are both balancing factors more than they are actual problems, as the insane offensive presence this mon has in its armorless form makes it still worth slotting on some builds. Wood Hammer + Stone Edge is honestly pretty hard to switch into in this meta, so this mon makes a lot more progress at +1 than you might expect at first glance, and having the Steel typing before transforming lets it do much better into mons like Omastar and Venopleura that would otherwise shut it down.
Name: Armegath (Armour + Megatherium) - Armoured
Prompt: Megatherium
Typing:![]()
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Ability: Stall
Stats: 130/130/100/80/100/140 (680)
Movepool:
: Trick Shatter, Outrage, Grassy Glide, Heavy Slam, Wood Hammer, Stone Edge, Rock Slide, Seed Bomb, Facade![]()
: Leaf Storm, Flash Cannon, Energy Ball, Giga Drain, Power Gem, Round![]()
:Bulk Up, Rest, Attract, Swagger, Sleep Talk, Substitute, Confide, Protect, Yawn, Taunt, Grassy Terrain![]()
Role: Big sweeper with absolutely insane stats, but it's very gimmicky, as it takes a turn to transform into the form where you're fast, and also if the opponent predicts the move then they can just avoid activating it. Plus you have lowered defenses so you also have a high chance of just fainting before you can do anything. But, with bulk up too, this thing can definitely be a dangerous set up sweeper.-Physical
-50 Base Power
-100 Accuracy
-Steel Type
The user sets up something like shell trap, where it must be hit first to use the move. But, upon using this, it enters its Armourless form. And also both its defenses get lowered by 1 stage after it begins charging Trick Shatter. And also also this move can only be used in armoured form
Flavor: Its outer shell is made from petrified wood, and is almost as hard as steel. Although the armour does weigh it down a lot, so when hunting it will break its shell in order to become faster.
Name: Armegath (Armour + Megatherium) - Armourless
Prompt: Megatherium
Typing:![]()
Ability: Unburden
Stats: 130/130/100/80/100/140 (680)
Note: ok I do feel like this pokemon might be a bit op, if so then I can alter it a bit
OTR mon my beloved. Mon hates seeing Carracosta on preview but is otherwise pretty hard to slow down, plenty of ways to run this guy, I approve.Name: Piloshaman (pilosa + shaman)
Prompt: Megatherium
Typing:![]()
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Abilities: Inner Focus / Filter
Stats: 150 / 86 / 60 / 125 / 80 / 34 [535 BST]
Notable Moves:
Dragon Tail![]()
Future Sight, Psychic, Psyshock, Psychic Noise, Draco Meteor, Dragon Pulse, Earth Power![]()
Trick Room, Calm Mind, Teleport![]()
Role: fat futureporter or fat cmer or fat tr setter (i love tr)Attract, Body Press, Body Slam, Breaking Swipe, Calm Mind, Captivate, Confusion, Crunch, Double-Edge, Draco Meteor, Dragon Claw, Dragon Pulse, Dream Eater, Earth Power, Earthquake, Endure, Energy Ball, Expanding Force, Extrasensory, Frustration, Future Sight, Giga Impact, Gravity, Hidden Power, Hyper Beam, Hyper Voice, Imprison, Instruct, Light Screen, Outrage, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psyshock, Reflect, Rest, Rest, Return, Shadow Ball, Shadow Claw, Skill Swap, Slash, Sleep Talk, Stored Power, Substitute, Super Fang, Tackle, Take Down, Tera Blast, Thunder, Thunderbolt, Trick, Trick Room, Zen Headbutt
Finish your movepool. Normalize mon with Judgment is funny, but this guy is definitely understatted. You're not really able to make progress into even fake fatmons like Venopleura, and only having one coverage slot means you're just not able to hit all of Aerodactyl + Bastiodon + Steels with one set, so you will always be hardwalled by something. Personally I would bump up the Attack and bulk a bit.Name: Tuffodon
Prompt: Smilodon
Typing: Normal/Rock
Abilities: Reckless / Normalize
Stats: 60/100/56/67/67/112
Movepool: Primal Law, Double Edge, Sucker Punch, U-Turn, Stone Edge, Stealth Rock, Head Smash, Skill Swap, Bulk Up, Body Slam
(WIP but this is the basics)
Role: all tiers need a punctgris. This provides a normal threat to encourages (some) steels and rocks to exist and punish broken waters. Also utilizes plates to grant itself a semi secondary stab in judgement mode80 bp judgement but physical lol
Flavor: A sabertooth kitty named little fluff
