XY NU Panda King and Flower Queen's Empire (Volt-Shot Balance)

Yo, what's going on guys, it's your boy Blackraven here, bringing you another RMT. It's been awhile, but life got very busy, School started back up, I started a youtube channel (which you should check out btw :), and Smash came out. So, I made this team a while ago, and I'm glad i stumbled opon it. This team has some very unique sets, and I think I created a new form of volturn. But enough rambling onto the show.

At A Glance:
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Teambulding:
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I started with Pangoro, a very overlooked poke in the NU meta IMO
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Right here is something very intresting. Pangoro + Lanturn = What I like to call the Volt-Shot.
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Ferroseed and Lanturn create a formidable core that is very difucult to break through
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Lilligant gives me a win condition plus a potent stallbraker.
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Lilligant+ Magmortar formes a great fire/grass offensive core. Magmortar also serves as a great wallbraker
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Zangoose is a wallbraker, stallbraker, priorty user, and win condition, all in one.

The Squad:

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Pangoro (Panda King) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spe, 252 Atk
Jolly Nature
- Parting Shot
- Storm Throw
- Crunch
- Earthquake

Here is my unorthodox set of the day. Scarfed Pangoro is not that bad as it seems. Getting the surprise jump on up to Unboosted Positive Base 110s. Parting Shot is an amazing signature move and allows many comphy switch ins to my other mons with the oppositions lowered Offensive Presense. Storm Throw and Crunch provide excellent STAB coverage. Mold Breaker EQ is another good option, 2HKOing Physically defensive Weezing after SR.

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Lanturn (Light Brite) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SpD
Calm Nature
- Volt Switch
- Scald
- Heal Bell
- Thunder Wave
Lanturn is my specially defensive wall, and a good one at that. Gifted with an amazing Defensive typing, many offensive mons have lots of trouble breaking through this thing. Volt switch is one of the best moves in the game, and forms the Volt-Shot combo with my Pangoro. Scald a very trollish move is very useful in fishing for burns,a nd has taht nice STAB boost. Heal Bell is there to get Lanturn and the rest of mons cleared from crippling status. Finally, Thunder Wave is there to prevent Lanturn from being Set-Up bait (pardon the puns)

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Ferroseed (Ouch) @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Stealth Rock
Ferroseed forms a nigh uncrackable defensive core with Lanturn. Leech Seed is the main reason to use this thing. Leech Seed provides much needed recovery for it, and chips away at the opistions health. Protect is used for scouting purposes and to get at least two turn of Leech Seed recovery. Gyro Ball is Ferroseed's most powerful attacking option, as it is dirt slow. Finally Stealth Rock rouns out the set nciely. I'm pretty sure everyone knows what SR does, so I won't go in depth.

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Lilligant (Flower Queen) (F) @ Life Orb
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Substitute
- Quiver Dance
- Giga Drain
- Hidden Power [Fire]
This thing might be favorite Pokemon in the NU tier. Lilligant laughs at stall, setting up all over it as it sweeps the weakend team. Substitute is a great move on Lilligant. Why? It's a great move because the best way to deal with Lilligant is use something as sleep fodduer. As your opponent switchs, set up a sub, and start running all over your oppenent's team. Quiver Dance allows Lilligant to boost it's already high Sp.Atk to astronomical levels. QD also makes up for Lilligant's mediocre speed. Giga Drain is a good STAB option, and provides recovery. HP fire is used as coverage.

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Magmortar (Magswag) @ Life Orb
Ability: Flame Body
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Earthquake
- Thunderbolt
- Hidden Power [Grass]
Magmortar is an amzaing wallbraker in the NU tier. Snapping cancerous Vileplume + Seismotoad cores. Fire Blast is a great STAB option with great power. Earthquake is used to get past counters like Lanturn. HP Grass is used to kill Seismotaod's with a little prior damage. Finally Thunderbolt is used to get a harder hit Water types & Flying types such as Gatr and Chops.

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X-Man (Zangoose) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Close Combat
- Knock Off
Zangoose is the most disposable member of this team TBH. However, that dosen't mean it isn't good. After a Toxic Boost, Facade hits out of this world strong. Hitting a staggering 210 power after factoring in STAB. That's gonna put a sizable dent in any thing that dosen't resist it. Quick Attack is used to pick off faster threats. Close Combat hits Normal resists very hard. Knock Off is used to hit Ghost types.

Threatlist:
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Magmortar: Mixed Magmortar can nearly always pick up a kill when it comes in vs. Something Slower. The only real threat to my Defensive Backbone. Defenitly looking for suggest on how to stop this thing.
510.gif Liepard: Liepard isn't that big of a threat, it's just very annoying. Lanturn can switch in, but losing it's Leftovers is not good,a s that's Lanturn only method of recovery.
Conclusion:
Thank you for reading my RMT. I had a lot of fun working on it. :)
Shoutouts: Big shoutout to Emberhuddle who taught me how to format RMTs, and also you, the reader, for reading this.
Import: http://pastebin.com/hX5k1cYa
Until next time, this is your boy Blackraven, signing out. Peace.
 

