





Introduction:
Hi! I'm fairly new to gen 3 (I have been laddering for the past few months), so I've decided to post one of my teams for critique. Also note that a lot of these sets have been copied from other sources because I'm still new to the gen and I was struggling on optimising EVs, so I claim no ownership over anything here (one of the main reasons I posted this team was to get help with the EVs). I got a lot of these sets from this pastebin dump, and some sets I saw on the forums.
Anyway, the basis of this team was Rhydon, mostly because I was inspired by some other Rhydon teams I saw on the ladder. I noticed how effective paralysis was in helping Rhydon out-speed everything and fish for substitutes, where he can then get a Swords Dance boost to punch holes in the opposing team, and even abuse the flinch rate of Rock Slide for a "paraflinch" combo. I'll explain how I decided on my other team members as I go over them below.
The Team:

Zapdos @ Leftovers
Ability: Pressure
EVs: 202 HP / 172 SpA / 136 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Thunder Wave
- Thunderbolt
- Baton Pass
Zapdos is my lead, mostly because he is immediately threatening with Thunderbolt and Baton Pass can give me some nice momentum to start the match. He's also one of my four paralysis users to support Rhydon. Additionally, Thunder Wave actually cripples a lot of Zapdos switch ins such as Tyranitar, Raikou and Celebi, allowing me to Baton Pass to the appropriate check the following turn.

Rhydon @ Leftovers
Ability: Rock Head
EVs: 212 HP / 122 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Rock Slide
- Substitute
I guess I'll get this guy out of the way, as he is the focus of this team. Earthquake and Rock Slide form amazing coverage especially with STAB, and Substitute lets me fish for that full paralysis against paralysed opponents. Once I get the substitute, I will usually Swords Dance and attempt to sweep a paralysed/damaged team or take chunks out of a heathy one.
Megahorn was in consideration mostly for Celebi and Claydol, but after a Swords Dance I'll be doing approximately 50% to even a 252 HP / 220+ Def Celebi with Rock Slide. Factoring the fear of Megahorn alone and the fact I also have a check in Gyarados, Celebi hasn't been too much of an issue so far.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Hidden Power [Flying]
- Thunder Wave
- Dragon Dance
- Earthquake
I literally auto-added Gyarados to the team, mostly because it has amazing type synergy with Rhydon and it can paralyse with Thunder Wave. The only issue is that I wasn't sure how to approach creating a Thunder Wave Gyarados set, so I just opted for the typical Dragon Dance + Taunt set, and replaced Taunt with Thunder Wave.
As said earlier, this Gyarados is a nice check to most Celebi and Claydol that don't have Toxic. With the given EVs, it can also out-speed Raikou and murder it with Earthquake. This set also acts as a nice late-game cleaner, as you can Dragon Dance and sweep a ruined team after Rhydon had it's fun decimating everything.

Magneton @ Salac Berry
Ability: Magnet Pull
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Thunder Wave
- Thunderbolt
- Endure
Magneton was also a mandatory pick for this team to trap the Steel types that make life hard for Rhydon and Gyarados. I opted for the Endure set mostly to lure Dugtrio after trapping a Steel type, who is immune to Thunder Wave and can otherwise revenge kill Rhydon. I decided to opt for Thunder Wave instead because it would have been foolish to use Screech without Dugtrio, and it supports Rhydon.

Snorlax @ Leftovers
Ability: Immunity
EVs: 96 HP / 56 Atk / 136 Def / 80 SpA / 140 SpD
Brave Nature
- Self-Destruct
- Earthquake
- Body Slam
- Fire Blast
I really wanted a utility Snorlax on my team, mostly because it's insanely durable and I can use Body Slam to spread paralysis. Additionally, the paralysis this team offers also supports Snorlax perfectly, letting it out-speed a lot of paralysed mons to Self-Destruct, such as Celebi (who is always OHKO'd). Immunity is also a nice ability as it lets me take on the Water types who would otherwise beat Gyarados with Toxic and Hypnosis (as Gyarados no longer has Taunt for said Water types).
Also, this is a set that I found and copied from a respected user called Foggi. I'm not going to pretend I understand what all the EVs are for, because I don't! I may even adjust the EVs later on to out-speed some paralysed threats.

