UU Palossand

QC: Amane Misa, A Cake Wearing A Hat, Hilomilo

GP: A Cake Wearing A Hat, Electrolyte

Finished!

[OVERVIEW]

Palossand has a small niche in the UnderUsed metagame over other Stealth Rock setters, capable of checking several physical attackers like Mega Aerodactyl, Cobalion, Stakataka, and one of the most threatening wallbreakers in the tier, Terrakion. Its Ground typing gives it an Electric immunity that prevents Mega Manectric and Zeraora from using Volt Switch to switch out, while its Ghost typing gives it a Fighting immunity and resistance to U-turn. However, Palossand is fairly passive and is prone to becoming setup fodder for Pokemon such as Swords Dance Scizor and Nasty Plot Togekiss. Palossand also faces competition from other Stealth Rock setters like Hippowdon, Gligar, Swampert, and even Seismitoad to an extent as it exerts less offensive pressure and has no phasing move. Hippowdon's overall superior bulk and much more useful ability makes it usually a better pick than Palossand.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Leftovers / Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Earth Power is Palossand's best way of dealing major damage to Ground-weak Pokemon such as Cobalion, Terrakion, and Stakataka. Shore Up is Palossand's form of reliable recovery and can maximize recovery by taking advantage of Hippowdon's Sand Stream. Toxic lets Palossand pressure Ground-immune foes like Hydreigon, Latias, and Rotom-H. It's also integral to pressure bulky Pokemon and setup sweepers.

Set Details
========
Investments of 252 HP EVs and 92 SpD EVs with Leftovers let Palossand survive Hidden Power followed by Overheat after Stealth Rock from Mega Manectric. An alternative spread of 252 HP / 132 Def / 124 SpD with a Colbur Berry prevents Mega Manectric from 2HKOing Palossand with Hidden Power after Stealth Rock damage. These items both find their uses for Palossand, as Leftovers is used as passive recovery, while a Colbur Berry makes Palossand less weak to Pursuit and can be used to beat a weakened Mega Houndoom while also minimizing the damage of Knock Off from Scizor, Bisharp, and Krookodile. Palossand's ability Water Compaction is only useful in stalling out Aqua Tail variants of Mega Aerodactyl by using Shore Up and Toxic.

Usage Tips
========

Palossand is given many opportunities to switch in and set up Stealth Rock. It can easily switch into Cobalion, Terrakion, and physical variants of Infernape and Lucario. Palossand can also pivot into a Volt Switch from Mega Manectric, Zeraora, or Rotom-H and drain vital momentum from the opposing team. Shore Up should be used to keep your Palossand healthy, especially in long matches. Toxic is an overall amazing utility move, and it is imperative that it should be used against opposing walls, Ground-immune Pokemon, and setup sweepers that cannot handle the status. However, you must prevent your Palossand from becoming poisoned itself, as this hinders its longevity. Its Ghost typing makes non-Colbur berry Palossand appear to be weak to Pursuit trappers, but it surprisingly enough doesn't have the worst matchup in the world against them. With proper prediction, it can even beat some trappers like Choice Scarf Krookodile by using Shore Up to scout for Pursuit or Knock Off. However, do not become too paranoid against a Scizor set that you don't know yet, as you could predict wrong, and the Scizor could end up being a Swords Dance variant.

Team Options
========

Pairing Palossand with Empoleon forms a solid balance core. Empoleon is able to remove entry hazards, wall Primarina, and check problematic Dragon-types, while Palossand offers immunities to Electric and Fighting, which are very beneficial for Empoleon. Palossand usually works really well with Fairy-types, as they all stop Palossand's most common switch-in, Hydreigon. Many of them also have Heal Bell to cure off poison from Palossand. In return, Palossand checks bulky Steel-types such as Mega Aggron and Mega Steelix. Pokemon weak to Terrakion like Nihilego and Moltres appreciate Palossand being one of the very few Pokemon that hard walls it. Cobalion and Terrakion are good partners for Palossand, as they scare away setup sweepers like Togekiss and Snorlax. Blissey and RestTalk Snorlax are two special walls that detest Fighting-type moves, so Palossand can easily pivot in for them, and these two can absorb status for it. Iapapa Berry Snorlax also works, but it should not be used to absorb Toxic poison.

[STRATEGY COMMENTS]
Other Options
=============

Palossand could run a spread with maximum HP and Defense to make it an even bulkier physical wall, but this leaves it unable to check Mega Manectric as well now that it can be 2HKOed by Hidden Power. Shadow Ball hits Latias, chips Celebi on the switch, and prevents Palossand from being hard walled by Bronzong, but this is usually an inferior choice due to Toxic having overall far more utility, and Calm Mind variants of Latias can still defeat Palossand.

Checks and Counters
===================

**Dark-types**: Hydreigon and Krookodile can easily switch into Palossand and fire back a strong Dark-type move or Pursuit trap it once it's weakened, in Krookodile's case. However, both of these Pokemon can get badly poisoned by Toxic on the switch. Alolan Muk, Bisharp, and Mega Houndoom also hit Palossand but aren't safe switch-ins.

**Water-types**: Even with Water Compaction, Palossand cannot take a hit from most physical Water-type moves and has even bigger issues with special Water-type attacks. Primarina, Mega Sharpedo, and Crawdaunt hit Palossand really hard with no drawbacks, while Suicune uses it as setup fodder.

**Ground-immune Pokemon**: Latias, Hydreigon, Moltres, and Rotom-H are good switch-ins because they are immune to Palossand’s Earth Power. However, most of them dislike Toxic.

**Status-resistant Setup Sweepers**: Swords Dance Scizor, Nasty Plot Togekiss, Nasty Plot Celebi, and Reuniclus can all take a Toxic and still reliably use Palossand as setup fodder. Scizor is immune to Toxic, Togekiss can use Heal Bell to remove Toxic poison, and Celebi and Reuniclus generally don't care about status due to their abilities.

**Ice-types**: Ice-types like Mamoswine and Kyurem both deal hefty damage to Palossand with their Ice-type attacks while SubRoost Kyurem uses Palossand as setup fodder.

**Ghost-types**: Ghost-types like Gengar and Chandelure aren’t good switch-ins to Palossand, but they can still easily pressure it with Shadow Ball if they can switch in. Decidueye and Jellicent have the added benefit of not caring about Earth Power.

[CREDITS]
- Written by: [[BackAtYouBro, 451000]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [Hilomilo, 313384]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [Electrolyte, 148071]]
 
Last edited:
[OVERVIEW]
  • Palossand has a small niche in the UU metagame over other Stealth Rock setters by being one of the best Fighting type counters in the tier. It completely shuts down prominent threats such as Terrakion and Cobalion and can pivot into the majority of attacks that most Fighting types use with ease.
  • Shore Up is a recovery move that’s unique to Palossand that can abuse Hippowdown’s Sandstorm which allows Palossand to maximize its recovery. (make this point more about shore up allowing you to consistently switch into the threats you mention.)
  • Water Compaction albeit not that useful of an ability, does have a use in purposefully beating Aqua Tail variants of Mega Aerodactyl.
  • However, Palossand is fairly passive, and doesn’t really offer anything offensively. (note that certain setup sweepers like suicune and kommo-o can take advantage of its passivity.)
  • Its Ghost typing is both a blessing and a curse. While it does let Palossand wall the Fighting types in the tier, (immunity to electric can be useful in certain situations.) it also leaves it very susceptible to getting Pursuit trapped. (was talking to nuked about this recently, but you're really not that vulnerable to pursuit trappers barring a-muk, which takes a chunk from earth power, and cb scizor. maero really only threatens you with ice fang, while krook gets completely screwed by toxic if it mispredicts and only does 40 with knock off after colbur's been used up.)
  • It also needs to pick its poison with its offensive move as it uses either Earth Power or Shadow Ball and without one move Palossand can’t do anything to a handful of Pokemon in the tier and vice versa. (mentioning that it's reliant on toxic for dealing consistent damage would explain why it has to pick between one or the other.)
  • Overall, Palossand has a use in this tier despite how niche it is and offers something on the table over other Stealth Rock setters. (endings like this aren't typically necessary, as they really just repeat everything you've already highlighted.)
  • Possibly something about the competition it faces from other defensive Stealth Rock users / lackluster special bulk / its vulnerability to Toxic.
[SET]
name: Defensive Stealth Rock Setter
move 1: Stealth Rock
move 2: Earth Power/Shadow Ball
move 3: Shore Up
move 4: Toxic
item: Leftovers/Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP/132 Def/124 SpD