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I gotta go to bed in a bit, but I'm just gonna drop this pretty quick rate. It looks like a really fun team, but I do not kid at all when I say that opposing Magmortars and Samurotts literally tear you apart, as you really just lose the moment Zangoose dies due to their sheer power and speed being able to simply run through you. Furthermore, I find that you have quite a bit of difficulty in revenging key threats in Slurpuff and Lilligant, which literally blitz through your team.

The easiest fix would be simply to run Assault Vest Hariyama over Pangoro. I realized that you built the team around it, but Hariyama honestly fixes all of the issues your team currently suffers. Hariyama is great for dealing with powerful special wallbreakers such as magmortar with ease being able to come in and pressure it with a powerful Fake Out and Close Combat, and at the same time just like Pangoro acting as a great check to ghost types. Furthermore however, Hariyama makes your team more consistently beat key setup sweepers especially when your defensive core is low on health, as a combination of Fake Out and Bullet Punch as well as curbstomping bulk gives you key advantages on stuff like Slurpuff, Ludicolo, and Lilligant.

Minor Changes:
Lilligant: Timid > Modest to make sure you beat opposing sweepers such as Vivillon and opposing Lilligant 1v1, as Modest really doesn't ensure any key kills as I know of.
Lanturn: Ice Beam > Thunder Wave, as your team is annoyed to no end by Vileplume, so Ice Beam can help relieve some of that pressure.

Cool team!
 
Hey there, mang. Cool team you got here.

Brawlfest said the really important things, mostly the Assault Vest Hariyama thing.

I guess I only have a couple things to say. First, I want to suggest changing Flame Body ---> Vital Spirit on Magmortar. With a cruddy Defense and a Defense reducing nature, it really shouldn't be taking any hits. And if it does, it's probably going to die anyway.

Perhaps you could consider changing Own Tempo ---> Chlorophyll on Lilligant. It really won't much miss the confusion protection and this way you'll be able to take advantage of the sun set up by other sun teams.

If you're looking for a Hariyama set, the best one to use would be this, imo:
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 240 SpD/ 16 Spe
Adamant Nature
- Close Combat
- Fake Out
- Bullet Punch
- Knock Off

Just in case you need one.

That is all. Good luck and the future, and really, great team :)

~~LA
 
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lol are you guys trying to make him lose to SubCM Uxie? Also thats a suboptinal Hariyama EV spread: 252 Atk / 128 Def / 128 SpDef gives you better bulk and 252 Atk / 240 SpDef / 16 Spe can be used to take two Choice Specs Typhlosion Extrasensory after Stealth Rock (both spread with Adamant).

Blackraven your best bet would be to change either Magmortar or Zangoose. They both cover the same role of ~wallbreaker~ for your team and just seems redundant from what I can see, and it will allow you to add a Pokemon that will help you deal with the threats to your team.

Looking for another win condition over Lilligant might be a good idea too as Lilligant right now is just a free switch-in for Magmortar to wreck your team, and Lilligant isn't really gonna break stall any time soon when pretty much all of them carry a Poison-type, which just walls your Lilligant (and you can't put it to sleep either).

Toxic Spikes also seems like a massive pain for your team, but after thinking about it for a bit I just don't think you will be able to add a Poison-type on your team without needing to change too much :(.

Sorry if I didn't really suggest any Pokemon, I just can't find a way to fix the few problems your team have without changing too much. Good luck!
 
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I see two major problems that may or may not have been covered yet (1) You seem to have nothing in the way of hazard control and a pretty big lack of recovery (2) With or without hazards, Scarfed CC span i.e Sawk and Primeape seriously dent your team. Id advice finding a physical wall that can eat CCs and/or having a mon that can come in on Close Combats without taking much damage and punish or gain switch initiative. What comes to mind for me would either be standar Scarfed normal Rotom, and a Bulky Scyther that packs Defog UTurn Aerial Ace and Roost. Hope I helped :]
 
Brawlfest don't know if I want to get get rid of Pangoro, but I do understand that I need Hariyama. what would you think about replacing Zangoose with it. I know it stacks fairy weakness, but I'm not sure that Faires are that big of a problem, as the Fairy type is very limited in NU IMO
Soulgazer Magmortar is a huge threat to my time, however will be changing Zangoose to Hariyama. that should be a reasonable check :)
Mr.Murkrow Rotom and Scyther really don't check fighting types. Rotom dies to Knock Off, and Scyther is four time weak to rocks, also I have Lanturn, who can take the CC realitivly well.
 
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