a loser
I'm a loser, baby, so why don't you kill me?
[SET]
name: Mixed Adaptability
move 1: Dragon Energy
move 2: Fishious Rend
move 3: Strength Sap
move 4: Glare / Nuzzle
item: Lustrous Orb
ability: Adaptability
nature: Naive
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
[SET COMMENTS]
Palkia is a fearsome mixed wallbreaker as it gains STAB on two high Base Power moves that threaten a large portion of the metagame. Dragon Energy boasts 150 BP when at full health and OHKOes most Giratina and Zygarde-C. Fishious Rend targets Fairy- and Steel-type switch-ins like Xerneas and Magearna, 2HKOing them and allows Palkia to break past specially defensive checks like Ice Scales and RegenVest Pokemon. Strength Sap keeps Palkia healthy and ensures Dragon Energy's BP stays high, as it fails to OHKO Giratina and Zygarde-C after some chip damage. Glare and Nuzzle not only punishes faster foes like Zamazenta-C and Dragapult, but can also hit Imposter users to guarantee that Palkia outspeeds its Imposter and 2HKO it with Dragon Energy. Glare and Nuzzle are also useful to help Palkia break through slower walls like Fur Coat Solgaleo and Ferrothorn since they are potentially unable to move due to paralysis. Palkia's signature item, Lustrous Orb, boosts its STAB moves allowing it to hit even harder. A Naive nature lets Palkia serve as a mixed attacker and outspeed threats such as Yveltal, Xerneas, Kyurem-W, and Reshiram, ensuring that its STAB moves are at full power.
Ferrothorn and Tapu Fini naturally resist Palkia's STAB and check it fairly easily, so Palkia appreciates teammates that can pressure these checks. Zacian-C can pressure Tapu Fini with Sunsteel Strike and use Fighting-type coverage like Close Combat to threaten Ferrothorn. Zacian-C is a solid entry hazard setter and can stack Spikes on Ferrothorn and Tapu Fini that aren't running Magic Bounce, which can put them in range of being 2HKOed by Palkia when switching in. Although Palkia is faster, Pixilate Xerneas can threaten it with Extreme Speed which does massive damage and halves the power of Fishious Rend; Zacian-C is useful here too as it can check Xerneas. Fur Coat Zamazenta-C is also a good teammate that can pressure Ferrothorn with Fighting-type STAB moves and soft check Pixilate Xerneas. Other strong breakers like Poison Heal Regigigas and Choice Band Groudon can pressure Palkia's checks with strong neutral damage from Facade and Precipice Blades. In return, Palkia threatens the bulky Dragon-types that aim to check Regigigas and Groudon. Entry Hazards and status like burns and paralysis hamper Palkia's ability to perform, so teammates that control entry hazards like Magic Bounce Ferrothorn and Poison Heal Tapu Fini with Court Change are great and can also serve to Imposter-proof Palkia by checking Imposter users. Ferrothorn can trap Imposters with Anchor Shot and deny recovery from Strength Sap with Magic Bounce. Tapu Fini can opt for Magic Bounce as well to force out Imposters of Palkia or use Poison Heal and punish Imposters with status and Knock Off while pivoting out with moves like Teleport to gain momentum.
[SET]
name: Rain Sweeper
move 1: Dragon Energy
move 2: Fishious Rend
move 3: Water Spout
move 4: Strength Sap
item: Lustrous Orb
ability: Swift Swim
nature: Rash
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
[SET COMMENTS]
Swift Swim Palkia is a potent mixed sweeper on rain teams thanks to gaining STAB on two powerful rain-boosted moves in Fishious Rend and Water Spout. Fishious Rend and Dragon Energy's impressive power allow Palkia to break through common Fur Coat and Ice Scales defensive cores. Rain-boosted Water Spout combined with Fishious Rend allow Palkia to blow past potential checks like Zamazenta-C, Ferrothorn, and even Tapu Fini on a favorable roll or after prior damage. Each of these opponents can be 2HKOed upon switching into Palkia's attack while rain is active. Dragon Energy targets Water-resistant Pokemon like Giratina, Eternatus, and Kyogre, with the Dragon-types being OHKOed and Kyogre being 2HKOed depending on its ability. Strength Sap helps Palkia stay healthy, and ensures that Dragon Energy and Water Spout retain their high Base Power. Lustrous Orb powers up Palkia's STAB moves and works well in conjunction with its moveset, as other options like Life Orb would effect its damage output due to recoil. Swift Swim ensures Palkia outspeeds the entire unboosted metagame while rain is active and a Rash nature gives it better chances to break past would-be checks like Ferrothorn and Tapu Fini.
