Hello there Smogonites! I don't know about you, but I hate fighting stall. So I decided to use Pangoro, who can deal with stall quite well. But Pangoro can't solo, so I need a team to build around him, and I'm putting it up here for you guys to judge whether or not it's good.
Pangoro @ Life Orb
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Superpower
- Gunk Shot
- Ice Punch
Pangoro is an amazing stall breaker. Mega Sable is Ohkoed by Superpower, thanks to scrappy. Quagmire is 2hkoed by Superpower, thanks to unaware ignoring the drops. Tentacruel can be easily worn down thanks to lack of a reliable recovery. 248 / 252 + Clefable takes a min of 80.5% from life orb Gunk Shot, and 95% from choice band. 252 / 172 Clef is ohkoed by a Gunk Shot. However, Pangoro's downfall is its inability to take hits and its lackluster speed. Pangoro can outspeed min speed Rotom-Wash.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost
Next on my team is Talonflame, a very common ou pokemon. Since Pangoro does amazing against stall, I decided to put Talon on, as he does great against offense. This, as you can see, is a swords dance variant, as pangoro is a wallbreaker I put on to help weaken my opponents walls. The ev spread lets me outspeed Raikou and Starmie, while hitting as hard as possible. You could, however, run max speed to outspeed Weavile so you aren't revenge killed by ice shard.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 SpD
Impish Nature
- Earthquake
- Knock Off
- U-Turn
- Stone Edge
Landorus is my main physical wall and my way to deal with Mega Manectric. As Manectric can't Volt Switch out, it either hard switches or HP Ices, which with an assault vest, Landorus easily lives. While you can't outright ohko it because of intimidate, a min roll brings it down to 12%, allowing it to die to hazards.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Soft-Boiled
- Stealth Rock
Clefable is my Stealth Rock-er and Thundurus switch in. It also thunder waves opponents so Pangoro can comfortably outspeed and ko them. Because of Magic Guard and incredible bulk, it is my Rotom-W, and Sableye switch-in.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- U-Turn
- Bullet Punch
- Defog
- Roost
Scizor is the mega for this team, and my Mega Lopunny switch in, though you have to mega evolve before switching in. It also allows for a slow U-turn to go into Pangoro. Landorus also gets worn down really fast with hazards and no means for recovery, so scizor is another good switch in.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Focus Blast
There isn't much to Gengar on this team. He can be used as a sack if need be, or just a wallbreaker due to how powerful he is.
Importable:
Pandamonium (Pangoro) @ Life Orb
Ability: Scrappy
EVs: 252 Atk / 6 SpD / 252 Spe
Adamant Nature
- Superpower
- Knock Off
- Gunk Shot
- Ice Punch
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Roost
- Swords Dance
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- U-turn
- Bullet Punch
- Defog
- Roost
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Stealth Rock
- Soft-Boiled

Pangoro @ Life Orb
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Superpower
- Gunk Shot
- Ice Punch
Pangoro is an amazing stall breaker. Mega Sable is Ohkoed by Superpower, thanks to scrappy. Quagmire is 2hkoed by Superpower, thanks to unaware ignoring the drops. Tentacruel can be easily worn down thanks to lack of a reliable recovery. 248 / 252 + Clefable takes a min of 80.5% from life orb Gunk Shot, and 95% from choice band. 252 / 172 Clef is ohkoed by a Gunk Shot. However, Pangoro's downfall is its inability to take hits and its lackluster speed. Pangoro can outspeed min speed Rotom-Wash.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost
Next on my team is Talonflame, a very common ou pokemon. Since Pangoro does amazing against stall, I decided to put Talon on, as he does great against offense. This, as you can see, is a swords dance variant, as pangoro is a wallbreaker I put on to help weaken my opponents walls. The ev spread lets me outspeed Raikou and Starmie, while hitting as hard as possible. You could, however, run max speed to outspeed Weavile so you aren't revenge killed by ice shard.

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 SpD
Impish Nature
- Earthquake
- Knock Off
- U-Turn
- Stone Edge
Landorus is my main physical wall and my way to deal with Mega Manectric. As Manectric can't Volt Switch out, it either hard switches or HP Ices, which with an assault vest, Landorus easily lives. While you can't outright ohko it because of intimidate, a min roll brings it down to 12%, allowing it to die to hazards.
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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Soft-Boiled
- Stealth Rock
Clefable is my Stealth Rock-er and Thundurus switch in. It also thunder waves opponents so Pangoro can comfortably outspeed and ko them. Because of Magic Guard and incredible bulk, it is my Rotom-W, and Sableye switch-in.

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- U-Turn
- Bullet Punch
- Defog
- Roost
Scizor is the mega for this team, and my Mega Lopunny switch in, though you have to mega evolve before switching in. It also allows for a slow U-turn to go into Pangoro. Landorus also gets worn down really fast with hazards and no means for recovery, so scizor is another good switch in.

Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Focus Blast
There isn't much to Gengar on this team. He can be used as a sack if need be, or just a wallbreaker due to how powerful he is.
Importable:
Pandamonium (Pangoro) @ Life Orb
Ability: Scrappy
EVs: 252 Atk / 6 SpD / 252 Spe
Adamant Nature
- Superpower
- Knock Off
- Gunk Shot
- Ice Punch
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Roost
- Swords Dance
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- U-turn
- Bullet Punch
- Defog
- Roost
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Stealth Rock
- Soft-Boiled