Frenzine competes with my sub so it sucks. Lol! In all seriousness though, this is too strong for the current meta. Everything slower than it gets shredded by +2 STABs, with even bulky resists like Arctobyss getting 2HKOd by STABs alone. This means you don't need coverage, so you can afford to run Ice Shard, which OHKOs every offensive answer from like 60% (and there were only a handful of those to begin with). Combine all of this with Predator to offset LO chip and let you eat hits more comfortably while setting up, or Dazzling to remove priority mons as counterplay, and it's clear this mon needs a nerf. This sub is VETOED, please lower its Attack significantly (compare it to other fast SD options like Alticombat and Gourgeist-Small).Name: Frenzine (Frenzy + Feline)
Prompt: Smilodon
Typing:![]()
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Abilities: Clear Body / Dazzling | Predator
Stats: 60/120/80/55/80/109 (504 BST)
Notable Moves:
Close Combat, Sacred Sword, Icicle Crash, Ice Shard, Icicle Spear, Crunch, Stone Edge, U-turn, Thunder Fang![]()
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Swords Dance, Taunt, Switcheroo![]()
Role: Speedy offensive Ice goes brr. The meta lacks great representation of that archetype (sorry Salazzle) so this is my attempt at adding one. Good STABs and flexibility in roles between sweeping with SD or pivotmaxxing.Acrobatics, Arm Thrust, Avalanche, Bite, Blizzard, Brick Break, Close Combat, Coaching, Crunch, Crush Claw, Double-Edge, Endeavor, Endure, Facade, Focus Blast, Fury Swipes, Giga Impact, Haze, Hone Claws, Hyper Beam, Ice Beam, Ice Fang, Ice Shard, Ice Spinner, Icicle Crash, Icicle Spear, Icy Wind, Iron Tail, Karate Chop, Low Sweep, Poison Fang, Protect, Quick Guard, Rest, Retaliate, Reversal, Rock Smash, Sacred Sword, Scary Face, Shadow Claw, Sheer Cold, Slash, Sleep Talk, Snarl, Snowscape, Stone Edge, Substitute, Superpower, Swagger, Switcheroo, Swords Dance, Super Fang, Take Down, Taunt, Tera Blast, Throat Chop, Thunder Fang, Trailblaze, U-turn, Upper Hand
Flavor: Frenzine was a terrifying hunter in its day, as its snowy coat made it very difficult for prey to spot coming during snowstorms. Even if they did spot it, barely anything could outrun it in time before being caught between its icy jaws. If they tried to fight it, they'd be fighting a beast that could take down Pokemon twice its size in just a couple swings.
Name: Therineura (Therium + Meganeura)
Prompt: Megatherium
Typing:![]()
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Abilities: Battle Armor / Defiant | Sharpness
Stats: 85/115/115/70/85/40 (510 BST)
Notable Moves:
Rusted Cuts, X-Scissor, First Impression, Aqua Cutter, Knock Off, Leech Life, Gunk Shot, Leaf Blade![]()
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Bulk Up, Toxic Spikes, Spiky Shield![]()
Rusted Cuts, Aerial Ace, Amnesia, Aqua Cutter, Brutal Swing, Bug Bite, Bug Buzz, Bulk Up, Cut, Dig, Endure, Facade, False Swipe, First Impression, Flash Cannon, Focus Energy, Fury Cutter, Fury Swipes, Gastro Acid, Giga Drain, Giga Impact, Guillotine, Gunk Shot, Gyro Ball, Harden, Hyper Beam, Infestation, Iron Defense, Iron Head, Knock Off, Leaf Blade, Light Screen, Leech Life, Lunge, Metal Burst, Metal Claw, Night Slash, Poison Jab, Pounce, Protect, Reflect, Rest, Skitter Smack, Slash, Sleep Talk, Smart Strike, Spiky Shield, Steel Beam, Steel Roller, Struggle Bug, Substitute, Take Down, Tera Blast, Thief, Toxic Spikes, Vice Grip, Wide Guard, X-ScissorRole: Swiss-army knife Bug/Steel man here to do Bug/Steel things. Aside from the good typing, its signature move is nasty for pressuring defensive cores with or without Sharpness attached and it has some level of coverage as well. You can break or threaten sweeps with Bulk Up and your solid defenses or focus on utility with First Impression RKilling and setting up hazards. The Achilles Heel for this mon is obviously the lack of reliable recovery as well as the Speed, and a general weakness to the meta's defensive Fire-types (Skeledirge and Dracomizer) as they don't care about your access to Aqua Cutter.Rusted Cuts: 40 BP Physical Steel, 10 PP, 100% Accuracy. Hits two times, each hit has a 20% chance of lowering the opponent's Defense by 1. Slicing move + makes contact.