[SET COMMENTS]
Moves
========
  • Stealth Rock is one of Palossand’s biggest tools in its kit. Stealth Rock is a must have as its needed for chip damage on the opposing side of the field.
  • Palossand also needs to choose between either using Earth Power or Shadow Ball. Earth Power is to hit Terrakion, Cobalion, Infernape and Lucario (minor, but imo mention empoleon, tentacruel, and manectric.) for super effective damage but leaves Palossand to get walled by the Flying types and Pokemon with Levitate in the tier. Shadow Ball is used to hit the ever so dominant Latias (also hits stuff like bronzong, slowbro, celebi.) but leaves it to get walled by the Dark types in the tier.
  • Shore Up is Palossand’s option for recovery that lets it heal up half of its health and two thirds of its health in Sand.
  • Toxic is Palossand’s fourth move and it’s used to wear down opposing passive Pokemon or set up sweepers. (mention specific examples of pokemon that get crippled by toxic like hydreigon, hippowdon, etc.)
Set Details
========
  • A 124 investment in SpD allows Palossand to live a Scald from RestTalk Primarina, a Supersonic Skystrike from Moltres, and gives it a good chance of living a Fire Blast from an Infernape at +2 SpA. (special defense investment also helps you more reliably switch into mmane's coverage moves, which is important seeing as hp grass deals a decent amount otherwise.)
  • A Bold nature along with max HPis used to boost Palossand’s Def while compensating for the EVs that were placed into SpD.
  • Leftovers is used for passive recovery but a Colbur Berry is also a good alternative to make Palossand less weak to Pursuit.
Usage Tips
========
  • Palossand has some nice opportunities to get in and set up rocks. Switch Palossand in against Cobalion, Terrakion, physical variants of Infernape, Lucario, and any physical attack that you can easily take because it allows you a free turn of setting up rocks.
  • Be very wary of any Pursuit trappers that you notice in team preview especially if you lack a Colbur Berry or if you’ve already used it.
  • Palossand should be kept healthy in order for it to take physical attacks. Use Shore Up whenever you are given the opportunity to recover your health.
  • Toxic should only be used against opposing walls and set up sweepers so that you can put them on a time limit. However, you must watch out for Toxic from those walls as well.
Team Options
========
  • Palossand pairs up with Empoleon to make a useful balance core. Empoleon provides hazard removal, walls Primarina, checks Hydreigon which are two Pokemon that are very problematic for Palossand. Palossand has Empoleon’s back in turn as it offers an Electric resist in order to prevent momentum from Mega Manectric, and is an emergency wall in the event that a Fighting type gets onto the field to revenge kill Empoleon.
  • Togekiss is a great partner with Palossand as it forms an anti-Fighting type core. Togekiss can shut down both Krookodile and Hydreigon which are easy Palossand switch-ins and also enjoys Palossand’s capabilities of taking anything that Mega Aggron and Mega Steelix dish out while retaliating back with an Earth Power. While Togekiss is the best example of this synergy, any Fairy type that can handle Krookodile and Hydreigon is a great partner for Palossand. Mega Altaria, Florges, and Sylveon are all great examples of this.
  • Sweeping variants of Cobalion and Lucario both like Palossand’s ability of stopping Terrakion who can end a sweep from both of them with a swift revenge kill.
  • Can serve as a bulky spinblocker on hazard-stacking balance teams, so pairing it with stuff like Klefki can be nice.
  • Clerics like Blissey, Mega Altaria, Florges. Blissey is especially notable bc like Empoleon, it can take on threatening special breakers that Palossand tends to invite in like Primarina, Kyurem, and Choice Specs Moltres.
  • Either make a separate bullet for it or emphasize this in previous bullets, but highlight that teammates vulnerable to Terrakion as well as Cobalion appreciate being paired with Palossand.
  • I've personally found that it's not the easiest thing to use on multiple teams, so maybe starting this section off with like 'Palossand fits primarily on bulky offensive and balance teams in need of a switch-in to...' could be nice.
[STRATEGY COMMENTS]
Other Options
=============
  • A set that has both Earth Power and Shadow Ball as offensive moves at the cost of removing Toxic is usable, but without Toxic you are unable to cripple opposing walls and set up sweepers as you proceed to get walled by them.
  • Palossand could run a Passho Berry to maximize the effectiveness of Water Compaction, but this only works one time and Palossand will lose any Defense boosts that it receives once it switches out.
  • Infestation is another option for Palossand which allows it to trap opposing Fighting types and eventually removes them with Earth Power and residual damage from Infestation. However, due to Palossand’s Ghost typing, it’ll usually invite Pursuit trappers and Hydreigon in which limits the effectiveness of Infestation.
  • Fully physdef
Checks and Counters
===================

**Hydreigon**: Hydreigon is the best Palossand switch-in in the UnderUsed metagame. It is immune to Earth Power, takes very little damage from Shadow Ball, and Defog variants get the added benefit of removing rocks. (has to watch out for toxic on the switch in, though.)

**Pursuit Trappers**: Palossand’s Ghost-Typing makes it very susceptible to getting Pursuit trapped even with a Colbur Berry. Krookodile and Mega Aerodactyl with Pursuit will take barely anything from Palossand and hit back while Scizor cannot get poisoned and hits just as hard. (again, it's not that vulnerable to pursuit.)

**Water-types**: Even with Water Compaction, Palossand cannot take a hit from most physical Water-Type moves and has even bigger issues with the special side of Water. Primarina, Mega Sharpedo, and Crawdaunt hit Palossand really hard with no drawbacks while Suicune uses it as set up fodder.

Toxic should really be down here somewhere, it hinders Palossand so much unless you're paired with a cleric. Strong special breakers and possibly setup sweepers could also stand to be mentioned. Maybe even strong physical wallbreakers like Mamoswine, though I'm not 100% sure how to go about mentioning that last one.
i play other tiers than pu. implement whatever you want!
 
Last edited:
allstarapology sorry I couldn't go over your am check, I am writing this on my phone because I have no computer access currently, so it'd be hard for me to check and go over yours at the same time. Sorry again!

Overview
Remove the last bullet point, that's not generally how overviews end.

Remove the "pick your poison line", SB is getting removed from the set anyway.

Also remove the Shore Up and Water Compaction line, they belog to Moves and Set Details, respectively.

Mention that it faces competition from other Ground types like Hippowdon and Swampert, and explain why it faces competition and why Palossand could be considered over them.

Remove the pursuit line. It really isn't Pursuit trapped as easily as you make it be.

On its passivity line; mention how it can be easily used as a set up fodder for Pokemon like Scizor and Togekiss.

Set
Change the set to that:
Name: Defensive
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Colbur Berry / Leftovers
ability: Water Compaction
nature: Bold
evs: 252 HP / 132 Def / 124 SpD

Moves
Remove Shadow Ball mention.

Explain that Shore Up lets it reliably switch into physical attackers and give examples.

Emphasize Toxic's usefulness. It's the only tool it has against status-prone sweepers like Latias and it also lets Palossand cripple common switchins like Hydreigon.

Set Details
Explain that the EV spread lets it switch into Mega Manectric's HP Ice after Stealth Rock twice, regardless of passive recovery, and that it should be mainly used with Colbur Berry.

Provide an alternative EV spread of 252HP / 188 Def / 68 SpD with a Bold nature. It lets Palossand avoid the 2HKO from Mega Manectric's HP Ice after Stealth Rock after passive recovery. It should be only used with Leftovers.

Mention its ability; it mainly just lets Palossand take on Aqua Tail Mega Aerodactyl (that has no HC).

Usage Tips
Mention that it could be switched into Electric-types (and give examples) and block VSwitch.

Give a whole point to avoiding getting Toxiced.

Add a point that states to not stay in on set-up sweepers that don't mind Toxic like Scizor and Togekiss.

Team Options
Emphasize how Fairy-types can provide Palossand with Wish and Heal Bell support. Wish support lets it pivot in more easily and Heal Bell supports lets Palossand play more aggressively against opposing Toxic users.