Salamence @ Silk Scarf
Ability: Intimidate
EVs: 252 Atk / 116 SpA / 140 Spe
Naughty Nature
- Hidden Power [Grass]
- Double-Edge
- Brick Break
- Fire Blast
This is a set I copied from the previously mentioned pastebin dump. Although I have two other Hidden Power Grass users in Zapdos and Magneton, people usually expect the Hidden Power Grass from both those sets. This Salamence works as a fantastic lure for Steel types and Swampert, as most would expect me to have a Choice Band at the sight of Double-Edge without any Leftovers recovery. Against Swampert, a Double-Edge followed by a Hidden Power Grass with almost always KO. Double Edge also does nice damage against most Water types, and can be used to clean them up in the late game.
Threats (so far):
Claydol with Toxic can be troublesome for my team. Claydol's unique typing makes extremely difficult for Rhydon to power through. It also takes little from Zapdos, Magneton and Salamence despite all three carrying Hidden Power Grass.
Although I can deal with Claydol without Toxic with Gyarados, ones that carry Toxic can easily wear Gyarados down. Also unlike Celebi, Snorlax can't really damage Claydol significantly outside of Self-Destruct. I may consider using Shadow Ball on Snorlax in the future as relying on Self-Destruct is risky.
Bulky Water types can also be an issue. Milotic in particular likes taking paralysis so Marvel Scale makes it harder to take down, especially with Recover. Although Zapdos's Thunderbolt wrecks havoc on all of them, he can't take too many Ice Beams before going down. Magneton can also serve a similar purpose, but it isn't too reliable considering Dugtrio. Usually if Zapdos and Magneton are removed, bulky Water types can be hard to deal with.
That's about it, there will probably be more as I continue to use this team, though.
Importable version:
Zapdos @ Leftovers
Ability: Pressure
EVs: 202 HP / 172 SpA / 136 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Thunder Wave
- Thunderbolt
- Baton Pass
Salamence @ Silk Scarf
Ability: Intimidate
EVs: 252 Atk / 116 SpA / 140 Spe
Naughty Nature
- Hidden Power [Grass]
- Double-Edge
- Brick Break
- Fire Blast
Snorlax @ Leftovers
Ability: Immunity
EVs: 96 HP / 56 Atk / 136 Def / 80 SpA / 140 SpD
Brave Nature
- Self-Destruct
- Earthquake
- Body Slam
- Fire Blast
Rhydon @ Leftovers
Ability: Rock Head
EVs: 212 HP / 122 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Rock Slide
- Substitute
Magneton @ Salac Berry
Ability: Magnet Pull
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Thunder Wave
- Thunderbolt
- Endure
Gyarados @ Leftovers
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Hidden Power [Flying]
- Thunder Wave
- Dragon Dance
- Earthquake
Ability: Pressure
EVs: 202 HP / 172 SpA / 136 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Thunder Wave
- Thunderbolt
- Baton Pass
Salamence @ Silk Scarf
Ability: Intimidate
EVs: 252 Atk / 116 SpA / 140 Spe
Naughty Nature
- Hidden Power [Grass]
- Double-Edge
- Brick Break
- Fire Blast
Snorlax @ Leftovers
Ability: Immunity
EVs: 96 HP / 56 Atk / 136 Def / 80 SpA / 140 SpD
Brave Nature
- Self-Destruct
- Earthquake
- Body Slam
- Fire Blast
Rhydon @ Leftovers
Ability: Rock Head
EVs: 212 HP / 122 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Rock Slide
- Substitute
Magneton @ Salac Berry
Ability: Magnet Pull
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Thunder Wave
- Thunderbolt
- Endure
Gyarados @ Leftovers
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Hidden Power [Flying]
- Thunder Wave
- Dragon Dance
- Earthquake
Thanks for reading! As I said earlier my main issue with this team is the spreads, so if someone could help me with them (as well as the entire team) I'd definitely appreciate it!