Pandemonium in the train station! (SubwayJ and CCC face off!)

Challange
2v2 LC Singles Match
Standard rules
3 Chills, 6 Recovery Moves
2 Day DQ, 3 Day Ref DQ.
Arena data:-
Arena: The Gondwana Rainforests
Field Type: Fire, Grass, Flying
Complexity: Intense
Format: Any
Restrictions:-
1)
No seismic moves allowed EXCEPT Eruption and Lava Plume.
2) No powder moves or Pokemon with the ability Effect Spore allowed; spores are seeds, and they constitute an invasive species.

The Gondwana Rainforests of eastern Australia are some of the most ancient in the world, left largely undisturbed by man and home to some of the world's rarest species. Songbirds and ancient trees mix together in the dappled Australian sunlight, while rising tall and stern above them are the ancient volcanoes that gave rise to them in the first place.
  • Permanent Weather: Singing Winds. The air is so thick with birdsong and pollen that it grants a feeling of calm and contentment to those who take solace in such things. Grass- and Flying-type Pokemon gain +1 Base Rank in Defence and Special Defence. Fire-types gain +1 Base Rank in Speed.
  • Geography: Wollumbin. Towering over the battlezone is Wollumbin, or Mt. Warning to Westerners. This shield volcano might be extinct now, but certain Pokemon can still draw upon its power. Fire-type moves gain +2 BAP. Eruption and Lava Plume have their energy costs reduced by 3.
  • Geography: Ancient Forests. The volcanic mountains also provide rich soils for the rainforests to grow tall and strong, and some Pokemon can take advantage of it too. Grassy Terrain is constantly in effect. Grass- and Fairy-type moves have their energy costs reduced by 1. Any Pokemon using Dig is hit with a Wood Hammer move with Rank 4 Attack.
  • Effect: Cloud Bringers. Rainforests are so named because they generate their own rain, warming the bones of the trees and making rich food for the Pokemon who fight under the canopy. Rain Dish is constantly active. The effects of Sap Sipper are doubled.
Training Items
Switch = KO
All Abilities

SubwayJ
phantump.gif

Gregorovitch the Phantump ()

Type:
ghost.gif
grass.gif


Gregorovitch was hatched by Subway, from an egg that Subway saw lying on the side of the road. Thankfull that a trainer cares about him, Gregorovitch holds closer to SubwayJ than anyone else. The first one to give you a hug.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Natural Cure:
(Passive)
Frisk: (Passive)
Harvest: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 31 (-)
Size Class: 1
Weight Class: 1


Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0

Moves:

Tackle
Confuse Ray
Astonish
Growth
Ingrain
Feint Attack
Leech Seed

Rock Slide
Dig
Poison Jab
Solarbeam
Psychic
Protect

Bestow
Grudge
Imprison
Venom Drench​
goomy.gif

Doom the Goomy ()

Type:
dragon.gif


When Subway first set foot on Route 14 he stepped into a small puddle, when he took his foot out. Doom was firmly attached to it. Subway tried several ways to remove him, but nothing would work. When Subway agreed to let Doom come on his adventure, his face lit up and he gave Subway a huge hug. The one with the biggest smile.

Nature: Hardy (No Change)

Abilities:

Sap Sipper:
(Passive)
Hydration: (Passive)
Gooey: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 40
Size Class: 1
Weight Class: 1


Evolution Counters: 0/9
Ability Counters: 0/5
Move Counters: 0

Moves:

Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath

Sludge Wave
Thunderbolt
Rock Slide
Infestation
Substitute

Curse
Acid Armor
Endure
Iron Tail
Counter​
amaura.gif

Iris the Amaura (♀)

Type:
rock.gif
ice.gif


Iris was originally a Sail Fossil which Subway found in the Glittering Cave. She was also found with a Jaw Fossil, so it’s only natural that she and Caesar are best friends! Iris is always the one to cheer others up when they’re feeling down. The most colourful of the bunch.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Refrigerate: (Toggle)
Snow Warning: (Trigger) (HA)

Stats:

HP: 100
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 40 (-)
Size Class: 3
Weight Class: 3


Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0

Moves:

Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam

Thunderbolt
Dark Pulse
Flash Cannon
Protect
Round

Barrier
Haze
Discharge
Magnet Rise
Mirror Coat​
ColourCodedChaos
81.png

Magnemite [Frike] (Genderless)
Nature: Modest (+1 Rank in Special Attack, -1 Rank in Attack)
Type: Electric/Steel

Abilities:

1) Magnet Pull: (Toggled)
2) Sturdy: (Innate)
H) Analytic: (Hidden - LOCKED.) Passive
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
AC: 4/5


Attacks:
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Lock-On
Zap Cannon

(N.B.: Move Tutor Moves on account of it being a Strange Genderless Blob-Thingy)
Swift
Electroweb
Signal Beam
Iron Defence
Magic Coat

Volt Switch
Flash Cannon
Rain Dance
Thunder
Toxic
Rest
Sleep Talk
595.png

<Joltik> [Kornata] (Female)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Electric/Bug

Abilities:
1) Compound Eyes:
(Innate)
2) Unnerve: (Innate)
H) Swarm: (Hidden - LOCKED) (Innate)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 1

EC: 1/9
MC: 0
AC: 1/5


Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Bug Buzz
Discharge

Cross Poison
Faint Attack
Pin Missile
Disable
Pursuit

Volt Switch
Energy Ball
Light Screen
Charge Beam
Toxic
 
goomy.gif

DOOM @ Lucky Egg

Rock Slide-Dragonbreath-Rock Slide
***IF Joltik is under the effects of a protective/evasive action, use Curse that action
 
msg-208-1369698505.png

Wow, this is a big-ass forest. Be sure not to get lost, hun!

595.png

"I'm not scared! We won't get lost, because you're here!"

msg-208-1369698505.png

I... admire your faith in me. I just wish it wasn't quite so misplaced.

Toxic > Charge Beam > Bug Buzz
 
Pre Round
goomy.gif
Bag_Lucky_Egg_Sprite.png

Sap Sipper | Hydration
HP: 90
EN: 100
2 / 2 / 2 / 3 | 1 / 1
40 Speed
Boosts: -
Condition: -

595.png

Compound Eyes | Unnerve
HP: 90
EN: 100

1 / 2 / 2 / 2 | 1 / 1
75 Speed / +13 Accuracy
Boosts: -
Condition: -
---
A1
Joltik used Toxic!
-7 En

Doomy used Rock Slide!
3976 9867 No Hax
Joltik: 8 * 1.5 = 12 Damage
-6 En

A2
Joltik used Charge Beam!
4536 4027 Boost
Goomy: (5 + 3 - 1.5) / 1.5 = 4.333 Damage
-5 En

Doomy used Dragonbreath!
545 2400 Crit/Para
Joltik: 6 + 3 + 3 = 12 Damage
-4 En

A3
3013 No Para
Joltik used Bug Buzz!
6860 2838 No Crit
Doomy: 8 + 3 - 1.5 + 2 = 11.5 Damage
-5 En

Doomy used Rock Slide!
627 2381 No Hax
Joltik: 12 Damage
-6 En
---
Post-Round
goomy.gif
Bag_Lucky_Egg_Sprite.png

Sap Sipper | Hydration
HP: 72
EN: 84
2 / 2 / 2 / 3 | 1 / 1
40 Speed
Boosts: -
Condition: Toxic (2)

595.png

Compound Eyes | Unnerve
HP: 54
EN: 83

1 / 2 / 2 / 2 | 1 / 1
75 Speed / +13 Accuracy
Boosts: SpA (+1)
Condition: -
 
Last edited:
msg-208-1369698505.png

Kornata, you're not looking so good...

595.png

"I'm fine! I can still fight! I can still win! Maybe! Kinda! Ish!"