Swift Swim Palkia is a must-have on offensive rain teams and can sometimes be the sole rain abuser, but rain-abusing teammates like Choice Band Barraskewda appreciate Palkia's ability to KO the Dragon-types that normally force it out. Palkia needs rain in order to best perform, so a Drizzle teammate like Eternatus, Solgaleo, or Zygarde-C are good as their bulk is sufficient to reliably set rain more than once. Although Palkia is very fast in rain, Pixilate Xerneas can pressure it with Extreme Speed and tank Palkia's rain-boosted Fishious Rend since its Base Power drops after moving second. Teammates like Zamazenta-C and Zacian-C can check Xerneas and support the team with entry hazard control via Court Change or stacking Spikes to increase Palkia's chances to land KOs. Palkia is vulnerable to Imposter users, which are 2HKOed by Dragon Energy at full health but can OHKO Palkia in return or heal with Strength Sap to set up a Speed tie. Therefore, a dedicated Imposter-proof teammate like Water Absorb Fairy-types or Poison Heal Tapu Fini with a protect variant like Spiky Shield help keep Imposter users at bay.
[STRATEGY COMMENTS]
Other Options
=============
Adaptability Palkia can use Quiver Dance in place of Glare to power past checks like Magic Bounce Ferrothorn and Fur Coat Solgaleo, 2HKOing them with +1 Dragon Energy, but this makes it vulnerable to Spectral Thief from said checks. Adaptability sets can also run Steam Eruption to threaten Fur Coat Steel-types, notably 2HKOing Solgaleo, but has a slim chance to 2HKO Zamazenta-C and is also outsped by it meaning Zamazenta-C can heal off damage and stall out the move's low PP or remove Palkia's Lustrous Orb. Using Steam Eruption also means missing out on the utility of Glare or Nuzzle. Palkia can affectively run a Poison Heal set using the same moves from its Adaptability set, giving it passive recovery to keep Dragon Energy's Base Power high and allows Palkia to avoid burns and paralysis. However, the Poison Heal set lacks in power when compared to the Adaptability Lustrous Orb set and is severely crippled by ability suppressing moves like Core Enforcer and Entrainment. Palkia's typing lets it play a defensive role with Fur Coat, checking physical attackers like Zacian-C and Groudon while threatening them with Scald. A moveset of Scald, Core Enforcer, Recover, and utility like Court Change, Spectral Thief, or set up like Quiver Dance is best for Fur Coat sets. Palkia can forgo Glare or Nuzzle for entry hazards like Spikes or Stealth Rock, since common entry hazard removers like Zygarde-C and Ho-Oh are forced out. However, Ferrothorn and Tapu Fini are commonly seen with Magic Bounce or utility moves like Court Change on top of resisting Palkia's STAB moves.
Checks and Counters
===================
**Ferrothorn and Tapu Fini**: Ferrothorn and Tapu Fini resist Palkia's STAB moves and are both commonly seen with Magic Bounce, which checks Palkia's status moves and prevents it from healing with Strength Sap. Tapu Fini also runs Poison Heal and Ice Scales sets that can check Palkia while forcing it out with Moonblast, Scald burns, or crippling its power with Knock Off. Ferrothorn can trap Palkia with Anchor Shot and stall its PP, either eliminating Palkia or making it useless for the rest of the battle.
**Residual Damage**: Chip damage from entry hazards, Rocky Helmet, and pivot moves weaken Dragon Energy's power and force Palkia to recover.
**Priority Attacks**: Extreme Speed users like Xerneas and Kyurem-Black and Triage users like Rayquaza and Thundurus-T move before Palkia, which halves the power of Fishious Rend and lowers the power of Dragon Energy.
**Imposter**: Although Palkia has the ability to 2HKO Eviolite Imposter Chansey with Dragon Energy, Imposter users like Chansey and Blissey threaten to OHKO Palkia with Dragon Energy and can outspeed with a Choice Scarf or risk a Speed tie knowing they will survive a hit.
**Fur Coat Steel-types**: Fur Coat Steel-types like Zamazenta-C and Solgaleo resist Dragon Energy and can stomach Fishious Rend fairly well, making them solid checks to Palkia and can trap it with Anchor Shot. These foes can remove Palkia's Lustrous Orb to reduce its power and cripple it with status moves. However, each of these are prone to paralysis from Glare or Nuzzle and can be 3HKOed if they are unlucky with full paralysis. Swift Swim Palkia is also able to defeat Fur Coat Steel-types but only while rain is active.
[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[XxSevagxX, 441607], [cityscapes, 233142]]
- Grammar checked by: [[username1, userid1]]
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