Mention special walls like Blissey and Snorlax. They can absorb status for Palossand and they enjoy Palossand being able to take on Fighting-types (give examples).

Other Options
Remove all the current points.

Mention full physdef.

Mention Shadow Ball but explain why its bad; it does pitiful damage to Psychic types and leaves Palossand even more passive.

Checks and Counters
Rename Hydreigon to Dark-types and change its description accordingly. Say that they don't appreciate getting Toxiced.

Remove the Pursuit-trappers line. Again, it isn't as vulnerable to them as you make it, especially with Colbur Berry as the main slash.

Mention set up sweepers like Latias and Celebi and give a special mention to setup sweepers that do not mind Toxic like Scizor, Reuniclus, and Togekiss.

1/3, good job.

That's quite a lot. PM me if you have any question, I'd be glad to help.
 
Why are you EVing for calcs involving Moltres and Primarina when you should be staying the hell away from these pokemon? I would just use Amane’s spread above but add an alternate one for Colbur which uses more SpDef to always switch into Mane Hidden Powers because that’s the biggest draw of using Palossand as a ground type over something like Swampert, as well as the typing difference allowing you to take on certain other threats. Might be worth mentioning with that EV spread that Hidden Power+Overheat+Stealth Rock KOes, but Overheat is so uncommon now it hardly warrants EVing for I think.

I would be wary of saying it completely shuts down Terrakion / Cobalion, it doesn’t OHKO either of these pkmn and +4 Steelium from Coba cleanly OHKOes while +4 Rockium is doing 83-98 using the 252 HP / 188+ Def spread, meaning you need to be very careful around taking chip, something that can easily happen while trying to set up SR or whatever. CB terrak can also carry Toxic which can be pretty rough for Palo, especially Colbur variants. Granted these pokemon need to be these sets to be an issue, but they’re still common enough to warrant a mention I would think.

Mention Protect in OO, acts as a another workaround to Pursuit and in general allows for scouting and Leftovers recovery but it’s virtually impossible to fit as giving up any of attack / toxic / recovery / sr has pretty obvious flaws.

Don’t mention Scarf Krook at all in counters, Palossand can recover to scout what move it locks into and play accordingly, winning out if it locks into Knock / Pursuit, although your odds of beating it if locked into Crunch aren’t great due to def drops, it takes 55 max from the first Crunch allowing you to recover from it fully and switch appropriately.
 
Last edited:
Why are you EVing for calcs involving Moltres and Primarina when you should be staying the hell away from these pokemon? I would just use Amane’s spread above but add an alternate one for Colbur which uses more SpDef to always switch into Mane Hidden Powers because that’s the biggest draw of using Palossand as a ground type over something like Swampert, as well as the typing difference allowing you to take on certain other threats. Might be worth mentioning with that EV spread that Hidden Power+Overheat+Stealth Rock KOes, but Overheat is so uncommon now it hardly warrants EVing for I think.

I would be wary of saying it completely shuts down Terrakion / Cobalion, it doesn’t OHKO either of these pkmn and +4 Steelium from Coba cleanly OHKOes while +4 Rockium is doing 83-98 using the 252 HP / 188+ Def spread, meaning you need to be very careful around taking chip, something that can easily happen while trying to set up SR or whatever. CB terrak can also carry Toxic which can be pretty rough for Palo, especially Colbur variants. Granted these pokemon need to be these sets to be an issue, but they’re still common enough to warrant a mention I would think.

Mention Protect in OO, acts as a another workaround to Pursuit and in general allows for scouting and Leftovers recovery but it’s virtually impossible to fit as giving up any of attack / toxic / recovery / sr has pretty obvious flaws.

Don’t mention Scarf Krook at all in counters, Palossand can recover to scout what move it locks into and play accordingly, winning out if it locks into Knock / Pursuit, although your odds of beating it if locked into Crunch aren’t great due to def drops, it takes 55 max from the first Crunch allowing you to recover from it fully and switch appropriately.
To clarify, the evs given were specifically for manec hidden power with colbur, despite this not being the listed reason.
 
Last edited:
allstarapology sorry I couldn't go over your am check, I am writing this on my phone because I have no computer access currently, so it'd be hard for me to check and go over yours at the same time. Sorry again!

Overview
Remove the last bullet point, that's not generally how overviews end.

Remove the "pick your poison line", SB is getting removed from the set anyway.

Also remove the Shore Up and Water Compaction line, they belog to Moves and Set Details, respectively.

Mention that it faces competition from other Ground types like Hippowdon and Swampert, and explain why it faces competition and why Palossand could be considered over them.

Remove the pursuit line. It really isn't Pursuit trapped as easily as you make it be.

On its passivity line; mention how it can be easily used as a set up fodder for Pokemon like Scizor and Togekiss.

Set
Change the set to that:
Name: Defensive
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Colbur Berry / Leftovers
ability: Water Compaction
nature: Bold
evs: 252 HP / 132 Def / 124 SpD

Moves
Remove Shadow Ball mention.

Explain that Shore Up lets it reliably switch into physical attackers and give examples.

Emphasize Toxic's usefulness. It's the only tool it has against status-prone sweepers like Latias and it also lets Palossand cripple common switchins like Hydreigon.

Set Details
Explain that the EV spread lets it switch into Mega Manectric's HP Ice after Stealth Rock twice, regardless of passive recovery, and that it should be mainly used with Colbur Berry.

Provide an alternative EV spread of 252HP / 188 Def / 68 SpD with a Bold nature. It lets Palossand avoid the 2HKO from Mega Manectric's HP Ice after Stealth Rock after passive recovery. It should be only used with Leftovers.

Mention its ability; it mainly just lets Palossand take on Aqua Tail Mega Aerodactyl (that has no HC).

Usage Tips
Mention that it could be switched into Electric-types (and give examples) and block VSwitch.

Give a whole point to avoiding getting Toxiced.

Add a point that states to not stay in on set-up sweepers that don't mind Toxic like Scizor and Togekiss.

Team Options
Emphasize how Fairy-types can provide Palossand with Wish and Heal Bell support. Wish support lets it pivot in more easily and Heal Bell supports lets Palossand play more aggressively against opposing Toxic users.

Mention special walls like Blissey and Snorlax. They can absorb status for Palossand and they enjoy Palossand being able to take on Fighting-types (give examples).

Other Options
Remove all the current points.

Mention full physdef.

Mention Shadow Ball but explain why its bad; it does pitiful damage to Psychic types and leaves Palossand even more passive.

Checks and Counters
Rename Hydreigon to Dark-types and change its description accordingly. Say that they don't appreciate getting Toxiced.

Remove the Pursuit-trappers line. Again, it isn't as vulnerable to them as you make it, especially with Colbur Berry as the main slash.

Mention set up sweepers like Latias and Celebi and give a special mention to setup sweepers that do not mind Toxic like Scizor, Reuniclus, and Togekiss.

1/3, good job.

That's quite a lot. PM me if you have any question, I'd be glad to help.
BackAtYouBro 7 days to implement or reassign
I have done it! It has been implemented! :v4::v4::v4:I apologize for any inconveniences. I’ll make sure I quickly implement the next QCs.
 
I have done it! It has been implemented! :v4::v4::v4:I apologize for any inconveniences. I’ll make sure I quickly implement the next QCs.
Next time, edit the thread's title to match the QC stage you're in; I gave this 1/3 after implementation, so after you implement you need to edit the title accordingly (e.g: now it'd be Palossand [QC 1/3]). Same after every QC or GP check, unless the checker says otherwise.

This way, the QC team knows that you implemented the check and will proceed to give it another check.
 
Next time, edit the thread's title to match the QC stage you're in; I gave this 1/3 after implementation, so after you implement you need to edit the title accordingly (e.g: now it'd be Palossand [QC 1/3]). Same after every QC or GP check, unless the checker says otherwise.

This way, the QC team knows that you implemented the check and will proceed to give it another check.
Sorry about that.

Oh, and one more thing. I am unsure whether Colbur should be moved to Other Options or not after a short talk on Discord a while back with Freeroamer. If the next QC checks advise me to move it, then I will.
 
Edit: Mentioned Zeraora in Usage Tips (lol you only had to add one extra word to your analysis). I will mention Bisharp in Dark Types for Checks and Counters if the council does vote for it to be unbanned (which I hope happens).
 