Light Screen > Bug Buzz > Bug Buzz
IF
Doom the Goomy uses Rock Slide at any point THEN Disable (Rock Slide) A1 instead of Light Screen
 
Post-Round
goomy.gif
Bag_Lucky_Egg_Sprite.png

Sap Sipper | Hydration
HP: 72
EN: 84
2 / 2 / 2 / 3 | 1 / 1
40 Speed
Boosts: -
Condition: Toxic (2)

595.png

Compound Eyes | Unnerve
HP: 54
EN: 83

1 / 2 / 2 / 2 | 1 / 1
75 Speed / +13 Accuracy
Boosts: SpA (+1)
Condition: -
---
A1
Doomy protect
-7 En

Joltik Disable
protected
-7 En

A2
Joltik Bug Buzz
8528 6359 0 Hax
Doomy: 8 + 3 - 1.5 + 2 = 11.5 Damage
-5 En

Doomy Rock Slide!
5257 3031 906 2297 4072 5482 there are no hax for the next action too im lazy
Joltik: 12 Damage
-6 En

A3
Joltik Bug Buzz
Doomy: 8 + 3 - 1.5 + 2 = 11.5 Damage
-9 En

Doomy Rock Slide!
Joltik: 12 Damage
-10 En
---
Post-Round
goomy.gif
Bag_Lucky_Egg_Sprite.png

Sap Sipper | Hydration
HP: 43
EN: 61
2 / 2 / 2 / 3 | 1 / 1
40 Speed
Boosts: -
Condition: Toxic (3)

595.png

Compound Eyes | Unnerve
HP: 30
EN: 62

1 / 2 / 2 / 2 | 1 / 1
75 Speed / +13 Accuracy
Boosts: -
Condition: -
 
msg-208-1369698505.png

Come on, Kornata, hang in there! It only needs a little more...

595.png

"Ooohhh... I can see the light... I can see it, it's so big..."

msg-208-1369698505.png

Er... I'm going to regret asking this, but... see what?

595.png

"The giant ice cream..."

Light Screen > Bug Buzz > Bug Buzz
 
Pre-Round
goomy.gif
Bag_Lucky_Egg_Sprite.png

Sap Sipper | Hydration
HP: 43
EN: 61
2 / 2 / 2 / 3 | 1 / 1
40 Speed
Boosts: -
Condition: Toxic (3)

595.png

Compound Eyes | Unnerve
HP: 30
EN: 62

1 / 2 / 2 / 2 | 1 / 1
75 Speed / +13 Accuracy
Boosts: -
Condition: -
---
A1
Joltik used Light Screen!
-10 En

Goomy used Dragonbreath!
2132 9915 No Hax
Joltik: 3 + 3 = 6 Damage
-4 En

A2
Joltik used Bug Buzz!
4411 4952 No Hax
Goomy: 9.5 Damage
-5 En

Goomy used Rock Slide!
2793 7427 No Hax
Joltik: 12 Damage
-6 En

A3
Joltik used Bug Buzz!
3418 2553 No Hax
Goomy: 9.5 Damage
-9 En

Goomy used Dragonbreath!
359 5782 Crit
Joltik: 6 + 3 + 3 = 12 Damage

Joltik fainted!
---
Post-Round
goomy.gif
Bag_Lucky_Egg_Sprite.png

Sap Sipper | Hydration
HP: 15
EN: 47
2 / 2 / 2 / 3 | 1 / 1
40 Speed
Boosts: -
Condition: Toxic (4)

595.png

Compound Eyes | Unnerve
HP: 0
EN: ded

1 / 2 / 2 / 2 | 1 / 1
75 Speed / +13 Accuracy
Boosts: -
Condition: -
 
81.png

"Well, I suppose it was a bit much to expect that useless article to do anything worthwhile..."

msg-208-1369698505.png

You know, I've always wondered... why don't you like her?

81.png

"Because she's a shiny happy ball of sugar and I'm a miserable little bastard. You know, the usual."

Sending out Frike the Magnemite @ Nothing, alas...

Iron Defence > Mirror Shot > Thunder Shock
IF
Doom the Goomy uses a p/e move A2 THEN Thunder Shock A2 and Mirror Shot A3
 
Just a reminder to everyone involved that THIS BATTLE IS NO LONGER HAPPENING

Both participants have agreed to a draw, and if someone could sort out the rewards for participation then that'd be brilliant, ta.
 
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