NU Pangoro

Image result for pangoro gif




Pangoro @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Bullet Punch / Zen Headbutt
- Drain Punch

Ever since dropping in April, Pangoro has proven to be a formidable wallbreaker and late-game cleaner. Pangoro's amazing offensive pressure allows it to force switches and set up with Swords Dance. Pangoro possesses a very high Attack stat, an amazing offensive typing, and great coverage, which lets it threaten the majority of the tier. Although Bullet Punch makes +2 Pangoro a threatening late-game cleaner, Zen Headbutt enables Pangoro it to become much more troublesome to switch into, hitting bulky Poison-types such as Weezing and Garbodor super effectively. Pangoro appreciates entry hazard support given it helps Pangoro wallbreak and synergizes well with how effectively Pangoro forces switches. Pangoro also appreciates paralysis support from Glare Druddigon, since paralysis helps make up for Pangoro's meager Speed.
 
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Image result for pangoro gif




Pangoro @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Bullet Punch / Zen Headbutt
- Drain Punch

Ever since dropping in April, Pangoro has proven to be a formidable wallbreaker and late game cleaner. Pangoro possesses a very high Attack stat, amazing STABs and great coverage that can beat the entire tier. reword that last bit to say something more like "great coverage that lets Pangoro threaten the majority of the tier" Zen Headbutt nails its usual checks like Weezing and Garbordor and Bullet Punch is a great priority especially since its boosted by Iron Fist hitting Fairy Types like Comfey on switch in. I personally would focus more here on the distinctions between the two; Zen Headbutt means you're dedicating more to wallbreaking, while Bullet Punch improves Pangoro's ability to clean weakened teams late-game Access to Swords Dance lets Pangoro set up on Pokemon it can threaten out or are passive like Rhydon and Palossand. this sentence doesn't really do anything for a FB Spotlight Pangoro appreciates hazard support from Rhydon as Rhydon takes on Incineroar, who is faster that Pangoro, much better and threatens the common Xatu so Rhydon can reliably set up Stealth Rocks. ehhhh, I would just generalize this to it appreciating entry hazard support given it helps Pangoro wallbreak and synergizes well with how effectively Pangoro forces switches Pangoro also appreciates paralysis support from Glare Druddigon since Druddigon is so reliable at shuffling paralysis and allow Pangoro can revenge kill. simplify this to how Glare support helps make up for Pangoro's lacking speed Pangoro is great as an early game wallbreaker as Pangoro has ample set up opportunities and soften the opposing team for Pangoro's fast teammates. this sentence is very out of place; I would try to work in the information it supplies along with the first sentence, since they both say more or less the same thing or at the very least are conveying the same overall idea
let me know when you've done this and I'll check it over again
 
Image result for pangoro gif




Pangoro @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Bullet Punch / Zen Headbutt
- Drain Punch

Ever since dropping in April, Pangoro has proven to be a formidable wallbreaker and late game cleaner. mention something about how it finds opportunities to set up off of forced switches Pangoro possesses a very high Attack stat, amazing STABs and great coverage that lets Pangoro threaten the majority of the tier. Zen Headbutt is more dedicating to wallbreaking and Bullet Punch improves Pangoro's ability to clean weakened teams late game. have the point about bullet punch come first since that's the first slash and expand a bit on Zen Headbutt; just say something along the lines of how it makes bulky Poison-types like Weezing less effective of a midground switch-in. I'd also try to rephrase this a bit to make this a more clear contrast between roles: I'm thinking something along the lines of "Although Bullet Punch makes +2 Pangoro a threatening late-game cleaner, Zen Headbutt enables Pangoro to become much more troublesome to switch into, hitting bulky Poison-types such as x and y" Pangoro appreciates entry hazard support given it helps Pangoro wallbreak and synergizes well with how effectively Pangoro forces switches. Pangoro also appreciates paralysis support from Glare since Paralysis helps make up for Pangoro's meager speed.
think this should be all, qc 1/1 once done
 
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Pangoro @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Bullet Punch / Zen Headbutt
- Drain Punch

Ever since dropping in April, Pangoro has proven to be a formidable wallbreaker and late-game(AH) cleaner. Pangoro's amazing offensive pressure allow Pangoro allows it to force switches allowing it to and set up with Swords Dance. Pangoro possesses a very high Attack stat, an amazing STABs offensive typing,(AC) and great coverage that ,(AC) which lets Pangoro it threaten the majority of the tier. Although Bullet Punch makes +2 Pangoro a threatening late-game cleaner, Zen Headbutt enables Pangoro it to become much more troublesome to switch into, hitting bulky Poison-types such as Weezing and Garbordor Garbodor super effectively (including the 'super effectively' bit because that's what prevents bulky Poison-types from functioning as a decent midground play). Pangoro appreciates entry hazard support given it helps Pangoro wallbreak and synergizes well with how effectively Pangoro forces switches. Pangoro also appreciates paralysis support from Glare Druddigon,(AC) since Paralysis paralysis helps make up for Pangoro's meager speed Speed.
gp 1/1 once implemented
 
Pangoro possesses a very high Attack stat, an amazing offensive typing, and great coverage that , which lets it threaten the majority of the tier.

make sure to fix that bit up :>
 
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