[OVERVIEW]
  • Palossand has a small niche in the UU metagame over other Stealth Rock setters by being one of the best Fighting type counters in the tier. It completely shuts down prominent threats such as Terrakion and Cobalion and can pivot into the majority of attacks that most Fighting types use with ease. Palossand is not a "Fighting-type counter". It struggles a good bit at actually countering many of the non-Terrakion or -Cobalion Fighting-types. Please rephrase this to just state that its niche over other rockers is beating coba and especially terrak. Emphasize terrak. That's why it's viable.
  • It’s Ground typing gives it an Electric immunity that prevents Mega Manectric from using Volt Switch to get out. This can prevent your opponent from gaining valuable momentum. Mention that its typing also allows it to check Zeraora. It's the new mon, so might as well include it in some relevant spots.
  • However, Palossand is fairly passive, and is easily prone to becoming set up fodder against Swords Dance Scizor and Nasty Plot Togekiss.
  • Palossand also faces competition from other Stealth Rock setters like Hippowdon, Swampert, and even Seismitoad to an extent due to Palossand having less offensive pressure and no phazing, but none of these Pokemon possess the ability to counter the Fighting types in the tier like Palossand. You seem to mostly gloss over why Palossand struggles to compete with the others; Hippowdon's better bulk is absolutely something that should be mentioned here, as that's one of the main things you lose when running Palossand rather than Toxic Hippowdon. The way this is phrased right now makes it seem like Hippowdon's only niche over Palossand is Whirlwind.
[SET]
name: Defensive Stealth Rock Setter
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Leftovers/Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP/132 Def/124 SpD 252 HP / 164 Def / 92 SpD Spread should be this; 252 HP & 92 Special Defense EVs prevent the 2HKO from Mega Manectric Hidden Power into Overheat after Stealth Rock and Leftovers recovery. Reflect this in Set Details. the 124 SpD set only actually matters if using Colbur Berry and therefore should not be the main spread when Leftovers is the main slash (which it is).

[SET COMMENTS]
Moves
========

  • Stealth Rock is one of Palossand’s biggest tools in its kit. Stealth Rock is a must have as its needed for chip damage on the opposing side of the field. cut this as per new regulations on fluff
  • Palossand’s primary offensive move is Earth Power. It can take a hit from a Coballion, Terrakion, Infernape, or Lucario and then retaliate back with an Earth Power for supereffective damage. It does cut this as per new regulations on fluff, we don't need to be told that earth power hits coba super effectively and is palossand's stab attack
  • Shore Up is Palossand’s option for recovery that lets it heal up half of its health and two thirds of its health in Sand. This is a very unique move as it fluff can abuse Hippowdon’s Sand Stream to maximize recovery. Shore Up also lets it heal up in front of physical attackers like the Fighting types mentioned previously, Kommo-o, Mega Aerodactyl, Mega Aggron without Toxic, and Mienshao.
  • Toxic is Palossand’s fourth move and it’s Palossand’s only counterplay against set up sweepers that are susceptible to status and common switchins like Hydreigon. Toxic is palossand's method of pressuring ground-immune foes as a whole (very important, specify this), as well as bulky Pokemon and setup sweepers. Rephrase this accordingly.

Set Details
========

  • A 124 investment in SpD allows Palossand to live a Hidden Power Ice from Mega Manectric after Stealth Rock damage twice with a Colbur Berry. However, an alternative spread of 252HP /188 Def /68 SpD with a Bold nature allows it to avoid the 2HKO from a Hidden Power Ice from Mega Manectric with Leftovers. New points: 252 HP / 164 Def / 92 SpD = to be used with Leftovers, lives Mega Manectric Hidden Power into Overheat after Stealth Rock and Leftovers recovery. 252 HP / 132 Def / 124 SpD = dodges 2HKO from Mega Manectric Hidden Power after Stealth Rock with Colbur Berry
  • Other mentions for the first spread include living a Scald from RestTalk Primarina and a +2 Fire Blast from Nasty Plot Infernape. Completely incorrect information: +2 252 SpA Infernape Fire Blast vs. 252 HP / 124 SpD Palossand: 334-394 (89.3 - 105.3%), 0 SpA Primarina Scald vs. 252 HP / 0 SpD Palossand: 270-318 (72.1 - 85%), 0 SpA Primarina Scald vs. 252 HP / 124 SpD Palossand: 230-272 (61.4 - 72.7%). Please check your calcs before stating things as spread reasonings.
  • A Bold nature along with max HP is used to boost Palossand’s Def while compensating for the EVs that were placed into SpD. Fluff
  • Leftovers is used for passive recovery but a Colbur Berry is also a good alternative to make Palossand less weak to Pursuit. Colbur also helps Palossand against slightly weakened Mega Houndoom in a pinch, as well as helping it better tank Knock Off from Pokemon like Scizor and Krookodile. Mention Alolan Muk somewhere here, be it about tanking Knock Off without needing to use Shore Up immediately or tanking Pursuit as you switch out. Earth Power does a hard 30 to alomuk.
  • Water Compaction, albeit not that useful of an ability, does have a small use in beating Aqua Tail variants of Mega Aerodactyl by recovering and stalling it out with Toxic.
Usage Tips
========

  • Palossand has some nice opportunities to get in and set up rocks. Switch Palossand in against Cobalion, Terrakion, physical variants of Infernape, Lucario, and any physical attack that you can easily take because it allows you a free turn of setting up rocks.
  • Palossand can also pivot into Volt Switches from Mega Manectric, Raikou, Zeraora and Rotom-Heat and that can drain precious momentum from your opponent’s team.
  • Be very wary of any Pursuit trappers that you notice in team preview especially if you lack a Colbur Berry or if you’ve already used it. Palossand can actually beat several of the tier's pursuit trappers one-on-one (Pretty much all of them, actually). Detail how Palossand should play in the presence of Pursuit trappers when holding Leftovers (namely that it should use Shore Up first to scout and to tank the boosted Knock Off from those that have it). Proper play allows Leftovers Palossand to even win one-on-one against Choice Scarf Krookodile. However, do mention not to be too paranoid about an unknown Scizor set. You wouldn't want to use Shore Up against a Swords Dance Scizor expecting Pursuit.
  • Palossand should be kept healthy in order for it to take physical attacks. Use Shore Up whenever you are given the opportunity to recover your health.
  • Toxic should only Toxic shouldn't "only" be used against walls and setup sweepers, as it's a great utility move in general and also palossand's only way of beating any ground-immune pokemon or pokemon with recovery period. Reflect this later in the sentence, again. Give examples of Toxic targets. be used against opposing walls and set up sweepers so that you can put them on a time limit. You must switch out and not toxic Swords Dance Scizor and Nasty Plot Togekiss as they are set up sweepers that do not care about getting statused. The audience doesn't need to be told not to use toxic vs scizor. Make this sentence more about how it should switch out against setup sweepers that it can't do much against such as SD Scizor and NP+Heal Bell Togekiss.
  • Avoid getting Toxiced yourself from opposing walls like Blissey and Empoleon because they both do not care about status. Blissey and Empoleon not caring about status has nothing to do with why Palossand doesn't want to be badly poisoned. Try to avoid being badly poisoned period, not just by toxic-immune foes. Reword this accordingly.