Flavor: "I ate the bug." This guy spent a bit too much time around the bugs who would lead it to the most delicious plants that they were pollinating and became one as a result. Fossils have shown that this species began to develop an exoskeleton-like shell. Scientists reasoned it to help defend against predators, but it could've just been to protect itself from the bugs stinging it constantly for feeding on their hard work.
Name: Igniscidean (Ignite + Proboscidean [elephant taxonomy])
Prompt: Woolly Mammoth
Typing:![]()
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Abilities: Prankster / White Smoke | Misty Surge
Stats: 122/90/70/112/70/61 (525 BST)
Notable Moves:
Knock Off![]()
Blood Moon, Fire Blast, Flamethrower, Earth Power, Hyper Voice, Lava Plume, Psychic![]()
Copycat, Defog, Tar Shot, Wish, Work Up![]()
Role: A strange typing, stat spread, and a couple goated abilities come together to make whatever this is. At its core I feel like its best role is to act as a wallbreaker as you have frankly insane STABs to click with and some interesting options to toy around with especially if you run Prankster. Tar Shot to force out SpD walls and resists (it also allows you to outspeed up to base 115s if they've been Tar Shotted if you run max Timid), Copycat + Blood Moon to potentially manufacture a sweep lategame, Work Up, Defog, Wish, you name it. Those last two also allow this mon to be ran in a more support-oriented manner which Misty Surge helps enable if you choose it. However, it has pretty bad common type weaknesses which result in limited opportunities to click its great buttons (the main limiter behind strats like Prankster Copycat). The bulk is also quite whatever without investment which hurts for a slower mon like this.Blood Moon, Body Slam, Brutal Swing, Burning Jealousy, Burn Up, Clear Smog, Copycat, Defog, Double-Edge, Earth Power, Earthquake, Echoed Voice, Ember, Endure, Facade, Fire Blast, Fire Spin, Flame Wheel, Flamethrower, Giga Impact, Heat Crash, Heat Wave, Heavy Slam, Hyper Beam, Hyper Voice, Imprison, Inferno, Knock Off, Lava Plume, Misty Terrain, Mystical Fire, Outrage, Overheat, Protect, Psychic, Rage, Raging Fury, Reflect Type, Rest, Round, Scorching Sands, Sleep Talk, Smog, Smokescreen, Snarl, Snore, Solar Beam, Stomp, Substitute, Sunny Day, Tackle, Take Down, Tar Shot, Temper Flare, Tera Blast, Thrash, Trailblaze, Weather Ball, Whirlwind, Wish, Work Up
Flavor: Elefiggy's much less chill cousin. Very short-tempered and prone to prolonged rampages, its way of adapting to the rising temperatures of the last ice age was to fully embrace its red-hot anger, becoming able to breathe fire through its trunk and its hair shedding to become a full-fledged blaze along its back. It would use its newfound fiery powers to fend off enemies by first creating a thick field of steam to confuse the threat before sending them running by scorching them with fire. Despite how powerful it became, it wasn't quite able to adapt to the rising sea levels caused by the meltdown that it partially contributed to. Poor fella.