Team Options
========

  • Palossand pairs up with Empoleon to make a useful balance core. Empoleon provides hazard removal, walls Primarina, checks Hydreigon which are two Pokemon that are very problematic for Palossand. Palossand has Empoleon’s back in turn as it offers an Electric resist in order to prevent momentum from Mega Manectric, and is an emergency wall in the event that a Fighting type gets onto the field to revenge kill Empoleon.
  • Togekiss is a great partner with Palossand as it forms an anti-Fighting type core. Togekiss can shut down both Krookodile and Hydreigon which are easy Palossand switch-ins and also enjoys Palossand’s capabilities of taking anything that Mega Aggron and Mega Steelix dish out while retaliating back with an Earth Power. While Togekiss is the best example of this synergy, any Fairy type that can handle Krookodile and Hydreigon is a great partner for Palossand. Mega Altaria, Florges, and Sylveon are all great examples of this. Florges and Sylveon get special mentions because they can use Wish and Heal Bell to give Palossand an easier time pivoting into attacks and lets it take more Toxics without any fear of dying to it. Krookodile isn't a Palossand switch-in for reasons detailed in Usage Tips. This point is going to need some major restructuring given that. Pick a different common palossand switch-in like Togekiss or something (as a foe not a teammate) and proceed from there, listing examples of Pokemon that beat either togekiss or hydreigon (or both) as good teammates. The mons that beat Togekiss do not have to be Fairy-type. Please do still mention Florges and Sylveon because of their good secondary qualities. This point should not lead with Togekiss being a great partner anymore. You are free to mention Togekiss as a partner as one of the Pokemon that beats Hydreigon and provides Heal Bell support.
  • Sweeping variants of Cobalion and Lucario both like Palossand’s ability of stopping Terrakion who can end a sweep from both of them with a swift revenge kill. These are both bad examples of mons that Terrakion can "swiftly revenge kill". Lucario often carries super effective priority with Vacuum Wave and occasionally Bullet Punch that will do a number to Terrakion when boosted, and Cobalion is a Speed tie and its sweeping sets often carry Rock Polish. Find better examples of Pokemon that hate Terrakion than these two, such as perhaps Moltres or Mega Houndoom or Nihilego.
  • Special walls like Blissey and Snorlax completely detest the Fighting types of the tier and Palossand is a great partner in walling them completely. These walls also do not care about getting statused. Only RestTalk lax doesn't care about being badly poisoned, and the quality you seem to be looking for here is specifically not caring about Toxic, not just not minding being statused. Reflect this. Mention Iapapa Snorlax as a partner still, but make sure not to state or in any way imply that it doesn't mind toxic.

[STRATEGY COMMENTS]
Other Options
=============

  • Palossand can run a max PhysDef Spread to give it an even easier time walking physical attacks. This is at the cost of having no SpDef investment which can let special sweepers take easier advantage of you.
  • Shadow Ball can be used to hit the ever so dominant Latias but that forces you to remove Toxic which provides much more utility. Mention that Shadow Ball is pretty useless vs Calm Mind Latias and that Latias doesn't particularly like Toxic anyway, and mention that it allows Palossand to chip Celebi on the switch and not be entirely hardwalled by Bronzong.
Checks and Counters
===================

**Dark Types**: Hydreigon and Krookodile can easily switch into Palossand and can fire back with a strong Dark type move or Pursuit trap in Krookodile’s case. However, the latter could end up getting poisoned by Toxic on the switch. Mention Alolan Muk and Mega Houndoom. Mention that Palossand can prevent itself from losing to or being Pursuit trapped by Choice Scarf Krookodile with proper play.

**Water-Types**: Even with Water Compaction, Palossand cannot take a hit from most physical Water-Type moves and has even bigger issues with the special side of Water. Primarina, Mega Sharpedo, and Crawdaunt hit Palossand really hard with no drawbacks while Suicune uses it as set up fodder.

Make a point for Ground-immune Pokemon and mention Latias here. Mention how most of 'em dislike Toxic.

**Set-Up Sweepers**: This is specifically to the set up sweepers that do not care about Palossand’s Toxic. Swords Dance Scizor and Nasty Plot Togekiss have already been mentioned but other sweepers like Calm Mind Latias, Nasty Plot Celebi, and Reuniclus also can take a Toxic and still reliably use Palossand as set up fodder. Remove latias from here as an example, cut the first sentence altogether, and rename the point Status-resistant Setup Sweepers

Make a point for Toxic users. Give examples.

Make a point for Ice-types and mention Mamoswine and Kyurem.

Make a point for Ghost-types and how even though they don't want to switch in they can nuke it with stab moves. Special mention to Decidueye and Jellicent for not being Ground-weak.

[CREDITS]
- Written by: [[BackAtYouBro, 451000]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [*, *]] (Please don't include *s in the credits that messes them up)
- Grammar checked by: [[*, *], [*, *]]
tag me when you're done implementing and i'll give this a final once-over before giving you the go-ahead to write this up
 
[OVERVIEW]
  • Palossand has a small niche in the UU metagame over other Stealth Rock setters by being one of the best Fighting type counters in the tier. It completely shuts down prominent threats such as Terrakion and Cobalion and can pivot into the majority of attacks that most Fighting types use with ease. Palossand is not a "Fighting-type counter". It struggles a good bit at actually countering many of the non-Terrakion or -Cobalion Fighting-types. Please rephrase this to just state that its niche over other rockers is beating coba and especially terrak. Emphasize terrak. That's why it's viable.
  • It’s Ground typing gives it an Electric immunity that prevents Mega Manectric from using Volt Switch to get out. This can prevent your opponent from gaining valuable momentum. Mention that its typing also allows it to check Zeraora. It's the new mon, so might as well include it in some relevant spots.
  • However, Palossand is fairly passive, and is easily prone to becoming set up fodder against Swords Dance Scizor and Nasty Plot Togekiss.
  • Palossand also faces competition from other Stealth Rock setters like Hippowdon, Swampert, and even Seismitoad to an extent due to Palossand having less offensive pressure and no phazing, but none of these Pokemon possess the ability to counter the Fighting types in the tier like Palossand. You seem to mostly gloss over why Palossand struggles to compete with the others; Hippowdon's better bulk is absolutely something that should be mentioned here, as that's one of the main things you lose when running Palossand rather than Toxic Hippowdon. The way this is phrased right now makes it seem like Hippowdon's only niche over Palossand is Whirlwind.
[SET]
name: Defensive Stealth Rock Setter
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Leftovers/Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP/132 Def/124 SpD 252 HP / 164 Def / 92 SpD Spread should be this; 252 HP & 92 Special Defense EVs prevent the 2HKO from Mega Manectric Hidden Power into Overheat after Stealth Rock and Leftovers recovery. Reflect this in Set Details. the 124 SpD set only actually matters if using Colbur Berry and therefore should not be the main spread when Leftovers is the main slash (which it is).

[SET COMMENTS]
Moves
========

  • Stealth Rock is one of Palossand’s biggest tools in its kit. Stealth Rock is a must have as its needed for chip damage on the opposing side of the field. cut this as per new regulations on fluff
  • Palossand’s primary offensive move is Earth Power. It can take a hit from a Coballion, Terrakion, Infernape, or Lucario and then retaliate back with an Earth Power for supereffective damage. It does cut this as per new regulations on fluff, we don't need to be told that earth power hits coba super effectively and is palossand's stab attack
  • Shore Up is Palossand’s option for recovery that lets it heal up half of its health and two thirds of its health in Sand. This is a very unique move as it fluff can abuse Hippowdon’s Sand Stream to maximize recovery. Shore Up also lets it heal up in front of physical attackers like the Fighting types mentioned previously, Kommo-o, Mega Aerodactyl, Mega Aggron without Toxic, and Mienshao.
  • Toxic is Palossand’s fourth move and it’s Palossand’s only counterplay against set up sweepers that are susceptible to status and common switchins like Hydreigon. Toxic is palossand's method of pressuring ground-immune foes as a whole (very important, specify this), as well as bulky Pokemon and setup sweepers. Rephrase this accordingly.

Set Details
========

  • A 124 investment in SpD allows Palossand to live a Hidden Power Ice from Mega Manectric after Stealth Rock damage twice with a Colbur Berry. However, an alternative spread of 252HP /188 Def /68 SpD with a Bold nature allows it to avoid the 2HKO from a Hidden Power Ice from Mega Manectric with Leftovers. New points: 252 HP / 164 Def / 92 SpD = to be used with Leftovers, lives Mega Manectric Hidden Power into Overheat after Stealth Rock and Leftovers recovery. 252 HP / 132 Def / 124 SpD = dodges 2HKO from Mega Manectric Hidden Power after Stealth Rock with Colbur Berry
  • Other mentions for the first spread include living a Scald from RestTalk Primarina and a +2 Fire Blast from Nasty Plot Infernape. Completely incorrect information: +2 252 SpA Infernape Fire Blast vs. 252 HP / 124 SpD Palossand: 334-394 (89.3 - 105.3%), 0 SpA Primarina Scald vs. 252 HP / 0 SpD Palossand: 270-318 (72.1 - 85%), 0 SpA Primarina Scald vs. 252 HP / 124 SpD Palossand: 230-272 (61.4 - 72.7%). Please check your calcs before stating things as spread reasonings.
  • A Bold nature along with max HP is used to boost Palossand’s Def while compensating for the EVs that were placed into SpD. Fluff
  • Leftovers is used for passive recovery but a Colbur Berry is also a good alternative to make Palossand less weak to Pursuit. Colbur also helps Palossand against slightly weakened Mega Houndoom in a pinch, as well as helping it better tank Knock Off from Pokemon like Scizor and Krookodile. Mention Alolan Muk somewhere here, be it about tanking Knock Off without needing to use Shore Up immediately or tanking Pursuit as you switch out. Earth Power does a hard 30 to alomuk.
  • Water Compaction, albeit not that useful of an ability, does have a small use in beating Aqua Tail variants of Mega Aerodactyl by recovering and stalling it out with Toxic.
Usage Tips
========

  • Palossand has some nice opportunities to get in and set up rocks. Switch Palossand in against Cobalion, Terrakion, physical variants of Infernape, Lucario, and any physical attack that you can easily take because it allows you a free turn of setting up rocks.
  • Palossand can also pivot into Volt Switches from Mega Manectric, Raikou, Zeraora and Rotom-Heat and that can drain precious momentum from your opponent’s team.
  • Be very wary of any Pursuit trappers that you notice in team preview especially if you lack a Colbur Berry or if you’ve already used it. Palossand can actually beat several of the tier's pursuit trappers one-on-one (Pretty much all of them, actually). Detail how Palossand should play in the presence of Pursuit trappers when holding Leftovers (namely that it should use Shore Up first to scout and to tank the boosted Knock Off from those that have it). Proper play allows Leftovers Palossand to even win one-on-one against Choice Scarf Krookodile. However, do mention not to be too paranoid about an unknown Scizor set. You wouldn't want to use Shore Up against a Swords Dance Scizor expecting Pursuit.
  • Palossand should be kept healthy in order for it to take physical attacks. Use Shore Up whenever you are given the opportunity to recover your health.
  • Toxic should only Toxic shouldn't "only" be used against walls and setup sweepers, as it's a great utility move in general and also palossand's only way of beating any ground-immune pokemon or pokemon with recovery period. Reflect this later in the sentence, again. Give examples of Toxic targets. be used against opposing walls and set up sweepers so that you can put them on a time limit. You must switch out and not toxic Swords Dance Scizor and Nasty Plot Togekiss as they are set up sweepers that do not care about getting statused. The audience doesn't need to be told not to use toxic vs scizor. Make this sentence more about how it should switch out against setup sweepers that it can't do much against such as SD Scizor and NP+Heal Bell Togekiss.
  • Avoid getting Toxiced yourself from opposing walls like Blissey and Empoleon because they both do not care about status. Blissey and Empoleon not caring about status has nothing to do with why Palossand doesn't want to be badly poisoned. Try to avoid being badly poisoned period, not just by toxic-immune foes. Reword this accordingly.

Team Options
========

  • Palossand pairs up with Empoleon to make a useful balance core. Empoleon provides hazard removal, walls Primarina, checks Hydreigon which are two Pokemon that are very problematic for Palossand. Palossand has Empoleon’s back in turn as it offers an Electric resist in order to prevent momentum from Mega Manectric, and is an emergency wall in the event that a Fighting type gets onto the field to revenge kill Empoleon.
  • Togekiss is a great partner with Palossand as it forms an anti-Fighting type core. Togekiss can shut down both Krookodile and Hydreigon which are easy Palossand switch-ins and also enjoys Palossand’s capabilities of taking anything that Mega Aggron and Mega Steelix dish out while retaliating back with an Earth Power. While Togekiss is the best example of this synergy, any Fairy type that can handle Krookodile and Hydreigon is a great partner for Palossand. Mega Altaria, Florges, and Sylveon are all great examples of this. Florges and Sylveon get special mentions because they can use Wish and Heal Bell to give Palossand an easier time pivoting into attacks and lets it take more Toxics without any fear of dying to it. Krookodile isn't a Palossand switch-in for reasons detailed in Usage Tips. This point is going to need some major restructuring given that. Pick a different common palossand switch-in like Togekiss or something (as a foe not a teammate) and proceed from there, listing examples of Pokemon that beat either togekiss or hydreigon (or both) as good teammates. The mons that beat Togekiss do not have to be Fairy-type. Please do still mention Florges and Sylveon because of their good secondary qualities. This point should not lead with Togekiss being a great partner anymore. You are free to mention Togekiss as a partner as one of the Pokemon that beats Hydreigon and provides Heal Bell support.
  • Sweeping variants of Cobalion and Lucario both like Palossand’s ability of stopping Terrakion who can end a sweep from both of them with a swift revenge kill. These are both bad examples of mons that Terrakion can "swiftly revenge kill". Lucario often carries super effective priority with Vacuum Wave and occasionally Bullet Punch that will do a number to Terrakion when boosted, and Cobalion is a Speed tie and its sweeping sets often carry Rock Polish. Find better examples of Pokemon that hate Terrakion than these two, such as perhaps Moltres or Mega Houndoom or Nihilego.
  • Special walls like Blissey and Snorlax completely detest the Fighting types of the tier and Palossand is a great partner in walling them completely. These walls also do not care about getting statused. Only RestTalk lax doesn't care about being badly poisoned, and the quality you seem to be looking for here is specifically not caring about Toxic, not just not minding being statused. Reflect this. Mention Iapapa Snorlax as a partner still, but make sure not to state or in any way imply that it doesn't mind toxic.

[STRATEGY COMMENTS]
Other Options
=============

  • Palossand can run a max PhysDef Spread to give it an even easier time walking physical attacks. This is at the cost of having no SpDef investment which can let special sweepers take easier advantage of you.
  • Shadow Ball can be used to hit the ever so dominant Latias but that forces you to remove Toxic which provides much more utility. Mention that Shadow Ball is pretty useless vs Calm Mind Latias and that Latias doesn't particularly like Toxic anyway, and mention that it allows Palossand to chip Celebi on the switch and not be entirely hardwalled by Bronzong.
Checks and Counters
===================

**Dark Types**: Hydreigon and Krookodile can easily switch into Palossand and can fire back with a strong Dark type move or Pursuit trap in Krookodile’s case. However, the latter could end up getting poisoned by Toxic on the switch. Mention Alolan Muk and Mega Houndoom. Mention that Palossand can prevent itself from losing to or being Pursuit trapped by Choice Scarf Krookodile with proper play.

**Water-Types**: Even with Water Compaction, Palossand cannot take a hit from most physical Water-Type moves and has even bigger issues with the special side of Water. Primarina, Mega Sharpedo, and Crawdaunt hit Palossand really hard with no drawbacks while Suicune uses it as set up fodder.

Make a point for Ground-immune Pokemon and mention Latias here. Mention how most of 'em dislike Toxic.

**Set-Up Sweepers**: This is specifically to the set up sweepers that do not care about Palossand’s Toxic. Swords Dance Scizor and Nasty Plot Togekiss have already been mentioned but other sweepers like Calm Mind Latias, Nasty Plot Celebi, and Reuniclus also can take a Toxic and still reliably use Palossand as set up fodder. Remove latias from here as an example, cut the first sentence altogether, and rename the point Status-resistant Setup Sweepers

Make a point for Toxic users. Give examples.

Make a point for Ice-types and mention Mamoswine and Kyurem.

Make a point for Ghost-types and how even though they don't want to switch in they can nuke it with stab moves. Special mention to Decidueye and Jellicent for not being Ground-weak.

[CREDITS]
- Written by: [[BackAtYouBro, 451000]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [*, *]] (Please don't include *s in the credits that messes them up)
- Grammar checked by: [[*, *], [*, *]]
tag me when you're done implementing and i'll give this a final once-over before giving you the go-ahead to write this up
Thank you Cake I’ve implemented all of this. How does it look to you?
 
In the overview now you're making it seem like palossand has no niche over hippo. Just mention that hippowdon is *usually* better, not that it's just straight up far better.

There's some specific wording in set details that you need to be careful of; the 92 SpD spread allows palossand to survive Mega Manectric Hidden Power into Overheat after Stealth Rock and Leftovers Recovery. The 124 SpD spread survives Mega Manectric Hidden Power into Hidden Power (dodges the 2HKO from Hidden Power, caution: this is a different scenario than with 92 SpD in that overheat isn't involved at all) after Stealth Rock. Make sure you pay attention to the underlined portions, and edit the set details accordingly.

In Team Options, just singling out answers to Hydreigon as partners seems unfair. I'd also, in a separate sentence, specify some Pokemon that beat Palossand's other counters as team options (stuff like Togekiss and Snorlax, for instance, can freely switch into Palossand and set up. Terrakion makes a nice partner to palossand to help counteract these two, as do some other mons that beat one or the other. Use your imagination.)

I specifically said to specify not to state that Iapapa Snorlax doesn't care about status, because Iapapa Snorlax actually hates toxic a lot a lot. Do still mention Iapapa Snorlax as a good partner, because it is, but please please make sure you specify that Iapapa Snorlax does not like toxic, and it's only the resttalk variants of snorlax that can absorb toxic (which also make good partners to palossand).

NP Togekiss and NP Celebi aren't status immune, that's why I said to make it "Status-resistant". Also, please remove latias from the status-resistant section entirely.

When this is all implemented correctly, I'll give you a 2/3 and you can start writing this up. When writing this up (removing the bullets and making it paragraph form), please give a very good and very thorough look at the spelling and grammar standards and proofread your analysis thoroughly to ease the GP process.
 
In the overview now you're making it seem like palossand has no niche over hippo. Just mention that hippowdon is *usually* better, not that it's just straight up far better.

There's some specific wording in set details that you need to be careful of; the 92 SpD spread allows palossand to survive Mega Manectric Hidden Power into Overheat after Stealth Rock and Leftovers Recovery. The 124 SpD spread survives Mega Manectric Hidden Power into Hidden Power (dodges the 2HKO from Hidden Power, caution: this is a different scenario than with 92 SpD in that overheat isn't involved at all) after Stealth Rock. Make sure you pay attention to the underlined portions, and edit the set details accordingly.

In Team Options, just singling out answers to Hydreigon as partners seems unfair. I'd also, in a separate sentence, specify some Pokemon that beat Palossand's other counters as team options (stuff like Togekiss and Snorlax, for instance, can freely switch into Palossand and set up. Terrakion makes a nice partner to palossand to help counteract these two, as do some other mons that beat one or the other. Use your imagination.)

I specifically said to specify not to state that Iapapa Snorlax doesn't care about status, because Iapapa Snorlax actually hates toxic a lot a lot. Do still mention Iapapa Snorlax as a good partner, because it is, but please please make sure you specify that Iapapa Snorlax does not like toxic, and it's only the resttalk variants of snorlax that can absorb toxic (which also make good partners to palossand).

NP Togekiss and NP Celebi aren't status immune, that's why I said to make it "Status-resistant". Also, please remove latias from the status-resistant section entirely.

When this is all implemented correctly, I'll give you a 2/3 and you can start writing this up. When writing this up (removing the bullets and making it paragraph form), please give a very good and very thorough look at the spelling and grammar standards and proofread your analysis thoroughly to ease the GP process.
Alright I got back home, implemented these changes and the ones we discussed in Discord, and proofread the whole analysis. Is this ready to be written up?
 
Palossand also faces competition from other Stealth Rock setters like Hippowdon, Swampert, and even Seismitoad to an extent due to Palossand having less offensive pressure and no phazing. Hippowdon’s overall superior bulk and much more useful ability makes it usually a better pick than Palossand in the metagame.
I think Gligar should also be mentioned here because it's in a much better spot than Swampert or Seismitoad and offers much more utility compared to Palossand, while checking most of the same Pokemon.
 
Overview
* Replace the part in your first sentence about 'completely shutting down Cobalion' with something along the lines of 'capable of checking several physical attackers, including Mega Aerodactyl, Cobalion, and Stakataka' then continuing on to your Terrakion point. It doesn't completely shut Cobalion down since there's still the threat of Z-Iron Head, but I think that regardless this would better articulate its role in the metagame.
* 'This can prevent your opponent from gaining valuable momentum.' - this sentence isn't all too necessary. I'd remove it.
* I feel like the overview should stress the perks of its Ghost-typing just a bit more. Mention how specifically it can set itself apart (Fighting immunity, takes less from banded Scizor's U-turn) towards the beginning of the analysis a little more.

Set/Moves
* Add sentences on Stealth Rock and Earth Power in. I know that straightforward information isn't encouraged but I feel like it isn't so straightforward in this case that sentences on those moves need to be cut.
* 'It gets opportunities to recover against many physical attackers like Cobalion, Terrakion, Kommo-o, Lucario, Mega Aerodactyl, Mega Aggron without Toxic, Mega Steelix, and Mienshao.' - this sentence isn't necessary and would be better suited for Usage Tips anyway. I'd remove it.
* Give some examples of Toxic targets. Hydreigon, Latias, and Rotom-H all work.

Usage Tips
* ' and any physical attack that doesn't hit it too hard' - this is too general of information. I'd remove this part of your sentence.

Other Options
* 'usually an outclassed choice' - outclassed isn't the right word I don't think. Something like inferior would work better in this case.

Checks and Counters
* I wouldn't include the part about Pursuit trapping in Krookodile's case since you say earlier in the analysis that Palossand can potentially work around this flaw.
* Remove the Mega Pidgeot mention, as it isn't too relevant at this stage.
* You need to individually specify why all of the status resistant setup sweepers listed don't care about Toxic. Say that Scizor is immune to it, Togekiss can use Heal Bell to remove it status ailment, and that Celebi and Reuniclus can brush off status ailments with their respective abilities.
* Remove the "Other Pokemon with Toxic" section. This really applies to the majority of defensive Pokemon so it doesn't seem very important to specifically mention for Palossand.
* Your Ice-types and Ghost-types sections don't flow very well. Formatting them like "Ghost-/Ice-types like [insert examples here]...." then proceeding to state how they threaten Palossand makes for a nicer read and better sound, so consider doing that instead. PM me if you have questions.

Good work, 3/3 when this is implemented
 
Overview
* Replace the part in your first sentence about 'completely shutting down Cobalion' with something along the lines of 'capable of checking several physical attackers, including Mega Aerodactyl, Cobalion, and Stakataka' then continuing on to your Terrakion point. It doesn't completely shut Cobalion down since there's still the threat of Z-Iron Head, but I think that regardless this would better articulate its role in the metagame.
* 'This can prevent your opponent from gaining valuable momentum.' - this sentence isn't all too necessary. I'd remove it.
* I feel like the overview should stress the perks of its Ghost-typing just a bit more. Mention how specifically it can set itself apart (Fighting immunity, takes less from banded Scizor's U-turn) towards the beginning of the analysis a little more.

Set/Moves
* Add sentences on Stealth Rock and Earth Power in. I know that straightforward information isn't encouraged but I feel like it isn't so straightforward in this case that sentences on those moves need to be cut.
* 'It gets opportunities to recover against many physical attackers like Cobalion, Terrakion, Kommo-o, Lucario, Mega Aerodactyl, Mega Aggron without Toxic, Mega Steelix, and Mienshao.' - this sentence isn't necessary and would be better suited for Usage Tips anyway. I'd remove it.
* Give some examples of Toxic targets. Hydreigon, Latias, and Rotom-H all work.

Usage Tips
* ' and any physical attack that doesn't hit it too hard' - this is too general of information. I'd remove this part of your sentence.

Other Options
* 'usually an outclassed choice' - outclassed isn't the right word I don't think. Something like inferior would work better in this case.

Checks and Counters
* I wouldn't include the part about Pursuit trapping in Krookodile's case since you say earlier in the analysis that Palossand can potentially work around this flaw.
* Remove the Mega Pidgeot mention, as it isn't too relevant at this stage.
* You need to individually specify why all of the status resistant setup sweepers listed don't care about Toxic. Say that Scizor is immune to it, Togekiss can use Heal Bell to remove it status ailment, and that Celebi and Reuniclus can brush off status ailments with their respective abilities.
* Remove the "Other Pokemon with Toxic" section. This really applies to the majority of defensive Pokemon so it doesn't seem very important to specifically mention for Palossand.
* Your Ice-types and Ghost-types sections don't flow very well. Formatting them like "Ghost-/Ice-types like [insert examples here]...." then proceeding to state how they threaten Palossand makes for a nicer read and better sound, so consider doing that instead. PM me if you have questions.

Good work, 3/3 when this is implemented
Thank you very much Hilo, this is now ready for a GP!
 
amgp
add
remove
comments

[OVERVIEW]
(add linebreak)
Palossand has a small niche in the UnderUsed metagame over other Stealth Rock setters by being capable of checking several physical attackers like Mega Aerodactyl, Cobalion, Stakataka, and one of the most threatening wallbreakers in the tier:,(remove colon, AC) Terrakion. It’s Its Ground typing gives it an Electric immunity that prevents Mega Manectric and Zeraora from using Volt Switch to get switch out.,(RP, AC) while its Ghost typing gives it a Fighting immunity and resistance to U-turn. However, Palossand is fairly passive, and is easily prone to becoming set up setup fodder against for Swords Dance Scizor and Nasty Plot Togekiss. Palossand also faces competition from other Stealth Rock setters like Hippowdon, Gligar, Swampert, and even Seismitoad to an extent due to Palossand it having less offensive pressure and no phazing move. Hippowdon’s overall superior bulk and much more useful ability makes it usually usually make it a better pick than Palossand in the metagame. However, Palossand still sets itself apart from its competition with its unique Ghost-typing that gives it that extraordinary Fighting immunity and resistance to U-turn.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Leftovers / Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Shore Up is Palossand's only choice of active recovery and it can maximize recovery by abusing taking advantage of Hippowdon's Sand Stream. Palossand finds numerous opportunities to set up Stealth Rock on the Fighting-types in the tier. (I have no idea why this sentence is in the Moves section; it seems like a UT more than anything.) Earth Power is Palossand’s only way of dealing major damage back to Cobalion, Terrakion, and Stakataka. Palossand's 4th slot moveslot is reserved to Toxic,(AC) as it is its Palossand's only method of pressuring ground immune Ground-immune foes like a Hydreigon, Latias, and Rotom-H. It's also integral to pressure bulky Pokemon and set up setup sweepers.

(remove linebreak)
Set Details
========

A spread of 252 HP / 164 Def / 92 SpD (tbh I think you only really need to mention the stuff regarding Special Defense and HP investment) with Leftovers is the usual investment that lets Palossand live a Hidden Power after Stealth Rock damage and then an Overheat Hidden Power followed by Overheat after Stealth Rock from Mega Manectric. An alternative spread of 252 HP / 132 Def / 124 SpD with a Colbur Berry prevents Mega Manectric from 2HKOing Palossand with Hidden Power after Stealth Rock damage. These items both find their uses for Palossand,(AC) as Leftovers is used as passive recovery,(AC) while a Colbur Berry makes Palossand less weak to Pursuit and can be used to beat a weakened Mega Houndoom and minimizes while also minimizing the damage of Knock Off from Scizor and Krookodile. Palossand's ability,(RC) Water Compaction,(RC) is only useful in stalling out Aqua Tail variants of Mega Aerodactyl through recovering and poisoning it.

Usage Tips
========

Palossand is given many opportunities to switch-in switch in and set up rocks Stealth Rock. It can easily switch into Cobalion, Terrakion, physical variants of Infernape, and Lucario (I would imagine specifying physical Lucario is important, no? Can't imagine Palossand takes on special Lucario all too well). Palossand also pivots can also pivot into a Volt Switch from Mega Manectric, Zeraora, and Rotom-H and drains drain vital momentum for the opposing team. Shore Up should be used to keep your Palossand healthy especially in long matches. Toxic is an overall amazing utility move, but it is imperative that it should be used against opposing walls, Pokemon that are Ground immune, immune to Ground and set up setup sweepers that cannot afford the status. However, you must also prevent your Palossand from becoming poisoned,(AC) as it hinders its Palossand's longevity. Its Ghost typing makes it appear to be weak against to Pursuit trappers, but it surprisingly enough doesn't have the worst matchup in the world. With proper prediction, it can even beat some trappers like Choice Scarf Krookodile by using Shore Up to scout the Pursuit or Knock Off. However, do not become too so paranoid against a Scizor set that you don't know yet,(AC) as you could predict wrong,(AC) and the Scizor could end up being a Swords Dance variant.

Team Options
========

Palossand paired with Empoleon forms a solid balance core. Empoleon is able to remove entry hazards, wall Primarina, and checks check problematic Dragon-types,(AC) while Palossand offers an Electric and Fighting immunity,(AC) which are very beneficial for Empoleon. Palossand usually works really well with Fairy-types,(AC) as they all stop Palossand's most common switch-in,(AC) Hydreigon. Many of them also have Heal Bell in their kit to remove poison off of Palossand while it.(AP) In return, Palossand (this bit sounded really awkward) checks bulky Steel-types such as Mega Aggron and Mega Steelix. Pokemon that despise Terrakion like Nihilego and Moltres appreciate Palossand being one of the very few Pokemon that hard walls it. Cobalion and Terrakion are ironically good partners for Palossand,(AC) as they scare away set-up sweepers like Togekiss and Snorlax. Blissey and RestTalk Snorlax are two special walls that detest Fighting-type moves,(AC) so Palossand finds itself easily pivoting in for them,(AC) while these two can absorb status for it. Iapapa Berry Snorlax also works,(AC) but it should not be used to absorb status in any circumstance.

(remove linebreak)
[STRATEGY COMMENTS]
Other Options
=============

Palossand could run a spread thats invested in maximum Defense with maximum HP and Defense to make it an even bulkier physical wall but it is leaves Palossand unable to check Mega Manectric now that Palossand it can be 2HKOed by Hidden Power. Shadow Ball finds itself a niche in hitting Latias, chipping Celebi on the switch, and prevents preventing Palossand from being hard walled by Bronzong,(AC) but this is usually an inferior choice due to Toxic having overall far more utility,(AC) and Calm Mind variants of Latias can still defeat Palossand.

Checks and Counters
===================

**Dark-types**: Hydreigon and Krookodile can easily switch into Palossand and can fire back with a strong Dark-type move or Pursuit trap it in Krookodile’s case (you mention earlier though that Palossand can prevent being Pursuit trapped via Shore Up. Perhaps specify that if Palossand is low on health, Krookodile can trap it). However, both of these Pokemon can get poisoned by Toxic on the switch. Alolan Muk, Bisharp, and Mega Houndoom also hits hit Palossand hard but they aren’t manual switchins safe switch-ins.

**Water-types**: Even with Water Compaction, Palossand cannot take a hit from most physical Water-Type Water-type moves and has even bigger issues with the special side of Water attacks. Primarina, Mega Sharpedo, and Crawdaunt hit Palossand really hard with no drawbacks,(AC) while Suicune uses it as set up setup fodder.

**Ground-immune Pokemon**: These Pokemon Latias, Hydreigon, Moltres, and Rotom-H are easy switchins good switch-ins because they all are immune to Palossand’s Earth Power. Latias, Hydreigon, Moltres, and Rotom-H to name a few. However, most of them dislike Toxic.

**Status Resistant Set-Up Status-resistant Setup Sweepers**: Swords Dance Scizor and Nasty Plot Togekiss and other sweepers like Nasty Plot Celebi and Reuniclus Swords Dance Scizor, Nasty Plot Togekiss, Nasty Plot Celebi, and Reuniclus (this list felt weird with it chopped in half) can all take a Toxic and still reliably use Palossand as set up fodder. Scizor is immune to Toxic, Togekiss can use Heal Bell yo to remove the Toxic off of it poison, and Celebi and Reuniclus generally don’t care about status due to both of their respective abilities.

**Ice-types**: Ice-types like Mamoswine and Kyurem both deal hefty damage to Palossand with their Ice STABs Ice-type attacks, while Kyurem’s SubRoost set uses Palossand as set-up setup fodder.

**Ghost-types**: Ghost-types like Gengar and Chandelure aren’t manual good (really any adjective other than "manual") switch-ins to Palossand,(AC) but they can still easily pressure it with Shadow Ball if they can get switch in. Decidueye and Jellicent receive the added benefit of not caring about Earth Power.

[CREDITS]
- Written by: [[BackAtYouBro, 451000]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [Hilomilo, 313384]]
- Grammar checked by: [[, ], [, ]]
 
Back
Top